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@ -80,6 +80,7 @@ public class Unarmed {
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nextSlot++;
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nextSlot++;
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}
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}
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} else if (firstEmpty != -1) {
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} else if (firstEmpty != -1) {
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drop.remove();
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dropStack.setAmount(dropAmount);
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dropStack.setAmount(dropAmount);
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inventory.setItem(firstEmpty, dropStack);
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inventory.setItem(firstEmpty, dropStack);
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return true;
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return true;
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