Create a proper RepairManager to match the others, rename our old

RepairManager to RepairableManager.
This commit is contained in:
GJ
2013-03-06 09:37:09 -05:00
parent ae741a1b99
commit e5f6da01ec
12 changed files with 511 additions and 533 deletions

View File

@ -1,29 +1,46 @@
package com.gmail.nossr50.skills.repair;
import java.util.Map;
import java.util.Map.Entry;
import org.bukkit.Material;
import org.bukkit.Sound;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.getspout.spoutapi.SpoutManager;
import org.getspout.spoutapi.player.SpoutPlayer;
import org.bukkit.inventory.PlayerInventory;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.config.AdvancedConfig;
import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.datatypes.player.PlayerProfile;
import com.gmail.nossr50.datatypes.skills.SkillType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.UserManager;
import com.gmail.nossr50.util.skills.PerksUtils;
public class Repair {
// The order of the values is extremely important, a few methods depend on it to work properly
protected enum Tier {
FOUR(4) {
@Override public int getLevel() { return AdvancedConfig.getInstance().getArcaneForgingRankLevels4(); }
@Override public int getKeepEnchantChance() { return AdvancedConfig.getInstance().getArcaneForgingKeepEnchantsChanceRank4(); }
@Override public int getDowngradeEnchantChance() { return AdvancedConfig.getInstance().getArcaneForgingDowngradeChanceRank4(); }},
THREE(3) {
@Override public int getLevel() { return AdvancedConfig.getInstance().getArcaneForgingRankLevels3(); }
@Override public int getKeepEnchantChance() { return AdvancedConfig.getInstance().getArcaneForgingKeepEnchantsChanceRank3(); }
@Override public int getDowngradeEnchantChance() { return AdvancedConfig.getInstance().getArcaneForgingDowngradeChanceRank4(); }},
TWO(2) {
@Override public int getLevel() { return AdvancedConfig.getInstance().getArcaneForgingRankLevels2(); }
@Override public int getKeepEnchantChance() { return AdvancedConfig.getInstance().getArcaneForgingKeepEnchantsChanceRank2(); }
@Override public int getDowngradeEnchantChance() { return AdvancedConfig.getInstance().getArcaneForgingDowngradeChanceRank4(); }},
ONE(1) {
@Override public int getLevel() { return AdvancedConfig.getInstance().getArcaneForgingRankLevels1(); }
@Override public int getKeepEnchantChance() { return AdvancedConfig.getInstance().getArcaneForgingKeepEnchantsChanceRank1(); }
@Override public int getDowngradeEnchantChance() { return AdvancedConfig.getInstance().getArcaneForgingDowngradeChanceRank4(); }};
int numerical;
private Tier(int numerical) {
this.numerical = numerical;
}
public int toNumerical() {
return numerical;
}
abstract protected int getLevel();
abstract protected int getKeepEnchantChance();
abstract protected int getDowngradeEnchantChance();
}
public static int repairMasteryMaxBonusLevel = AdvancedConfig.getInstance().getRepairMasteryMaxLevel();
public static double repairMasteryMaxBonus = AdvancedConfig.getInstance().getRepairMasteryMaxBonus();
@ -37,244 +54,57 @@ public class Repair {
public static boolean anvilMessagesEnabled = Config.getInstance().getRepairAnvilMessagesEnabled();
/**
* Get current Arcane Forging rank.
* Search the inventory for an item and return the index.
*
* @param profile The PlayerProfile of the player to get the rank for
* @return The player's current Arcane Forging rank
* @param inventory PlayerInventory to scan
* @param itemId Item id to look for
* @return index location where the item was found, or -1 if not found
*/
public static int getArcaneForgingRank(PlayerProfile profile) {
int skillLevel = profile.getSkillLevel(SkillType.REPAIR);
protected static int findInInventory(PlayerInventory inventory, int itemId) {
int location = inventory.first(itemId);
if (skillLevel >= AdvancedConfig.getInstance().getArcaneForgingRankLevels4()) {
return 4;
}
else if (skillLevel >= AdvancedConfig.getInstance().getArcaneForgingRankLevels3()) {
return 3;
}
else if (skillLevel >= AdvancedConfig.getInstance().getArcaneForgingRankLevels2()) {
return 2;
}
else if (skillLevel >= AdvancedConfig.getInstance().getArcaneForgingRankLevels1()) {
return 1;
}
else {
return 0;
// VALIDATE
if (inventory.getItem(location).getTypeId() == itemId) {
return location;
}
return -1;
}
/**
* Handles removing & downgrading enchants.
