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https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-06-27 19:24:44 +02:00
My OCD made me do it.
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@ -44,24 +44,24 @@ public class AcrobaticsCommand extends SkillCommand {
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float gracefulRollChanceF;
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// DODGE
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if(skillValue >= dodgeMaxBonusLevel) dodgeChanceF = dodgeChanceMax;
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if (skillValue >= dodgeMaxBonusLevel) dodgeChanceF = dodgeChanceMax;
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else dodgeChanceF = (float) (((double) dodgeChanceMax / (double) dodgeMaxBonusLevel) * skillValue);
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dodgeChance = df.format(dodgeChanceF);
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if(dodgeChanceF + dodgeChanceF * 0.3333D >= 100D) dodgeChanceLucky = df.format(100D);
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if (dodgeChanceF + dodgeChanceF * 0.3333D >= 100D) dodgeChanceLucky = df.format(100D);
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else dodgeChanceLucky = df.format(dodgeChanceF + dodgeChanceF * 0.3333D);
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// ROLL
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if(skillValue >= rollMaxBonusLevel) rollChanceF = rollChanceMax;
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if (skillValue >= rollMaxBonusLevel) rollChanceF = rollChanceMax;
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else rollChanceF = (float) (((double) rollChanceMax / (double) rollMaxBonusLevel) * skillValue);
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rollChance = df.format(rollChanceF);
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if(rollChanceF + rollChanceF * 0.3333D >= 100D) rollChanceLucky = df.format(100D);
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if (rollChanceF + rollChanceF * 0.3333D >= 100D) rollChanceLucky = df.format(100D);
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else rollChanceLucky = df.format(rollChanceF + rollChanceF * 0.3333D);
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// GRACEFULROLL
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if(skillValue >= gracefulRollMaxBonusLevel) gracefulRollChanceF = gracefulRollChanceMax;
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if (skillValue >= gracefulRollMaxBonusLevel) gracefulRollChanceF = gracefulRollChanceMax;
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else gracefulRollChanceF = (float) (((double) gracefulRollChanceMax / (double) gracefulRollMaxBonusLevel) * skillValue);
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gracefulRollChance = df.format(gracefulRollChanceF);
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if(gracefulRollChanceF + gracefulRollChanceF * 0.3333D >= 100D) gracefulRollChanceLucky = df.format(100D);
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if (gracefulRollChanceF + gracefulRollChanceF * 0.3333D >= 100D) gracefulRollChanceLucky = df.format(100D);
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else gracefulRollChanceLucky = df.format(gracefulRollChanceF + gracefulRollChanceF * 0.3333D);
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}
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@ -50,17 +50,17 @@ public class ArcheryCommand extends SkillCommand {
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else skillShotBonus = percent.format(bonus);
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// Daze
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if(skillValue >= dazeMaxBonusLevel) dazeChanceF = dazeBonusMax;
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if (skillValue >= dazeMaxBonusLevel) dazeChanceF = dazeBonusMax;
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else dazeChanceF = (float) (((double) dazeBonusMax / (double) dazeMaxBonusLevel) * skillValue);
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dazeChance = df.format(dazeChanceF);
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if(dazeChanceF + dazeChanceF * 0.3333D >= 100D) dazeChanceLucky = df.format(100D);
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if (dazeChanceF + dazeChanceF * 0.3333D >= 100D) dazeChanceLucky = df.format(100D);
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else dazeChanceLucky = df.format(dazeChanceF + dazeChanceF * 0.3333D);
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// Retrieve
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if(skillValue >= retrieveMaxBonusLevel) retrieveChanceF = retrieveBonusMax;
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if (skillValue >= retrieveMaxBonusLevel) retrieveChanceF = retrieveBonusMax;
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else retrieveChanceF = (float) (((double) retrieveBonusMax / (double) retrieveMaxBonusLevel) * skillValue);
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retrieveChance = df.format(retrieveChanceF);
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if(retrieveChanceF + retrieveChanceF * 0.3333D >= 100D) retrieveChanceLucky = df.format(100D);
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if (retrieveChanceF + retrieveChanceF * 0.3333D >= 100D) retrieveChanceLucky = df.format(100D);
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else retrieveChanceLucky = df.format(retrieveChanceF + retrieveChanceF * 0.3333D);
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}
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@ -56,7 +56,7 @@ public class AxesCommand extends SkillCommand {
