formatting applied to most of the source code to tidy things up, and misc refactors

This commit is contained in:
nossr50
2025-07-03 14:03:43 -07:00
parent f322d05159
commit e52371aeb3
440 changed files with 11762 additions and 7365 deletions

View File

@@ -1,17 +1,16 @@
package com.gmail.nossr50.commands.skills;
import static com.gmail.nossr50.datatypes.skills.SubSkillType.TRIDENTS_IMPALE;
import static com.gmail.nossr50.datatypes.skills.SubSkillType.TRIDENTS_TRIDENTS_LIMIT_BREAK;
import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
import com.gmail.nossr50.util.skills.CombatUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
import com.gmail.nossr50.util.text.TextComponentFactory;
import net.kyori.adventure.text.Component;
import org.bukkit.entity.Player;
import java.util.ArrayList;
import java.util.List;
import static com.gmail.nossr50.datatypes.skills.SubSkillType.TRIDENTS_IMPALE;
import static com.gmail.nossr50.datatypes.skills.SubSkillType.TRIDENTS_TRIDENTS_LIMIT_BREAK;
import net.kyori.adventure.text.Component;
import org.bukkit.entity.Player;
public class TridentsCommand extends SkillCommand {
@@ -21,18 +20,22 @@ public class TridentsCommand extends SkillCommand {
}
@Override
protected void dataCalculations(Player player, float skillValue) {}
protected void dataCalculations(Player player, float skillValue) {
}
@Override
protected void permissionsCheck(Player player) {}
protected void permissionsCheck(Player player) {
}
@Override
protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) {
protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance,
boolean isLucky) {
List<String> messages = new ArrayList<>();
if (SkillUtils.canUseSubskill(player, TRIDENTS_TRIDENTS_LIMIT_BREAK)) {
messages.add(getStatMessage(TRIDENTS_TRIDENTS_LIMIT_BREAK,
String.valueOf(CombatUtils.getLimitBreakDamageAgainstQuality(player, TRIDENTS_TRIDENTS_LIMIT_BREAK, 1000))));
String.valueOf(CombatUtils.getLimitBreakDamageAgainstQuality(player,
TRIDENTS_TRIDENTS_LIMIT_BREAK, 1000))));
}
if (SkillUtils.canUseSubskill(player, TRIDENTS_IMPALE)) {
@@ -47,7 +50,8 @@ public class TridentsCommand extends SkillCommand {
protected List<Component> getTextComponents(Player player) {
List<Component> textComponents = new ArrayList<>();
TextComponentFactory.getSubSkillTextComponents(player, textComponents, PrimarySkillType.TRIDENTS);
TextComponentFactory.getSubSkillTextComponents(player, textComponents,
PrimarySkillType.TRIDENTS);
return textComponents;
}