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Fixed the fact that myspawn would clear if you broke ANY bed (not just
your own) - Addresses MCCORE-50
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@ -145,11 +145,14 @@ public class mcBlockListener implements Listener
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//Reset player spawn back to world spawn if their bed is destroyed.
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//Reset player spawn back to world spawn if their bed is destroyed.
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if(block.getType().equals(Material.BED_BLOCK) && LoadProperties.enableMySpawn && PP.getMySpawn(player) != null)
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if(block.getType().equals(Material.BED_BLOCK) && LoadProperties.enableMySpawn && PP.getMySpawn(player) != null)
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{
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{
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double x = Bukkit.getServer().getWorlds().get(0).getSpawnLocation().getX();
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if(PP.getMySpawn(player).getBlock().getType() != Material.BED_BLOCK)
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double y = Bukkit.getServer().getWorlds().get(0).getSpawnLocation().getY();
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{
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double z = Bukkit.getServer().getWorlds().get(0).getSpawnLocation().getZ();
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double x = Bukkit.getServer().getWorlds().get(0).getSpawnLocation().getX();
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String worldname = Bukkit.getServer().getWorlds().get(0).getName();
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double y = Bukkit.getServer().getWorlds().get(0).getSpawnLocation().getY();
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PP.setMySpawn(x, y, z, worldname);
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double z = Bukkit.getServer().getWorlds().get(0).getSpawnLocation().getZ();
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String worldname = Bukkit.getServer().getWorlds().get(0).getName();
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PP.setMySpawn(x, y, z, worldname);
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}
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}
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}
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/*
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/*
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* HERBALISM
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* HERBALISM
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