Simplified combat ability checks

This commit is contained in:
bm01 2012-06-22 20:20:28 +02:00
parent d51fa92b46
commit e61342177d
2 changed files with 49 additions and 64 deletions

View File

@ -23,7 +23,6 @@ import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.datatypes.AbilityType;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.datatypes.ToolType;
import com.gmail.nossr50.events.fake.FakeEntityDamageByEntityEvent;
import com.gmail.nossr50.events.fake.FakeEntityDamageEvent;
import com.gmail.nossr50.locale.LocaleLoader;
@ -64,8 +63,6 @@ public class Combat {
ItemStack itemInHand = attacker.getItemInHand();
PlayerProfile PPa = Users.getProfile(attacker);
combatAbilityChecks(attacker);
if (ItemChecks.isSword(itemInHand)) {
if (targetIsPlayer || targetIsTamedPet) {
if (!configInstance.getSwordsPVP()) {
@ -76,6 +73,8 @@ public class Combat {
return;
}
Skills.abilityCheck(attacker, SkillType.SWORDS);
SwordsManager swordsManager = new SwordsManager(attacker);
swordsManager.bleedCheck(target);
@ -96,6 +95,8 @@ public class Combat {
return;
}
Skills.abilityCheck(attacker, SkillType.AXES);
if (permInstance.axeBonus(attacker)) {
Axes.axesBonus(attacker, event);
}
@ -124,6 +125,8 @@ public class Combat {
return;
}
Skills.abilityCheck(attacker, SkillType.UNARMED);
UnarmedManager unarmedManager = new UnarmedManager(attacker);
unarmedManager.bonusDamage(event);
@ -218,25 +221,6 @@ public class Combat {
}
}
/**
* Process combat abilities based on weapon preparation modes.
*
* @param attacker The player attacking
*/
public static void combatAbilityChecks(Player attacker) {
PlayerProfile PPa = Users.getProfile(attacker);
if (PPa.getToolPreparationMode(ToolType.AXE)) {
Skills.abilityCheck(attacker, SkillType.AXES);
}
else if (PPa.getToolPreparationMode(ToolType.SWORD)) {
Skills.abilityCheck(attacker, SkillType.SWORDS);
}
else if (PPa.getToolPreparationMode(ToolType.FISTS)) {
Skills.abilityCheck(attacker, SkillType.UNARMED);
}
}
/**
* Process archery abilities.
*

View File

@ -384,14 +384,16 @@ public class Skills {
*/
public static void abilityCheck(Player player, SkillType type) {
PlayerProfile PP = Users.getProfile(player);
AbilityType ability = type.getAbility();
ToolType tool = type.getTool();
if (type.getTool().inHand(player.getItemInHand())) {
if (PP.getToolPreparationMode(tool)) {
PP.setToolPreparationMode(tool, false);
if (!PP.getToolPreparationMode(tool)) {
return;
}
PP.setToolPreparationMode(tool, false);
AbilityType ability = type.getAbility();
/* Axes and Woodcutting are odd because they share the same tool.
* We show them the too tired message when they take action.
*/
@ -433,7 +435,6 @@ public class Skills {
PP.setAbilityMode(ability, true);
}
}
}
/**
* Check to see if ability should be triggered.