Create a proper RepairManager to match the others, rename our old

RepairManager to RepairableManager.
This commit is contained in:
GJ 2013-03-06 09:37:09 -05:00
parent ae741a1b99
commit e5f6da01ec
12 changed files with 511 additions and 533 deletions

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@ -9,6 +9,7 @@ import com.gmail.nossr50.skills.repair.Repair;
import com.gmail.nossr50.skills.repair.Repairable; import com.gmail.nossr50.skills.repair.Repairable;
import com.gmail.nossr50.skills.repair.Salvage; import com.gmail.nossr50.skills.repair.Salvage;
import com.gmail.nossr50.util.Permissions; import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.UserManager;
public class RepairCommand extends SkillCommand { public class RepairCommand extends SkillCommand {
private int arcaneForgingRank; private int arcaneForgingRank;
@ -41,10 +42,10 @@ public class RepairCommand extends SkillCommand {
@Override @Override
protected void dataCalculations() { protected void dataCalculations() {
// We're using pickaxes here, not the best but it works // We're using pickaxes here, not the best but it works
Repairable diamondRepairable = mcMMO.repairManager.getRepairable(Material.DIAMOND_PICKAXE.getId()); Repairable diamondRepairable = mcMMO.repairableManager.getRepairable(Material.DIAMOND_PICKAXE.getId());
Repairable goldRepairable = mcMMO.repairManager.getRepairable(Material.GOLD_PICKAXE.getId()); Repairable goldRepairable = mcMMO.repairableManager.getRepairable(Material.GOLD_PICKAXE.getId());
Repairable ironRepairable = mcMMO.repairManager.getRepairable(Material.IRON_PICKAXE.getId()); Repairable ironRepairable = mcMMO.repairableManager.getRepairable(Material.IRON_PICKAXE.getId());
Repairable stoneRepairable = mcMMO.repairManager.getRepairable(Material.STONE_PICKAXE.getId()); Repairable stoneRepairable = mcMMO.repairableManager.getRepairable(Material.STONE_PICKAXE.getId());
// TODO: This isn't really accurate - if they don't have pickaxes loaded it doesn't always mean the repair level is 0 // TODO: This isn't really accurate - if they don't have pickaxes loaded it doesn't always mean the repair level is 0
diamondLevel = (diamondRepairable == null) ? 0 : diamondRepairable.getMinimumLevel(); diamondLevel = (diamondRepairable == null) ? 0 : diamondRepairable.getMinimumLevel();
@ -66,7 +67,7 @@ public class RepairCommand extends SkillCommand {
superRepairChanceLucky = superRepairStrings[1]; superRepairChanceLucky = superRepairStrings[1];
// ARCANE FORGING // ARCANE FORGING
arcaneForgingRank = Repair.getArcaneForgingRank(profile); arcaneForgingRank = UserManager.getPlayer(player).getRepairManager().getArcaneForgingRank();
} }
@Override @Override
@ -155,11 +156,11 @@ public class RepairCommand extends SkillCommand {
player.sendMessage(LocaleLoader.getString("Repair.Arcane.Rank", arcaneForgingRank)); player.sendMessage(LocaleLoader.getString("Repair.Arcane.Rank", arcaneForgingRank));
if (Repair.arcaneForgingEnchantLoss) { if (Repair.arcaneForgingEnchantLoss) {
player.sendMessage(LocaleLoader.getString("Repair.Arcane.Chance.Success", (arcaneBypass ? 100 : Repair.getEnchantChance(arcaneForgingRank)))); player.sendMessage(LocaleLoader.getString("Repair.Arcane.Chance.Success", (arcaneBypass ? 100 : UserManager.getPlayer(player).getRepairManager().getKeepEnchantChance())));
} }
if (Repair.arcaneForgingDowngrades) { if (Repair.arcaneForgingDowngrades) {
player.sendMessage(LocaleLoader.getString("Repair.Arcane.Chance.Downgrade", (arcaneBypass ? 0 : Repair.getDowngradeChance(arcaneForgingRank)))); player.sendMessage(LocaleLoader.getString("Repair.Arcane.Chance.Downgrade", (arcaneBypass ? 0 : UserManager.getPlayer(player).getRepairManager().getDowngradeEnchantChance())));
} }
} }
} }

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@ -28,6 +28,7 @@ import com.gmail.nossr50.skills.excavation.ExcavationManager;
import com.gmail.nossr50.skills.fishing.FishingManager; import com.gmail.nossr50.skills.fishing.FishingManager;
import com.gmail.nossr50.skills.herbalism.HerbalismManager; import com.gmail.nossr50.skills.herbalism.HerbalismManager;
import com.gmail.nossr50.skills.mining.MiningManager; import com.gmail.nossr50.skills.mining.MiningManager;
import com.gmail.nossr50.skills.repair.RepairManager;
import com.gmail.nossr50.skills.smelting.SmeltingManager; import com.gmail.nossr50.skills.smelting.SmeltingManager;
import com.gmail.nossr50.skills.swords.SwordsManager; import com.gmail.nossr50.skills.swords.SwordsManager;
import com.gmail.nossr50.skills.taming.TamingManager; import com.gmail.nossr50.skills.taming.TamingManager;
@ -144,6 +145,10 @@ public class McMMOPlayer {
return (MiningManager) skillManagers.get(SkillType.MINING); return (MiningManager) skillManagers.get(SkillType.MINING);
} }
