mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-07-01 13:14:44 +02:00
finished default repairables, diamond armor gives less xp by default
This commit is contained in:
@ -4,7 +4,7 @@ package com.gmail.nossr50.config.collectionconfigs;
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import com.gmail.nossr50.config.ConfigCollection;
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import com.gmail.nossr50.config.ConfigConstants;
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import com.gmail.nossr50.datatypes.skills.ItemType;
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import com.gmail.nossr50.datatypes.skills.MaterialType;
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import com.gmail.nossr50.datatypes.skills.ItemMaterialCategory;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.skills.repair.repairables.Repairable;
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import com.gmail.nossr50.skills.repair.repairables.RepairableFactory;
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@ -28,7 +28,7 @@ public class RepairConfig extends ConfigCollection {
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public static final String REPAIRABLES = "Repairables";
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public static final String ITEM_ID = "ItemId";
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public static final String MATERIAL_TYPE = "MaterialType";
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public static final String MATERIAL_TYPE = "ItemMaterialCategory";
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public static final String REPAIR_MATERIAL = "RepairMaterial";
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public static final String MAXIMUM_DURABILITY = "MaximumDurability";
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public static final String ITEM_TYPE = "ItemType";
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@ -88,38 +88,38 @@ public class RepairConfig extends ConfigCollection {
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* Determine Repair Material Type
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*//*
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MaterialType repairMaterialType = MaterialType.OTHER;
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ItemMaterialCategory repairMaterialType = ItemMaterialCategory.OTHER;
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String repairMaterialTypeString = getRepairMaterialTypeString(repairChildNodeName);
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if (hasNode(REPAIRABLES, repairChildNodeName, MATERIAL_TYPE)) {
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ItemStack repairItem = new ItemStack(itemMaterial);
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if (ItemUtils.isWoodTool(repairItem)) {
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repairMaterialType = MaterialType.WOOD;
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repairMaterialType = ItemMaterialCategory.WOOD;
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}
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else if (ItemUtils.isStoneTool(repairItem)) {
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repairMaterialType = MaterialType.STONE;
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repairMaterialType = ItemMaterialCategory.STONE;
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}
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else if (ItemUtils.isStringTool(repairItem)) {
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repairMaterialType = MaterialType.STRING;
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repairMaterialType = ItemMaterialCategory.STRING;
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}
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else if (ItemUtils.isLeatherArmor(repairItem)) {
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repairMaterialType = MaterialType.LEATHER;
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repairMaterialType = ItemMaterialCategory.LEATHER;
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}
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else if (ItemUtils.isIronArmor(repairItem) || ItemUtils.isIronTool(repairItem)) {
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repairMaterialType = MaterialType.IRON;
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repairMaterialType = ItemMaterialCategory.IRON;
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}
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else if (ItemUtils.isGoldArmor(repairItem) || ItemUtils.isGoldTool(repairItem)) {
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repairMaterialType = MaterialType.GOLD;
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repairMaterialType = ItemMaterialCategory.GOLD;
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}
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else if (ItemUtils.isDiamondArmor(repairItem) || ItemUtils.isDiamondTool(repairItem)) {
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repairMaterialType = MaterialType.DIAMOND;
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repairMaterialType = ItemMaterialCategory.DIAMOND;
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}
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}
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else {
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//If a material cannot be matched, try matching the material to its repair material type string from the config
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try {
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repairMaterialType = MaterialType.valueOf(repairMaterialTypeString.toUpperCase());
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repairMaterialType = ItemMaterialCategory.valueOf(repairMaterialTypeString.toUpperCase());
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}
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catch (IllegalArgumentException ex) {
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errorMessages.add("Repair Config: " + repairChildNodeName + " has an invalid " + MATERIAL_TYPE + " of " + repairMaterialTypeString);
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@ -2,8 +2,8 @@ package com.gmail.nossr50.config.collectionconfigs;
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import com.gmail.nossr50.config.ConfigCollection;
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import com.gmail.nossr50.config.ConfigConstants;