* Search the inventory for an item and return the index.
*
* @param player Player repairing the item
* @param is Item being repaired
* @param inventory PlayerInventory to scan
* @param itemId Item id to look for
* @param metadata Metadata to look for
* @return index location where the item was found, or -1 if not found
*/
protected static void addEnchants(Player player, ItemStack is) {
if (Permissions.arcaneBypass(player)) {
player.sendMessage(LocaleLoader.getString("Repair.Arcane.Perfect"));
return;
}
Map<Enchantment, Integer> enchants = is.getEnchantments();
protected static int findInInventory(PlayerInventory inventory, int itemId, byte metadata) {
int location = -1;
if (enchants.size() == 0) {
return;
}
int rank = getArcaneForgingRank(UserManager.getPlayer(player).getProfile());
if (rank == 0 || !Permissions.arcaneForging(player)) {
for (Enchantment x : enchants.keySet()) {
is.removeEnchantment(x);
for (ItemStack item : inventory.getContents()) {
if (item == null) {
continue;
}
player.sendMessage(LocaleLoader.getString("Repair.Arcane.Lost"));
return;
}
boolean downgraded = false;
for (Entry<Enchantment, Integer> enchant : enchants.entrySet()) {
Enchantment enchantment = enchant.getKey();
int activationChance = PerksUtils.handleLuckyPerks(player, SkillType.REPAIR);
if (Misc.getRandom().nextInt(activationChance) <= getEnchantChance(rank)) {
int enchantLevel = enchant.getValue();
if (arcaneForgingDowngrades && enchantLevel > 1) {
if (Misc.getRandom().nextInt(activationChance) < getDowngradeChance(rank)) {
is.addEnchantment(enchantment, --enchantLevel);
downgraded = true;
}
}
}
else {
is.removeEnchantment(enchantment);
if (item.getTypeId() == itemId && item.getData().getData() == metadata) {
return location;
}
}
Map<Enchantment, Integer> newEnchants = is.getEnchantments();
if (newEnchants.isEmpty()) {
player.sendMessage(LocaleLoader.getString("Repair.Arcane.Fail"));
}
else if (downgraded || newEnchants.size() < enchants.size()) {
player.sendMessage(LocaleLoader.getString("Repair.Arcane.Downgrade"));
}
else {
player.sendMessage(LocaleLoader.getString("Repair.Arcane.Perfect"));
}
return location;
}
/**
* Gets chance of keeping enchantment during repair.
* Decrease the amount of items in this slot by one
*
* @param rank Arcane Forging rank
* @return The chance of keeping the enchantment
* @param inventory PlayerInventory to work in
* @param index Item index to decrement
*/
public static int getEnchantChance(int rank) {
switch (rank) {
case 4:
return AdvancedConfig.getInstance().getArcaneForgingKeepEnchantsChanceRank4();
protected static void removeOneFrom(PlayerInventory inventory, int index) {
ItemStack item = inventory.getItem(index).clone();
item.setAmount(1);
case 3:
return AdvancedConfig.getInstance().getArcaneForgingKeepEnchantsChanceRank3();
case 2:
return AdvancedConfig.getInstance().getArcaneForgingKeepEnchantsChanceRank2();
case 1:
return AdvancedConfig.getInstance().getArcaneForgingKeepEnchantsChanceRank1();
default:
return 0;
}
}
/**
* Gets chance of enchantment being downgraded during repair.
