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https://github.com/mcMMO-Dev/mcMMO.git
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Create a proper RepairManager to match the others, rename our old
RepairManager to RepairableManager.
This commit is contained in:
parent
ae741a1b99
commit
e5f6da01ec
@ -9,6 +9,7 @@ import com.gmail.nossr50.skills.repair.Repair;
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import com.gmail.nossr50.skills.repair.Repairable;
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import com.gmail.nossr50.skills.repair.Repairable;
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import com.gmail.nossr50.skills.repair.Salvage;
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import com.gmail.nossr50.skills.repair.Salvage;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.player.UserManager;
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public class RepairCommand extends SkillCommand {
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public class RepairCommand extends SkillCommand {
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private int arcaneForgingRank;
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private int arcaneForgingRank;
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@ -41,10 +42,10 @@ public class RepairCommand extends SkillCommand {
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@Override
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@Override
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protected void dataCalculations() {
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protected void dataCalculations() {
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// We're using pickaxes here, not the best but it works
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// We're using pickaxes here, not the best but it works
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Repairable diamondRepairable = mcMMO.repairManager.getRepairable(Material.DIAMOND_PICKAXE.getId());
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Repairable diamondRepairable = mcMMO.repairableManager.getRepairable(Material.DIAMOND_PICKAXE.getId());
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Repairable goldRepairable = mcMMO.repairManager.getRepairable(Material.GOLD_PICKAXE.getId());
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Repairable goldRepairable = mcMMO.repairableManager.getRepairable(Material.GOLD_PICKAXE.getId());
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Repairable ironRepairable = mcMMO.repairManager.getRepairable(Material.IRON_PICKAXE.getId());
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Repairable ironRepairable = mcMMO.repairableManager.getRepairable(Material.IRON_PICKAXE.getId());
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Repairable stoneRepairable = mcMMO.repairManager.getRepairable(Material.STONE_PICKAXE.getId());
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Repairable stoneRepairable = mcMMO.repairableManager.getRepairable(Material.STONE_PICKAXE.getId());
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// TODO: This isn't really accurate - if they don't have pickaxes loaded it doesn't always mean the repair level is 0
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// TODO: This isn't really accurate - if they don't have pickaxes loaded it doesn't always mean the repair level is 0
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diamondLevel = (diamondRepairable == null) ? 0 : diamondRepairable.getMinimumLevel();
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diamondLevel = (diamondRepairable == null) ? 0 : diamondRepairable.getMinimumLevel();
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@ -66,7 +67,7 @@ public class RepairCommand extends SkillCommand {
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superRepairChanceLucky = superRepairStrings[1];
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superRepairChanceLucky = superRepairStrings[1];
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// ARCANE FORGING
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// ARCANE FORGING
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arcaneForgingRank = Repair.getArcaneForgingRank(profile);
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arcaneForgingRank = UserManager.getPlayer(player).getRepairManager().getArcaneForgingRank();
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}
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}
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@Override
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@Override
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@ -155,11 +156,11 @@ public class RepairCommand extends SkillCommand {
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player.sendMessage(LocaleLoader.getString("Repair.Arcane.Rank", arcaneForgingRank));
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player.sendMessage(LocaleLoader.getString("Repair.Arcane.Rank", arcaneForgingRank));
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if (Repair.arcaneForgingEnchantLoss) {
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if (Repair.arcaneForgingEnchantLoss) {
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player.sendMessage(LocaleLoader.getString("Repair.Arcane.Chance.Success", (arcaneBypass ? 100 : Repair.getEnchantChance(arcaneForgingRank))));
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player.sendMessage(LocaleLoader.getString("Repair.Arcane.Chance.Success", (arcaneBypass ? 100 : UserManager.getPlayer(player).getRepairManager().getKeepEnchantChance())));
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}
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}
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if (Repair.arcaneForgingDowngrades) {
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if (Repair.arcaneForgingDowngrades) {
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player.sendMessage(LocaleLoader.getString("Repair.Arcane.Chance.Downgrade", (arcaneBypass ? 0 : Repair.getDowngradeChance(arcaneForgingRank))));
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player.sendMessage(LocaleLoader.getString("Repair.Arcane.Chance.Downgrade", (arcaneBypass ? 0 : UserManager.getPlayer(player).getRepairManager().getDowngradeEnchantChance())));
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}
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}
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}
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}
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}
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}
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@ -28,6 +28,7 @@ import com.gmail.nossr50.skills.excavation.ExcavationManager;
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import com.gmail.nossr50.skills.fishing.FishingManager;
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import com.gmail.nossr50.skills.fishing.FishingManager;
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import com.gmail.nossr50.skills.herbalism.HerbalismManager;
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import com.gmail.nossr50.skills.herbalism.HerbalismManager;
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import com.gmail.nossr50.skills.mining.MiningManager;
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import com.gmail.nossr50.skills.mining.MiningManager;
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import com.gmail.nossr50.skills.repair.RepairManager;
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import com.gmail.nossr50.skills.smelting.SmeltingManager;
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import com.gmail.nossr50.skills.smelting.SmeltingManager;
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import com.gmail.nossr50.skills.swords.SwordsManager;
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import com.gmail.nossr50.skills.swords.SwordsManager;
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import com.gmail.nossr50.skills.taming.TamingManager;
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import com.gmail.nossr50.skills.taming.TamingManager;
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@ -144,6 +145,10 @@ public class McMMOPlayer {
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return (MiningManager) skillManagers.get(SkillType.MINING);
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return (MiningManager) skillManagers.get(SkillType.MINING);
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}
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}
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public RepairManager getRepairManager() {
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return (RepairManager) skillManagers.get(SkillType.REPAIR);
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}
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public SmeltingManager getSmeltingManager() {
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public SmeltingManager getSmeltingManager() {
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return (SmeltingManager) skillManagers.get(SkillType.SMELTING);
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return (SmeltingManager) skillManagers.get(SkillType.SMELTING);
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}
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}
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@ -35,6 +35,7 @@ import com.gmail.nossr50.skills.excavation.ExcavationManager;
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import com.gmail.nossr50.skills.herbalism.HerbalismManager;
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import com.gmail.nossr50.skills.herbalism.HerbalismManager;
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import com.gmail.nossr50.skills.mining.MiningManager;
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import com.gmail.nossr50.skills.mining.MiningManager;
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import com.gmail.nossr50.skills.repair.Repair;
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import com.gmail.nossr50.skills.repair.Repair;
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import com.gmail.nossr50.skills.repair.RepairManager;
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import com.gmail.nossr50.skills.repair.Salvage;
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import com.gmail.nossr50.skills.repair.Salvage;
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import com.gmail.nossr50.skills.smelting.SmeltingManager;
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import com.gmail.nossr50.skills.smelting.SmeltingManager;
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import com.gmail.nossr50.skills.unarmed.Unarmed;
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import com.gmail.nossr50.skills.unarmed.Unarmed;
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@ -116,10 +117,11 @@ public class BlockListener implements Listener {
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}
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}
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if (Repair.anvilMessagesEnabled) {
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if (Repair.anvilMessagesEnabled) {
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RepairManager repairManager = UserManager.getPlayer(player).getRepairManager();
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int blockID = blockState.getTypeId();
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int blockID = blockState.getTypeId();
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if (blockID == Repair.anvilID) {
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if (blockID == Repair.anvilID) {
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Repair.placedAnvilCheck(player, blockID);
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repairManager.placedAnvilCheck(blockID);
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}
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}
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else if (blockID == Salvage.anvilID) {
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else if (blockID == Salvage.anvilID) {