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import com.gmail.nossr50.datatypes.skills.ItemMaterialCategory;
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import com.gmail.nossr50.datatypes.skills.ItemType;
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import com.gmail.nossr50.datatypes.skills.MaterialType;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.skills.salvage.salvageables.Salvageable;
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import com.gmail.nossr50.skills.salvage.salvageables.SalvageableFactory;
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@ -21,7 +21,7 @@ import java.util.List;
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public class SalvageConfig extends ConfigCollection {
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public static final String SALVAGEABLES = "Salvageables";
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public static final String MATERIAL_TYPE = "MaterialType";
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public static final String MATERIAL_TYPE = "ItemMaterialCategory";
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public static final String SALVAGE_MATERIAL = "SalvageMaterial";
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public static final String MAXIMUM_DURABILITY = "MaximumDurability";
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public static final String ITEM_TYPE = "ItemType";
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@ -65,7 +65,7 @@ public class SalvageConfig extends ConfigCollection {
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}
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// Salvage Material Type
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MaterialType salvageMaterialType = MaterialType.OTHER;
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ItemMaterialCategory salvageItemMaterialCategory = ItemMaterialCategory.OTHER;
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String salvageMaterialTypeString;
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@ -78,31 +78,31 @@ public class SalvageConfig extends ConfigCollection {
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ItemStack salvageItem = new ItemStack(itemMaterial);
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if (ItemUtils.isWoodTool(salvageItem)) {
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salvageMaterialType = MaterialType.WOOD;
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salvageItemMaterialCategory = ItemMaterialCategory.WOOD;
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} else if (ItemUtils.isStoneTool(salvageItem)) {
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salvageMaterialType = MaterialType.STONE;
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salvageItemMaterialCategory = ItemMaterialCategory.STONE;
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} else if (ItemUtils.isStringTool(salvageItem)) {
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salvageMaterialType = MaterialType.STRING;
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salvageItemMaterialCategory = ItemMaterialCategory.STRING;
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} else if (ItemUtils.isLeatherArmor(salvageItem)) {
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salvageMaterialType = MaterialType.LEATHER;
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salvageItemMaterialCategory = ItemMaterialCategory.LEATHER;
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} else if (ItemUtils.isIronArmor(salvageItem) || ItemUtils.isIronTool(salvageItem)) {
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salvageMaterialType = MaterialType.IRON;
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salvageItemMaterialCategory = ItemMaterialCategory.IRON;
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} else if (ItemUtils.isGoldArmor(salvageItem) || ItemUtils.isGoldTool(salvageItem)) {
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salvageMaterialType = MaterialType.GOLD;
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salvageItemMaterialCategory = ItemMaterialCategory.GOLD;
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} else if (ItemUtils.isDiamondArmor(salvageItem) || ItemUtils.isDiamondTool(salvageItem)) {
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salvageMaterialType = MaterialType.DIAMOND;
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salvageItemMaterialCategory = ItemMaterialCategory.DIAMOND;
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}
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} else {
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try {
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salvageMaterialType = MaterialType.valueOf(salvageMaterialTypeString.replace(" ", "_").toUpperCase());
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salvageItemMaterialCategory = ItemMaterialCategory.valueOf(salvageMaterialTypeString.replace(" ", "_").toUpperCase());
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} catch (IllegalArgumentException ex) {
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errorMessages.add("Salvage Config: " + salvageChildNodeName + " has an invalid MaterialType of " + salvageMaterialTypeString);
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errorMessages.add("Salvage Config: " + salvageChildNodeName + " has an invalid ItemMaterialCategory of " + salvageMaterialTypeString);
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}
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}
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// Salvage Material
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String salvageMaterialName = getStringValue(SALVAGEABLES, salvageChildNodeName, SALVAGE_MATERIAL);
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Material salvageMaterial = (salvageMaterialName == null ? salvageMaterialType.getDefaultMaterial() : Material.matchMaterial(salvageMaterialName));
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Material salvageMaterial = (salvageMaterialName == null ? salvageItemMaterialCategory.getDefaultMaterial() : Material.matchMaterial(salvageMaterialName));
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if (salvageMaterial == null) {
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errorMessages.add(salvageChildNodeName + " has an invalid salvage material: " + salvageMaterialName);
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@ -169,7 +169,7 @@ public class SalvageConfig extends ConfigCollection {
