mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-07-01 13:14:44 +02:00
finished default repairables, diamond armor gives less xp by default
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@ -73,7 +73,7 @@ public class RepairManager extends SkillManager {
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}
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// Permissions checks on material and item types
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if (!Permissions.repairMaterialType(player, repairable.getRepairMaterialType())) {
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if (!Permissions.repairMaterialType(player, repairable.getRepairItemMaterialCategory())) {
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NotificationManager.sendPlayerInformation(player, NotificationType.NO_PERMISSION, "mcMMO.NoPermission");
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return;
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}
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@ -160,7 +160,7 @@ public class RepairManager extends SkillManager {
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inventory.removeItem(toRemove);
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// Give out XP like candy
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applyXpGain((float) ((getPercentageRepaired(startDurability, newDurability, repairable.getMaximumDurability()) * repairable.getXpMultiplier()) * ExperienceConfig.getInstance().getRepairXPBase() * ExperienceConfig.getInstance().getRepairXP(repairable.getRepairMaterialType())), XPGainReason.PVE);
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applyXpGain((float) ((getPercentageRepaired(startDurability, newDurability, repairable.getMaximumDurability()) * repairable.getXpMultiplier()) * ExperienceConfig.getInstance().getRepairXPBase() * ExperienceConfig.getInstance().getRepairXP(repairable.getRepairItemMaterialCategory())), XPGainReason.PVE);
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// BWONG BWONG BWONG
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if (mcMMO.getConfigManager().getConfigRepair().getRepairGeneral().isAnvilUseSounds()) {
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@ -2,7 +2,7 @@
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package com.gmail.nossr50.skills.repair.repairables;
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import com.gmail.nossr50.datatypes.skills.ItemType;
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import com.gmail.nossr50.datatypes.skills.MaterialType;
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import com.gmail.nossr50.datatypes.skills.ItemMaterialCategory;
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import org.bukkit.Material;
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@ -41,7 +41,7 @@ public interface Repairable {
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* @return the RepairMaterialType for this repairable
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*//*
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public MaterialType getRepairMaterialType();
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public ItemMaterialCategory getRepairItemMaterialCategory();
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*/
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/**
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@ -1,7 +1,7 @@
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package com.gmail.nossr50.skills.repair.repairables;
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import com.gmail.nossr50.datatypes.skills.ItemMaterialCategory;
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import com.gmail.nossr50.datatypes.skills.ItemType;
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import com.gmail.nossr50.datatypes.skills.MaterialType;
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import com.gmail.nossr50.util.ItemUtils;
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import org.bukkit.Material;
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import org.bukkit.inventory.ItemStack;
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@ -16,7 +16,7 @@ public class SimpleRepairable {
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private final int minimumQuantity, minimumLevel;
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private final short maximumDurability, baseRepairDurability;
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private final ItemType repairItemType;
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private final MaterialType repairMaterialType;
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private final ItemMaterialCategory repairItemMaterialCategory;
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private final double xpMultiplier;
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public SimpleRepairable(Material itemMaterial, Material repairMaterial, int minimumQuantity, int minimumLevel, double xpMultiplier) {
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@ -38,16 +38,16 @@ public class SimpleRepairable {
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this.baseRepairDurability = (short) (maximumDurability / minimumQuantity);
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this.repairItemType = determineItemType(this.itemMaterial);
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this.repairMaterialType = determineMaterialType(this.repairMaterials.get(0));
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this.repairItemMaterialCategory = determineMaterialType(this.repairMaterials.get(0));
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}
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public MaterialType determineMaterialType(Material material) {
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public ItemMaterialCategory determineMaterialType(Material material) {
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switch (material) {
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case STRING:
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return MaterialType.STRING;
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return ItemMaterialCategory.STRING;
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case LEATHER:
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return MaterialType.LEATHER;
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return ItemMaterialCategory.LEATHER;
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case ACACIA_PLANKS:
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case BIRCH_PLANKS:
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@ -55,22 +55,22 @@ public class SimpleRepairable {
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case JUNGLE_PLANKS:
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case OAK_PLANKS:
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case SPRUCE_PLANKS:
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return MaterialType.WOOD;
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return ItemMaterialCategory.WOOD;
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case STONE:
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return MaterialType.STONE;
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return ItemMaterialCategory.STONE;
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case IRON_INGOT:
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return MaterialType.IRON;
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return ItemMaterialCategory.IRON;
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case GOLD_INGOT:
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return MaterialType.GOLD;
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return ItemMaterialCategory.GOLD;
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case DIAMOND:
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return MaterialType.DIAMOND;
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return ItemMaterialCategory.DIAMOND;
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default:
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return MaterialType.OTHER;
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return ItemMaterialCategory.OTHER;
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}
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}
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@ -103,8 +103,8 @@ public class SimpleRepairable {
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return repairItemType;
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}
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public MaterialType getRepairMaterialType() {
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return repairMaterialType;
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public ItemMaterialCategory getRepairItemMaterialCategory() {
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return repairItemMaterialCategory;
