mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-07-13 11:04:42 +02:00
Create a proper RepairManager to match the others, rename our old
RepairManager to RepairableManager.
This commit is contained in:
@ -1,29 +1,46 @@
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package com.gmail.nossr50.skills.repair;
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import java.util.Map;
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import java.util.Map.Entry;
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import org.bukkit.Material;
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import org.bukkit.Sound;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.getspout.spoutapi.SpoutManager;
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import org.getspout.spoutapi.player.SpoutPlayer;
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import org.bukkit.inventory.PlayerInventory;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.player.PlayerProfile;
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import com.gmail.nossr50.datatypes.skills.SkillType;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.player.UserManager;
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import com.gmail.nossr50.util.skills.PerksUtils;
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public class Repair {
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// The order of the values is extremely important, a few methods depend on it to work properly
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protected enum Tier {
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FOUR(4) {
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@Override public int getLevel() { return AdvancedConfig.getInstance().getArcaneForgingRankLevels4(); }
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@Override public int getKeepEnchantChance() { return AdvancedConfig.getInstance().getArcaneForgingKeepEnchantsChanceRank4(); }
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@Override public int getDowngradeEnchantChance() { return AdvancedConfig.getInstance().getArcaneForgingDowngradeChanceRank4(); }},
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THREE(3) {
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@Override public int getLevel() { return AdvancedConfig.getInstance().getArcaneForgingRankLevels3(); }
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@Override public int getKeepEnchantChance() { return AdvancedConfig.getInstance().getArcaneForgingKeepEnchantsChanceRank3(); }
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@Override public int getDowngradeEnchantChance() { return AdvancedConfig.getInstance().getArcaneForgingDowngradeChanceRank4(); }},
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TWO(2) {
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@Override public int getLevel() { return AdvancedConfig.getInstance().getArcaneForgingRankLevels2(); }
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@Override public int getKeepEnchantChance() { return AdvancedConfig.getInstance().getArcaneForgingKeepEnchantsChanceRank2(); }
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@Override public int getDowngradeEnchantChance() { return AdvancedConfig.getInstance().getArcaneForgingDowngradeChanceRank4(); }},
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ONE(1) {
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@Override public int getLevel() { return AdvancedConfig.getInstance().getArcaneForgingRankLevels1(); }
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@Override public int getKeepEnchantChance() { return AdvancedConfig.getInstance().getArcaneForgingKeepEnchantsChanceRank1(); }
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@Override public int getDowngradeEnchantChance() { return AdvancedConfig.getInstance().getArcaneForgingDowngradeChanceRank4(); }};
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int numerical;
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private Tier(int numerical) {
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this.numerical = numerical;
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}
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public int toNumerical() {
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return numerical;
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}
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abstract protected int getLevel();
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abstract protected int getKeepEnchantChance();
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abstract protected int getDowngradeEnchantChance();
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}
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public static int repairMasteryMaxBonusLevel = AdvancedConfig.getInstance().getRepairMasteryMaxLevel();
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public static double repairMasteryMaxBonus = AdvancedConfig.getInstance().getRepairMasteryMaxBonus();
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@ -37,244 +54,57 @@ public class Repair {
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public static boolean anvilMessagesEnabled = Config.getInstance().getRepairAnvilMessagesEnabled();
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/**
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* Get current Arcane Forging rank.
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* Search the inventory for an item and return the index.
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*
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* @param profile The PlayerProfile of the player to get the rank for
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* @return The player's current Arcane Forging rank
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* @param inventory PlayerInventory to scan
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* @param itemId Item id to look for
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* @return index location where the item was found, or -1 if not found
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*/
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public static int getArcaneForgingRank(PlayerProfile profile) {
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int skillLevel = profile.getSkillLevel(SkillType.REPAIR);
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protected static int findInInventory(PlayerInventory inventory, int itemId) {
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int location = inventory.first(itemId);
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if (skillLevel >= AdvancedConfig.getInstance().getArcaneForgingRankLevels4()) {
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return 4;
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}
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else if (skillLevel >= AdvancedConfig.getInstance().getArcaneForgingRankLevels3()) {
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return 3;
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}
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else if (skillLevel >= AdvancedConfig.getInstance().getArcaneForgingRankLevels2()) {
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return 2;
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}
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else if (skillLevel >= AdvancedConfig.getInstance().getArcaneForgingRankLevels1()) {
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return 1;
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}
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else {
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return 0;
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// VALIDATE
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if (inventory.getItem(location).getTypeId() == itemId) {
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return location;
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}
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return -1;
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}
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/**
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* Handles removing & downgrading enchants.
