mirror of
https://github.com/mcMMO-Dev/mcMMO.git
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maces wip
This commit is contained in:
parent
02c732bdf2
commit
e1dee2778d
@ -1,3 +1,14 @@
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# TODO: Add Maces to repair
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# TODO: Add subskills
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# TODO: Add Maces to combat utils
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# TODO: Skill ideas... Base DMG buff, Base Smash Buff, Momentum
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# TODO: Maces guide command
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# TODO: Maces Locale entries
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# TODO: Audit CombatUtils and make sure attack strength is being used
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Version 2.2.015
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Added Maces skill
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Fixed a bug where a player's attack cooldown was not being taken into account when adding bonus DMG
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Version 2.2.014
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Fixed a bug where Luck Of The Sea was being applied for Super Breaker (and other abilities)
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2
pom.xml
2
pom.xml
@ -376,7 +376,7 @@
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<dependency>
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<groupId>org.spigotmc</groupId>
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<artifactId>spigot-api</artifactId>
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<version>1.20.6-R0.1-SNAPSHOT</version>
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<version>1.21-R0.1-SNAPSHOT</version>
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<scope>provided</scope>
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</dependency>
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<dependency>
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@ -1,52 +1,80 @@
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//package com.gmail.nossr50.commands.skills;
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//
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//import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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//import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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//import com.gmail.nossr50.util.player.UserManager;
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//import com.gmail.nossr50.util.skills.CombatUtils;
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//import com.gmail.nossr50.util.skills.SkillUtils;
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//import com.gmail.nossr50.util.text.TextComponentFactory;
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//import net.kyori.adventure.text.Component;
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//import org.bukkit.ChatColor;
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//import org.bukkit.entity.Player;
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//
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//import java.util.ArrayList;
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//import java.util.List;
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//
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//import static com.gmail.nossr50.datatypes.skills.SubSkillType.MACES_MACES_LIMIT_BREAK;
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//
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//public class MacesCommand extends SkillCommand {
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//
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// public MacesCommand() {
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// super(PrimarySkillType.MACES);
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// }
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//
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// @Override
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// protected void dataCalculations(Player player, float skillValue) {}
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//
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// @Override
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// protected void permissionsCheck(Player player) {}
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//
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// @Override
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// protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) {
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// List<String> messages = new ArrayList<>();
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//
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// if (SkillUtils.canUseSubskill(player, MACES_MACES_LIMIT_BREAK)) {
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// messages.add(getStatMessage(MACES_MACES_LIMIT_BREAK,
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// String.valueOf(CombatUtils.getLimitBreakDamageAgainstQuality(player, MACES_MACES_LIMIT_BREAK, 1000))));
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// }
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//
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// messages.add(ChatColor.GRAY + "The Maces skill is a work in progress and is still being developed," +
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// " feedback would be appreciated in the mcMMO discord server.");
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// return messages;
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// }
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//
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// @Override
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// protected List<Component> getTextComponents(Player player) {
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// List<Component> textComponents = new ArrayList<>();
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//
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// TextComponentFactory.getSubSkillTextComponents(player, textComponents, PrimarySkillType.MACES);
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//