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}
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public int getMinimumQuantity() {
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@ -75,7 +75,7 @@ public class SalvageManager extends SkillManager {
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return;
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}
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if (!Permissions.salvageMaterialType(player, salvageable.getSalvageMaterialType())) {
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if (!Permissions.salvageMaterialType(player, salvageable.getSalvageItemMaterialCategory())) {
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NotificationManager.sendPlayerInformation(player, NotificationType.NO_PERMISSION, "mcMMO.NoPermission");
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return;
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}
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@ -1,7 +1,7 @@
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package com.gmail.nossr50.skills.salvage.salvageables;
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import com.gmail.nossr50.datatypes.skills.ItemMaterialCategory;
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import com.gmail.nossr50.datatypes.skills.ItemType;
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import com.gmail.nossr50.datatypes.skills.MaterialType;
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import org.bukkit.Material;
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public interface Salvageable {
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@ -34,11 +34,11 @@ public interface Salvageable {
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public ItemType getSalvageItemType();
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/**
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* Gets the MaterialType value for this salvageable item
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* Gets the ItemMaterialCategory value for this salvageable item
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*
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* @return the MaterialType for this salvageable
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* @return the ItemMaterialCategory for this salvageable
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*/
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public MaterialType getSalvageMaterialType();
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public ItemMaterialCategory getSalvageItemMaterialCategory();
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/**
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* Gets the maximum quantity of salvage materials ignoring all other salvage bonuses
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@ -1,16 +1,16 @@
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package com.gmail.nossr50.skills.salvage.salvageables;
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import com.gmail.nossr50.datatypes.skills.ItemMaterialCategory;
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import com.gmail.nossr50.datatypes.skills.ItemType;
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import com.gmail.nossr50.datatypes.skills.MaterialType;
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import org.bukkit.Material;
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public class SalvageableFactory {
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public static Salvageable getSalvageable(Material itemMaterial, Material repairMaterial, byte repairMetadata, int maximumQuantity, short maximumDurability) {
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return getSalvageable(itemMaterial, repairMaterial, repairMetadata, 0, maximumQuantity, maximumDurability, ItemType.OTHER, MaterialType.OTHER, 1);
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return getSalvageable(itemMaterial, repairMaterial, repairMetadata, 0, maximumQuantity, maximumDurability, ItemType.OTHER, ItemMaterialCategory.OTHER, 1);
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}
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public static Salvageable getSalvageable(Material itemMaterial, Material repairMaterial, byte repairMetadata, int minimumLevel, int maximumQuantity, short maximumDurability, ItemType repairItemType, MaterialType repairMaterialType, double xpMultiplier) {
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public static Salvageable getSalvageable(Material itemMaterial, Material repairMaterial, byte repairMetadata, int minimumLevel, int maximumQuantity, short maximumDurability, ItemType repairItemType, ItemMaterialCategory repairItemMaterialCategory, double xpMultiplier) {
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// TODO: Add in loading from config what type of repairable we want.
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return new SimpleSalvageable(itemMaterial, repairMaterial, repairMetadata, minimumLevel, maximumQuantity, maximumDurability, repairItemType, repairMaterialType, xpMultiplier);
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return new SimpleSalvageable(itemMaterial, repairMaterial, repairMetadata, minimumLevel, maximumQuantity, maximumDurability, repairItemType, repairItemMaterialCategory, xpMultiplier);
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}
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}
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@ -1,7 +1,7 @@
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package com.gmail.nossr50.skills.salvage.salvageables;
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import com.gmail.nossr50.datatypes.skills.ItemMaterialCategory;
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import com.gmail.nossr50.datatypes.skills.ItemType;
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import com.gmail.nossr50.datatypes.skills.MaterialType;
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import org.bukkit.Material;
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@ -11,15 +11,15 @@ public class SimpleSalvageable implements Salvageable {
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private final short maximumDurability, baseSalvageDurability;
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private final byte salvageMetadata;
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private final ItemType salvageItemType;
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private final MaterialType salvageMaterialType;
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private final ItemMaterialCategory salvageItemMaterialCategory;
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private final double xpMultiplier;
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protected SimpleSalvageable(Material type, Material salvageMaterial, byte salvageMetadata, int minimumLevel, int maximumQuantity, short maximumDurability, ItemType salvageItemType, MaterialType salvageMaterialType, double xpMultiplier) {
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protected SimpleSalvageable(Material type, Material salvageMaterial, byte salvageMetadata, int minimumLevel, int maximumQuantity, short maximumDurability, ItemType salvageItemType, ItemMaterialCategory salvageItemMaterialCategory, double xpMultiplier) {
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this.itemMaterial = type;
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this.salvageMaterial = salvageMaterial;
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this.salvageMetadata = salvageMetadata;
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this.salvageItemType = salvageItemType;
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this.salvageMaterialType = salvageMaterialType;
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this.salvageItemMaterialCategory = salvageItemMaterialCategory;
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this.minimumLevel = minimumLevel;
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this.maximumQuantity = maximumQuantity;
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this.maximumDurability = maximumDurability;
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@ -48,8 +48,8 @@ public class SimpleSalvageable implements Salvageable {
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}
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@Override
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public MaterialType getSalvageMaterialType() {
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return salvageMaterialType;
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public ItemMaterialCategory getSalvageItemMaterialCategory() {
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return salvageItemMaterialCategory;
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}
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@Override
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