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Salvage.placedAnvilCheck(player, blockID);
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Salvage.placedAnvilCheck(player, blockID);
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@ -285,8 +285,8 @@ public class PlayerListener implements Listener {
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int blockID = block.getTypeId();
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int blockID = block.getTypeId();
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/* REPAIR CHECKS */
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/* REPAIR CHECKS */
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if (blockID == Repair.anvilID && Permissions.skillEnabled(player, SkillType.REPAIR) && mcMMO.repairManager.isRepairable(heldItem)) {
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if (blockID == Repair.anvilID && Permissions.skillEnabled(player, SkillType.REPAIR) && mcMMO.repairableManager.isRepairable(heldItem)) {
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mcMMO.repairManager.handleRepair(mcMMOPlayer, heldItem);
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UserManager.getPlayer(player).getRepairManager().handleRepair(heldItem);
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event.setCancelled(true);
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event.setCancelled(true);
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player.updateInventory();
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player.updateInventory();
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}
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}
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@ -45,8 +45,8 @@ import com.gmail.nossr50.runnables.party.PartyLoaderTask;
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import com.gmail.nossr50.runnables.skills.BleedTimerTask;
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import com.gmail.nossr50.runnables.skills.BleedTimerTask;
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import com.gmail.nossr50.runnables.skills.SkillMonitorTask;
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import com.gmail.nossr50.runnables.skills.SkillMonitorTask;
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import com.gmail.nossr50.skills.child.ChildConfig;
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import com.gmail.nossr50.skills.child.ChildConfig;
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import com.gmail.nossr50.skills.repair.RepairManager;
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import com.gmail.nossr50.skills.repair.RepairableManager;
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import com.gmail.nossr50.skills.repair.RepairManagerFactory;
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import com.gmail.nossr50.skills.repair.RepairableManagerFactory;
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import com.gmail.nossr50.skills.repair.Repairable;
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import com.gmail.nossr50.skills.repair.Repairable;
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import com.gmail.nossr50.skills.repair.config.RepairConfigManager;
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import com.gmail.nossr50.skills.repair.config.RepairConfigManager;
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import com.gmail.nossr50.util.LogFilter;
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import com.gmail.nossr50.util.LogFilter;
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@ -71,7 +71,7 @@ public class mcMMO extends JavaPlugin {
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public static mcMMO p;
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public static mcMMO p;
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public static ChunkManager placeStore;
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public static ChunkManager placeStore;
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public static RepairManager repairManager;
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public static RepairableManager repairableManager;
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// Jar Stuff
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// Jar Stuff
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public static File mcmmo;
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public static File mcmmo;
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@ -377,8 +377,8 @@ public class mcMMO extends JavaPlugin {
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// Load repair configs, make manager, and register them at this time
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// Load repair configs, make manager, and register them at this time
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RepairConfigManager rManager = new RepairConfigManager(this);
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RepairConfigManager rManager = new RepairConfigManager(this);
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repairables.addAll(rManager.getLoadedRepairables());
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repairables.addAll(rManager.getLoadedRepairables());
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repairManager = RepairManagerFactory.getRepairManager(repairables.size());
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repairableManager = RepairableManagerFactory.getRepairManager(repairables.size());
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repairManager.registerRepairables(repairables);
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repairableManager.registerRepairables(repairables);
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// Check if Repair Anvil and Salvage Anvil have different itemID's
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// Check if Repair Anvil and Salvage Anvil have different itemID's
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if (configInstance.getSalvageAnvilId() == configInstance.getRepairAnvilId()) {
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if (configInstance.getSalvageAnvilId() == configInstance.getRepairAnvilId()) {
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@ -1,29 +1,46 @@
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package com.gmail.nossr50.skills.repair;
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package com.gmail.nossr50.skills.repair;
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import java.util.Map;
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import java.util.Map.Entry;
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import org.bukkit.Material;
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import org.bukkit.Sound;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ItemStack;
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import org.getspout.spoutapi.SpoutManager;
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import org.bukkit.inventory.PlayerInventory;
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import org.getspout.spoutapi.player.SpoutPlayer;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.player.PlayerProfile;
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import com.gmail.nossr50.datatypes.skills.SkillType;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.player.UserManager;
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import com.gmail.nossr50.util.skills.PerksUtils;
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public class Repair {
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public class Repair {
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// The order of the values is extremely important, a few methods depend on it to work properly
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protected enum Tier {
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FOUR(4) {
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@Override public int getLevel() { return AdvancedConfig.getInstance().getArcaneForgingRankLevels4(); }
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@Override public int getKeepEnchantChance() { return AdvancedConfig.getInstance().getArcaneForgingKeepEnchantsChanceRank4(); }
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@Override public int getDowngradeEnchantChance() { return AdvancedConfig.getInstance().getArcaneForgingDowngradeChanceRank4(); }},
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THREE(3) {
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@Override public int getLevel() { return AdvancedConfig.getInstance().getArcaneForgingRankLevels3(); }
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@Override public int getKeepEnchantChance() { return AdvancedConfig.getInstance().getArcaneForgingKeepEnchantsChanceRank3(); }
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@Override public int getDowngradeEnchantChance() { return AdvancedConfig.getInstance().getArcaneForgingDowngradeChanceRank4(); }},
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TWO(2) {
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@Override public int getLevel() { return AdvancedConfig.getInstance().getArcaneForgingRankLevels2(); }
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@Override public int getKeepEnchantChance() { return AdvancedConfig.getInstance().getArcaneForgingKeepEnchantsChanceRank2(); }
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@Override public int getDowngradeEnchantChance() { return AdvancedConfig.getInstance().getArcaneForgingDowngradeChanceRank4(); }},
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ONE(1) {
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@Override public int getLevel() { return AdvancedConfig.getInstance().getArcaneForgingRankLevels1(); }
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@Override public int getKeepEnchantChance() { return AdvancedConfig.getInstance().getArcaneForgingKeepEnchantsChanceRank1(); }
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@Override public int getDowngradeEnchantChance() { return AdvancedConfig.getInstance().getArcaneForgingDowngradeChanceRank4(); }};
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int numerical;
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private Tier(int numerical) {
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this.numerical = numerical;
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}
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public int toNumerical() {
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return numerical;
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}
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abstract protected int getLevel();
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abstract protected int getKeepEnchantChance();
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abstract protected int getDowngradeEnchantChance();
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}
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public static int repairMasteryMaxBonusLevel = AdvancedConfig.getInstance().getRepairMasteryMaxLevel();
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public static int repairMasteryMaxBonusLevel = AdvancedConfig.getInstance().getRepairMasteryMaxLevel();
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public static double repairMasteryMaxBonus = AdvancedConfig.getInstance().getRepairMasteryMaxBonus();
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public static double repairMasteryMaxBonus = AdvancedConfig.getInstance().getRepairMasteryMaxBonus();
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@ -37,244 +54,57 @@ public class Repair {
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public static boolean anvilMessagesEnabled = Config.getInstance().getRepairAnvilMessagesEnabled();
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public static boolean anvilMessagesEnabled = Config.getInstance().getRepairAnvilMessagesEnabled();
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/**
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/**
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* Get current Arcane Forging rank.
