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More work on end game skills
This commit is contained in:
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@ -1,29 +1,16 @@
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Version 2.2.000
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Version 2.2.000
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Updated Adventure (our text dependency) fixes some errors when using color codes in party/admin chat (thanks TheBusyBiscuit)
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Added some support for negative Y values in anticipation of 1.17 world height changes (thanks t00thpick1)
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(API) Many skills with RNG elements now send out a SubSkillEvent (which can be used to modify probability or cancel the results), some skills without RNG still send out this event when activated, this event is cancellable so it can be used to make a skill fail
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(API) Many skills with RNG elements now send out a SubSkillEvent (which can be used to modify probability or cancel the results), some skills without RNG still send out this event when activated, this event is cancellable so it can be used to make a skill fail
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Treasure drop rate from Shake, Fishing, Hylian, and Excavation now benefit from the Luck perk
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Treasure drop rate from Shake, Fishing, Hylian, and Excavation now benefit from the Luck perk
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Added a setting to chat.yml to toggle sending party or admin chat messages to console
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Added 'Send_To_Console' settings to chat.yml to toggle sending party or admin chat messages to console
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Added a set of "mastery" subskills meant for end game progression
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Added a set of "mastery" subskills meant for end game progression
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Added the mastery subskill 'Mother Lode' to Mining
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Added the mastery subskill 'Mother Lode' to Mining
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Added the mastery subskill 'Clean Cuts' to Woodcutting
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Added the mastery subskill 'Clean Cuts' to Woodcutting
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Added the mastery subskill 'Verdant Bounty' to Herbalism
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All new skills have had settings added to advanced.yml
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Added /mmopower command (aliases /mmopowerlevel /powerlevel)
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Added /mmopower command (aliases /mmopowerlevel /powerlevel)
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Added 'mcmmo.commands.mmopower' permission node
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Added 'mcmmo.commands.mmopower' permission node
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Added 'mcmmo.ability.acrobatics.mastery' permission node
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Added 'mcmmo.ability.herbalism.verdantbounty' permission node
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Added 'mcmmo.ability.alchemy.mastery' permission node
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Added 'mcmmo.ability.archery.mastery' permission node
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Added 'mcmmo.ability.axes.mastery' permission node
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Added 'mcmmo.ability.excavation.mastery' permission node
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Added 'mcmmo.ability.fishing.mastery' permission node
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Added 'mcmmo.ability.herbalism.mastery' permission node
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Added 'mcmmo.ability.mining.motherlode' permission node
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Added 'mcmmo.ability.mining.motherlode' permission node
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Added 'mcmmo.ability.repair.mastery' permission node
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Added 'mcmmo.ability.salvage.mastery' permission node
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Added 'mcmmo.ability.smelting.mastery' permission node
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Added 'mcmmo.ability.salvage.mastery' permission node
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Added 'mcmmo.ability.swords.mastery' permission node
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Added 'mcmmo.ability.taming.mastery' permission node
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Added 'mcmmo.ability.unarmed.mastery' permission node
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Added 'mcmmo.ability.woodcutting.cleancuts' permission node
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Added 'mcmmo.ability.woodcutting.cleancuts' permission node
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Added 'Mining.SubSkill.MotherLode.Name' to locale
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Added 'Mining.SubSkill.MotherLode.Name' to locale
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Added 'Mining.SubSkill.MotherLode.Stat' to locale
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Added 'Mining.SubSkill.MotherLode.Stat' to locale
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@ -31,9 +18,12 @@ Version 2.2.000
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Added 'Woodcutting.SubSkill.CleanCuts.Name' to locale
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Added 'Woodcutting.SubSkill.CleanCuts.Name' to locale
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Added 'Woodcutting.SubSkill.CleanCuts.Stat' to locale
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Added 'Woodcutting.SubSkill.CleanCuts.Stat' to locale
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Added 'Woodcutting.SubSkill.CleanCuts.Description' to locale
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Added 'Woodcutting.SubSkill.CleanCuts.Description' to locale
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(Codebase) Major refactoring for how random chance was handled in the code
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Added 'Herbalism.SubSkill.VerdantBounty.Name' to locale
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Added 'Herbalism.SubSkill.VerdantBounty.Stat' to locale
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Added 'Herbalism.SubSkill.VerdantBounty.Description' to locale
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(Codebase) Major rewrite for how random chance was handled in the code
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Added 'General.PowerLevel.Skill_Mastery.Enabled' to config.yml which is used to enable or disable the mastery skills (will also disable the new power level command)
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Added 'General.PowerLevel.Skill_Mastery.Enabled' to config.yml which is used to enable or disable the mastery skills wholesale (will also disable the new power level command)
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NOTES:
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NOTES:
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The goal of this update is to provide a small benefit to each skill and a reason to grind past the "maximum", ideally for a long while.
