Fixed the fact that myspawn would clear if you broke ANY bed (not just

your own) - Addresses MCCORE-50
This commit is contained in:
GJ 2012-02-28 17:06:13 -05:00
parent 64b46a88c9
commit e55006f662

View File

@ -144,6 +144,8 @@ public class mcBlockListener implements Listener
//Reset player spawn back to world spawn if their bed is destroyed. //Reset player spawn back to world spawn if their bed is destroyed.
if(block.getType().equals(Material.BED_BLOCK) && LoadProperties.enableMySpawn && PP.getMySpawn(player) != null) if(block.getType().equals(Material.BED_BLOCK) && LoadProperties.enableMySpawn && PP.getMySpawn(player) != null)
{
if(PP.getMySpawn(player).getBlock().getType() != Material.BED_BLOCK)
{ {
double x = Bukkit.getServer().getWorlds().get(0).getSpawnLocation().getX(); double x = Bukkit.getServer().getWorlds().get(0).getSpawnLocation().getX();
double y = Bukkit.getServer().getWorlds().get(0).getSpawnLocation().getY(); double y = Bukkit.getServer().getWorlds().get(0).getSpawnLocation().getY();
@ -151,6 +153,7 @@ public class mcBlockListener implements Listener
String worldname = Bukkit.getServer().getWorlds().get(0).getName(); String worldname = Bukkit.getServer().getWorlds().get(0).getName();
PP.setMySpawn(x, y, z, worldname); PP.setMySpawn(x, y, z, worldname);
} }
}
/* /*
* HERBALISM * HERBALISM
*/ */