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XP Gain from Roll has a CD now (60 seconds)
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@ -7,12 +7,19 @@ Key:
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! Change
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- Removal
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Version 2.1.21
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Improved anti-farm/anti-grinding mechanics for Rolling
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When you gain XP from Rolling there is a cooldown period (60~ seconds) for gaining XP again
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This XP cooldown period extends if players are taking fall damage within the cooldown period
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NOTE: Roll already has a few built in measures to prevent XP grinding / abuse, those are still the same.
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NOTE: Rolls still happen in the cooldown period, you just won't gain XP.
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Version 2.1.20
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Added Hungarian localization (Locale code: hu_HU) (thanks andris155)
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Players can now fish in the same spot about 3 times before mcMMO will mark the area as being over-fished (over-fishing is to prevent abuse)
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Added a toggle to turn off the fishing exploit detection to experience.yml "ExploitFix.Fishing"
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Added Hungarian localization (Locale code: hu_HU) (thanks andris155)
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Players can now fish in the same spot about 3 times before mcMMO will mark the area as being over-fished (over-fishing is to prevent abuse)
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Added a toggle to turn off the fishing exploit detection to experience.yml "ExploitFix.Fishing"
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Note: The new config update is coming soon and will use a different setting, putting this out as a band-aid fix for people that don't like the new fishing exploit prevention stuff
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Added a message to warn players that their next fishing attempt will result in over-fishing (Locale: Fishing.LowResources)
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Added a message to warn players that their next fishing attempt will result in over-fishing (Locale: Fishing.LowResources)
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Version 2.1.19
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Greatly Improved Fishing AFK/Exploit Detection
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2
pom.xml
2
pom.xml
@ -2,7 +2,7 @@
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<modelVersion>4.0.0</modelVersion>
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<groupId>com.gmail.nossr50.mcMMO</groupId>
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<artifactId>mcMMO</artifactId>
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<version>2.1.20</version>
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<version>2.1.21</version>
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<name>mcMMO</name>
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<url>https://github.com/mcMMO-Dev/mcMMO</url>
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<scm>
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@ -210,7 +210,7 @@ public class Roll extends AcrobaticsSubSkill {
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//player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.Text"));
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//if (!SkillUtils.cooldownExpired((long) mcMMOPlayer.getTeleportATS(), Config.getInstance().getXPAfterTeleportCooldown())) {
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if(!isExploiting(player))
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if(!isExploiting(player) && mcMMOPlayer.getAcrobaticsManager().canGainRollXP())
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SkillUtils.applyXpGain(mcMMOPlayer, getPrimarySkill(), calculateRollXP(player, damage, true), XPGainReason.PVE);
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//}
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@ -219,7 +219,7 @@ public class Roll extends AcrobaticsSubSkill {
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}
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else if (!isFatal(player, damage)) {
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//if (!SkillUtils.cooldownExpired((long) mcMMOPlayer.getTeleportATS(), Config.getInstance().getXPAfterTeleportCooldown())) {
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if(!isExploiting(player))
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if(!isExploiting(player) && mcMMOPlayer.getAcrobaticsManager().canGainRollXP())
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SkillUtils.applyXpGain(mcMMOPlayer, getPrimarySkill(), calculateRollXP(player, damage, false), XPGainReason.PVE);
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//}
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}
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@ -249,14 +249,14 @@ public class Roll extends AcrobaticsSubSkill {
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{
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NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE, "Acrobatics.Ability.Proc");
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SoundManager.sendCategorizedSound(player, player.getLocation(), SoundType.ROLL_ACTIVATED, SoundCategory.PLAYERS,0.5F);
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if(!isExploiting(player))
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if(!isExploiting(player) && mcMMOPlayer.getAcrobaticsManager().canGainRollXP())
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SkillUtils.applyXpGain(mcMMOPlayer, getPrimarySkill(), calculateRollXP(player, damage, true), XPGainReason.PVE);
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addFallLocation(player);
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return modifiedDamage;
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}
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else if (!isFatal(player, damage)) {
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if(!isExploiting(player))
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if(!isExploiting(player) && mcMMOPlayer.getAcrobaticsManager().canGainRollXP())
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SkillUtils.applyXpGain(mcMMOPlayer, getPrimarySkill(), calculateRollXP(player, damage, false), XPGainReason.PVE);
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addFallLocation(player);
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@ -24,6 +24,24 @@ public class AcrobaticsManager extends SkillManager {
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super(mcMMOPlayer, PrimarySkillType.ACROBATICS);
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}
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private long rollXPCooldown = 0;
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private long rollXPInterval = (1000 * 60); //1 Minute
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private long rollXPIntervalLengthen = (1000 * 10); //10 Seconds
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public boolean canGainRollXP()
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{
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if(System.currentTimeMillis() >= rollXPCooldown)
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{
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rollXPCooldown = System.currentTimeMillis() + rollXPInterval;
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rollXPIntervalLengthen = (1000 * 10); //5 Seconds
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return true;
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} else {
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rollXPCooldown += rollXPIntervalLengthen;
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rollXPIntervalLengthen += 1000; //Add another second to the next penalty
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return false;
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}
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}
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public boolean canDodge(Entity damager) {
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if(!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.ACROBATICS_DODGE))
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return false;
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