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https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-29 16:46:46 +01:00
We need both UUID and username to create new.
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fc393e1047
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@ -930,7 +930,7 @@ public final class ExperienceAPI {
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}
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private static PlayerProfile getOfflineProfile(UUID uuid) {
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PlayerProfile profile = mcMMO.getDatabaseManager().loadPlayerProfile(uuid, false);
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PlayerProfile profile = mcMMO.getDatabaseManager().loadPlayerProfile(uuid);
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if (!profile.isLoaded()) {
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throw new InvalidPlayerException();
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@ -942,7 +942,7 @@ public final class ExperienceAPI {
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@Deprecated
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private static PlayerProfile getOfflineProfile(String playerName) {
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UUID uuid = mcMMO.p.getServer().getOfflinePlayer(playerName).getUniqueId();
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PlayerProfile profile = mcMMO.getDatabaseManager().loadPlayerProfile(uuid, false);
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PlayerProfile profile = mcMMO.getDatabaseManager().loadPlayerProfile(uuid);
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if (!profile.isLoaded()) {
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throw new InvalidPlayerException();
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@ -56,7 +56,7 @@ public class ConvertDatabaseCommand implements CommandExecutor {
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UserManager.clearAll();
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for (Player player : mcMMO.p.getServer().getOnlinePlayers()) {
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PlayerProfile profile = oldDatabase.loadPlayerProfile(player.getUniqueId(), false);
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PlayerProfile profile = oldDatabase.loadPlayerProfile(player.getUniqueId());
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if (profile.isLoaded()) {
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mcMMO.getDatabaseManager().saveUser(profile);
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@ -73,7 +73,7 @@ public interface DatabaseManager {
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/**
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* Load a player from the database.
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*
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* @deprecated replaced by {@link #loadPlayerProfile(UUID uuid, boolean createNew)}
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* @deprecated replaced by {@link #loadPlayerProfile(String playerName, UUID uuid, boolean createNew)}
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*
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* @param playerName The name of the player to load from the database
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* @param createNew Whether to create a new record if the player is not
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@ -88,12 +88,9 @@ public interface DatabaseManager {
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* Load a player from the database.
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*
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* @param uuid The uuid of the player to load from the database
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* @param createNew Whether to create a new record if the player is not
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* found
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* @return The player's data, or an unloaded PlayerProfile if not found
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* and createNew is false
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*/
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public PlayerProfile loadPlayerProfile(UUID uuid, boolean createNew);
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public PlayerProfile loadPlayerProfile(UUID uuid);
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/**
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* Load a player from the database. Attempt to use uuid, fall back on playername
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@ -388,11 +388,11 @@ public final class FlatfileDatabaseManager implements DatabaseManager {
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@Deprecated
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public PlayerProfile loadPlayerProfile(String playerName, boolean create) {
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return loadPlayerProfile(playerName, "", create);
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return loadPlayerProfile(playerName, "", false);
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}
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public PlayerProfile loadPlayerProfile(UUID uuid, boolean create) {
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return loadPlayerProfile("", uuid.toString(), create);
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public PlayerProfile loadPlayerProfile(UUID uuid) {
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return loadPlayerProfile("", uuid.toString(), false);
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}
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public PlayerProfile loadPlayerProfile(String playerName, UUID uuid, boolean create) {
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@ -688,11 +688,11 @@ public final class SQLDatabaseManager implements DatabaseManager {
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@Deprecated
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public PlayerProfile loadPlayerProfile(String playerName, boolean create) {
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return loadPlayerProfile(playerName, "", create, true);
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return loadPlayerProfile(playerName, "", false, true);
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}
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public PlayerProfile loadPlayerProfile(UUID uuid, boolean create) {
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return loadPlayerProfile("", uuid.toString(), create, true);
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public PlayerProfile loadPlayerProfile(UUID uuid) {
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return loadPlayerProfile("", uuid.toString(), false, true);
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}
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public PlayerProfile loadPlayerProfile(String playerName, UUID uuid, boolean create) {
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@ -41,7 +41,7 @@ public class PlayerProfileLoadingTask extends BukkitRunnable {
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// Increment attempt counter and try
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attempt++;
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PlayerProfile profile = mcMMO.getDatabaseManager().loadPlayerProfile(player.getUniqueId(), true);
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PlayerProfile profile = mcMMO.getDatabaseManager().loadPlayerProfile(player.getName(), player.getUniqueId(), true);
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// If successful, schedule the apply
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if (profile.isLoaded()) {
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new ApplySuccessfulProfile(profile).runTask(mcMMO.p);
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