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The goal of this update is to provide a small benefit to each skill and a reason to grind past the "maximum", ideally for a long while.
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@ -47,12 +37,15 @@ Version 2.2.000
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Mastery Skills
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Mastery Skills
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Mining / Mother Lode: With default settings, when players hit level 1,000 they will unlock this sub-skill, it will add a 1% chance to get triple drops while mining (this can be edited in advanced.yml), this skill maxes out at 10.0% chance at level 10,000.
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Mining / Mother Lode: With default settings, when players hit level 1,000 they will unlock this sub-skill, it will add a 1% chance to get triple drops while mining (this can be edited in advanced.yml), this skill maxes out at 10.0% chance at level 10,000.
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This skill respects double drop settings from the config files.
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This skill respects double drop settings from the config files.
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Double Drops only occur if the Triple Drops fail, these two skills do not stack.
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Double drops will only get checked if the Triple Drops fail for players that have Mother Lode unlocked, these two skills do not stack.
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Woodcutting / Clean Cuts: With default settings, when players hit level 1,000 they will unlock this sub-skill, it will add a 1% chance to get triple drops while woodcutting or using Tree Feller (this can be edited in advanced.yml), this skill maxes out at 10.0% chance at level 10,000.
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Woodcutting / Clean Cuts: With default settings, when players hit level 1,000 they will unlock this sub-skill, it will add a 1% chance to get triple drops while woodcutting or using Tree Feller (this can be edited in advanced.yml), this skill maxes out at 10.0% chance at level 10,000.
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This skill respects double drop settings from the config files.
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This skill respects double drop settings from the config files.
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Double Drops (Harvest Lumber) will only get checked if the Triple Drops fail for players that have Clean Cuts unlocked, these two skills do not stack.
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Double Drops (Harvest Lumber) will only get checked if the Triple Drops fail for players that have Clean Cuts unlocked, these two skills do not stack.
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Herbalism / Verdant Bounty: With default settings, when players hit level 1,000 they will unlock this sub-skill, it will add a 1% chance to get triple drops when harvesting crops (this can be edited in advanced.yml), this skill maxes out at 10.0% chance at level 10,000.
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This skill respects double drop settings from the config files.
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Double Drops only occur if the Triple Drops fail, these two skills do not stack.
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New Power Level Command
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New Power Level Command
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This power level command gives you a view of all your current masteries, it also provides a summary of your power level.
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This power level command gives you a view of all your current masteries, it also provides a summary of your power level.
