Fixed bug with Swords command display

This commit is contained in:
nossr50 2012-02-24 03:37:41 -08:00
parent deb3a3bd48
commit e42b9db159
2 changed files with 2 additions and 1 deletions

View File

@ -18,6 +18,7 @@ Version 1.3.00-dev
+ Added Fast Food Service subskill to Taming + Added Fast Food Service subskill to Taming
+ Added size limit to Tree Feller in config as Tree Feller Threshold + Added size limit to Tree Feller in config as Tree Feller Threshold
+ Re-added mcMMO reporting damage events + Re-added mcMMO reporting damage events
= Fixed bug where Swords command showed Bleed Length twice instead of Bleed Chance
= Fixed bug where Tree Feller wasn't checking for Tree Feller permission = Fixed bug where Tree Feller wasn't checking for Tree Feller permission
= Fixed bug where Leaf Blower required Tree Feller permissions rather than Woodcutting permissions = Fixed bug where Leaf Blower required Tree Feller permissions rather than Woodcutting permissions
= Fixed Leaf Blower preventing the use of shears to collect leaves = Fixed Leaf Blower preventing the use of shears to collect leaves

View File

@ -61,7 +61,7 @@ public class SwordsCommand implements CommandExecutor {
player.sendMessage(mcLocale.getString("m.SwordsCounterAttChance", new Object[] { counterattackpercentage })); player.sendMessage(mcLocale.getString("m.SwordsCounterAttChance", new Object[] { counterattackpercentage }));
player.sendMessage(mcLocale.getString("m.SwordsBleedLength", new Object[] { bleedrank })); player.sendMessage(mcLocale.getString("m.SwordsBleedLength", new Object[] { bleedrank }));
player.sendMessage(mcLocale.getString("m.SwordsTickNote")); player.sendMessage(mcLocale.getString("m.SwordsTickNote"));
player.sendMessage(mcLocale.getString("m.SwordsBleedLength", new Object[] { percentage })); player.sendMessage(mcLocale.getString("m.SwordsBleedChance", new Object[] { percentage }));
player.sendMessage(mcLocale.getString("m.SwordsSSLength", new Object[] { ticks })); player.sendMessage(mcLocale.getString("m.SwordsSSLength", new Object[] { ticks }));
return true; return true;