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if(xpMultiplier < 0)
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xpMultiplier = 0;
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Salvageable salvageable = SalvageableFactory.getSalvageable(itemMaterial, salvageMaterial, salvageMetadata, minimumLevel, maximumQuantity, maximumDurability, salvageItemType, salvageMaterialType, xpMultiplier);
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Salvageable salvageable = SalvageableFactory.getSalvageable(itemMaterial, salvageMaterial, salvageMetadata, minimumLevel, maximumQuantity, maximumDurability, salvageItemType, salvageItemMaterialCategory, xpMultiplier);
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genericCollection.add(salvageable);
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for (String issue : errorMessages) {
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@ -3,7 +3,7 @@ package com.gmail.nossr50.config.experience;
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import com.gmail.nossr50.config.ConfigConstants;
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import com.gmail.nossr50.config.ConfigValidated;
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import com.gmail.nossr50.datatypes.experience.FormulaType;
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import com.gmail.nossr50.datatypes.skills.MaterialType;
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import com.gmail.nossr50.datatypes.skills.ItemMaterialCategory;
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import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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import com.gmail.nossr50.datatypes.skills.alchemy.PotionStage;
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import com.gmail.nossr50.mcMMO;
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@ -438,8 +438,8 @@ public class ExperienceConfig extends ConfigValidated {
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return getDoubleValue(EXPERIENCE, REPAIR, BASE1);
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}
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public double getRepairXP(MaterialType repairMaterialType) {
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return getDoubleValue(EXPERIENCE, REPAIR, StringUtils.getCapitalized(repairMaterialType.toString()));
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public double getRepairXP(ItemMaterialCategory repairItemMaterialCategory) {
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return getDoubleValue(EXPERIENCE, REPAIR, StringUtils.getCapitalized(repairItemMaterialCategory.toString()));
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}
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/* Taming */
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@ -26,178 +26,48 @@ public class ConfigRepair {
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CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(WOODEN_AXE, Arrays.asList(PLANKS), 1, 0, .5D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(WOODEN_HOE, Arrays.asList(PLANKS), 1, 0, .25D));
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/*
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Repairables:
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#
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# Wooden repairables
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###
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# Tools
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WOODEN_SWORD:
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MinimumLevel: 0
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XpMultiplier: .25
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WOODEN_SHOVEL:
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MinimumLevel: 0
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XpMultiplier: .16
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WOODEN_PICKAXE:
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MinimumLevel: 0
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XpMultiplier: .5
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WOODEN_AXE:
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MinimumLevel: 0
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XpMultiplier: .5
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WOODEN_HOE:
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MinimumLevel: 0
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XpMultiplier: .25
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#
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# Stone repairables
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###
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# Tools
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STONE_SWORD:
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MinimumLevel: 0
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XpMultiplier: .25
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STONE_SHOVEL:
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MinimumLevel: 0
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XpMultiplier: .16
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STONE_PICKAXE:
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MinimumLevel: 0
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XpMultiplier: .5
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STONE_AXE:
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MinimumLevel: 0
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XpMultiplier: .5
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STONE_HOE:
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MinimumLevel: 0
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XpMultiplier: .25
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#
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# Iron repairables
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###
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# Tools
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IRON_SWORD:
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MinimumLevel: 0
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XpMultiplier: .5
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IRON_SHOVEL:
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MinimumLevel: 0
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XpMultiplier: .3
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IRON_PICKAXE:
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MinimumLevel: 0