public RepairManager getRepairManager() {
return (RepairManager) skillManagers.get(SkillType.REPAIR);
}
public SmeltingManager getSmeltingManager() { public SmeltingManager getSmeltingManager() {
return (SmeltingManager) skillManagers.get(SkillType.SMELTING); return (SmeltingManager) skillManagers.get(SkillType.SMELTING);
} }

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@ -35,6 +35,7 @@ import com.gmail.nossr50.skills.excavation.ExcavationManager;
import com.gmail.nossr50.skills.herbalism.HerbalismManager; import com.gmail.nossr50.skills.herbalism.HerbalismManager;
import com.gmail.nossr50.skills.mining.MiningManager; import com.gmail.nossr50.skills.mining.MiningManager;
import com.gmail.nossr50.skills.repair.Repair; import com.gmail.nossr50.skills.repair.Repair;
import com.gmail.nossr50.skills.repair.RepairManager;
import com.gmail.nossr50.skills.repair.Salvage; import com.gmail.nossr50.skills.repair.Salvage;
import com.gmail.nossr50.skills.smelting.SmeltingManager; import com.gmail.nossr50.skills.smelting.SmeltingManager;
import com.gmail.nossr50.skills.unarmed.Unarmed; import com.gmail.nossr50.skills.unarmed.Unarmed;
@ -116,10 +117,11 @@ public class BlockListener implements Listener {
} }
if (Repair.anvilMessagesEnabled) { if (Repair.anvilMessagesEnabled) {
RepairManager repairManager = UserManager.getPlayer(player).getRepairManager();
int blockID = blockState.getTypeId(); int blockID = blockState.getTypeId();
if (blockID == Repair.anvilID) { if (blockID == Repair.anvilID) {
Repair.placedAnvilCheck(player, blockID); repairManager.placedAnvilCheck(blockID);
} }
else if (blockID == Salvage.anvilID) { else if (blockID == Salvage.anvilID) {
Salvage.placedAnvilCheck(player, blockID); Salvage.placedAnvilCheck(player, blockID);

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@ -285,8 +285,8 @@ public class PlayerListener implements Listener {
int blockID = block.getTypeId(); int blockID = block.getTypeId();
/* REPAIR CHECKS */ /* REPAIR CHECKS */
if (blockID == Repair.anvilID && Permissions.skillEnabled(player, SkillType.REPAIR) && mcMMO.repairManager.isRepairable(heldItem)) { if (blockID == Repair.anvilID && Permissions.skillEnabled(player, SkillType.REPAIR) && mcMMO.repairableManager.isRepairable(heldItem)) {
mcMMO.repairManager.handleRepair(mcMMOPlayer, heldItem); UserManager.getPlayer(player).getRepairManager().handleRepair(heldItem);
event.setCancelled(true); event.setCancelled(true);
player.updateInventory(); player.updateInventory();
} }

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@ -45,8 +45,8 @@ import com.gmail.nossr50.runnables.party.PartyLoaderTask;
import com.gmail.nossr50.runnables.skills.BleedTimerTask; import com.gmail.nossr50.runnables.skills.BleedTimerTask;
import com.gmail.nossr50.runnables.skills.SkillMonitorTask; import com.gmail.nossr50.runnables.skills.SkillMonitorTask;
import com.gmail.nossr50.skills.child.ChildConfig; import com.gmail.nossr50.skills.child.ChildConfig;
import com.gmail.nossr50.skills.repair.RepairManager; import com.gmail.nossr50.skills.repair.RepairableManager;
import com.gmail.nossr50.skills.repair.RepairManagerFactory; import com.gmail.nossr50.skills.repair.RepairableManagerFactory;
import com.gmail.nossr50.skills.repair.Repairable; import com.gmail.nossr50.skills.repair.Repairable;
import com.gmail.nossr50.skills.repair.config.RepairConfigManager; import com.gmail.nossr50.skills.repair.config.RepairConfigManager;
import com.gmail.nossr50.util.LogFilter; import com.gmail.nossr50.util.LogFilter;
@ -71,7 +71,7 @@ public class mcMMO extends JavaPlugin {
public static mcMMO p; public static mcMMO p;
public static ChunkManager placeStore; public static ChunkManager placeStore;
public static RepairManager repairManager; public static RepairableManager repairableManager;
// Jar Stuff // Jar Stuff
public static File mcmmo; public static File mcmmo;
@ -377,8 +377,8 @@ public class mcMMO extends JavaPlugin {
// Load repair configs, make manager, and register them at this time // Load repair configs, make manager, and register them at this time
RepairConfigManager rManager = new RepairConfigManager(this); RepairConfigManager rManager = new RepairConfigManager(this);
repairables.addAll(rManager.getLoadedRepairables()); repairables.addAll(rManager.getLoadedRepairables());
repairManager = RepairManagerFactory.getRepairManager(repairables.size()); repairableManager = RepairableManagerFactory.getRepairManager(repairables.size());
repairManager.registerRepairables(repairables); repairableManager.registerRepairables(repairables);
// Check if Repair Anvil and Salvage Anvil have different itemID's // Check if Repair Anvil and Salvage Anvil have different itemID's