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// return textComponents;
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// }
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//}
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package com.gmail.nossr50.commands.skills;
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import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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import com.gmail.nossr50.datatypes.skills.SubSkillType;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.util.skills.CombatUtils;
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import com.gmail.nossr50.util.skills.RankUtils;
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import com.gmail.nossr50.util.skills.SkillUtils;
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import com.gmail.nossr50.util.text.TextComponentFactory;
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import net.kyori.adventure.text.Component;
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import org.bukkit.ChatColor;
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import org.bukkit.entity.Player;
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import java.util.ArrayList;
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import java.util.List;
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import static com.gmail.nossr50.datatypes.skills.SubSkillType.MACES_CRIPPLE;
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import static com.gmail.nossr50.datatypes.skills.SubSkillType.MACES_MACES_LIMIT_BREAK;
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public class MacesCommand extends SkillCommand {
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public MacesCommand() {
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super(PrimarySkillType.MACES);
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}
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String crippleChanceToApply, crippleChanceToApplyLucky, crippleLengthAgainstPlayers, crippleLengthAgainstMobs;
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@Override
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protected void dataCalculations(Player player, float skillValue) {
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if (SkillUtils.canUseSubskill(player, MACES_CRIPPLE)) {
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int crippleRank = RankUtils.getRank(player, MACES_CRIPPLE);
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crippleLengthAgainstPlayers = String.valueOf("INSERT VALUE HERE");
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crippleLengthAgainstMobs = String.valueOf("INSERT VALUE HERE");
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crippleChanceToApply = String.valueOf(mcMMO.p.getAdvancedConfig().getCrippleChanceToApplyOnHit(crippleRank) + "%");
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crippleChanceToApplyLucky = String.valueOf(mcMMO.p.getAdvancedConfig().getCrippleChanceToApplyOnHit(crippleRank) * 1.33);
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}
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}
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@Override
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protected void permissionsCheck(Player player) {}
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@Override
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protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) {
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final List<String> messages = new ArrayList<>();
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if (SkillUtils.canUseSubskill(player, MACES_MACES_LIMIT_BREAK)) {
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messages.add(getStatMessage(MACES_MACES_LIMIT_BREAK,
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String.valueOf(CombatUtils.getLimitBreakDamageAgainstQuality(player,
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MACES_MACES_LIMIT_BREAK, 1000))));
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}
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if (SkillUtils.canUseSubskill(player, MACES_CRIPPLE)) {
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messages.add(getStatMessage(MACES_CRIPPLE, crippleChanceToApply)
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+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", crippleChanceToApplyLucky) : ""));
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messages.add(getStatMessage(true, true, MACES_CRIPPLE,
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crippleLengthAgainstPlayers,
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crippleLengthAgainstMobs));
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}
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if (SkillUtils.canUseSubskill(player, SubSkillType.MACES_CRUSH)) {
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messages.add(getStatMessage(SubSkillType.MACES_CRUSH,
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String.valueOf(mmoPlayer.getMacesManager().getCrushDamage())));
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}
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messages.add(ChatColor.GRAY + "The Maces skill is a work in progress and is still being developed," +
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" feedback would be appreciated in the mcMMO discord server.");
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return messages;
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}
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@Override
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protected List<Component> getTextComponents(Player player) {
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List<Component> textComponents = new ArrayList<>();
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TextComponentFactory.getSubSkillTextComponents(player, textComponents, PrimarySkillType.MACES);
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return textComponents;
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}
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}
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@ -11,6 +11,7 @@ import java.util.ArrayList;
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import java.util.List;
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public class AdvancedConfig extends BukkitConfig {