*
* @param rank Arcane Forging rank
* @return The chance of the enchantment being downgraded
*/
public static int getDowngradeChance(int rank) {
switch (rank) {
case 4:
return AdvancedConfig.getInstance().getArcaneForgingDowngradeChanceRank4();
case 3:
return AdvancedConfig.getInstance().getArcaneForgingDowngradeChanceRank3();
case 2:
return AdvancedConfig.getInstance().getArcaneForgingDowngradeChanceRank2();
case 1:
return AdvancedConfig.getInstance().getArcaneForgingDowngradeChanceRank1();
default:
return 100;
}
}
/**
* Checks for Super Repair bonus.
*
* @param player The player repairing an item
* @return true if bonus granted, false otherwise
*/
public static boolean checkPlayerProcRepair(Player player) {
int skillLevel = UserManager.getPlayer(player).getProfile().getSkillLevel(SkillType.REPAIR);
int chance = (int) ((superRepairMaxChance / superRepairMaxBonusLevel) * skillLevel);
if (skillLevel >= superRepairMaxBonusLevel) {
chance = (int) superRepairMaxChance;
}
int activationChance = PerksUtils.handleLuckyPerks(player, SkillType.REPAIR);
if (chance > Misc.getRandom().nextInt(activationChance) && Permissions.superRepair(player)) {
player.sendMessage(LocaleLoader.getString("Repair.Skills.FeltEasy"));
return true;
}
return false;
}
/**
* Handles notifications for placing an anvil.
*
* @param player The player placing the anvil
* @param anvilID The item ID of the anvil block
*/
public static void placedAnvilCheck(Player player, int anvilID) {
McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
if (!mcMMOPlayer.getPlacedAnvil()) {
if (mcMMO.spoutEnabled) {
SpoutPlayer spoutPlayer = SpoutManager.getPlayer(player);
if (spoutPlayer.isSpoutCraftEnabled()) {
spoutPlayer.sendNotification(LocaleLoader.getString("Repair.AnvilPlaced.Spout1"), LocaleLoader.getString("Repair.AnvilPlaced.Spout2"), Material.getMaterial(anvilID));
}
}
else {
player.sendMessage(LocaleLoader.getString("Repair.Listener.Anvil"));
}
player.playSound(player.getLocation(), Sound.ANVIL_LAND, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
mcMMOPlayer.togglePlacedAnvil();
}
}
/**
* Handle the Xp gain for repair events.
*
* @param mcMMOPlayer Player repairing the item
* @param durabilityBefore Durability of the item before repair
* @param modify Amount to modify the durability by
*/
protected static void xpHandler(McMMOPlayer mcMMOPlayer, short durabilityBefore, short durabilityAfter, double modify) {
short dif = (short) ((durabilityBefore - durabilityAfter) * modify);
Player player = mcMMOPlayer.getPlayer();
player.playSound(player.getLocation(), Sound.ANVIL_USE, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
mcMMOPlayer.beginXpGain(SkillType.REPAIR, dif * 10);
}
/**
* Computes repair bonuses.
*
* @param player The player repairing an item
* @param skillLevel the skillLevel of the player in Repair
* @param durability The durability of the item being repaired
* @param repairAmount The base amount of durability repaired to the item
* @return The final amount of durability repaired to the item
*/
protected static short repairCalculate(Player player, int skillLevel, short durability, int repairAmount) {
float bonus;
if (skillLevel >= repairMasteryMaxBonusLevel) {
bonus = (float) (repairMasteryMaxBonus / 100F);
}
else {
bonus = (((float) skillLevel) / ((float) repairMasteryMaxBonusLevel)) * (float) ((repairMasteryMaxBonus) / 100F);
}
if (Permissions.repairMastery(player)) {
bonus = repairAmount * bonus;
repairAmount += (int) bonus;
}
if (checkPlayerProcRepair(player)) {
repairAmount = (int) (repairAmount * 2D);
}
if (repairAmount <= 0 || repairAmount > 32767) {
repairAmount = 32767;
}
durability -= repairAmount;
if (durability < 0) {
durability = 0;
}
return durability;
inventory.removeItem(item);
}
}