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Fixed some concurrency concerns around BleedTasks
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@ -1,3 +1,7 @@
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Version 2.1.101
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mcnotify command now checks that it's being executed by a player
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Fixed some concurrency concerns around BleedTasks
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Version 2.1.100
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Version 2.1.100
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Corrected some mistakes made in the updated Russian locale (thanks myfbone!)
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Corrected some mistakes made in the updated Russian locale (thanks myfbone!)
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@ -259,8 +259,6 @@ public class EntityListener implements Listener {
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if(defender.getMetadata(mcMMO.CUSTOM_DAMAGE_METAKEY).size() > 0)
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if(defender.getMetadata(mcMMO.CUSTOM_DAMAGE_METAKEY).size() > 0)
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{
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{
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defender.removeMetadata(mcMMO.CUSTOM_DAMAGE_METAKEY, plugin);
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if(defender instanceof Player)
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if(defender instanceof Player)
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{
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{
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LivingEntity defLive = (LivingEntity) defender;
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LivingEntity defLive = (LivingEntity) defender;
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@ -9,6 +9,8 @@ import com.gmail.nossr50.util.skills.CombatUtils;
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import com.gmail.nossr50.util.skills.ParticleEffectUtils;
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import com.gmail.nossr50.util.skills.ParticleEffectUtils;
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import com.gmail.nossr50.util.sounds.SoundManager;
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import com.gmail.nossr50.util.sounds.SoundManager;
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import com.gmail.nossr50.util.sounds.SoundType;
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import com.gmail.nossr50.util.sounds.SoundType;
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import org.bukkit.Bukkit;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ItemStack;
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@ -171,6 +173,10 @@ public class BleedTimerTask extends BukkitRunnable {
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* @param ticks Number of bleeding ticks
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* @param ticks Number of bleeding ticks
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*/
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*/
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public static void add(LivingEntity entity, LivingEntity attacker, int ticks, int bleedRank, int toolTier) {
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public static void add(LivingEntity entity, LivingEntity attacker, int ticks, int bleedRank, int toolTier) {
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if (!Bukkit.isPrimaryThread()) {
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throw new IllegalStateException("Cannot add bleed task async!");
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}
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if(toolTier < 4)
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if(toolTier < 4)
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ticks = Math.max(1, (ticks / 3));
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ticks = Math.max(1, (ticks / 3));
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@ -552,6 +552,7 @@ public final class CombatUtils {
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target.setMetadata(mcMMO.CUSTOM_DAMAGE_METAKEY, mcMMO.metadataValue);
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target.setMetadata(mcMMO.CUSTOM_DAMAGE_METAKEY, mcMMO.metadataValue);
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target.damage(damage, attacker);
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target.damage(damage, attacker);
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target.removeMetadata(mcMMO.CUSTOM_DAMAGE_METAKEY, mcMMO.p);
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// //IFrame storage
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// //IFrame storage
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//// int noDamageTicks = target.getNoDamageTicks();
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//// int noDamageTicks = target.getNoDamageTicks();
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