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int[] defaultCrippleValues = new int[]{10, 15, 20, 25};
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public AdvancedConfig(File dataFolder) {
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super("advanced.yml", dataFolder);
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@ -937,4 +938,10 @@ public class AdvancedConfig extends BukkitConfig {
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public boolean isKnockOnWoodXPOrbEnabled() {
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return config.getBoolean("Skills.Woodcutting.TreeFeller.Knock_On_Wood.Add_XP_Orbs_To_Drops", true);
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}
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/* MACES */
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public double getCrippleChanceToApplyOnHit(int rank) {
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String root = "Skills.Maces.Cripple.Chance_To_Apply_On_Hit.Rank_";
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return config.getDouble(root + rank, defaultCrippleValues[rank-1]);
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}
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}
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@ -112,7 +112,6 @@ public class McMMOPlayer implements Identified {
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private int respawnATS;
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private int teleportATS;
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private long databaseATS;
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private double attackStrength; //captured during arm swing events
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//private int chimeraWingLastUse;
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private Location teleportCommence;
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@ -151,7 +150,6 @@ public class McMMOPlayer implements Identified {
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experienceBarManager = new ExperienceBarManager(this);
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debugMode = false; //Debug mode helps solve support issues, players can toggle it on or off
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attackStrength = 1.0D;
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this.playerAuthor = new PlayerAuthor(player);
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@ -239,7 +237,7 @@ public class McMMOPlayer implements Identified {
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}
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public double getAttackStrength() {
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return attackStrength;
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return player.getAttackCooldown();
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}
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public @NotNull PrimarySkillType getLastSkillShownScoreboard() {
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@ -59,6 +59,8 @@ public enum SubSkillType {
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/* Maces */
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MACES_MACES_LIMIT_BREAK(10),
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MACES_CRUSH(4),
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MACES_CRIPPLE(4),
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/* Mining */
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MINING_BIGGER_BOMBS(1),
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@ -2,10 +2,73 @@ package com.gmail.nossr50.skills.maces;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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import com.gmail.nossr50.datatypes.skills.SubSkillType;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.skills.SkillManager;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.player.NotificationManager;
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import com.gmail.nossr50.util.random.ProbabilityUtil;
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import com.gmail.nossr50.util.skills.RankUtils;
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import com.gmail.nossr50.util.sounds.SoundManager;
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import com.gmail.nossr50.util.sounds.SoundType;
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import org.bukkit.SoundCategory;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.potion.PotionEffect;
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import org.bukkit.potion.PotionEffectType;
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import org.jetbrains.annotations.NotNull;
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public class MacesManager extends SkillManager {
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public MacesManager(McMMOPlayer mmoPlayer) {
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super(mmoPlayer, PrimarySkillType.MACES);
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}
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/**
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* Get the Crush damage bonus.
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*
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* @return the Crush damage bonus.
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*/
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public double getCrushDamage() {
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if (!Permissions.canUseSubSkill(mmoPlayer.getPlayer(), SubSkillType.MACES_CRUSH))
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return 0;
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int rank = RankUtils.getRank(getPlayer(), SubSkillType.MACES_CRUSH);
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if (rank > 0) {
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return (1.0D + (rank * 0.5D));
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}
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return 0;
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}
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/**
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* Process Cripple attack.
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*
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* @param target The defending entity