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* Search the inventory for an item and return the index.
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*
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* @param player Player repairing the item
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* @param is Item being repaired
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* @param inventory PlayerInventory to scan
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* @param itemId Item id to look for
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* @param metadata Metadata to look for
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* @return index location where the item was found, or -1 if not found
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*/
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protected static void addEnchants(Player player, ItemStack is) {
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if (Permissions.arcaneBypass(player)) {
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player.sendMessage(LocaleLoader.getString("Repair.Arcane.Perfect"));
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return;
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}
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Map<Enchantment, Integer> enchants = is.getEnchantments();
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protected static int findInInventory(PlayerInventory inventory, int itemId, byte metadata) {
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int location = -1;
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if (enchants.size() == 0) {
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return;
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}
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int rank = getArcaneForgingRank(UserManager.getPlayer(player).getProfile());
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if (rank == 0 || !Permissions.arcaneForging(player)) {
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for (Enchantment x : enchants.keySet()) {
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is.removeEnchantment(x);
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for (ItemStack item : inventory.getContents()) {
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if (item == null) {
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continue;
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}
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player.sendMessage(LocaleLoader.getString("Repair.Arcane.Lost"));
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return;
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}
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boolean downgraded = false;
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for (Entry<Enchantment, Integer> enchant : enchants.entrySet()) {
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Enchantment enchantment = enchant.getKey();
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int activationChance = PerksUtils.handleLuckyPerks(player, SkillType.REPAIR);
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if (Misc.getRandom().nextInt(activationChance) <= getEnchantChance(rank)) {
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int enchantLevel = enchant.getValue();
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if (arcaneForgingDowngrades && enchantLevel > 1) {
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if (Misc.getRandom().nextInt(activationChance) < getDowngradeChance(rank)) {
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is.addEnchantment(enchantment, --enchantLevel);
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downgraded = true;
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}
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}
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}
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else {
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is.removeEnchantment(enchantment);
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if (item.getTypeId() == itemId && item.getData().getData() == metadata) {
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return location;
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}
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}
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Map<Enchantment, Integer> newEnchants = is.getEnchantments();
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if (newEnchants.isEmpty()) {
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player.sendMessage(LocaleLoader.getString("Repair.Arcane.Fail"));
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}
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else if (downgraded || newEnchants.size() < enchants.size()) {
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player.sendMessage(LocaleLoader.getString("Repair.Arcane.Downgrade"));
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}
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else {
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player.sendMessage(LocaleLoader.getString("Repair.Arcane.Perfect"));
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}
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return location;
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}
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/**
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* Gets chance of keeping enchantment during repair.
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* Decrease the amount of items in this slot by one
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*
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* @param rank Arcane Forging rank
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* @return The chance of keeping the enchantment
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* @param inventory PlayerInventory to work in
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* @param index Item index to decrement
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*/
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public static int getEnchantChance(int rank) {
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switch (rank) {
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case 4:
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return AdvancedConfig.getInstance().getArcaneForgingKeepEnchantsChanceRank4();
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protected static void removeOneFrom(PlayerInventory inventory, int index) {
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ItemStack item = inventory.getItem(index).clone();
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item.setAmount(1);
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case 3:
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return AdvancedConfig.getInstance().getArcaneForgingKeepEnchantsChanceRank3();
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case 2:
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return AdvancedConfig.getInstance().getArcaneForgingKeepEnchantsChanceRank2();
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case 1:
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return AdvancedConfig.getInstance().getArcaneForgingKeepEnchantsChanceRank1();
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default:
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return 0;
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}
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}
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/**
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* Gets chance of enchantment being downgraded during repair.