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* Search the inventory for an item and return the index.
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*
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*
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* @param profile The PlayerProfile of the player to get the rank for
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* @param inventory PlayerInventory to scan
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* @return The player's current Arcane Forging rank
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* @param itemId Item id to look for
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* @return index location where the item was found, or -1 if not found
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*/
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*/
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public static int getArcaneForgingRank(PlayerProfile profile) {
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protected static int findInInventory(PlayerInventory inventory, int itemId) {
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int skillLevel = profile.getSkillLevel(SkillType.REPAIR);
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int location = inventory.first(itemId);
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if (skillLevel >= AdvancedConfig.getInstance().getArcaneForgingRankLevels4()) {
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// VALIDATE
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return 4;
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if (inventory.getItem(location).getTypeId() == itemId) {
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}
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return location;
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else if (skillLevel >= AdvancedConfig.getInstance().getArcaneForgingRankLevels3()) {
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return 3;
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}
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else if (skillLevel >= AdvancedConfig.getInstance().getArcaneForgingRankLevels2()) {
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return 2;
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}
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else if (skillLevel >= AdvancedConfig.getInstance().getArcaneForgingRankLevels1()) {
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return 1;
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}
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else {
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return 0;
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}
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}
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return -1;
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}
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}
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/**
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/**
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* Handles removing & downgrading enchants.
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* Search the inventory for an item and return the index.
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*
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*
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* @param player Player repairing the item
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* @param inventory PlayerInventory to scan
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* @param is Item being repaired
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* @param itemId Item id to look for
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* @param metadata Metadata to look for
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* @return index location where the item was found, or -1 if not found
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*/
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*/
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protected static void addEnchants(Player player, ItemStack is) {
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protected static int findInInventory(PlayerInventory inventory, int itemId, byte metadata) {
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if (Permissions.arcaneBypass(player)) {
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int location = -1;
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player.sendMessage(LocaleLoader.getString("Repair.Arcane.Perfect"));
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return;
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}
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Map<Enchantment, Integer> enchants = is.getEnchantments();
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if (enchants.size() == 0) {
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for (ItemStack item : inventory.getContents()) {
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return;
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if (item == null) {
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}
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continue;
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int rank = getArcaneForgingRank(UserManager.getPlayer(player).getProfile());
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if (rank == 0 || !Permissions.arcaneForging(player)) {
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for (Enchantment x : enchants.keySet()) {
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is.removeEnchantment(x);
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}
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}
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player.sendMessage(LocaleLoader.getString("Repair.Arcane.Lost"));
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return;
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}
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boolean downgraded = false;
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if (item.getTypeId() == itemId && item.getData().getData() == metadata) {
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return location;
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for (Entry<Enchantment, Integer> enchant : enchants.entrySet()) {
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Enchantment enchantment = enchant.getKey();
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int activationChance = PerksUtils.handleLuckyPerks(player, SkillType.REPAIR);
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if (Misc.getRandom().nextInt(activationChance) <= getEnchantChance(rank)) {
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int enchantLevel = enchant.getValue();
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|
||||||
if (arcaneForgingDowngrades && enchantLevel > 1) {
|
|
||||||
if (Misc.getRandom().nextInt(activationChance) < getDowngradeChance(rank)) {
|
|
||||||
is.addEnchantment(enchantment, --enchantLevel);
|
|
||||||
downgraded = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
is.removeEnchantment(enchantment);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Map<Enchantment, Integer> newEnchants = is.getEnchantments();
|
return location;
|
||||||
|
|
||||||
if (newEnchants.isEmpty()) {
|
|
||||||
player.sendMessage(LocaleLoader.getString("Repair.Arcane.Fail"));
|
|
||||||
}
|
|
||||||
else if (downgraded || newEnchants.size() < enchants.size()) {
|
|
||||||
player.sendMessage(LocaleLoader.getString("Repair.Arcane.Downgrade"));
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
player.sendMessage(LocaleLoader.getString("Repair.Arcane.Perfect"));
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets chance of keeping enchantment during repair.
|
* Decrease the amount of items in this slot by one
|
||||||
*
|
*
|
||||||
* @param rank Arcane Forging rank
|
* @param inventory PlayerInventory to work in
|
||||||
* @return The chance of keeping the enchantment
|
* @param index Item index to decrement
|
||||||
*/
|
*/
|
||||||
public static int getEnchantChance(int rank) {
|
protected static void removeOneFrom(PlayerInventory inventory, int index) {
|
||||||
switch (rank) {
|
ItemStack item = inventory.getItem(index).clone();
|
||||||
case 4:
|
item.setAmount(1);
|
||||||
return AdvancedConfig.getInstance().getArcaneForgingKeepEnchantsChanceRank4();
|
|
||||||
|
|
||||||
case 3:
|
inventory.removeItem(item);
|
||||||
return AdvancedConfig.getInstance().getArcaneForgingKeepEnchantsChanceRank3();
|
|
||||||
|
|
||||||
case 2:
|
|
||||||
return AdvancedConfig.getInstance().getArcaneForgingKeepEnchantsChanceRank2();
|
|
||||||
|
|
||||||
case 1:
|
|
||||||
return AdvancedConfig.getInstance().getArcaneForgingKeepEnchantsChanceRank1();
|
|
||||||
|
|
||||||
default:
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets chance of enchantment being downgraded during repair.