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XpMultiplier: 1
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IRON_AXE:
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MinimumLevel: 0
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XpMultiplier: 1
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IRON_HOE:
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MinimumLevel: 0
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XpMultiplier: .5
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SHEARS:
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MinimumLevel: 0
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XpMultiplier: .5
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FLINT_AND_STEEL:
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MinimumLevel: 0
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XpMultiplier: .3
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# Armor
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IRON_HELMET:
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MinimumLevel: 0
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XpMultiplier: 2
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IRON_CHESTPLATE:
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MinimumLevel: 0
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XpMultiplier: 2
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IRON_LEGGINGS:
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MinimumLevel: 0
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XpMultiplier: 2
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IRON_BOOTS:
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MinimumLevel: 0
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XpMultiplier: 2
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#
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# Gold repairables
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###
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# Tools
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GOLDEN_SWORD:
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MinimumLevel: 0
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XpMultiplier: 4
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GOLDEN_SHOVEL:
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MinimumLevel: 0
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XpMultiplier: 2.6
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GOLDEN_PICKAXE:
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MinimumLevel: 0
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XpMultiplier: 8
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GOLDEN_AXE:
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MinimumLevel: 0
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XpMultiplier: 8
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GOLDEN_HOE:
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MinimumLevel: 0
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XpMultiplier: 4
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# Armor
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GOLDEN_HELMET:
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MinimumLevel: 0
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XpMultiplier: 4
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GOLDEN_CHESTPLATE:
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MinimumLevel: 0
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XpMultiplier: 4
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GOLDEN_LEGGINGS:
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MinimumLevel: 0
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XpMultiplier: 4
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GOLDEN_BOOTS:
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MinimumLevel: 0
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XpMultiplier: 4
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#
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# Diamond repairables
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###
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# Tools
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DIAMOND_SWORD:
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MinimumLevel: 50
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XpMultiplier: .5
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DIAMOND_SHOVEL:
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MinimumLevel: 50
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XpMultiplier: .3
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DIAMOND_PICKAXE:
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MinimumLevel: 50
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XpMultiplier: 1
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DIAMOND_AXE:
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MinimumLevel: 50
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XpMultiplier: 1
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DIAMOND_HOE:
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MinimumLevel: 50
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XpMultiplier: .5
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# Armor
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DIAMOND_HELMET:
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MinimumLevel: 50
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XpMultiplier: 6
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DIAMOND_CHESTPLATE:
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MinimumLevel: 50
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XpMultiplier: 6
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DIAMOND_LEGGINGS:
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MinimumLevel: 50
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XpMultiplier: 6
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DIAMOND_BOOTS:
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MinimumLevel: 50
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XpMultiplier: 6
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#
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# Leather repairables
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###
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# Armor
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LEATHER_HELMET:
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MinimumLevel: 0
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XpMultiplier: 1
