Fixed the fact that myspawn would clear if you broke ANY bed (not just

your own) - Addresses MCCORE-50
This commit is contained in:
GJ 2012-02-28 17:06:13 -05:00
parent 64b46a88c9
commit e55006f662

View File

@ -145,11 +145,14 @@ public class mcBlockListener implements Listener
//Reset player spawn back to world spawn if their bed is destroyed.
if(block.getType().equals(Material.BED_BLOCK) && LoadProperties.enableMySpawn && PP.getMySpawn(player) != null)
{
double x = Bukkit.getServer().getWorlds().get(0).getSpawnLocation().getX();
double y = Bukkit.getServer().getWorlds().get(0).getSpawnLocation().getY();
double z = Bukkit.getServer().getWorlds().get(0).getSpawnLocation().getZ();
String worldname = Bukkit.getServer().getWorlds().get(0).getName();
PP.setMySpawn(x, y, z, worldname);
if(PP.getMySpawn(player).getBlock().getType() != Material.BED_BLOCK)
{
double x = Bukkit.getServer().getWorlds().get(0).getSpawnLocation().getX();
double y = Bukkit.getServer().getWorlds().get(0).getSpawnLocation().getY();
double z = Bukkit.getServer().getWorlds().get(0).getSpawnLocation().getZ();
String worldname = Bukkit.getServer().getWorlds().get(0).getName();
PP.setMySpawn(x, y, z, worldname);
}
}
/*
* HERBALISM