|
|
||||||
*
|
|
||||||
* @param rank Arcane Forging rank
|
|
||||||
* @return The chance of the enchantment being downgraded
|
|
||||||
*/
|
|
||||||
public static int getDowngradeChance(int rank) {
|
|
||||||
switch (rank) {
|
|
||||||
case 4:
|
|
||||||
return AdvancedConfig.getInstance().getArcaneForgingDowngradeChanceRank4();
|
|
||||||
|
|
||||||
case 3:
|
|
||||||
return AdvancedConfig.getInstance().getArcaneForgingDowngradeChanceRank3();
|
|
||||||
|
|
||||||
case 2:
|
|
||||||
return AdvancedConfig.getInstance().getArcaneForgingDowngradeChanceRank2();
|
|
||||||
|
|
||||||
case 1:
|
|
||||||
return AdvancedConfig.getInstance().getArcaneForgingDowngradeChanceRank1();
|
|
||||||
|
|
||||||
default:
|
|
||||||
return 100;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Checks for Super Repair bonus.
|
|
||||||
*
|
|
||||||
* @param player The player repairing an item
|
|
||||||
* @return true if bonus granted, false otherwise
|
|
||||||
*/
|
|
||||||
public static boolean checkPlayerProcRepair(Player player) {
|
|
||||||
int skillLevel = UserManager.getPlayer(player).getProfile().getSkillLevel(SkillType.REPAIR);
|
|
||||||
|
|
||||||
int chance = (int) ((superRepairMaxChance / superRepairMaxBonusLevel) * skillLevel);
|
|
||||||
if (skillLevel >= superRepairMaxBonusLevel) {
|
|
||||||
chance = (int) superRepairMaxChance;
|
|
||||||
}
|
|
||||||
|
|
||||||
int activationChance = PerksUtils.handleLuckyPerks(player, SkillType.REPAIR);
|
|
||||||
|
|
||||||
if (chance > Misc.getRandom().nextInt(activationChance) && Permissions.superRepair(player)) {
|
|
||||||
player.sendMessage(LocaleLoader.getString("Repair.Skills.FeltEasy"));
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles notifications for placing an anvil.
|
|
||||||
*
|
|
||||||
* @param player The player placing the anvil
|
|
||||||
* @param anvilID The item ID of the anvil block
|
|
||||||
*/
|
|
||||||
public static void placedAnvilCheck(Player player, int anvilID) {
|
|
||||||
McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
|
|
||||||
|
|
||||||
if (!mcMMOPlayer.getPlacedAnvil()) {
|
|
||||||
if (mcMMO.spoutEnabled) {
|
|
||||||
SpoutPlayer spoutPlayer = SpoutManager.getPlayer(player);
|
|
||||||
|
|
||||||
if (spoutPlayer.isSpoutCraftEnabled()) {
|
|
||||||
spoutPlayer.sendNotification(LocaleLoader.getString("Repair.AnvilPlaced.Spout1"), LocaleLoader.getString("Repair.AnvilPlaced.Spout2"), Material.getMaterial(anvilID));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
player.sendMessage(LocaleLoader.getString("Repair.Listener.Anvil"));
|
|
||||||
}
|
|
||||||
|
|
||||||
player.playSound(player.getLocation(), Sound.ANVIL_LAND, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
|
|
||||||
mcMMOPlayer.togglePlacedAnvil();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handle the Xp gain for repair events.
|
|
||||||
*
|
|
||||||
* @param mcMMOPlayer Player repairing the item
|
|
||||||
* @param durabilityBefore Durability of the item before repair
|
|
||||||
* @param modify Amount to modify the durability by
|
|
||||||
*/
|
|
||||||
protected static void xpHandler(McMMOPlayer mcMMOPlayer, short durabilityBefore, short durabilityAfter, double modify) {
|
|
||||||
short dif = (short) ((durabilityBefore - durabilityAfter) * modify);
|
|
||||||
Player player = mcMMOPlayer.getPlayer();
|
|
||||||
|
|
||||||
player.playSound(player.getLocation(), Sound.ANVIL_USE, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
|
|
||||||
mcMMOPlayer.beginXpGain(SkillType.REPAIR, dif * 10);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Computes repair bonuses.
|
|
||||||
*
|
|
||||||
* @param player The player repairing an item
|
|
||||||
* @param skillLevel the skillLevel of the player in Repair
|
|
||||||
* @param durability The durability of the item being repaired
|
|
||||||
* @param repairAmount The base amount of durability repaired to the item
|
|
||||||
* @return The final amount of durability repaired to the item
|
|
||||||
*/
|
|
||||||
protected static short repairCalculate(Player player, int skillLevel, short durability, int repairAmount) {
|
|
||||||
float bonus;
|
|
||||||
if (skillLevel >= repairMasteryMaxBonusLevel) {
|
|
||||||
bonus = (float) (repairMasteryMaxBonus / 100F);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
bonus = (((float) skillLevel) / ((float) repairMasteryMaxBonusLevel)) * (float) ((repairMasteryMaxBonus) / 100F);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Permissions.repairMastery(player)) {
|
|
||||||
bonus = repairAmount * bonus;
|
|
||||||
repairAmount += (int) bonus;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (checkPlayerProcRepair(player)) {
|
|
||||||
repairAmount = (int) (repairAmount * 2D);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (repairAmount <= 0 || repairAmount > 32767) {
|
|
||||||
repairAmount = 32767;
|
|
||||||
}
|
|
||||||
|
|
||||||
durability -= repairAmount;
|
|
||||||
|
|
||||||
if (durability < 0) {
|
|
||||||
durability = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
return durability;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,55 +1,318 @@
|
|||||||
package com.gmail.nossr50.skills.repair;
|
package com.gmail.nossr50.skills.repair;
|
||||||
|
|
||||||
import java.util.List;
|
import java.util.Map;
|
||||||
|
import java.util.Map.Entry;
|
||||||
|
|
||||||
|
import org.bukkit.Material;
|
||||||
|
import org.bukkit.Sound;
|
||||||
|
import org.bukkit.enchantments.Enchantment;
|
||||||
|
import org.bukkit.entity.Player;
|
||||||
import org.bukkit.inventory.ItemStack;
|
import org.bukkit.inventory.ItemStack;
|
||||||
|
import org.bukkit.inventory.PlayerInventory;
|
||||||
|
import org.getspout.spoutapi.SpoutManager;
|
||||||
|
import org.getspout.spoutapi.player.SpoutPlayer;
|
||||||
|
|
||||||
|
import com.gmail.nossr50.mcMMO;
|
||||||
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
|
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
|
||||||
|
import com.gmail.nossr50.datatypes.skills.SkillType;
|
||||||
|
import com.gmail.nossr50.events.skills.repair.McMMOPlayerRepairCheckEvent;
|
||||||
|
import com.gmail.nossr50.locale.LocaleLoader;
|
||||||
|
import com.gmail.nossr50.skills.SkillManager;
|
||||||
|
import com.gmail.nossr50.skills.repair.Repair.Tier;
|
||||||
|
import com.gmail.nossr50.util.Misc;
|
||||||
|
import com.gmail.nossr50.util.Permissions;
|
||||||
|
import com.gmail.nossr50.util.StringUtils;
|
||||||
|
import com.gmail.nossr50.util.skills.SkillUtils;
|
||||||
|
|
||||||
public interface RepairManager {
|
public class RepairManager extends SkillManager {
|
||||||
/**
|
public RepairManager(McMMOPlayer mcMMOPlayer) {
|
||||||
* Register a repairable with the RepairManager
|
super(mcMMOPlayer, SkillType.REPAIR);
|
||||||
*
|
}
|
||||||
* @param repairable Repairable to register
|
|
||||||
*/
|
|
||||||
public void registerRepairable(Repairable repairable);
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Register a list of repairables with the RepairManager
|
* Handles notifications for placing an anvil.