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@ -35,6 +35,7 @@ public class HerbalismCommand extends SkillCommand {
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private boolean canGreenThumbBlocks;
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private boolean canGreenThumbBlocks;
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private boolean canFarmersDiet;
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private boolean canFarmersDiet;
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private boolean canDoubleDrop;
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private boolean canDoubleDrop;
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private boolean canTripleDrop;
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private boolean canShroomThumb;
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private boolean canShroomThumb;
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public HerbalismCommand() {
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public HerbalismCommand() {
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@ -50,6 +51,12 @@ public class HerbalismCommand extends SkillCommand {
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doubleDropChance = doubleDropStrings[0];
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doubleDropChance = doubleDropStrings[0];
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doubleDropChanceLucky = doubleDropStrings[1];
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doubleDropChanceLucky = doubleDropStrings[1];
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}
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}
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if (canTripleDrop) {
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String[] tripleDropStrings = ProbabilityUtil.getRNGDisplayValues(player, SubSkillType.HERBALISM_VERDANT_BOUNTY);
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doubleDropChance = tripleDropStrings[0];
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doubleDropChanceLucky = tripleDropStrings[1];
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}
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// FARMERS DIET
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// FARMERS DIET
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if (canFarmersDiet) {
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if (canFarmersDiet) {
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@ -32,7 +32,7 @@ public class MiningCommand extends SkillCommand {
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private boolean canSuperBreaker;
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private boolean canSuperBreaker;
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private boolean canDoubleDrop;
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private boolean canDoubleDrop;
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private boolean canMotherLode;
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private boolean canTripleDrop;
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private boolean canBlast;
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private boolean canBlast;
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private boolean canBiggerBombs;
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private boolean canBiggerBombs;
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private boolean canDemoExpert;
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private boolean canDemoExpert;
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@ -56,7 +56,7 @@ public class MiningCommand extends SkillCommand {
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}
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}
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// Mastery TRIPLE DROPS
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// Mastery TRIPLE DROPS
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if (canMotherLode) {
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if (canTripleDrop) {
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String[] masteryTripleDropStrings = ProbabilityUtil.getRNGDisplayValues(player, SubSkillType.MINING_MOTHER_LODE);
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String[] masteryTripleDropStrings = ProbabilityUtil.getRNGDisplayValues(player, SubSkillType.MINING_MOTHER_LODE);
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tripleDropChance = masteryTripleDropStrings[0];
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tripleDropChance = masteryTripleDropStrings[0];
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tripleDropChanceLucky = masteryTripleDropStrings[1];
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tripleDropChanceLucky = masteryTripleDropStrings[1];
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@ -83,7 +83,7 @@ public class MiningCommand extends SkillCommand {
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canBlast = RankUtils.hasUnlockedSubskill(player, SubSkillType.MINING_BLAST_MINING) && Permissions.remoteDetonation(player);
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canBlast = RankUtils.hasUnlockedSubskill(player, SubSkillType.MINING_BLAST_MINING) && Permissions.remoteDetonation(player);
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canDemoExpert = RankUtils.hasUnlockedSubskill(player, SubSkillType.MINING_DEMOLITIONS_EXPERTISE) && Permissions.demolitionsExpertise(player);
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canDemoExpert = RankUtils.hasUnlockedSubskill(player, SubSkillType.MINING_DEMOLITIONS_EXPERTISE) && Permissions.demolitionsExpertise(player);
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canDoubleDrop = Permissions.canUseSubSkill(player, SubSkillType.MINING_DOUBLE_DROPS);
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canDoubleDrop = Permissions.canUseSubSkill(player, SubSkillType.MINING_DOUBLE_DROPS);
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canMotherLode = Permissions.canUseSubSkill(player, SubSkillType.MINING_MOTHER_LODE);
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canTripleDrop = Permissions.canUseSubSkill(player, SubSkillType.MINING_MOTHER_LODE);