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*/
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public void processCripple(@NotNull LivingEntity target) {
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// Don't apply Cripple if the target is already Slowed
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if (target.getPotionEffect(PotionEffectType.SLOWNESS) != null) {
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return;
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}
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if (!Permissions.canUseSubSkill(mmoPlayer.getPlayer(), SubSkillType.MACES_CRIPPLE)) {
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return;
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}
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int crippleRank = RankUtils.getRank(getPlayer(), SubSkillType.MACES_CRIPPLE);
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double crippleOdds = (mcMMO.p.getAdvancedConfig().getCrippleChanceToApplyOnHit(crippleRank)
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* mmoPlayer.getAttackStrength());
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if (ProbabilityUtil.isStaticSkillRNGSuccessful(PrimarySkillType.MACES, mmoPlayer, crippleOdds)) {
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// Cripple is success, Cripple the target
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target.addPotionEffect(PotionEffectType.SLOWNESS.createEffect(getCrippleTickDuration(), 1));
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// TODO: Play some kind of Smash effect / sound
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SoundManager.sendCategorizedSound(getPlayer(), target.getLocation(), SoundType.CRIPPLE, SoundCategory.PLAYERS);
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}
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}
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public int getCrippleTickDuration() {
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// TODO: Make configurable
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return 20 * 5;
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}
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}
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@ -32,95 +32,47 @@ public final class CommandRegistrationManager {
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private static final String permissionsMessage = LocaleLoader.getString("mcMMO.NoPermission");
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private static void registerSkillCommands() {
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for (PrimarySkillType skill : PrimarySkillType.values()) {
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if (skill == PrimarySkillType.MACES)
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for (PrimarySkillType primarySkillType : PrimarySkillType.values()) {
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if (primarySkillType == PrimarySkillType.MACES
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&& !mcMMO.getCompatibilityManager().getMinecraftGameVersion().isAtLeast(1, 21, 0)) {
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continue;
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}
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String commandName = skill.toString().toLowerCase(Locale.ENGLISH);
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String localizedName = mcMMO.p.getSkillTools().getLocalizedSkillName(skill).toLowerCase(Locale.ENGLISH);
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final String commandName = primarySkillType.toString().toLowerCase(Locale.ENGLISH);
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final String localizedName = mcMMO.p.getSkillTools().getLocalizedSkillName(primarySkillType).toLowerCase(Locale.ENGLISH);
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PluginCommand command;
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final PluginCommand command = mcMMO.p.getCommand(commandName);
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if (command == null) {
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mcMMO.p.getLogger().severe("Command not found: " + commandName);
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continue;
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}
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command = mcMMO.p.getCommand(commandName);
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command.setDescription(LocaleLoader.getString("Commands.Description.Skill", StringUtils.getCapitalized(localizedName)));
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command.setPermission("mcmmo.commands." + commandName);
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command.setPermissionMessage(permissionsMessage);
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command.setUsage(LocaleLoader.getString("Commands.Usage.0", commandName));
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command.setUsage(command.getUsage() + "\n" + LocaleLoader.getString("Commands.Usage.2", commandName, "?", "[" + LocaleLoader.getString("Commands.Usage.Page") + "]"));
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switch (skill) {
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case ACROBATICS:
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command.setExecutor(new AcrobaticsCommand());
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break;
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case ALCHEMY:
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command.setExecutor(new AlchemyCommand());
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break;
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case ARCHERY:
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command.setExecutor(new ArcheryCommand());
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break;
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case AXES:
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command.setExecutor(new AxesCommand());
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break;
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case CROSSBOWS:
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command.setExecutor(new CrossbowsCommand());
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break;
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case EXCAVATION:
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command.setExecutor(new ExcavationCommand());
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break;
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case FISHING:
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command.setExecutor(new FishingCommand());
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break;
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case HERBALISM:
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command.setExecutor(new HerbalismCommand());
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break;
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case MACES:
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// command.setExecutor(new MacesCommand());
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break;
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case MINING:
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command.setExecutor(new MiningCommand());
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break;
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case REPAIR:
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command.setExecutor(new RepairCommand());
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break;
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case SALVAGE:
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command.setExecutor(new SalvageCommand());
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break;
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case SMELTING:
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command.setExecutor(new SmeltingCommand());
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break;
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case SWORDS:
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command.setExecutor(new SwordsCommand());
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break;
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case TAMING:
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command.setExecutor(new TamingCommand());
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break;
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case TRIDENTS:
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command.setExecutor(new TridentsCommand());
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break;
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case UNARMED:
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command.setExecutor(new UnarmedCommand());
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break;
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case WOODCUTTING:
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command.setExecutor(new WoodcuttingCommand());
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break;
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default:
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throw new IllegalStateException("Unexpected value: " + skill);
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switch (primarySkillType) {
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case ACROBATICS -> command.setExecutor(new AcrobaticsCommand());
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case ALCHEMY -> command.setExecutor(new AlchemyCommand());
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case ARCHERY -> command.setExecutor(new ArcheryCommand());
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case AXES -> command.setExecutor(new AxesCommand());
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case CROSSBOWS -> command.setExecutor(new CrossbowsCommand());
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case EXCAVATION -> command.setExecutor(new ExcavationCommand());
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case FISHING -> command.setExecutor(new FishingCommand());
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case HERBALISM -> command.setExecutor(new HerbalismCommand());
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case MACES -> command.setExecutor(new MacesCommand());
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case MINING -> command.setExecutor(new MiningCommand());
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case REPAIR -> command.setExecutor(new RepairCommand());
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case SALVAGE -> command.setExecutor(new SalvageCommand());
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case SMELTING -> command.setExecutor(new SmeltingCommand());
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case SWORDS -> command.setExecutor(new SwordsCommand());
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case TAMING -> command.setExecutor(new TamingCommand());
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case TRIDENTS -> command.setExecutor(new TridentsCommand());
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case UNARMED -> command.setExecutor(new UnarmedCommand());
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case WOODCUTTING -> command.setExecutor(new WoodcuttingCommand());
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default -> throw new IllegalStateException("Unexpected value: " + primarySkillType);
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}
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}
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}
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@ -85,14 +85,11 @@ public class PlatformManager {
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}
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public String getServerSoftwareStr() {
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switch(getServerSoftware()) {
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case PAPER:
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return "Paper";
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case SPIGOT:
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return "Spigot";
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default:
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return "CraftBukkit";
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}
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return switch (getServerSoftware()) {
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case PAPER -> "Paper";
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case SPIGOT -> "Spigot";
