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My OCD made me do it.
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@ -44,16 +44,16 @@ public class UnarmedCommand extends SkillCommand {
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float deflectChanceF;
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berserkLength = String.valueOf(2 + (int) ((double) skillValue / (double) abilityLengthIncreaseLevel));
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if(skillValue >= disarmMaxLevel) disarmChanceF = disarmChanceMax;
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if (skillValue >= disarmMaxLevel) disarmChanceF = disarmChanceMax;
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else disarmChanceF = (float) (((double) disarmChanceMax / (double) disarmMaxLevel) * skillValue);
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disarmChance = df.format(disarmChanceF);
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if(disarmChanceF + disarmChanceF * 0.3333D >= 100D) disarmChanceLucky = df.format(100D);
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if (disarmChanceF + disarmChanceF * 0.3333D >= 100D) disarmChanceLucky = df.format(100D);
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else disarmChanceLucky = df.format(disarmChanceF + disarmChanceF * 0.3333D);
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if(skillValue >= deflectMaxLevel) deflectChanceF = deflectChanceMax;
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if (skillValue >= deflectMaxLevel) deflectChanceF = deflectChanceMax;
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else deflectChanceF = (float) (((double) deflectChanceMax / (double) deflectMaxLevel) * skillValue);
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deflectChance = df.format(deflectChanceF);
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if(deflectChanceF + deflectChanceF * 0.3333D >= 100D) deflectChanceLucky = df.format(100D);
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if (deflectChanceF + deflectChanceF * 0.3333D >= 100D) deflectChanceLucky = df.format(100D);
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else deflectChanceLucky = df.format(deflectChanceF + deflectChanceF * 0.3333D);
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if (skillValue >= 250) ironArmBonus = String.valueOf(ironArmMaxBonus);
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