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canSuperBreaker = RankUtils.hasUnlockedSubskill(player, SubSkillType.MINING_SUPER_BREAKER) && Permissions.superBreaker(player);
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canSuperBreaker = RankUtils.hasUnlockedSubskill(player, SubSkillType.MINING_SUPER_BREAKER) && Permissions.superBreaker(player);
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}
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}
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@ -112,12 +112,11 @@ public class MiningCommand extends SkillCommand {
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//messages.add(LocaleLoader.getString("Mining.Effect.DropChance", doubleDropChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", doubleDropChanceLucky) : ""));
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//messages.add(LocaleLoader.getString("Mining.Effect.DropChance", doubleDropChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", doubleDropChanceLucky) : ""));
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}
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}
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if(canMotherLode) {
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if(canTripleDrop) {
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messages.add(getStatMessage(SubSkillType.MINING_MOTHER_LODE, tripleDropChance)
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messages.add(getStatMessage(SubSkillType.MINING_MOTHER_LODE, tripleDropChance)
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+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", tripleDropChanceLucky) : ""));
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+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", tripleDropChanceLucky) : ""));
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}
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}
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if (canSuperBreaker) {
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if (canSuperBreaker) {
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messages.add(getStatMessage(SubSkillType.MINING_SUPER_BREAKER, superBreakerLength)
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messages.add(getStatMessage(SubSkillType.MINING_SUPER_BREAKER, superBreakerLength)
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+ (hasEndurance ? LocaleLoader.getString("Perks.ActivationTime.Bonus", superBreakerLengthEndurance) : ""));
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+ (hasEndurance ? LocaleLoader.getString("Perks.ActivationTime.Bonus", superBreakerLengthEndurance) : ""));
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@ -38,7 +38,6 @@ public enum SubSkillType {
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/* Excavation */
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/* Excavation */
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EXCAVATION_ARCHAEOLOGY(8),
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EXCAVATION_ARCHAEOLOGY(8),
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EXCAVATION_GIGA_DRILL_BREAKER(1),
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EXCAVATION_GIGA_DRILL_BREAKER(1),
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EXCAVATION_MASTERY(1),
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/* Fishing */
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/* Fishing */
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FISHING_FISHERMANS_DIET(5),
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FISHING_FISHERMANS_DIET(5),
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@ -51,6 +50,7 @@ public enum SubSkillType {
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/* Herbalism */
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/* Herbalism */
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HERBALISM_DOUBLE_DROPS(1),
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HERBALISM_DOUBLE_DROPS(1),
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HERBALISM_VERDANT_BOUNTY(1),
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HERBALISM_FARMERS_DIET(5),
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HERBALISM_FARMERS_DIET(5),
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HERBALISM_GREEN_TERRA(1),
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HERBALISM_GREEN_TERRA(1),
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HERBALISM_GREEN_THUMB(4),
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HERBALISM_GREEN_THUMB(4),
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@ -147,7 +147,7 @@ public enum SubSkillType {
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/**
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/**
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* !!! This relies on the immutable lists in PrimarySkillType being populated !!!
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* !!! This relies on the immutable lists in PrimarySkillType being populated !!!
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* If we add skills, those immutable lists need to be updated
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* If we add skills, those immutable lists need to be updated
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* @return
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* @return the parent skill of this subskill
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*/
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*/
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public PrimarySkillType getParentSkill() { return mcMMO.p.getSkillTools().getPrimarySkillBySubSkill(this); }
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public PrimarySkillType getParentSkill() { return mcMMO.p.getSkillTools().getPrimarySkillBySubSkill(this); }
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@ -35,7 +35,7 @@ public class MiningManager extends SkillManager {
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public static final String BUDDING_AMETHYST = "budding_amethyst";
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public static final String BUDDING_AMETHYST = "budding_amethyst";