|
||||||
*
|
*
|
||||||
* @param repairables List<Repairable> to register
|
* @param anvilID The item ID of the anvil block
|
||||||
*/
|
*/
|
||||||
public void registerRepairables(List<Repairable> repairables);
|
public void placedAnvilCheck(int anvilID) {
|
||||||
|
Player player = getPlayer();
|
||||||
|
|
||||||
|
if (mcMMOPlayer.getPlacedAnvil()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (mcMMO.spoutEnabled) {
|
||||||
|
SpoutPlayer spoutPlayer = SpoutManager.getPlayer(player);
|
||||||
|
|
||||||
|
if (spoutPlayer.isSpoutCraftEnabled()) {
|
||||||
|
spoutPlayer.sendNotification(LocaleLoader.getString("Repair.AnvilPlaced.Spout1"), LocaleLoader.getString("Repair.AnvilPlaced.Spout2"), Material.getMaterial(anvilID));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
player.sendMessage(LocaleLoader.getString("Repair.Listener.Anvil"));
|
||||||
|
}
|
||||||
|
|
||||||
|
player.playSound(player.getLocation(), Sound.ANVIL_LAND, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
|
||||||
|
mcMMOPlayer.togglePlacedAnvil();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void handleRepair(ItemStack item) {
|
||||||
|
Player player = getPlayer();
|
||||||
|
int itemId = item.getTypeId();
|
||||||
|
|
||||||
|
Repairable repairable = mcMMO.repairableManager.getRepairable(itemId);
|
||||||
|
|
||||||
|
// Permissions checks on material and item types
|
||||||
|
if (!repairable.getRepairItemType().getPermissions(player)) {
|
||||||
|
player.sendMessage(LocaleLoader.getString("mcMMO.NoPermission"));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!repairable.getRepairMaterialType().getPermissions(player)) {
|
||||||
|
player.sendMessage(LocaleLoader.getString("mcMMO.NoPermission"));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
int skillLevel = getSkillLevel();
|
||||||
|
int minimumRepairableLevel = repairable.getMinimumLevel();
|
||||||
|
|
||||||
|
// Level check
|
||||||
|
if (skillLevel < minimumRepairableLevel) {
|
||||||
|
player.sendMessage(LocaleLoader.getString("Repair.Skills.Adept", minimumRepairableLevel, StringUtils.getPrettyItemString(itemId)));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
PlayerInventory inventory = player.getInventory();
|
||||||
|
|
||||||
|
int repairMaterialId = repairable.getRepairMaterialId();
|
||||||
|
byte repairMaterialMetadata = repairable.getRepairMaterialMetadata();
|
||||||
|
|
||||||
|
// Check if they have the proper material to repair with
|
||||||
|
if (!inventory.contains(repairMaterialId)) {
|
||||||
|
String message = LocaleLoader.getString("Skills.NeedMore", StringUtils.getPrettyItemString(repairMaterialId));
|
||||||
|
|
||||||
|
if (repairMaterialMetadata != (byte) -1) {
|
||||||
|
// TODO: Do something nicer than append the metadata as a :# ?
|
||||||
|
if (Repair.findInInventory(inventory, repairMaterialId, repairMaterialMetadata) == -1) {
|
||||||
|
message += ":" + repairMaterialMetadata;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
player.sendMessage(message);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
short startDurability = item.getDurability();
|
||||||
|
|
||||||
|
// Do not repair if at full durability
|
||||||
|
if (startDurability <= 0) {
|
||||||
|
player.sendMessage(LocaleLoader.getString("Repair.Skills.FullDurability"));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Do not repair stacked items
|
||||||
|
if (item.getAmount() != 1) {
|
||||||
|
player.sendMessage(LocaleLoader.getString("Repair.Skills.StackedItems"));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Clear ability buffs before trying to repair.
|
||||||
|
SkillUtils.removeAbilityBuff(item);
|
||||||
|
|
||||||
|
// Lets get down to business,
|
||||||
|
// To defeat, the huns.
|
||||||
|
int baseRepairAmount = repairable.getBaseRepairDurability(); // Did they send me daughters?
|
||||||
|
short newDurability = repairCalculate(startDurability, baseRepairAmount); // When I asked for sons?
|
||||||
|
|
||||||
|
// We're going to hold onto our repair item location
|
||||||
|
int repairItemLocation;
|
||||||
|
if (repairable.getRepairMaterialMetadata() == (byte) -1) {
|
||||||
|
repairItemLocation = Repair.findInInventory(inventory, repairMaterialId);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
// Special case for when the repairable has metadata that must be addressed
|
||||||
|
repairItemLocation = Repair.findInInventory(inventory, repairMaterialId, repairMaterialMetadata);
|
||||||
|
}
|
||||||
|
|
||||||
|
// This should never happen, but if it does we need to complain loudly about it.