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*
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* @param rank Arcane Forging rank
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* @return The chance of the enchantment being downgraded
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*/
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public static int getDowngradeChance(int rank) {
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switch (rank) {
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case 4:
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return AdvancedConfig.getInstance().getArcaneForgingDowngradeChanceRank4();
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case 3:
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return AdvancedConfig.getInstance().getArcaneForgingDowngradeChanceRank3();
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case 2:
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return AdvancedConfig.getInstance().getArcaneForgingDowngradeChanceRank2();
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case 1:
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return AdvancedConfig.getInstance().getArcaneForgingDowngradeChanceRank1();
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default:
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return 100;
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}
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}
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/**
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* Checks for Super Repair bonus.
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*
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* @param player The player repairing an item
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* @return true if bonus granted, false otherwise
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*/
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public static boolean checkPlayerProcRepair(Player player) {
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int skillLevel = UserManager.getPlayer(player).getProfile().getSkillLevel(SkillType.REPAIR);
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int chance = (int) ((superRepairMaxChance / superRepairMaxBonusLevel) * skillLevel);
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if (skillLevel >= superRepairMaxBonusLevel) {
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chance = (int) superRepairMaxChance;
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}
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int activationChance = PerksUtils.handleLuckyPerks(player, SkillType.REPAIR);
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if (chance > Misc.getRandom().nextInt(activationChance) && Permissions.superRepair(player)) {
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player.sendMessage(LocaleLoader.getString("Repair.Skills.FeltEasy"));
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return true;
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}
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return false;
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}
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/**
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* Handles notifications for placing an anvil.
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*
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* @param player The player placing the anvil
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* @param anvilID The item ID of the anvil block
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*/
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public static void placedAnvilCheck(Player player, int anvilID) {
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McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
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if (!mcMMOPlayer.getPlacedAnvil()) {
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if (mcMMO.spoutEnabled) {
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SpoutPlayer spoutPlayer = SpoutManager.getPlayer(player);
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if (spoutPlayer.isSpoutCraftEnabled()) {
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spoutPlayer.sendNotification(LocaleLoader.getString("Repair.AnvilPlaced.Spout1"), LocaleLoader.getString("Repair.AnvilPlaced.Spout2"), Material.getMaterial(anvilID));
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}
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}
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else {
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player.sendMessage(LocaleLoader.getString("Repair.Listener.Anvil"));
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}
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player.playSound(player.getLocation(), Sound.ANVIL_LAND, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
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mcMMOPlayer.togglePlacedAnvil();
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}
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}
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/**
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* Handle the Xp gain for repair events.
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*
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* @param mcMMOPlayer Player repairing the item
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* @param durabilityBefore Durability of the item before repair
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* @param modify Amount to modify the durability by
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*/
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protected static void xpHandler(McMMOPlayer mcMMOPlayer, short durabilityBefore, short durabilityAfter, double modify) {
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short dif = (short) ((durabilityBefore - durabilityAfter) * modify);
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Player player = mcMMOPlayer.getPlayer();
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player.playSound(player.getLocation(), Sound.ANVIL_USE, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
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mcMMOPlayer.beginXpGain(SkillType.REPAIR, dif * 10);
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}
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/**
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* Computes repair bonuses.
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*
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* @param player The player repairing an item
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* @param skillLevel the skillLevel of the player in Repair
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* @param durability The durability of the item being repaired
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* @param repairAmount The base amount of durability repaired to the item
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* @return The final amount of durability repaired to the item
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*/
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protected static short repairCalculate(Player player, int skillLevel, short durability, int repairAmount) {
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float bonus;
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if (skillLevel >= repairMasteryMaxBonusLevel) {
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bonus = (float) (repairMasteryMaxBonus / 100F);
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}
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else {
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bonus = (((float) skillLevel) / ((float) repairMasteryMaxBonusLevel)) * (float) ((repairMasteryMaxBonus) / 100F);
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}
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if (Permissions.repairMastery(player)) {
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bonus = repairAmount * bonus;
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repairAmount += (int) bonus;
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}
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if (checkPlayerProcRepair(player)) {
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repairAmount = (int) (repairAmount * 2D);
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}
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if (repairAmount <= 0 || repairAmount > 32767) {
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repairAmount = 32767;
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}
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durability -= repairAmount;
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if (durability < 0) {
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durability = 0;
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}
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return durability;
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inventory.removeItem(item);
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}
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}
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