if (configInstance.getSalvageAnvilId() == configInstance.getRepairAnvilId()) { if (configInstance.getSalvageAnvilId() == configInstance.getRepairAnvilId()) {

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@ -1,29 +1,46 @@
package com.gmail.nossr50.skills.repair; package com.gmail.nossr50.skills.repair;
import java.util.Map;
import java.util.Map.Entry;
import org.bukkit.Material;
import org.bukkit.Sound;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.ItemStack;
import org.getspout.spoutapi.SpoutManager; import org.bukkit.inventory.PlayerInventory;
import org.getspout.spoutapi.player.SpoutPlayer;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.config.AdvancedConfig; import com.gmail.nossr50.config.AdvancedConfig;
import com.gmail.nossr50.config.Config; import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.datatypes.player.PlayerProfile;
import com.gmail.nossr50.datatypes.skills.SkillType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.UserManager;
import com.gmail.nossr50.util.skills.PerksUtils;
public class Repair { public class Repair {
// The order of the values is extremely important, a few methods depend on it to work properly
protected enum Tier {
FOUR(4) {
@Override public int getLevel() { return AdvancedConfig.getInstance().getArcaneForgingRankLevels4(); }
@Override public int getKeepEnchantChance() { return AdvancedConfig.getInstance().getArcaneForgingKeepEnchantsChanceRank4(); }
@Override public int getDowngradeEnchantChance() { return AdvancedConfig.getInstance().getArcaneForgingDowngradeChanceRank4(); }},
THREE(3) {
@Override public int getLevel() { return AdvancedConfig.getInstance().getArcaneForgingRankLevels3(); }
@Override public int getKeepEnchantChance() { return AdvancedConfig.getInstance().getArcaneForgingKeepEnchantsChanceRank3(); }
@Override public int getDowngradeEnchantChance() { return AdvancedConfig.getInstance().getArcaneForgingDowngradeChanceRank4(); }},
TWO(2) {
@Override public int getLevel() { return AdvancedConfig.getInstance().getArcaneForgingRankLevels2(); }
@Override public int getKeepEnchantChance() { return AdvancedConfig.getInstance().getArcaneForgingKeepEnchantsChanceRank2(); }
@Override public int getDowngradeEnchantChance() { return AdvancedConfig.getInstance().getArcaneForgingDowngradeChanceRank4(); }},
ONE(1) {
@Override public int getLevel() { return AdvancedConfig.getInstance().getArcaneForgingRankLevels1(); }
@Override public int getKeepEnchantChance() { return AdvancedConfig.getInstance().getArcaneForgingKeepEnchantsChanceRank1(); }
@Override public int getDowngradeEnchantChance() { return AdvancedConfig.getInstance().getArcaneForgingDowngradeChanceRank4(); }};
int numerical;
private Tier(int numerical) {
this.numerical = numerical;
}
public int toNumerical() {
return numerical;
}
abstract protected int getLevel();
abstract protected int getKeepEnchantChance();
abstract protected int getDowngradeEnchantChance();
}
public static int repairMasteryMaxBonusLevel = AdvancedConfig.getInstance().getRepairMasteryMaxLevel(); public static int repairMasteryMaxBonusLevel = AdvancedConfig.getInstance().getRepairMasteryMaxLevel();
public static double repairMasteryMaxBonus = AdvancedConfig.getInstance().getRepairMasteryMaxBonus(); public static double repairMasteryMaxBonus = AdvancedConfig.getInstance().getRepairMasteryMaxBonus();
@ -37,244 +54,57 @@ public class Repair {
public static boolean anvilMessagesEnabled = Config.getInstance().getRepairAnvilMessagesEnabled(); public static boolean anvilMessagesEnabled = Config.getInstance().getRepairAnvilMessagesEnabled();
/** /**
* Get current Arcane Forging rank. * Search the inventory for an item and return the index.
* *
* @param profile The PlayerProfile of the player to get the rank for * @param inventory PlayerInventory to scan
* @return The player's current Arcane Forging rank * @param itemId Item id to look for
* @return index location where the item was found, or -1 if not found
*/ */
public static int getArcaneForgingRank(PlayerProfile profile) { protected static int findInInventory(PlayerInventory inventory, int itemId) {
int skillLevel = profile.getSkillLevel(SkillType.REPAIR); int location = inventory.first(itemId);
if (skillLevel >= AdvancedConfig.getInstance().getArcaneForgingRankLevels4()) { // VALIDATE
return 4; if (inventory.getItem(location).getTypeId() == itemId) {
} return location;
else if (skillLevel >= AdvancedConfig.getInstance().getArcaneForgingRankLevels3()) {
return 3;
}
else if (skillLevel >= AdvancedConfig.getInstance().getArcaneForgingRankLevels2()) {
return 2;
}
else if (skillLevel >= AdvancedConfig.getInstance().getArcaneForgingRankLevels1()) {
return 1;
}
else {
return 0;
} }
return -1;
} }
/** /**
* Handles removing & downgrading enchants. * Search the inventory for an item and return the index.