|
||||||
|
if (repairItemLocation == -1) {
|
||||||
|
player.sendMessage(LocaleLoader.getString("Repair.Error"));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Call event
|
||||||
|
McMMOPlayerRepairCheckEvent event = new McMMOPlayerRepairCheckEvent(player, (short) (startDurability - newDurability), inventory.getItem(repairItemLocation), item);
|
||||||
|
mcMMO.p.getServer().getPluginManager().callEvent(event);
|
||||||
|
|
||||||
|
if (event.isCancelled()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Handle the enchants
|
||||||
|
if (Repair.arcaneForgingEnchantLoss) {
|
||||||
|
addEnchants(item);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Remove the item
|
||||||
|
Repair.removeOneFrom(inventory, repairItemLocation);
|
||||||
|
|
||||||
|
// Give out XP like candy
|
||||||
|
applyXpGain((int) ((startDurability - newDurability) * repairable.getXpMultiplier()) * 10);
|
||||||
|
|
||||||
|
// BWONG BWONG BWONG
|
||||||
|
player.playSound(player.getLocation(), Sound.ANVIL_USE, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
|
||||||
|
|
||||||
|
// Repair the item!
|
||||||
|
item.setDurability(newDurability);
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Checks if an item is repairable
|
* Gets the Arcane Forging rank
|
||||||
*
|
*
|
||||||
* @param itemId id to check if repairable
|
* @return the current Arcane Forging rank
|
||||||
* @return true if repairable, false if not
|
|
||||||
*/
|
*/
|
||||||
public boolean isRepairable(int itemId);
|
public int getArcaneForgingRank() {
|
||||||
|
int skillLevel = getSkillLevel();
|
||||||
|
|
||||||
|
for (Tier tier : Tier.values()) {
|
||||||
|
if (skillLevel >= tier.getLevel()) {
|
||||||
|
return tier.toNumerical();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Checks if an item is repairable
|
* Gets chance of keeping enchantment during repair.
|
||||||
*
|
*
|
||||||
* @param itemStack Item to check if repairable
|
* @return The chance of keeping the enchantment
|
||||||
* @return true if repairable, false if not
|
|
||||||
*/
|
*/
|
||||||
public boolean isRepairable(ItemStack itemStack);
|
public int getKeepEnchantChance() {
|
||||||
|
int skillLevel = getSkillLevel();
|
||||||
|
|
||||||
|
for (Tier tier : Tier.values()) {
|
||||||
|
if (skillLevel >= tier.getLevel()) {
|
||||||
|
return tier.getKeepEnchantChance();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets the repairable with this id
|
* Gets chance of enchantment being downgraded during repair.
|
||||||
*
|
*
|
||||||
* @param id Id of the repairable to look for
|
* @return The chance of the enchantment being downgraded
|
||||||
* @return the repairable, can be null
|
|
||||||
*/
|
*/
|
||||||
public Repairable getRepairable(int id);
|
public int getDowngradeEnchantChance() {
|
||||||
|
int skillLevel = getSkillLevel();
|
||||||
|
|
||||||
|
for (Tier tier : Tier.values()) {
|
||||||
|
if (skillLevel >= tier.getLevel()) {
|
||||||
|
return tier.getDowngradeEnchantChance();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return 100;
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Handle the repairing of this object
|
* Computes repair bonuses.
|
||||||
*
|
*
|
||||||
* @param mcMMOPlayer Player that is repairing an item
|
* @param durability The durability of the item being repaired
|
||||||
* @param item ItemStack that is being repaired
|
* @param repairAmount The base amount of durability repaired to the item
|
||||||
|
* @return The final amount of durability repaired to the item
|
||||||
*/
|
*/
|
||||||
public void handleRepair(McMMOPlayer mcMMOPlayer, ItemStack item);
|
private short repairCalculate(short durability, int repairAmount) {
|
||||||
|
Player player = getPlayer();
|
||||||
|
|
||||||
|
if (Permissions.repairMastery(player)) {
|
||||||
|
double bonus = repairAmount * Math.min((((Repair.repairMasteryMaxBonus / Repair.repairMasteryMaxBonusLevel) * getSkillLevel()) / 100.0D), Repair.repairMasteryMaxBonus / 100.0D);
|
||||||
|
repairAmount += bonus;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Permissions.superRepair(player) && checkPlayerProcRepair()) {
|
||||||
|
repairAmount *= 2.0D;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (repairAmount <= 0 || repairAmount > Short.MAX_VALUE) {
|
||||||
|
repairAmount = Short.MAX_VALUE;
|
||||||
|
}
|
||||||
|
|
||||||
|
return (short) Math.max(durability - repairAmount, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Checks for Super Repair bonus.
|
||||||
|
*
|
||||||
|
* @return true if bonus granted, false otherwise
|
||||||
|
*/
|
||||||
|
private boolean checkPlayerProcRepair() {
|
||||||
|
if (SkillUtils.activationSuccessful(getSkillLevel(), getActivationChance(), Repair.superRepairMaxChance, Repair.superRepairMaxBonusLevel)) {
|
||||||
|
getPlayer().sendMessage(LocaleLoader.getString("Repair.Skills.FeltEasy"));
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handles removing & downgrading enchants.
|
||||||
|
*
|
||||||
|
* @param item Item being repaired
|
||||||
|
*/
|
||||||
|
private void addEnchants(ItemStack item) {
|
||||||
|
Player player = getPlayer();
|
||||||
|
|
||||||
|
if (Permissions.arcaneBypass(player)) {
|
||||||
|
player.sendMessage(LocaleLoader.getString("Repair.Arcane.Perfect"));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Map<Enchantment, Integer> enchants = item.getEnchantments();
|
||||||
|
|
||||||
|
if (enchants.size() == 0) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (getArcaneForgingRank() == 0 || !Permissions.arcaneForging(player)) {
|
||||||
|
for (Enchantment enchant : enchants.keySet()) {
|
||||||
|
item.removeEnchantment(enchant);
|
||||||
|
}
|
||||||
|
|
||||||
|
player.sendMessage(LocaleLoader.getString("Repair.Arcane.Lost"));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
boolean downgraded = false;
|
||||||
|
|
||||||
|
for (Entry<Enchantment, Integer> enchant : enchants.entrySet()) {
|
||||||
|
Enchantment enchantment = enchant.getKey();
|
||||||
|
|
||||||
|
if (getKeepEnchantChance() > Misc.getRandom().nextInt(activationChance)) {
|
||||||
|
int enchantLevel = enchant.getValue();
|
||||||
|
|
||||||
|
if (Repair.arcaneForgingDowngrades && enchantLevel > 1 && getDowngradeEnchantChance() > Misc.getRandom().nextInt(activationChance)) {
|
||||||
|
item.addEnchantment(enchantment, enchantLevel--);
|
||||||
|
downgraded = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
item.removeEnchantment(enchantment);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Map<Enchantment, Integer> newEnchants = item.getEnchantments();
|
||||||
|
|
||||||
|
if (newEnchants.isEmpty()) {
|
||||||
|
player.sendMessage(LocaleLoader.getString("Repair.Arcane.Fail"));
|
||||||
|
}
|
||||||
|
else if (downgraded || newEnchants.size() < enchants.size()) {
|
||||||
|
player.sendMessage(LocaleLoader.getString("Repair.Arcane.Downgrade"));
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
player.sendMessage(LocaleLoader.getString("Repair.Arcane.Perfect"));
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,13 +0,0 @@
|
|||||||
package com.gmail.nossr50.skills.repair;
|
|
||||||
|
|
||||||
public class RepairManagerFactory {
|
|
||||||
public static RepairManager getRepairManager() {
|
|
||||||
// TODO: Add in loading from config what type of manager we want.