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if (skillValue >= critMaxBonusLevel) critChanceF = (float) critMaxChance;
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else critChanceF = (float) ((critMaxChance / critMaxBonusLevel) * skillCheck);
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critChance = df.format(critChanceF);
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if(critChanceF + critChanceF * 0.3333D >= 100D) critChanceLucky = df.format(100D);
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if (critChanceF + critChanceF * 0.3333D >= 100D) critChanceLucky = df.format(100D);
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else critChanceLucky = df.format(critChanceF + critChanceF * 0.3333D);
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//Axe Mastery
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if (skillValue >= bonusDamageAxesMaxBonusLevel) bonusDamage = String.valueOf(bonusDamageAxesBonusMax);
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@ -125,7 +125,7 @@ public class AxesCommand extends SkillCommand {
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player.sendMessage(LocaleLoader.getString("Ability.Generic.Template", new Object[] { LocaleLoader.getString("Axes.Ability.Bonus.4"), LocaleLoader.getString("Axes.Ability.Bonus.5", new Object[] {greaterImpactDamage}) }));
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}
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if (canCritical){
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if (canCritical) {
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if (player.hasPermission("mcmmo.perks.lucky.axes"))
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player.sendMessage(LocaleLoader.getString("Axes.Combat.CritChance", new Object[] { critChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { critChanceLucky }));
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else
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@ -45,12 +45,12 @@ public class FishingCommand extends SkillCommand {
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int dropChance = Fishing.getShakeChance(lootTier);
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shakeChance = df.format(dropChance);
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if(dropChance + (dropChance * 0.3333D) >= 100D) shakeChanceLucky = df.format(100D);
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if (dropChance + (dropChance * 0.3333D) >= 100D) shakeChanceLucky = df.format(100D);
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else shakeChanceLucky = df.format(dropChance + (dropChance * 0.3333D));
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shakeUnlockLevel = advancedConfig.getShakeUnlockLevel();
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//Fishermans Diet
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if(skillValue >= fishermansDietRankMaxLevel) fishermansDietRank = "5";
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if (skillValue >= fishermansDietRankMaxLevel) fishermansDietRank = "5";
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else fishermansDietRank = String.valueOf((int) ((double) skillValue / (double) fishermansDietRankChange));
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}
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@ -51,22 +51,22 @@ public class HerbalismCommand extends SkillCommand {
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float doubleDropChanceF;
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greenTerraLength = String.valueOf(2 + (int) ((double) skillValue / (double) abilityLengthIncreaseLevel));
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//FARMERS DIET
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if(skillValue >= farmersDietMaxLevel) farmersDietRank = "5";
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if (skillValue >= farmersDietMaxLevel) farmersDietRank = "5";
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else farmersDietRank = String.valueOf((int) ((double) skillValue / (double) farmersDietRankChange));
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//GREEN THUMB
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if(skillValue >= greenThumbStageMaxLevel) greenThumbStage = "4";
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if (skillValue >= greenThumbStageMaxLevel) greenThumbStage = "4";
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else greenThumbStage = String.valueOf((int) ((double) skillValue / (double) greenThumbStageChange));
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if(skillValue >= greenThumbMaxLevel) greenThumbChanceF = (float) (greenThumbMaxBonus);
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if (skillValue >= greenThumbMaxLevel) greenThumbChanceF = (float) (greenThumbMaxBonus);
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else greenThumbChanceF = (float) ((greenThumbMaxBonus / greenThumbMaxLevel) * skillValue);
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greenThumbChance = df.format(greenThumbChanceF);
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if(greenThumbChanceF + greenThumbChanceF * 0.3333D >= 100D) greenThumbChanceLucky = df.format(100D);
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if (greenThumbChanceF + greenThumbChanceF * 0.3333D >= 100D) greenThumbChanceLucky = df.format(100D);
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else greenThumbChanceLucky = df.format(greenThumbChanceF + greenThumbChanceF * 0.3333D);
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//DOUBLE DROPS
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if(skillValue >= doubleDropsMaxLevel) doubleDropChanceF = (float) (doubleDropsMaxBonus);