* *
* @param player Player repairing the item * @param inventory PlayerInventory to scan
* @param is Item being repaired * @param itemId Item id to look for
* @param metadata Metadata to look for
* @return index location where the item was found, or -1 if not found
*/ */
protected static void addEnchants(Player player, ItemStack is) { protected static int findInInventory(PlayerInventory inventory, int itemId, byte metadata) {
if (Permissions.arcaneBypass(player)) { int location = -1;
player.sendMessage(LocaleLoader.getString("Repair.Arcane.Perfect"));
return;
}
Map<Enchantment, Integer> enchants = is.getEnchantments();
if (enchants.size() == 0) { for (ItemStack item : inventory.getContents()) {
return; if (item == null) {
} continue;
int rank = getArcaneForgingRank(UserManager.getPlayer(player).getProfile());
if (rank == 0 || !Permissions.arcaneForging(player)) {
for (Enchantment x : enchants.keySet()) {
is.removeEnchantment(x);
} }
player.sendMessage(LocaleLoader.getString("Repair.Arcane.Lost"));
return;
}
boolean downgraded = false; if (item.getTypeId() == itemId && item.getData().getData() == metadata) {
return location;
for (Entry<Enchantment, Integer> enchant : enchants.entrySet()) {
Enchantment enchantment = enchant.getKey();
int activationChance = PerksUtils.handleLuckyPerks(player, SkillType.REPAIR);
if (Misc.getRandom().nextInt(activationChance) <= getEnchantChance(rank)) {
int enchantLevel = enchant.getValue();
if (arcaneForgingDowngrades && enchantLevel > 1) {
if (Misc.getRandom().nextInt(activationChance) < getDowngradeChance(rank)) {
is.addEnchantment(enchantment, --enchantLevel);
downgraded = true;
}
}
}
else {
is.removeEnchantment(enchantment);
} }
} }
Map<Enchantment, Integer> newEnchants = is.getEnchantments(); return location;
if (newEnchants.isEmpty()) {
player.sendMessage(LocaleLoader.getString("Repair.Arcane.Fail"));
}
else if (downgraded || newEnchants.size() < enchants.size()) {
player.sendMessage(LocaleLoader.getString("Repair.Arcane.Downgrade"));
}
else {
player.sendMessage(LocaleLoader.getString("Repair.Arcane.Perfect"));
}
} }
/** /**
* Gets chance of keeping enchantment during repair. * Decrease the amount of items in this slot by one
* *
* @param rank Arcane Forging rank * @param inventory PlayerInventory to work in
* @return The chance of keeping the enchantment * @param index Item index to decrement
*/ */
public static int getEnchantChance(int rank) { protected static void removeOneFrom(PlayerInventory inventory, int index) {
switch (rank) { ItemStack item = inventory.getItem(index).clone();
case 4: item.setAmount(1);
return AdvancedConfig.getInstance().getArcaneForgingKeepEnchantsChanceRank4();
case 3: inventory.removeItem(item);
return AdvancedConfig.getInstance().getArcaneForgingKeepEnchantsChanceRank3();
case 2:
return AdvancedConfig.getInstance().getArcaneForgingKeepEnchantsChanceRank2();
case 1:
return AdvancedConfig.getInstance().getArcaneForgingKeepEnchantsChanceRank1();
default:
return 0;
}
}
/**
* Gets chance of enchantment being downgraded during repair.
*
* @param rank Arcane Forging rank
* @return The chance of the enchantment being downgraded
*/
public static int getDowngradeChance(int rank) {
switch (rank) {
case 4:
return AdvancedConfig.getInstance().getArcaneForgingDowngradeChanceRank4();
case 3:
return AdvancedConfig.getInstance().getArcaneForgingDowngradeChanceRank3();
case 2:
return AdvancedConfig.getInstance().getArcaneForgingDowngradeChanceRank2();
case 1:
return AdvancedConfig.getInstance().getArcaneForgingDowngradeChanceRank1();
default:
return 100;
}
}
/**
* Checks for Super Repair bonus.
*
* @param player The player repairing an item
* @return true if bonus granted, false otherwise
*/
public static boolean checkPlayerProcRepair(Player player) {
int skillLevel = UserManager.getPlayer(player).getProfile().getSkillLevel(SkillType.REPAIR);
int chance = (int) ((superRepairMaxChance / superRepairMaxBonusLevel) * skillLevel);
if (skillLevel >= superRepairMaxBonusLevel) {
chance = (int) superRepairMaxChance;
}
int activationChance = PerksUtils.handleLuckyPerks(player, SkillType.REPAIR);
if (chance > Misc.getRandom().nextInt(activationChance) && Permissions.superRepair(player)) {
player.sendMessage(LocaleLoader.getString("Repair.Skills.FeltEasy"));
return true;
}
return false;
}
/**
* Handles notifications for placing an anvil.
*
* @param player The player placing the anvil
* @param anvilID The item ID of the anvil block
*/
public static void placedAnvilCheck(Player player, int anvilID) {
McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
if (!mcMMOPlayer.getPlacedAnvil()) {
if (mcMMO.spoutEnabled) {
SpoutPlayer spoutPlayer = SpoutManager.getPlayer(player);
if (spoutPlayer.isSpoutCraftEnabled()) {
spoutPlayer.sendNotification(LocaleLoader.getString("Repair.AnvilPlaced.Spout1"), LocaleLoader.getString("Repair.AnvilPlaced.Spout2"), Material.getMaterial(anvilID));
}
}
else {
player.sendMessage(LocaleLoader.getString("Repair.Listener.Anvil"));
}
player.playSound(player.getLocation(), Sound.ANVIL_LAND, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
mcMMOPlayer.togglePlacedAnvil();
}
}
/**
* Handle the Xp gain for repair events.