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LEATHER_CHESTPLATE:
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MinimumLevel: 0
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XpMultiplier: 1
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LEATHER_LEGGINGS:
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MinimumLevel: 0
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XpMultiplier: 1
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LEATHER_BOOTS:
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MinimumLevel: 0
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XpMultiplier: 1
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#
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# String repairables
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###
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# Tools
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FISHING_ROD:
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MinimumLevel: 0
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XpMultiplier: .5
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BOW:
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MinimumLevel: 0
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XpMultiplier: .5
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CARROT_ON_A_STICK:
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MinimumLevel: 0
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XpMultiplier: .5
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*/
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CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(STONE_SWORD, COBBLESTONE, 1, 0, .25D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(STONE_SHOVEL, COBBLESTONE, 1, 0, .15D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(STONE_PICKAXE, COBBLESTONE, 1, 0, .5D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(STONE_AXE, COBBLESTONE, 1, 0, .5D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(STONE_HOE, COBBLESTONE, 1, 0, .25D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(IRON_SWORD, IRON_INGOT, 1, 0, .5D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(IRON_SHOVEL, IRON_INGOT, 1, 0, .3D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(IRON_PICKAXE, IRON_INGOT, 1, 0, 1D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(IRON_AXE, IRON_INGOT, 1, 0, 1D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(IRON_HOE, IRON_INGOT, 1, 0, .5D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(IRON_HELMET, IRON_INGOT, 1, 0, 2D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(IRON_CHESTPLATE, IRON_INGOT, 1, 0, 2D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(IRON_LEGGINGS, IRON_INGOT, 1, 0, 2D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(IRON_BOOTS, IRON_INGOT, 1, 0, 2D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(SHEARS, IRON_INGOT, 1, 0, .5D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(FLINT_AND_STEEL, IRON_INGOT, 1, 0, .3D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(GOLDEN_SWORD, GOLD_INGOT, 1, 0, 4D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(GOLDEN_SHOVEL, GOLD_INGOT, 1, 0, 2.6D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(GOLDEN_PICKAXE, GOLD_INGOT, 1, 0, 8D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(GOLDEN_AXE, GOLD_INGOT, 1, 0, 8D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(GOLDEN_HOE, GOLD_INGOT, 1, 0, 4D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(GOLDEN_HELMET, GOLD_INGOT, 1, 0, 4D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(GOLDEN_CHESTPLATE, GOLD_INGOT, 1, 0, 4D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(GOLDEN_LEGGINGS, GOLD_INGOT, 1, 0, 4D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(GOLDEN_BOOTS, GOLD_INGOT, 1, 0, 4D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(DIAMOND_SWORD, DIAMOND, 1, 0, .5D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(DIAMOND_SHOVEL, DIAMOND, 1, 0, .3D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(DIAMOND_PICKAXE, DIAMOND, 1, 0, 1D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(DIAMOND_AXE, DIAMOND, 1, 0, 1D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(DIAMOND_HOE, DIAMOND, 1, 0, .5D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(DIAMOND_HELMET, DIAMOND, 1, 0, 2D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(DIAMOND_CHESTPLATE, DIAMOND, 1, 0, 2D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(DIAMOND_LEGGINGS, DIAMOND, 1, 0, 2D));
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CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(DIAMOND_BOOTS, DIAMOND, 1, 0, 2D));
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
@ -1,7 +1,7 @@
|
||||
//package com.gmail.nossr50.config.mods;
|
||||
//
|
||||
//import com.gmail.nossr50.config.ConfigCollection;
|
||||
//import com.gmail.nossr50.datatypes.skills.MaterialType;
|
||||
//import com.gmail.nossr50.datatypes.skills.ItemMaterialCategory;
|
||||
//import com.gmail.nossr50.mcMMO;
|
||||
//import com.gmail.nossr50.skills.repair.repairables.Repairable;
|
||||
//import com.gmail.nossr50.skills.repair.repairables.RepairableFactory;
|
||||
@ -102,7 +102,7 @@
|
||||
// durability = (short) getIntValue(armorType + "." + armorName + ".Durability", 70);
|
||||
// }
|
||||
//
|
||||
// repairables.add(RepairableFactory.getRepairable(armorMaterial, repairMaterial, repairData, repairItemName, repairMinimumLevel, repairQuantity, durability, ConfigItemCategory.ARMOR, MaterialType.OTHER, repairXpMultiplier));
|
||||
// repairables.add(RepairableFactory.getRepairable(armorMaterial, repairMaterial, repairData, repairItemName, repairMinimumLevel, repairQuantity, durability, ConfigItemCategory.ARMOR, ItemMaterialCategory.OTHER, repairXpMultiplier));
|
||||
// }
|
||||
//
|
||||
// materialList.add(armorMaterial);
|
||||
|
@ -86,7 +86,7 @@ public class CustomToolConfig extends Config {
|
||||
durability = (short) getIntValue(toolType + "." + toolName + ".Durability", 60);
|
||||
}
|
||||
|
||||
repairables.add(RepairableFactory.getRepairable(toolMaterial, repairMaterial, repairData, repairItemName, repairMinimumLevel, repairQuantity, durability, ItemType.TOOL, MaterialType.OTHER, repairXpMultiplier));
|
||||
repairables.add(RepairableFactory.getRepairable(toolMaterial, repairMaterial, repairData, repairItemName, repairMinimumLevel, repairQuantity, durability, ItemType.TOOL, ItemMaterialCategory.OTHER, repairXpMultiplier));
|
||||
}
|
||||
|
||||
double multiplier = getDoubleValue(toolType + "." + toolName + ".XP_Modifier", 1.0);
|
||||
|
Reference in New Issue
Block a user