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default -> "CraftBukkit";
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};
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}
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public @Nullable CompatibilityManager getCompatibilityManager() {
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|
@ -13,6 +13,7 @@ import com.gmail.nossr50.runnables.skills.AwardCombatXpTask;
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import com.gmail.nossr50.skills.acrobatics.AcrobaticsManager;
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import com.gmail.nossr50.skills.archery.ArcheryManager;
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import com.gmail.nossr50.skills.axes.AxesManager;
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import com.gmail.nossr50.skills.maces.MacesManager;
|
||||
import com.gmail.nossr50.skills.swords.SwordsManager;
|
||||
import com.gmail.nossr50.skills.taming.TamingManager;
|
||||
import com.gmail.nossr50.skills.tridents.TridentsManager;
|
||||
@ -20,6 +21,7 @@ import com.gmail.nossr50.skills.unarmed.UnarmedManager;
|
||||
import com.gmail.nossr50.util.*;
|
||||
import com.gmail.nossr50.util.player.NotificationManager;
|
||||
import com.gmail.nossr50.util.player.UserManager;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.GameMode;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.attribute.Attribute;
|
||||
@ -72,10 +74,6 @@ public final class CombatUtils {
|
||||
mcMMOPlayer.checkAbilityActivation(PrimarySkillType.SWORDS);
|
||||
}
|
||||
|
||||
if (target.getHealth() - event.getFinalDamage() > 0) {
|
||||
swordsManager.processRupture(target);
|
||||
}
|
||||
|
||||
//Add Stab Damage
|
||||
if (swordsManager.canUseStab()) {
|
||||
boostedDamage += (swordsManager.getStabDamage() * mcMMOPlayer.getAttackStrength());
|
||||
@ -90,6 +88,11 @@ public final class CombatUtils {
|
||||
}
|
||||
|
||||
event.setDamage(boostedDamage);
|
||||
|
||||
if (target.getHealth() - event.getFinalDamage() > 0) {
|
||||
swordsManager.processRupture(target);
|
||||
}
|
||||
|
||||
processCombatXP(mcMMOPlayer, target, PrimarySkillType.SWORDS);
|
||||
|
||||
printFinalDamageDebug(player, event, mcMMOPlayer);
|
||||
@ -210,29 +213,40 @@ public final class CombatUtils {
|
||||
delayArrowMetaCleanup(arrow);
|
||||
}
|
||||
|
||||
private static void processMacesCombat(@NotNull LivingEntity target, @NotNull Player player, @NotNull EntityDamageByEntityEvent event) {
|
||||
private static void processMacesCombat(@NotNull LivingEntity target,
|
||||
@NotNull Player player,
|
||||
@NotNull EntityDamageByEntityEvent event) {
|
||||
if (event.getCause() == DamageCause.THORNS) {
|
||||
return;
|
||||
}
|
||||
|
||||
double boostedDamage = event.getDamage();
|
||||
|
||||
McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
|
||||
final McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
|
||||
|
||||
//Make sure the profiles been loaded
|
||||
if (mcMMOPlayer == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
// MacesManager macesManager = mcMMOPlayer.getMacesManager();
|
||||
final MacesManager macesManager = mcMMOPlayer.getMacesManager();
|
||||
|
||||
// Apply Limit Break DMG
|
||||
if (canUseLimitBreak(player, target, SubSkillType.MACES_MACES_LIMIT_BREAK)) {
|
||||
boostedDamage += (getLimitBreakDamage(player, target, SubSkillType.MACES_MACES_LIMIT_BREAK) * mcMMOPlayer.getAttackStrength());
|
||||
}
|
||||
|
||||
event.setDamage(boostedDamage);
|
||||
processCombatXP(mcMMOPlayer, target, PrimarySkillType.MACES);
|
||||
// Apply Crush
|
||||
boostedDamage += (macesManager.getCrushDamage() * mcMMOPlayer.getAttackStrength());
|
||||
|
||||
event.setDamage(boostedDamage);
|
||||
|
||||
// Apply Cripple
|
||||
if (target.getHealth() - event.getFinalDamage() > 0) {
|
||||
macesManager.processCripple(target);
|
||||
}
|
||||
|
||||
processCombatXP(mcMMOPlayer, target, PrimarySkillType.MACES);
|
||||
printFinalDamageDebug(player, event, mcMMOPlayer);
|
||||
}
|
||||
|
||||
@ -416,7 +430,9 @@ public final class CombatUtils {
|
||||
*
|
||||
* @param event The event to run the combat checks on.
|
||||
*/
|
||||
public static void processCombatAttack(@NotNull EntityDamageByEntityEvent event, @NotNull Entity painSourceRoot, @NotNull LivingEntity target) {
|
||||
public static void processCombatAttack(@NotNull EntityDamageByEntityEvent event,
|
||||
@NotNull Entity painSourceRoot,
|
||||
@NotNull LivingEntity target) {
|
||||
Entity painSource = event.getDamager();
|
||||
EntityType entityType = painSource.getType();
|
||||
|
||||
@ -456,6 +472,11 @@ public final class CombatUtils {
|
||||
}
|
||||
|
||||
if (painSourceRoot instanceof Player player && entityType == EntityType.PLAYER) {
|
||||
// final McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
|
||||
// if (mcMMOPlayer != null) {
|
||||
// Bukkit.broadcastMessage("DEBUG: AttackStrength of painSource: " + mcMMOPlayer.getAttackStrength());
|
||||
// System.out.println("DEBUG: AttackStrength of painSource: " + mcMMOPlayer.getAttackStrength());
|
||||
// }
|
||||
|
||||
if (!UserManager.hasPlayerDataKey(player)) {
|
||||
return;
|
||||
|
@ -9,6 +9,15 @@ import org.bukkit.World;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
public class SoundManager {
|
||||
public static Sound CRIPPLE_SOUND;
|
||||
static {
|
||||
try {
|
||||
CRIPPLE_SOUND = Sound.valueOf("ITEM_MACE_SMASH_GROUND");
|
||||
} catch (IllegalArgumentException e) {
|
||||
CRIPPLE_SOUND = Sound.BLOCK_ANVIL_PLACE;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends a sound to the player
|
||||
* @param soundType the type of sound
|
||||
@ -74,6 +83,7 @@ public class SoundManager {
|
||||
case DEFLECT_ARROWS, BLEED -> Sound.ENTITY_ENDER_EYE_DEATH;
|
||||
case GLASS -> Sound.BLOCK_GLASS_BREAK;
|
||||
case ITEM_CONSUMED -> Sound.ITEM_BOTTLE_EMPTY;
|
||||
case CRIPPLE -> CRIPPLE_SOUND;
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -16,6 +16,7 @@ public enum SoundType {
|
||||
BLEED,
|
||||
GLASS,
|
||||
ITEM_CONSUMED,
|
||||
CRIPPLE,
|
||||
TIRED;
|
||||
|
||||
public boolean usesCustomPitch() {
|
||||
|
@ -634,3 +634,10 @@ Skills:
|
||||
MaxBonusLevel:
|
||||
Standard: 100
|
||||
RetroMode: 1000
|
||||
Maces:
|
||||
Cripple:
|
||||
Chance_To_Apply_On_Hit:
|
||||
Rank_1: 10
|
||||
Rank_2: 15
|
||||
Rank_3: 20
|
||||
Rank_4: 33
|
@ -464,6 +464,13 @@ Maces.Ability.Ready=&3You &6ready&3 your Mace.