*
* @param mcMMOPlayer Player repairing the item
* @param durabilityBefore Durability of the item before repair
* @param modify Amount to modify the durability by
*/
protected static void xpHandler(McMMOPlayer mcMMOPlayer, short durabilityBefore, short durabilityAfter, double modify) {
short dif = (short) ((durabilityBefore - durabilityAfter) * modify);
Player player = mcMMOPlayer.getPlayer();
player.playSound(player.getLocation(), Sound.ANVIL_USE, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
mcMMOPlayer.beginXpGain(SkillType.REPAIR, dif * 10);
}
/**
* Computes repair bonuses.
*
* @param player The player repairing an item
* @param skillLevel the skillLevel of the player in Repair
* @param durability The durability of the item being repaired
* @param repairAmount The base amount of durability repaired to the item
* @return The final amount of durability repaired to the item
*/
protected static short repairCalculate(Player player, int skillLevel, short durability, int repairAmount) {
float bonus;
if (skillLevel >= repairMasteryMaxBonusLevel) {
bonus = (float) (repairMasteryMaxBonus / 100F);
}
else {
bonus = (((float) skillLevel) / ((float) repairMasteryMaxBonusLevel)) * (float) ((repairMasteryMaxBonus) / 100F);
}
if (Permissions.repairMastery(player)) {
bonus = repairAmount * bonus;
repairAmount += (int) bonus;
}
if (checkPlayerProcRepair(player)) {
repairAmount = (int) (repairAmount * 2D);
}
if (repairAmount <= 0 || repairAmount > 32767) {
repairAmount = 32767;
}
durability -= repairAmount;
if (durability < 0) {
durability = 0;
}
return durability;
} }
} }

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@ -1,55 +1,318 @@
package com.gmail.nossr50.skills.repair; package com.gmail.nossr50.skills.repair;
import java.util.List; import java.util.Map;
import java.util.Map.Entry;
import org.bukkit.Material;
import org.bukkit.Sound;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.PlayerInventory;
import org.getspout.spoutapi.SpoutManager;
import org.getspout.spoutapi.player.SpoutPlayer;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.datatypes.player.McMMOPlayer; import com.gmail.nossr50.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.datatypes.skills.SkillType;
import com.gmail.nossr50.events.skills.repair.McMMOPlayerRepairCheckEvent;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.skills.repair.Repair.Tier;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.StringUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
public interface RepairManager { public class RepairManager extends SkillManager {
/** public RepairManager(McMMOPlayer mcMMOPlayer) {
* Register a repairable with the RepairManager super(mcMMOPlayer, SkillType.REPAIR);
* }
* @param repairable Repairable to register
*/
public void registerRepairable(Repairable repairable);
/** /**
* Register a list of repairables with the RepairManager * Handles notifications for placing an anvil.
* *
* @param repairables List<Repairable> to register * @param anvilID The item ID of the anvil block
*/ */
public void registerRepairables(List<Repairable> repairables); public void placedAnvilCheck(int anvilID) {
Player player = getPlayer();
if (mcMMOPlayer.getPlacedAnvil()) {
return;
}
if (mcMMO.spoutEnabled) {
SpoutPlayer spoutPlayer = SpoutManager.getPlayer(player);
if (spoutPlayer.isSpoutCraftEnabled()) {
spoutPlayer.sendNotification(LocaleLoader.getString("Repair.AnvilPlaced.Spout1"), LocaleLoader.getString("Repair.AnvilPlaced.Spout2"), Material.getMaterial(anvilID));
}
}
else {
player.sendMessage(LocaleLoader.getString("Repair.Listener.Anvil"));
}
player.playSound(player.getLocation(), Sound.ANVIL_LAND, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
mcMMOPlayer.togglePlacedAnvil();
}
public void handleRepair(ItemStack item) {
Player player = getPlayer();
int itemId = item.getTypeId();
Repairable repairable = mcMMO.repairableManager.getRepairable(itemId);
// Permissions checks on material and item types
if (!repairable.getRepairItemType().getPermissions(player)) {
player.sendMessage(LocaleLoader.getString("mcMMO.NoPermission"));
return;
}
if (!repairable.getRepairMaterialType().getPermissions(player)) {
player.sendMessage(LocaleLoader.getString("mcMMO.NoPermission"));
return;
}
int skillLevel = getSkillLevel();
int minimumRepairableLevel = repairable.getMinimumLevel();
// Level check
if (skillLevel < minimumRepairableLevel) {
player.sendMessage(LocaleLoader.getString("Repair.Skills.Adept", minimumRepairableLevel, StringUtils.getPrettyItemString(itemId)));
return;
}
PlayerInventory inventory = player.getInventory();
int repairMaterialId = repairable.getRepairMaterialId();
byte repairMaterialMetadata = repairable.getRepairMaterialMetadata();
// Check if they have the proper material to repair with
if (!inventory.contains(repairMaterialId)) {
String message = LocaleLoader.getString("Skills.NeedMore", StringUtils.getPrettyItemString(repairMaterialId));
if (repairMaterialMetadata != (byte) -1) {
// TODO: Do something nicer than append the metadata as a :# ?
if (Repair.findInInventory(inventory, repairMaterialId, repairMaterialMetadata) == -1) {
message += ":" + repairMaterialMetadata;
}
}
player.sendMessage(message);
return;
}
short startDurability = item.getDurability();
// Do not repair if at full durability
if (startDurability <= 0) {
player.sendMessage(LocaleLoader.getString("Repair.Skills.FullDurability"));
return;
}
// Do not repair stacked items
if (item.getAmount() != 1) {
player.sendMessage(LocaleLoader.getString("Repair.Skills.StackedItems"));
return;
}
// Clear ability buffs before trying to repair.
