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Combat ignores events where entity is dead now.
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a3f0de1c84
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@ -42,7 +42,7 @@ public class Combat
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{
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public static void combatChecks(EntityDamageEvent event, mcMMO pluginx)
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{
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if(event.isCancelled() || event.getDamage() == 0)
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if(event.isCancelled() || event.getDamage() == 0 || event.getEntity().isDead())
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return;
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if(event instanceof EntityDamageByEntityEvent)
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@ -35,7 +35,7 @@ public class Taming
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{
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public static void rewardXp(EntityDamageEvent event, mcMMO pluginx, Player master)
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{
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if(!event.getEntity().isDead() && !pluginx.misc.mobSpawnerList.contains(event.getEntity().getEntityId()))
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if(!pluginx.misc.mobSpawnerList.contains(event.getEntity().getEntityId()))
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{
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int xp = Combat.getXp(event.getEntity(), event);
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Users.getProfile(master).addXP(SkillType.TAMING, xp*10, master);
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@ -51,7 +51,6 @@ public class Taming
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public static void fastFoodService(PlayerProfile PPo, Wolf theWolf, EntityDamageEvent event)
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{
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//Fast Food Service
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if(PPo.getSkillLevel(SkillType.TAMING) >= 50)
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{
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if(theWolf.getHealth() < theWolf.getMaxHealth())
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