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if (skillValue >= doubleDropsMaxLevel) doubleDropChanceF = (float) (doubleDropsMaxBonus);
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else doubleDropChanceF = (float) ((doubleDropsMaxBonus / doubleDropsMaxLevel) * skillValue);
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doubleDropChance = df.format(doubleDropChanceF);
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if(doubleDropChanceF + doubleDropChanceF * 0.3333D >= 100D) doubleDropChanceLucky = df.format(100D);
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if (doubleDropChanceF + doubleDropChanceF * 0.3333D >= 100D) doubleDropChanceLucky = df.format(100D);
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else doubleDropChanceLucky = df.format(doubleDropChanceF + doubleDropChanceF * 0.3333D);
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}
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@ -53,10 +53,10 @@ public class MiningCommand extends SkillCommand {
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//Super Breaker
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superBreakerLength = String.valueOf(2 + (int) ((double) skillValue / (double) abilityLengthIncreaseLevel));
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//Double Drops
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if(skillValue >= doubleDropsMaxLevel) doubleDropChanceF = (float) (doubleDropsMaxBonus);
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if (skillValue >= doubleDropsMaxLevel) doubleDropChanceF = (float) (doubleDropsMaxBonus);
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else doubleDropChanceF = (float) ((doubleDropsMaxBonus / doubleDropsMaxLevel) * skillValue);
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doubleDropChance = df.format(doubleDropChanceF);
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if(doubleDropChanceF + doubleDropChanceF * 0.3333D >= 100D) doubleDropChanceLucky = df.format(100D);
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if (doubleDropChanceF + doubleDropChanceF * 0.3333D >= 100D) doubleDropChanceLucky = df.format(100D);
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else doubleDropChanceLucky = df.format(doubleDropChanceF + doubleDropChanceF * 0.3333D);
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//Blast Mining
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@ -67,13 +67,13 @@ public class RepairCommand extends SkillCommand {
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salvageLevel = Config.getInstance().getSalvageUnlockLevel();
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if(skillValue >= repairMasteryMaxBonusLevel) repairMasteryBonus = df.format(repairMasteryMaxBonus);
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if (skillValue >= repairMasteryMaxBonusLevel) repairMasteryBonus = df.format(repairMasteryMaxBonus);
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else repairMasteryBonus = df.format(((double) repairMasteryMaxBonus / (double) repairMasteryMaxBonusLevel) * skillValue);
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if(skillValue >= superRepairMaxBonusLevel) superRepairChanceF = superRepairChanceMax;
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if (skillValue >= superRepairMaxBonusLevel) superRepairChanceF = superRepairChanceMax;
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else superRepairChanceF = (float) (((double) superRepairChanceMax / (double) superRepairMaxBonusLevel) * skillValue);
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superRepairChance = df.format(superRepairChanceF);
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if(superRepairChanceF + superRepairChanceF * 0.3333D >= 100D) superRepairChanceLucky = df.format(100D);
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if (superRepairChanceF + superRepairChanceF * 0.3333D >= 100D) superRepairChanceLucky = df.format(100D);
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else superRepairChanceLucky = df.format(superRepairChanceF + superRepairChanceF * 0.3333D);
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arcaneForgingRank = Repair.getArcaneForgingRank(profile);
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@ -48,16 +48,16 @@ public class SwordsCommand extends SkillCommand {
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if (skillValue >= bleedMaxLevel) bleedLength = String.valueOf(bleedMaxTicks);
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else bleedLength = String.valueOf(bleedBaseTicks);
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if(skillValue >= bleedMaxLevel) bleedChanceF = bleedChanceMax;
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if (skillValue >= bleedMaxLevel) bleedChanceF = bleedChanceMax;
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else bleedChanceF = (float) (((double) bleedChanceMax / (double) bleedMaxLevel) * skillValue);
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bleedChance = df.format(bleedChanceF);
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if(bleedChanceF + bleedChanceF * 0.3333D >= 100D) bleedChanceLucky = df.format(100D);
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if (bleedChanceF + bleedChanceF * 0.3333D >= 100D) bleedChanceLucky = df.format(100D);
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else bleedChanceLucky = df.format(bleedChanceF + bleedChanceF * 0.3333D);
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if(skillValue >= counterMaxLevel) counterAttackChanceF = counterChanceMax;
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if (skillValue >= counterMaxLevel) counterAttackChanceF = counterChanceMax;
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else counterAttackChanceF = (float) (((double) counterChanceMax / (double) counterMaxLevel) * skillValue);