SkillUtils.removeAbilityBuff(item);
// Lets get down to business,
// To defeat, the huns.
int baseRepairAmount = repairable.getBaseRepairDurability(); // Did they send me daughters?
short newDurability = repairCalculate(startDurability, baseRepairAmount); // When I asked for sons?
// We're going to hold onto our repair item location
int repairItemLocation;
if (repairable.getRepairMaterialMetadata() == (byte) -1) {
repairItemLocation = Repair.findInInventory(inventory, repairMaterialId);
}
else {
// Special case for when the repairable has metadata that must be addressed
repairItemLocation = Repair.findInInventory(inventory, repairMaterialId, repairMaterialMetadata);
}
// This should never happen, but if it does we need to complain loudly about it.
if (repairItemLocation == -1) {
player.sendMessage(LocaleLoader.getString("Repair.Error"));
return;
}
// Call event
McMMOPlayerRepairCheckEvent event = new McMMOPlayerRepairCheckEvent(player, (short) (startDurability - newDurability), inventory.getItem(repairItemLocation), item);
mcMMO.p.getServer().getPluginManager().callEvent(event);
if (event.isCancelled()) {
return;
}
// Handle the enchants
if (Repair.arcaneForgingEnchantLoss) {
addEnchants(item);
}
// Remove the item
Repair.removeOneFrom(inventory, repairItemLocation);
// Give out XP like candy
applyXpGain((int) ((startDurability - newDurability) * repairable.getXpMultiplier()) * 10);
// BWONG BWONG BWONG
player.playSound(player.getLocation(), Sound.ANVIL_USE, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
// Repair the item!
item.setDurability(newDurability);
}
/** /**
* Checks if an item is repairable * Gets the Arcane Forging rank
* *
* @param itemId id to check if repairable * @return the current Arcane Forging rank
* @return true if repairable, false if not
*/ */
public boolean isRepairable(int itemId); public int getArcaneForgingRank() {
int skillLevel = getSkillLevel();
for (Tier tier : Tier.values()) {
if (skillLevel >= tier.getLevel()) {
return tier.toNumerical();
}
}
return 0;
}
/** /**
* Checks if an item is repairable * Gets chance of keeping enchantment during repair.
* *
* @param itemStack Item to check if repairable * @return The chance of keeping the enchantment
* @return true if repairable, false if not
*/ */
public boolean isRepairable(ItemStack itemStack); public int getKeepEnchantChance() {
int skillLevel = getSkillLevel();
for (Tier tier : Tier.values()) {
if (skillLevel >= tier.getLevel()) {
return tier.getKeepEnchantChance();
}
}
return 0;
}
/** /**
* Gets the repairable with this id * Gets chance of enchantment being downgraded during repair.
* *
* @param id Id of the repairable to look for * @return The chance of the enchantment being downgraded
* @return the repairable, can be null
*/ */
public Repairable getRepairable(int id); public int getDowngradeEnchantChance() {
int skillLevel = getSkillLevel();
for (Tier tier : Tier.values()) {
if (skillLevel >= tier.getLevel()) {
return tier.getDowngradeEnchantChance();
}
}
return 100;
}
/** /**
* Handle the repairing of this object * Computes repair bonuses.
* *
* @param mcMMOPlayer Player that is repairing an item * @param durability The durability of the item being repaired
* @param item ItemStack that is being repaired * @param repairAmount The base amount of durability repaired to the item
* @return The final amount of durability repaired to the item
*/ */
public void handleRepair(McMMOPlayer mcMMOPlayer, ItemStack item); private short repairCalculate(short durability, int repairAmount) {
Player player = getPlayer();
if (Permissions.repairMastery(player)) {
double bonus = repairAmount * Math.min((((Repair.repairMasteryMaxBonus / Repair.repairMasteryMaxBonusLevel) * getSkillLevel()) / 100.0D), Repair.repairMasteryMaxBonus / 100.0D);
repairAmount += bonus;
}
if (Permissions.superRepair(player) && checkPlayerProcRepair()) {
repairAmount *= 2.0D;
}
if (repairAmount <= 0 || repairAmount > Short.MAX_VALUE) {
repairAmount = Short.MAX_VALUE;
}
return (short) Math.max(durability - repairAmount, 0);
}
/**
* Checks for Super Repair bonus.
*
* @return true if bonus granted, false otherwise
*/
private boolean checkPlayerProcRepair() {
if (SkillUtils.activationSuccessful(getSkillLevel(), getActivationChance(), Repair.superRepairMaxChance, Repair.superRepairMaxBonusLevel)) {
getPlayer().sendMessage(LocaleLoader.getString("Repair.Skills.FeltEasy"));
return true;
}
return false;
}
/**
* Handles removing & downgrading enchants.