|
|
||||||
return new SimpleRepairManager();
|
|
||||||
}
|
|
||||||
|
|
||||||
public static RepairManager getRepairManager(int repairablesSize) {
|
|
||||||
// TODO: Add in loading from config what type of manager we want.
|
|
||||||
return new SimpleRepairManager(repairablesSize);
|
|
||||||
}
|
|
||||||
}
|
|
@ -0,0 +1,45 @@
|
|||||||
|
package com.gmail.nossr50.skills.repair;
|
||||||
|
|
||||||
|
import java.util.List;
|
||||||
|
|
||||||
|
import org.bukkit.inventory.ItemStack;
|
||||||
|
|
||||||
|
public interface RepairableManager {
|
||||||
|
/**
|
||||||
|
* Register a repairable with the RepairManager
|
||||||
|
*
|
||||||
|
* @param repairable Repairable to register
|
||||||
|
*/
|
||||||
|
public void registerRepairable(Repairable repairable);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Register a list of repairables with the RepairManager
|
||||||
|
*
|
||||||
|
* @param repairables List<Repairable> to register
|
||||||
|
*/
|
||||||
|
public void registerRepairables(List<Repairable> repairables);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Checks if an item is repairable
|
||||||
|
*
|
||||||
|
* @param itemId id to check if repairable
|
||||||
|
* @return true if repairable, false if not
|
||||||
|
*/
|
||||||
|
public boolean isRepairable(int itemId);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Checks if an item is repairable
|
||||||
|
*
|
||||||
|
* @param itemStack Item to check if repairable
|
||||||
|
* @return true if repairable, false if not
|
||||||
|
*/
|
||||||
|
public boolean isRepairable(ItemStack itemStack);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the repairable with this id
|
||||||
|
*
|
||||||
|
* @param id Id of the repairable to look for
|
||||||
|
* @return the repairable, can be null
|
||||||
|
*/
|
||||||
|
public Repairable getRepairable(int id);
|
||||||
|
}
|
@ -0,0 +1,13 @@
|
|||||||
|
package com.gmail.nossr50.skills.repair;
|
||||||
|
|
||||||
|
public class RepairableManagerFactory {
|
||||||
|
public static RepairableManager getRepairManager() {
|
||||||
|
// TODO: Add in loading from config what type of manager we want.
|
||||||
|
return new SimpleRepairableManager();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static RepairableManager getRepairManager(int repairablesSize) {
|
||||||
|
// TODO: Add in loading from config what type of manager we want.
|
||||||
|
return new SimpleRepairableManager(repairablesSize);
|
||||||
|
}
|
||||||
|
}
|
@ -1,214 +0,0 @@
|
|||||||
package com.gmail.nossr50.skills.repair;
|
|
||||||
|
|
||||||
import java.util.HashMap;
|
|
||||||
import java.util.List;
|
|
||||||
|
|
||||||
import org.bukkit.Bukkit;
|
|
||||||
import org.bukkit.entity.Player;
|
|
||||||
import org.bukkit.inventory.ItemStack;
|
|
||||||
import org.bukkit.inventory.PlayerInventory;
|
|
||||||
|
|
||||||
import com.gmail.nossr50.config.AdvancedConfig;
|
|
||||||
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
|
|
||||||
import com.gmail.nossr50.datatypes.skills.SkillType;
|
|
||||||
import com.gmail.nossr50.events.skills.repair.McMMOPlayerRepairCheckEvent;
|
|
||||||
import com.gmail.nossr50.locale.LocaleLoader;
|
|
||||||
import com.gmail.nossr50.util.Permissions;
|
|
||||||
import com.gmail.nossr50.util.StringUtils;
|
|
||||||
import com.gmail.nossr50.util.skills.SkillUtils;
|
|
||||||
|
|
||||||
public class SimpleRepairManager implements RepairManager {
|
|
||||||
private HashMap<Integer, Repairable> repairables;
|
|
||||||
|
|
||||||
protected SimpleRepairManager() {
|
|
||||||
this(55);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected SimpleRepairManager(int repairablesSize) {
|
|
||||||
this.repairables = new HashMap<Integer, Repairable>(repairablesSize);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void registerRepairable(Repairable repairable) {
|
|
||||||
Integer itemId = repairable.getItemId();
|
|
||||||
repairables.put(itemId, repairable);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void registerRepairables(List<Repairable> repairables) {
|
|
||||||
for (Repairable repairable : repairables) {
|
|
||||||
registerRepairable(repairable);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean isRepairable(int itemId) {
|
|
||||||
return repairables.containsKey(itemId);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean isRepairable(ItemStack itemStack) {
|
|
||||||
return isRepairable(itemStack.getTypeId());
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public Repairable getRepairable(int id) {
|
|
||||||
return repairables.get(id);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void handleRepair(McMMOPlayer mcMMOPlayer, ItemStack item) {
|
|
||||||
Player player = mcMMOPlayer.getPlayer();
|
|
||||||
Repairable repairable = repairables.get(item.getTypeId());
|
|
||||||
|
|
||||||
// Permissions checks on material and item types
|
|
||||||
if (!repairable.getRepairItemType().getPermissions(player)) {
|
|
||||||
player.sendMessage(LocaleLoader.getString("mcMMO.NoPermission"));
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!repairable.getRepairMaterialType().getPermissions(player)) {
|
|
||||||
player.sendMessage(LocaleLoader.getString("mcMMO.NoPermission"));
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
int skillLevel = mcMMOPlayer.getProfile().getSkillLevel(SkillType.REPAIR);
|
|
||||||
|
|
||||||
// Level check
|
|
||||||
if (skillLevel < repairable.getMinimumLevel()) {
|
|
||||||
player.sendMessage(LocaleLoader.getString("Repair.Skills.Adept", repairable.getMinimumLevel(), StringUtils.getPrettyItemString(item.getTypeId())));
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
PlayerInventory inventory = player.getInventory();
|
|
||||||
|
|
||||||
// Check if they have the proper material to repair with
|
|
||||||
if (!inventory.contains(repairable.getRepairMaterialId())) {
|
|
||||||
String message = LocaleLoader.getString("Skills.NeedMore", StringUtils.getPrettyItemString(repairable.getRepairMaterialId()));
|
|
||||||
if (repairable.getRepairMaterialMetadata() != (byte) -1) {
|
|
||||||
// TODO: Do something nicer than append the metadata as a :# ?
