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Fix for wrong datataypes
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@ -46,10 +46,10 @@ public class HerbalismCommand extends SkillCommand {
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greenTerraLength = String.valueOf(2 + (int) ((double) skillValue / (double) abilityLengthIncreaseLevel));
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//FARMERS DIET
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if(skillValue >= farmersDietMaxLevel) farmersDietRank = "5";
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else farmersDietRank = String.valueOf((double) skillValue / (double) farmersDietRankChange);
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else farmersDietRank = String.valueOf((int) ((double) skillValue / (double) farmersDietRankChange));
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//GREEN THUMB
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if(skillValue >= greenThumbStageMaxLevel) greenThumbStage = "4";
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else greenThumbStage = String.valueOf((double) skillValue / (double) greenThumbStageChange);
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else greenThumbStage = String.valueOf((int) ((double) skillValue / (double) greenThumbStageChange));
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if(skillValue >= greenThumbMaxLevel) greenThumbChance = String.valueOf(greenThumbMaxBonus);
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@ -131,7 +131,7 @@ public class Axes {
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/* Every 30 Skill Levels you gain 1 durability damage */
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int impactIncreaseLevel = advancedConfig.getArmorImpactIncreaseLevel();
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double impactMaxDamage = (double) advancedConfig.getArmorImpactMaxDurabilityDamage() / 100;
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float impactMaxDamage = (float) advancedConfig.getArmorImpactMaxDurabilityDamage() / 100F;
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short maxDurability;
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durabilityDamage += (int) ((double) Users.getProfile(attacker).getSkillLevel(SkillType.AXES) / (double) impactIncreaseLevel);
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