*
* @param item Item being repaired
*/
private void addEnchants(ItemStack item) {
Player player = getPlayer();
if (Permissions.arcaneBypass(player)) {
player.sendMessage(LocaleLoader.getString("Repair.Arcane.Perfect"));
return;
}
Map<Enchantment, Integer> enchants = item.getEnchantments();
if (enchants.size() == 0) {
return;
}
if (getArcaneForgingRank() == 0 || !Permissions.arcaneForging(player)) {
for (Enchantment enchant : enchants.keySet()) {
item.removeEnchantment(enchant);
}
player.sendMessage(LocaleLoader.getString("Repair.Arcane.Lost"));
return;
}
boolean downgraded = false;
for (Entry<Enchantment, Integer> enchant : enchants.entrySet()) {
Enchantment enchantment = enchant.getKey();
if (getKeepEnchantChance() > Misc.getRandom().nextInt(activationChance)) {
int enchantLevel = enchant.getValue();
if (Repair.arcaneForgingDowngrades && enchantLevel > 1 && getDowngradeEnchantChance() > Misc.getRandom().nextInt(activationChance)) {
item.addEnchantment(enchantment, enchantLevel--);
downgraded = true;
}
}
else {
item.removeEnchantment(enchantment);
}
}
Map<Enchantment, Integer> newEnchants = item.getEnchantments();
if (newEnchants.isEmpty()) {
player.sendMessage(LocaleLoader.getString("Repair.Arcane.Fail"));
}
else if (downgraded || newEnchants.size() < enchants.size()) {
player.sendMessage(LocaleLoader.getString("Repair.Arcane.Downgrade"));
}
else {
player.sendMessage(LocaleLoader.getString("Repair.Arcane.Perfect"));
}
}
} }

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@ -1,13 +0,0 @@
package com.gmail.nossr50.skills.repair;
public class RepairManagerFactory {
public static RepairManager getRepairManager() {
// TODO: Add in loading from config what type of manager we want.
return new SimpleRepairManager();
}
public static RepairManager getRepairManager(int repairablesSize) {
// TODO: Add in loading from config what type of manager we want.
return new SimpleRepairManager(repairablesSize);
}
}

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package com.gmail.nossr50.skills.repair;
import java.util.List;
import org.bukkit.inventory.ItemStack;
public interface RepairableManager {
/**
* Register a repairable with the RepairManager
*
* @param repairable Repairable to register
*/
public void registerRepairable(Repairable repairable);
/**
* Register a list of repairables with the RepairManager
*
* @param repairables List<Repairable> to register
*/
public void registerRepairables(List<Repairable> repairables);
/**
* Checks if an item is repairable
*
* @param itemId id to check if repairable
* @return true if repairable, false if not
*/
public boolean isRepairable(int itemId);
/**
* Checks if an item is repairable
*
* @param itemStack Item to check if repairable
* @return true if repairable, false if not
*/
public boolean isRepairable(ItemStack itemStack);
/**
* Gets the repairable with this id
*
* @param id Id of the repairable to look for
* @return the repairable, can be null
*/
public Repairable getRepairable(int id);
}

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package com.gmail.nossr50.skills.repair;
public class RepairableManagerFactory {
public static RepairableManager getRepairManager() {
// TODO: Add in loading from config what type of manager we want.
return new SimpleRepairableManager();
}
public static RepairableManager getRepairManager(int repairablesSize) {
// TODO: Add in loading from config what type of manager we want.
return new SimpleRepairableManager(repairablesSize);
}
}

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@ -1,214 +0,0 @@
package com.gmail.nossr50.skills.repair;
import java.util.HashMap;
import java.util.List;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.PlayerInventory;
import com.gmail.nossr50.config.AdvancedConfig;
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.datatypes.skills.SkillType;
import com.gmail.nossr50.events.skills.repair.McMMOPlayerRepairCheckEvent;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.StringUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
public class SimpleRepairManager implements RepairManager {
private HashMap<Integer, Repairable> repairables;
protected SimpleRepairManager() {
this(55);
}
protected SimpleRepairManager(int repairablesSize) {
this.repairables = new HashMap<Integer, Repairable>(repairablesSize);
}
@Override
public void registerRepairable(Repairable repairable) {
Integer itemId = repairable.getItemId();
repairables.put(itemId, repairable);
}
@Override
public void registerRepairables(List<Repairable> repairables) {
for (Repairable repairable : repairables) {
registerRepairable(repairable);
}
}
@Override
public boolean isRepairable(int itemId) {
return repairables.containsKey(itemId);
}
@Override
public boolean isRepairable(ItemStack itemStack) {
return isRepairable(itemStack.getTypeId());
}
@Override
public Repairable getRepairable(int id) {
return repairables.get(id);
}
@Override
public void handleRepair(McMMOPlayer mcMMOPlayer, ItemStack item) {
Player player = mcMMOPlayer.getPlayer();
Repairable repairable = repairables.get(item.getTypeId());
// Permissions checks on material and item types
if (!repairable.getRepairItemType().getPermissions(player)) {
player.sendMessage(LocaleLoader.getString("mcMMO.NoPermission"));
return;
}
if (!repairable.getRepairMaterialType().getPermissions(player)) {
player.sendMessage(LocaleLoader.getString("mcMMO.NoPermission"));
return;
}
int skillLevel = mcMMOPlayer.getProfile().getSkillLevel(SkillType.REPAIR);
// Level check
if (skillLevel < repairable.getMinimumLevel()) {
player.sendMessage(LocaleLoader.getString("Repair.Skills.Adept", repairable.getMinimumLevel(), StringUtils.getPrettyItemString(item.getTypeId())));
return;
}
PlayerInventory inventory = player.getInventory();
// Check if they have the proper material to repair with
if (!inventory.contains(repairable.getRepairMaterialId())) {
String message = LocaleLoader.getString("Skills.NeedMore", StringUtils.getPrettyItemString(repairable.getRepairMaterialId()));
if (repairable.getRepairMaterialMetadata() != (byte) -1) {
// TODO: Do something nicer than append the metadata as a :# ?