|
|
||||||
if (findInInventory(inventory, repairable.getRepairMaterialId(), repairable.getRepairMaterialMetadata()) == -1) {
|
|
||||||
message += ":" + repairable.getRepairMaterialMetadata();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
player.sendMessage(message);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
short startDurability = item.getDurability();
|
|
||||||
|
|
||||||
// Do not repair if at full durability
|
|
||||||
if (startDurability <= 0) {
|
|
||||||
player.sendMessage(LocaleLoader.getString("Repair.Skills.FullDurability"));
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Do not repair stacked items
|
|
||||||
if (item.getAmount() != 1) {
|
|
||||||
player.sendMessage(LocaleLoader.getString("Repair.Skills.StackedItems"));
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Clear ability buffs before trying to repair.
|
|
||||||
SkillUtils.removeAbilityBuff(item);
|
|
||||||
|
|
||||||
// Lets get down to business,
|
|
||||||
// To defeat, the huns.
|
|
||||||
int baseRepairAmount = repairable.getBaseRepairDurability(); // Did they send me daughters?
|
|
||||||
short newDurability = Repair.repairCalculate(player, skillLevel, startDurability, baseRepairAmount); // When I asked for sons?
|
|
||||||
|
|
||||||
// We're going to hold onto our repair item location
|
|
||||||
int repairItemLocation;
|
|
||||||
if (repairable.getRepairMaterialMetadata() == (byte) -1) {
|
|
||||||
repairItemLocation = findInInventory(inventory, repairable.getRepairMaterialId());
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
// Special case for when the repairable has metadata that must be addressed
|
|
||||||
repairItemLocation = findInInventory(inventory, repairable.getRepairMaterialId(), repairable.getRepairMaterialMetadata());
|
|
||||||
}
|
|
||||||
|
|
||||||
// This should never happen, but if it does we need to complain loudly about it.
|
|
||||||
if (repairItemLocation == -1) {
|
|
||||||
player.sendMessage(LocaleLoader.getString("Repair.Error"));
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Call event
|
|
||||||
McMMOPlayerRepairCheckEvent event = new McMMOPlayerRepairCheckEvent(player, (short) (startDurability - newDurability), inventory.getItem(repairItemLocation), item);
|
|
||||||
Bukkit.getServer().getPluginManager().callEvent(event);
|
|
||||||
|
|
||||||
if (event.isCancelled()) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Handle the enchants
|
|
||||||
if (AdvancedConfig.getInstance().getArcaneForgingEnchantLossEnabled() && !Permissions.arcaneBypass(player)) {
|
|
||||||
// Generalize away enchantment work
|
|
||||||
Repair.addEnchants(player, item);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Remove the item
|
|
||||||
removeOneFrom(inventory, repairItemLocation);
|
|
||||||
|
|
||||||
// Give out XP like candy
|
|
||||||
Repair.xpHandler(mcMMOPlayer, startDurability, newDurability, repairable.getXpMultiplier());
|
|
||||||
|
|
||||||
// Repair the item!
|
|
||||||
item.setDurability(newDurability);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Decrease the amount of items in this slot by one
|
|
||||||
*
|
|
||||||
* @param inventory PlayerInventory to work in
|
|
||||||
* @param index Item index to decrement
|
|
||||||
*/
|
|
||||||
private void removeOneFrom(PlayerInventory inventory, int index) {
|
|
||||||
ItemStack item = inventory.getItem(index).clone();
|
|
||||||
item.setAmount(1);
|
|
||||||
|
|
||||||
inventory.removeItem(item);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Search the inventory for an item and return the index.
|
|
||||||
*
|
|
||||||
* @param inventory PlayerInventory to scan
|
|
||||||
* @param itemId Item id to look for
|
|
||||||
* @return index location where the item was found, or -1 if not found
|
|
||||||
*/
|
|
||||||
private int findInInventory(PlayerInventory inventory, int itemId) {
|
|
||||||
int location = inventory.first(itemId);
|
|
||||||
|
|
||||||
// VALIDATE
|
|
||||||
if (inventory.getItem(location).getTypeId() == itemId) {
|
|
||||||
return location;
|
|
||||||
}
|
|
||||||
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Search the inventory for an item and return the index.
|
|
||||||
*
|
|
||||||
* @param inventory PlayerInventory to scan
|
|
||||||
* @param itemId Item id to look for
|
|
||||||
* @param metadata Metadata to look for
|
|
||||||
* @return index location where the item was found, or -1 if not found
|
|
||||||
*/
|
|
||||||
private int findInInventory(PlayerInventory inventory, int itemId, byte metadata) {
|
|
||||||
int location = -1;
|
|
||||||
|
|
||||||
for (ItemStack item : inventory.getContents()) {
|
|
||||||
if (item == null) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (item.getTypeId() == itemId && item.getData().getData() == metadata) {
|
|
||||||
return location;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return location;
|
|
||||||
}
|
|
||||||
}
|
|
@ -0,0 +1,46 @@
|
|||||||
|
package com.gmail.nossr50.skills.repair;
|
||||||
|
|
||||||
|
import java.util.HashMap;
|
||||||
|
import java.util.List;
|
||||||
|
|
||||||
|
import org.bukkit.inventory.ItemStack;
|
||||||
|
|
||||||
|
public class SimpleRepairableManager implements RepairableManager {
|
||||||
|
private HashMap<Integer, Repairable> repairables;
|
||||||
|
|
||||||
|
protected SimpleRepairableManager() {
|
||||||
|
this(55);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected SimpleRepairableManager(int repairablesSize) {
|
||||||
|
this.repairables = new HashMap<Integer, Repairable>(repairablesSize);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void registerRepairable(Repairable repairable) {
|
||||||
|
Integer itemId = repairable.getItemId();
|
||||||
|
repairables.put(itemId, repairable);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void registerRepairables(List<Repairable> repairables) {
|
||||||
|
for (Repairable repairable : repairables) {
|
||||||
|
registerRepairable(repairable);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean isRepairable(int itemId) {
|
||||||
|
return repairables.containsKey(itemId);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean isRepairable(ItemStack itemStack) {
|
||||||
|
return isRepairable(itemStack.getTypeId());
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Repairable getRepairable(int id) {
|
||||||
|
return repairables.get(id);
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user