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public MiningManager(McMMOPlayer mcMMOPlayer) {
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public MiningManager(@NotNull McMMOPlayer mcMMOPlayer) {
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super(mcMMOPlayer, PrimarySkillType.MINING);
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super(mcMMOPlayer, PrimarySkillType.MINING);
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}
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}
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@ -24,7 +24,7 @@ public class RankUtils {
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*
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*
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* @param plugin plugin instance ref
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* @param plugin plugin instance ref
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* @param mcMMOPlayer target player
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* @param mcMMOPlayer target player
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* @param primarySkillType
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* @param primarySkillType the skill to check
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* @param newLevel the new level of this skill
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* @param newLevel the new level of this skill
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*/
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*/
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public static void executeSkillUnlockNotifications(Plugin plugin, McMMOPlayer mcMMOPlayer, PrimarySkillType primarySkillType, int newLevel)
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public static void executeSkillUnlockNotifications(Plugin plugin, McMMOPlayer mcMMOPlayer, PrimarySkillType primarySkillType, int newLevel)
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@ -55,6 +55,9 @@ public class RankUtils {
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}
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}
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}
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}
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/**
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* Reset the interval between skill unlock notifications
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*/
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public static void resetUnlockDelayTimer()
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public static void resetUnlockDelayTimer()
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{
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{
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count = 0;
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count = 0;
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@ -257,6 +257,11 @@ Skills:
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MaxBonusLevel:
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MaxBonusLevel:
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Standard: 100
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Standard: 100
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RetroMode: 1000
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RetroMode: 1000
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VerdantBounty:
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ChanceMax: 15.0
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MaxBonusLevel:
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Standard: 1000
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RetroMode: 10000
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HylianLuck:
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HylianLuck:
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# ChanceMax: Maximum chance of Hylian Luck when on <MaxBonusLevel> or higher
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# ChanceMax: Maximum chance of Hylian Luck when on <MaxBonusLevel> or higher
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@ -281,7 +286,7 @@ Skills:
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MaxBonusLevel:
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MaxBonusLevel:
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Standard: 1000
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Standard: 1000
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RetroMode: 10000
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RetroMode: 10000
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ChanceMax: 10.0
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ChanceMax: 15.0
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SuperBreaker:
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SuperBreaker:
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AllowTripleDrops: true
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AllowTripleDrops: true
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DoubleDrops:
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DoubleDrops:
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@ -606,9 +611,9 @@ Skills:
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# Triple Drops
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# Triple Drops
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CleanCuts:
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CleanCuts:
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# ChanceMax: Maximum chance of receiving double drops (100 = 100%)
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# ChanceMax: Maximum chance of receiving triple drops (100 = 100%)
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# MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
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# MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
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ChanceMax: 10.0
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ChanceMax: 15.0
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MaxBonusLevel:
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MaxBonusLevel:
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Standard: 1000