|
||||
Maces.SubSkill.MacesLimitBreak.Name=Maces Limit Break
|
||||
Maces.SubSkill.MacesLimitBreak.Description=Breaking your limits. Increased damage against tough opponents. Intended for PVP, up to server settings for whether it will boost damage in PVE.
|
||||
Maces.SubSkill.MacesLimitBreak.Stat=Limit Break Max DMG
|
||||
Maces.SubSkill.Crush.Name=Crush
|
||||
Maces.SubSkill.Crush.Description=Adds bonus damage to your attacks.
|
||||
Maces.SubSkill.Crush.Stat=Crush Damage
|
||||
Maces.SubSkill.Cripple.Name=Cripple
|
||||
Maces.SubSkill.Cripple.Description=Adds a chance to cripple your target.
|
||||
Maces.SubSkill.Cripple.Stat=Cripple Chance
|
||||
Maces.SubSkill.Cripple.Stat.Extra=[[DARK_AQUA]]Cripple Duration: &e{0}s&a vs Players, &e{1}s&a vs Mobs.
|
||||
Maces.Listener=Maces:
|
||||
|
||||
#SWORDS
|
||||
@ -899,6 +906,7 @@ Commands.XPGain.Crossbows=Attacking Monsters
|
||||
Commands.XPGain.Excavation=Digging and finding treasures
|
||||
Commands.XPGain.Fishing=Fishing (Go figure!)
|
||||
Commands.XPGain.Herbalism=Harvesting Herbs
|
||||
Commands.XPGain.Maces=Attacking Monsters
|
||||
Commands.XPGain.Mining=Mining Stone & Ore
|
||||
Commands.XPGain.Repair=Repairing
|
||||
Commands.XPGain.Swords=Attacking Monsters
|
||||
|
@ -444,6 +444,7 @@ Salvage:
|
||||
Rank_7: 850
|
||||
Rank_8: 1000
|
||||
Maces:
|
||||
MacesLimitBreak:
|
||||
Standard:
|
||||
Rank_1: 10
|
||||
Rank_2: 20
|
||||
@ -466,6 +467,28 @@ Maces:
|
||||
Rank_8: 800
|
||||
Rank_9: 900
|
||||
Rank_10: 1000
|
||||
Cripple:
|
||||
Standard:
|
||||
Rank_1: 5
|
||||
Rank_2: 20
|
||||
Rank_3: 40
|
||||
Rank_4: 80
|
||||
RetroMode:
|
||||
Rank_1: 50
|
||||
Rank_2: 200
|
||||
Rank_3: 400
|
||||
Rank_4: 800
|
||||
Crush:
|
||||
Standard:
|
||||
Rank_1: 10
|
||||
Rank_2: 25
|
||||
Rank_3: 75
|
||||
Rank_4: 90
|
||||
RetroMode:
|
||||
Rank_1: 100
|
||||
Rank_2: 250
|
||||
Rank_3: 750
|
||||
Rank_4: 900
|
||||
Mining:
|
||||
MotherLode:
|
||||
Standard:
|
||||
|
@ -17,9 +17,7 @@ import org.junit.jupiter.api.BeforeEach;
|
||||
import org.junit.jupiter.api.Test;
|
||||
import org.mockito.Mockito;
|
||||
|
||||
import java.util.Collection;
|
||||
import java.util.Collections;
|
||||
import java.util.List;
|
||||
|
||||
import static org.mockito.ArgumentMatchers.any;
|
||||
import static org.mockito.ArgumentMatchers.eq;
|
||||
|
Loading…
Reference in New Issue
Block a user