XP Gain from Roll has a CD now (60 seconds)

This commit is contained in:
nossr50 2019-03-21 14:32:01 -07:00
parent d59dbe7630
commit e40a7bb4e1
4 changed files with 35 additions and 10 deletions

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@ -7,12 +7,19 @@ Key:
! Change
- Removal
Version 2.1.21
Improved anti-farm/anti-grinding mechanics for Rolling
When you gain XP from Rolling there is a cooldown period (60~ seconds) for gaining XP again
This XP cooldown period extends if players are taking fall damage within the cooldown period
NOTE: Roll already has a few built in measures to prevent XP grinding / abuse, those are still the same.
NOTE: Rolls still happen in the cooldown period, you just won't gain XP.
Version 2.1.20
Added Hungarian localization (Locale code: hu_HU) (thanks andris155)
Players can now fish in the same spot about 3 times before mcMMO will mark the area as being over-fished (over-fishing is to prevent abuse)
Added a toggle to turn off the fishing exploit detection to experience.yml "ExploitFix.Fishing"
Added Hungarian localization (Locale code: hu_HU) (thanks andris155)
Players can now fish in the same spot about 3 times before mcMMO will mark the area as being over-fished (over-fishing is to prevent abuse)
Added a toggle to turn off the fishing exploit detection to experience.yml "ExploitFix.Fishing"
Note: The new config update is coming soon and will use a different setting, putting this out as a band-aid fix for people that don't like the new fishing exploit prevention stuff
Added a message to warn players that their next fishing attempt will result in over-fishing (Locale: Fishing.LowResources)
Added a message to warn players that their next fishing attempt will result in over-fishing (Locale: Fishing.LowResources)
Version 2.1.19
Greatly Improved Fishing AFK/Exploit Detection

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@ -2,7 +2,7 @@
<modelVersion>4.0.0</modelVersion>
<groupId>com.gmail.nossr50.mcMMO</groupId>
<artifactId>mcMMO</artifactId>
<version>2.1.20</version>
<version>2.1.21</version>
<name>mcMMO</name>
<url>https://github.com/mcMMO-Dev/mcMMO</url>
<scm>

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@ -210,7 +210,7 @@ public class Roll extends AcrobaticsSubSkill {
//player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.Text"));
//if (!SkillUtils.cooldownExpired((long) mcMMOPlayer.getTeleportATS(), Config.getInstance().getXPAfterTeleportCooldown())) {
if(!isExploiting(player))
if(!isExploiting(player) && mcMMOPlayer.getAcrobaticsManager().canGainRollXP())
SkillUtils.applyXpGain(mcMMOPlayer, getPrimarySkill(), calculateRollXP(player, damage, true), XPGainReason.PVE);
//}
@ -219,7 +219,7 @@ public class Roll extends AcrobaticsSubSkill {
}
else if (!isFatal(player, damage)) {
//if (!SkillUtils.cooldownExpired((long) mcMMOPlayer.getTeleportATS(), Config.getInstance().getXPAfterTeleportCooldown())) {
if(!isExploiting(player))
if(!isExploiting(player) && mcMMOPlayer.getAcrobaticsManager().canGainRollXP())
SkillUtils.applyXpGain(mcMMOPlayer, getPrimarySkill(), calculateRollXP(player, damage, false), XPGainReason.PVE);
//}
}
@ -249,14 +249,14 @@ public class Roll extends AcrobaticsSubSkill {
{
NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE, "Acrobatics.Ability.Proc");
SoundManager.sendCategorizedSound(player, player.getLocation(), SoundType.ROLL_ACTIVATED, SoundCategory.PLAYERS,0.5F);
if(!isExploiting(player))
if(!isExploiting(player) && mcMMOPlayer.getAcrobaticsManager().canGainRollXP())
SkillUtils.applyXpGain(mcMMOPlayer, getPrimarySkill(), calculateRollXP(player, damage, true), XPGainReason.PVE);
addFallLocation(player);
return modifiedDamage;
}
else if (!isFatal(player, damage)) {
if(!isExploiting(player))
if(!isExploiting(player) && mcMMOPlayer.getAcrobaticsManager().canGainRollXP())
SkillUtils.applyXpGain(mcMMOPlayer, getPrimarySkill(), calculateRollXP(player, damage, false), XPGainReason.PVE);
addFallLocation(player);

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@ -24,6 +24,24 @@ public class AcrobaticsManager extends SkillManager {
super(mcMMOPlayer, PrimarySkillType.ACROBATICS);
}
private long rollXPCooldown = 0;
private long rollXPInterval = (1000 * 60); //1 Minute
private long rollXPIntervalLengthen = (1000 * 10); //10 Seconds
public boolean canGainRollXP()
{
if(System.currentTimeMillis() >= rollXPCooldown)
{
rollXPCooldown = System.currentTimeMillis() + rollXPInterval;
rollXPIntervalLengthen = (1000 * 10); //5 Seconds
return true;
} else {
rollXPCooldown += rollXPIntervalLengthen;
rollXPIntervalLengthen += 1000; //Add another second to the next penalty
return false;
}
}
public boolean canDodge(Entity damager) {
if(!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.ACROBATICS_DODGE))
return false;