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Standard: 1000
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RetroMode: 10000
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RetroMode: 10000
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@ -285,8 +285,11 @@ Herbalism.SubSkill.FarmersDiet.Name=Farmer's Diet
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Herbalism.SubSkill.FarmersDiet.Description=Improves hunger restored from farmed foods
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Herbalism.SubSkill.FarmersDiet.Description=Improves hunger restored from farmed foods
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Herbalism.SubSkill.FarmersDiet.Stat=Farmer's Diet: &aRank {0}
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Herbalism.SubSkill.FarmersDiet.Stat=Farmer's Diet: &aRank {0}
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Herbalism.SubSkill.DoubleDrops.Name=Double Drops
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Herbalism.SubSkill.DoubleDrops.Name=Double Drops
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Herbalism.SubSkill.DoubleDrops.Description=Double the normal loot
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Herbalism.SubSkill.DoubleDrops.Description=Skillfully harvest double the loot
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Herbalism.SubSkill.DoubleDrops.Stat=Double Drop Chance
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Herbalism.SubSkill.DoubleDrops.Stat=Double Drop Chance
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Herbalism.SubSkill.VerdantBounty.Name=Verdant Bounty
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Herbalism.SubSkill.VerdantBounty.Description=Masterfully harvest triple the loot
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Herbalism.SubSkill.VerdantBounty.Stat=Triple Drop Chance
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Herbalism.SubSkill.HylianLuck.Name=Hylian Luck
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Herbalism.SubSkill.HylianLuck.Name=Hylian Luck
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Herbalism.SubSkill.HylianLuck.Description=Gives a small chance of finding rare items
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Herbalism.SubSkill.HylianLuck.Description=Gives a small chance of finding rare items
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Herbalism.SubSkill.HylianLuck.Stat=Hylian Luck Chance
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Herbalism.SubSkill.HylianLuck.Stat=Hylian Luck Chance
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@ -311,10 +314,10 @@ Mining.SubSkill.SuperBreaker.Name=Super Breaker
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Mining.SubSkill.SuperBreaker.Description=Speed+, Triple Drop Chance
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Mining.SubSkill.SuperBreaker.Description=Speed+, Triple Drop Chance
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Mining.SubSkill.SuperBreaker.Stat=Super Breaker Length
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Mining.SubSkill.SuperBreaker.Stat=Super Breaker Length
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Mining.SubSkill.DoubleDrops.Name=Double Drops
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Mining.SubSkill.DoubleDrops.Name=Double Drops
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Mining.SubSkill.DoubleDrops.Description=Double the normal loot
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Mining.SubSkill.DoubleDrops.Description=Skillfully mine double the loot
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Mining.SubSkill.DoubleDrops.Stat=Double Drop Chance
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Mining.SubSkill.DoubleDrops.Stat=Double Drop Chance
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Mining.SubSkill.MotherLode.Name=Mother Lode
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Mining.SubSkill.MotherLode.Name=Mother Lode
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Mining.SubSkill.MotherLode.Description=Triple the normal loot
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Mining.SubSkill.MotherLode.Description=Masterfully mine triple the loot
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Mining.SubSkill.MotherLode.Stat=Triple Drop Chance
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Mining.SubSkill.MotherLode.Stat=Triple Drop Chance
|
||||||
Mining.SubSkill.BlastMining.Name=Blast Mining
|
Mining.SubSkill.BlastMining.Name=Blast Mining
|
||||||
Mining.SubSkill.BlastMining.Description=Bonuses to mining with TNT
|
Mining.SubSkill.BlastMining.Description=Bonuses to mining with TNT
|
||||||
|
@ -397,8 +397,8 @@ permissions:
|
|||||||
mcmmo.ability.herbalism.greenthumb.all: true
|
mcmmo.ability.herbalism.greenthumb.all: true
|
||||||
mcmmo.ability.herbalism.hylianluck: true
|
mcmmo.ability.herbalism.hylianluck: true
|
||||||
mcmmo.ability.herbalism.shroomthumb: true
|
mcmmo.ability.herbalism.shroomthumb: true
|
||||||
mcmmo.ability.herbalism.mastery: true
|
mcmmo.ability.herbalism.verdantbounty: true
|
||||||
mcmmo.ability.herbalism.mastery:
|
mcmmo.ability.herbalism.verdantbounty:
|
||||||
description: Allows access to end game progression for Herbalism
|
description: Allows access to end game progression for Herbalism
|
||||||
mcmmo.ability.herbalism.doubledrops:
|
mcmmo.ability.herbalism.doubledrops:
|
||||||
description: Allows double drop chance from Herbalism
|
description: Allows double drop chance from Herbalism
|
||||||
|
@ -413,6 +413,11 @@ Herbalism:
|
|||||||
Rank_1: 1
|
Rank_1: 1
|
||||||
RetroMode:
|
RetroMode:
|
||||||
Rank_1: 1
|
Rank_1: 1
|
||||||
|
VerdantBounty:
|
||||||
|
Standard:
|
||||||
|
Rank_1: 100
|
||||||
|
RetroMode:
|
||||||
|
Rank_1: 1000
|
||||||
GreenTerra:
|
GreenTerra:
|
||||||
Standard:
|
Standard:
|
||||||
Rank_1: 5
|
Rank_1: 5
|
||||||
@ -688,6 +693,11 @@ Woodcutting:
|
|||||||
Rank_1: 1
|
Rank_1: 1
|
||||||
RetroMode:
|
RetroMode:
|
||||||
Rank_1: 1
|
Rank_1: 1
|
||||||
|
CleanCuts:
|
||||||
|
Standard:
|
||||||
|
Rank_1: 100
|
||||||
|
RetroMode:
|
||||||
|
Rank_1: 1000
|
||||||
KnockOnWood:
|
KnockOnWood:
|
||||||
Standard:
|
Standard:
|
||||||
Rank_1: 30
|
Rank_1: 30
|
||||||
|
Loading…
Reference in New Issue
Block a user