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counterAttackChance = df.format(counterAttackChanceF);
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if(counterAttackChanceF + counterAttackChanceF * 0.3333D >= 100D) counterAttackChanceLucky = df.format(100D);
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if (counterAttackChanceF + counterAttackChanceF * 0.3333D >= 100D) counterAttackChanceLucky = df.format(100D);
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else counterAttackChanceLucky = df.format(counterAttackChanceF + counterAttackChanceF * 0.3333D);
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}
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@ -43,10 +43,10 @@ public class TamingCommand extends SkillCommand {
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protected void dataCalculations() {
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DecimalFormat df = new DecimalFormat("0.0");
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float goreChanceF;
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if(skillValue >= goreMaxLevel) goreChanceF = (goreChanceMax);
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if (skillValue >= goreMaxLevel) goreChanceF = (goreChanceMax);
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else goreChanceF = (float) (((double) goreChanceMax / (double) goreMaxLevel) * skillValue);
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goreChance = df.format(goreChanceF);
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if(goreChanceF + goreChanceF * 0.3333D >= 100D) goreChanceLucky = df.format(100D);
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if (goreChanceF + goreChanceF * 0.3333D >= 100D) goreChanceLucky = df.format(100D);
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else goreChanceLucky = df.format(goreChanceF + goreChanceF * 0.3333D);
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}
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@ -44,16 +44,16 @@ public class UnarmedCommand extends SkillCommand {
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float deflectChanceF;
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berserkLength = String.valueOf(2 + (int) ((double) skillValue / (double) abilityLengthIncreaseLevel));
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if(skillValue >= disarmMaxLevel) disarmChanceF = disarmChanceMax;
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if (skillValue >= disarmMaxLevel) disarmChanceF = disarmChanceMax;
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else disarmChanceF = (float) (((double) disarmChanceMax / (double) disarmMaxLevel) * skillValue);
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disarmChance = df.format(disarmChanceF);
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if(disarmChanceF + disarmChanceF * 0.3333D >= 100D) disarmChanceLucky = df.format(100D);
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if (disarmChanceF + disarmChanceF * 0.3333D >= 100D) disarmChanceLucky = df.format(100D);
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else disarmChanceLucky = df.format(disarmChanceF + disarmChanceF * 0.3333D);
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if(skillValue >= deflectMaxLevel) deflectChanceF = deflectChanceMax;
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if (skillValue >= deflectMaxLevel) deflectChanceF = deflectChanceMax;
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else deflectChanceF = (float) (((double) deflectChanceMax / (double) deflectMaxLevel) * skillValue);
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deflectChance = df.format(deflectChanceF);
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if(deflectChanceF + deflectChanceF * 0.3333D >= 100D) deflectChanceLucky = df.format(100D);
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if (deflectChanceF + deflectChanceF * 0.3333D >= 100D) deflectChanceLucky = df.format(100D);
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else deflectChanceLucky = df.format(deflectChanceF + deflectChanceF * 0.3333D);
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if (skillValue >= 250) ironArmBonus = String.valueOf(ironArmMaxBonus);
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@ -38,10 +38,10 @@ public class WoodcuttingCommand extends SkillCommand {
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float doubleDropChanceF;
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treeFellerLength = String.valueOf(2 + (int) ((double) skillValue / (double) abilityLengthIncreaseLevel));
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if(skillValue >= doubleDropsMaxLevel) doubleDropChanceF = (float) (doubleDropsMaxBonus);
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if (skillValue >= doubleDropsMaxLevel) doubleDropChanceF = (float) (doubleDropsMaxBonus);
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else doubleDropChanceF = (float) ((doubleDropsMaxBonus / doubleDropsMaxLevel) * skillValue);
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doubleDropChance = df.format(doubleDropChanceF);
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if(doubleDropChanceF + doubleDropChanceF * 0.3333D >= 100D) doubleDropChanceLucky = df.format(100D);
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if (doubleDropChanceF + doubleDropChanceF * 0.3333D >= 100D) doubleDropChanceLucky = df.format(100D);
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else doubleDropChanceLucky = df.format(doubleDropChanceF + doubleDropChanceF * 0.3333D);
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}
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