if (findInInventory(inventory, repairable.getRepairMaterialId(), repairable.getRepairMaterialMetadata()) == -1) {
message += ":" + repairable.getRepairMaterialMetadata();
}
}
player.sendMessage(message);
return;
}
short startDurability = item.getDurability();
// Do not repair if at full durability
if (startDurability <= 0) {
player.sendMessage(LocaleLoader.getString("Repair.Skills.FullDurability"));
return;
}
// Do not repair stacked items
if (item.getAmount() != 1) {
player.sendMessage(LocaleLoader.getString("Repair.Skills.StackedItems"));
return;
}
// Clear ability buffs before trying to repair.
SkillUtils.removeAbilityBuff(item);
// Lets get down to business,
// To defeat, the huns.
int baseRepairAmount = repairable.getBaseRepairDurability(); // Did they send me daughters?
short newDurability = Repair.repairCalculate(player, skillLevel, startDurability, baseRepairAmount); // When I asked for sons?
// We're going to hold onto our repair item location
int repairItemLocation;
if (repairable.getRepairMaterialMetadata() == (byte) -1) {
repairItemLocation = findInInventory(inventory, repairable.getRepairMaterialId());
}
else {
// Special case for when the repairable has metadata that must be addressed
repairItemLocation = findInInventory(inventory, repairable.getRepairMaterialId(), repairable.getRepairMaterialMetadata());
}
// This should never happen, but if it does we need to complain loudly about it.
if (repairItemLocation == -1) {
player.sendMessage(LocaleLoader.getString("Repair.Error"));
return;
}
// Call event
McMMOPlayerRepairCheckEvent event = new McMMOPlayerRepairCheckEvent(player, (short) (startDurability - newDurability), inventory.getItem(repairItemLocation), item);
Bukkit.getServer().getPluginManager().callEvent(event);
if (event.isCancelled()) {
return;
}
// Handle the enchants
if (AdvancedConfig.getInstance().getArcaneForgingEnchantLossEnabled() && !Permissions.arcaneBypass(player)) {
// Generalize away enchantment work
Repair.addEnchants(player, item);
}
// Remove the item
removeOneFrom(inventory, repairItemLocation);
// Give out XP like candy
Repair.xpHandler(mcMMOPlayer, startDurability, newDurability, repairable.getXpMultiplier());
// Repair the item!
item.setDurability(newDurability);
}
/**
* Decrease the amount of items in this slot by one
*
* @param inventory PlayerInventory to work in
* @param index Item index to decrement
*/
private void removeOneFrom(PlayerInventory inventory, int index) {
ItemStack item = inventory.getItem(index).clone();
item.setAmount(1);
inventory.removeItem(item);
}
/**
* Search the inventory for an item and return the index.
*
* @param inventory PlayerInventory to scan
* @param itemId Item id to look for
* @return index location where the item was found, or -1 if not found
*/
private int findInInventory(PlayerInventory inventory, int itemId) {
int location = inventory.first(itemId);
// VALIDATE
if (inventory.getItem(location).getTypeId() == itemId) {
return location;
}
return -1;
}
/**
* Search the inventory for an item and return the index.
*
* @param inventory PlayerInventory to scan
* @param itemId Item id to look for
* @param metadata Metadata to look for
* @return index location where the item was found, or -1 if not found
*/
private int findInInventory(PlayerInventory inventory, int itemId, byte metadata) {
int location = -1;
for (ItemStack item : inventory.getContents()) {
if (item == null) {
continue;
}
if (item.getTypeId() == itemId && item.getData().getData() == metadata) {
return location;
}
}
return location;
}
}

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package com.gmail.nossr50.skills.repair;
import java.util.HashMap;
import java.util.List;
import org.bukkit.inventory.ItemStack;
public class SimpleRepairableManager implements RepairableManager {
private HashMap<Integer, Repairable> repairables;
protected SimpleRepairableManager() {
this(55);
}
protected SimpleRepairableManager(int repairablesSize) {
this.repairables = new HashMap<Integer, Repairable>(repairablesSize);
}
@Override
public void registerRepairable(Repairable repairable) {
Integer itemId = repairable.getItemId();
repairables.put(itemId, repairable);
}
@Override
public void registerRepairables(List<Repairable> repairables) {
for (Repairable repairable : repairables) {
registerRepairable(repairable);
}
}
@Override
public boolean isRepairable(int itemId) {
return repairables.containsKey(itemId);
}
@Override
public boolean isRepairable(ItemStack itemStack) {
return isRepairable(itemStack.getTypeId());
}
@Override
public Repairable getRepairable(int id) {
return repairables.get(id);
}
}