formatting applied to most of the source code to tidy things up, and misc refactors

This commit is contained in:
nossr50
2025-07-03 14:03:43 -07:00
parent f322d05159
commit e52371aeb3
440 changed files with 11762 additions and 7365 deletions

View File

@@ -7,18 +7,17 @@ import com.gmail.nossr50.skills.alchemy.AlchemyManager;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.text.TextComponentFactory;
import net.kyori.adventure.text.Component;
import org.bukkit.entity.Player;
import java.util.ArrayList;
import java.util.List;
import net.kyori.adventure.text.Component;
import org.bukkit.entity.Player;
public class AlchemyCommand extends SkillCommand {
private String brewSpeed;
private String brewSpeedLucky;
private int tier;
private int ingredientCount;
private int tier;
private int ingredientCount;
private String ingredientList;
private boolean canCatalysis;
@@ -35,7 +34,8 @@ public class AlchemyCommand extends SkillCommand {
boolean isLucky = Permissions.lucky(player, PrimarySkillType.ALCHEMY);
displayValues[0] = decimal.format(alchemyManager.calculateBrewSpeed(false)) + "x";
displayValues[1] = isLucky ? decimal.format(alchemyManager.calculateBrewSpeed(true)) + "x" : null;
displayValues[1] =
isLucky ? decimal.format(alchemyManager.calculateBrewSpeed(true)) + "x" : null;
return displayValues;
}
@@ -65,7 +65,8 @@ public class AlchemyCommand extends SkillCommand {
}
@Override
protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) {
protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance,
boolean isLucky) {
List<String> messages = new ArrayList<>();
if (canCatalysis) {
@@ -74,8 +75,11 @@ public class AlchemyCommand extends SkillCommand {
}
if (canConcoctions) {
messages.add(getStatMessage(false, true, SubSkillType.ALCHEMY_CONCOCTIONS, String.valueOf(tier), String.valueOf(RankUtils.getHighestRank(SubSkillType.ALCHEMY_CONCOCTIONS))));
messages.add(getStatMessage(true, true, SubSkillType.ALCHEMY_CONCOCTIONS, String.valueOf(ingredientCount), ingredientList));
messages.add(getStatMessage(false, true, SubSkillType.ALCHEMY_CONCOCTIONS,
String.valueOf(tier),
String.valueOf(RankUtils.getHighestRank(SubSkillType.ALCHEMY_CONCOCTIONS))));
messages.add(getStatMessage(true, true, SubSkillType.ALCHEMY_CONCOCTIONS,
String.valueOf(ingredientCount), ingredientList));
//messages.add(LocaleLoader.getString("Alchemy.Concoctions.Rank", tier, RankUtils.getHighestRank(SubSkillType.ALCHEMY_CONCOCTIONS)));
//messages.add(LocaleLoader.getString("Alchemy.Concoctions.Ingredients", ingredientCount, ingredientList));
@@ -88,7 +92,8 @@ public class AlchemyCommand extends SkillCommand {
protected List<Component> getTextComponents(Player player) {
List<Component> textComponents = new ArrayList<>();
TextComponentFactory.getSubSkillTextComponents(player, textComponents, PrimarySkillType.ALCHEMY);
TextComponentFactory.getSubSkillTextComponents(player, textComponents,
PrimarySkillType.ALCHEMY);
return textComponents;
}