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commit
e0599a0dea
@ -53,6 +53,7 @@ Version 1.4.07-dev
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! Changed default XP multiplier for repairing shears
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! Changed default XP multiplier for repairing shears
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! Changed "Shake" drops for Witches. They no longer drop water bottles, since they no longer drop them in Vanilla.
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! Changed "Shake" drops for Witches. They no longer drop water bottles, since they no longer drop them in Vanilla.
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! Changed fishing exploit prevention, by default it will no longer send global sounds, effects and messages.
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! Changed fishing exploit prevention, by default it will no longer send global sounds, effects and messages.
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! Changed Hardcore modes, they will also subtract experience
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! Changed various values to double in advanced.yml for the sake of consistency.
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! Changed various values to double in advanced.yml for the sake of consistency.
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! Nerfed Fishing "Master Angler" (removed skill level based bonus) and also made the modifiers configurable
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! Nerfed Fishing "Master Angler" (removed skill level based bonus) and also made the modifiers configurable
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! Nerfed Archery damage to eliminate constant one-hit kills.
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! Nerfed Archery damage to eliminate constant one-hit kills.
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@ -19,22 +19,27 @@ public final class HardcoreManager {
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}
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}
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PlayerProfile playerProfile = UserManager.getPlayer(player).getProfile();
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PlayerProfile playerProfile = UserManager.getPlayer(player).getProfile();
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int totalLost = 0;
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int totalLevelsLost = 0;
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for (SkillType skillType : SkillType.NON_CHILD_SKILLS) {
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for (SkillType skillType : SkillType.NON_CHILD_SKILLS) {
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int playerSkillLevel = playerProfile.getSkillLevel(skillType);
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int playerSkillLevel = playerProfile.getSkillLevel(skillType);
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int playerSkillXpLevel = playerProfile.getSkillXpLevel(skillType);
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if (playerSkillLevel <= 0) {
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if (playerSkillLevel <= 0) {
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continue;
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continue;
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}
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}
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int levelsLost = (int) (playerSkillLevel * (statLossPercentage * 0.01D));
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double statsLost = playerSkillLevel * (statLossPercentage * 0.01D);
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totalLost += levelsLost;
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int levelsLost = (int) statsLost;
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int xpLost = (int) Math.floor(playerSkillXpLevel * (statsLost - levelsLost));
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totalLevelsLost += levelsLost;
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playerProfile.modifySkill(skillType, playerSkillLevel - levelsLost);
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playerProfile.modifySkill(skillType, playerSkillLevel - levelsLost);
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playerProfile.removeXp(skillType, xpLost);
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}
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}
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player.sendMessage(LocaleLoader.getString("Hardcore.DeathStatLoss.PlayerDeath", totalLost));
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player.sendMessage(LocaleLoader.getString("Hardcore.DeathStatLoss.PlayerDeath", totalLevelsLost));
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}
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}
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public static void invokeVampirism(Player killer, Player victim) {
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public static void invokeVampirism(Player killer, Player victim) {
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@ -46,7 +51,7 @@ public final class HardcoreManager {
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PlayerProfile killerProfile = UserManager.getPlayer(killer).getProfile();
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PlayerProfile killerProfile = UserManager.getPlayer(killer).getProfile();
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PlayerProfile victimProfile = UserManager.getPlayer(victim).getProfile();
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PlayerProfile victimProfile = UserManager.getPlayer(victim).getProfile();
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int totalStolen = 0;
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int totalLevelsStolen = 0;
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for (SkillType skillType : SkillType.NON_CHILD_SKILLS) {
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for (SkillType skillType : SkillType.NON_CHILD_SKILLS) {
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int killerSkillLevel = killerProfile.getSkillLevel(skillType);
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int killerSkillLevel = killerProfile.getSkillLevel(skillType);
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@ -56,16 +61,24 @@ public final class HardcoreManager {
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continue;
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continue;
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}
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}
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int levelsStolen = (int) (victimSkillLevel * (vampirismStatLeechPercentage * 0.01D));
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int victimSkillXpLevel = victimProfile.getSkillXpLevel(skillType);
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totalStolen += levelsStolen;
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double statsStolen = victimSkillLevel * (vampirismStatLeechPercentage * 0.01D);
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int levelsStolen = (int) statsStolen;
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int xpStolen = (int) Math.floor(victimSkillXpLevel * (statsStolen - levelsStolen));
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totalLevelsStolen += levelsStolen;
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killerProfile.modifySkill(skillType, killerSkillLevel + levelsStolen);
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killerProfile.modifySkill(skillType, killerSkillLevel + levelsStolen);
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killerProfile.addExperience(skillType, xpStolen);
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victimProfile.modifySkill(skillType, victimSkillLevel - levelsStolen);
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victimProfile.modifySkill(skillType, victimSkillLevel - levelsStolen);
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victimProfile.removeXp(skillType, xpStolen);
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}
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}
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if (totalStolen > 0) {
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if (totalLevelsStolen > 0) {
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killer.sendMessage(LocaleLoader.getString("Hardcore.Vampirism.Killer.Success", totalStolen, victim.getName()));
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killer.sendMessage(LocaleLoader.getString("Hardcore.Vampirism.Killer.Success", totalLevelsStolen, victim.getName()));
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victim.sendMessage(LocaleLoader.getString("Hardcore.Vampirism.Victim.Success", killer.getName(), totalStolen));
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victim.sendMessage(LocaleLoader.getString("Hardcore.Vampirism.Victim.Success", killer.getName(), totalLevelsStolen));
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}
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}
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else {
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else {
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killer.sendMessage(LocaleLoader.getString("Hardcore.Vampirism.Killer.Failure", victim.getName()));
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killer.sendMessage(LocaleLoader.getString("Hardcore.Vampirism.Killer.Failure", victim.getName()));
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@ -785,7 +785,7 @@ Perks.ActivationTime.Bonus=[[GOLD]] ({0}s with Endurance Perk)
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Hardcore.Mode.Disabled=[[GOLD]][mcMMO] Hardcore mode {0} disabled. {1}
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Hardcore.Mode.Disabled=[[GOLD]][mcMMO] Hardcore mode {0} disabled. {1}
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Hardcore.Mode.Enabled=[[GOLD]][mcMMO] Hardcore mode {0} enabled. {1}
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Hardcore.Mode.Enabled=[[GOLD]][mcMMO] Hardcore mode {0} enabled. {1}
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Hardcore.DeathStatLoss.Name=Skill Death Penalty
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Hardcore.DeathStatLoss.Name=Skill Death Penalty
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Hardcore.DeathStatLoss.PlayerDeath=[[GOLD]][mcMMO] [[DARK_RED]]You have lost [[BLUE]]{0}[[DARK_RED]] from death.
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Hardcore.DeathStatLoss.PlayerDeath=[[GOLD]][mcMMO] [[DARK_RED]]You have lost [[BLUE]]{0}[[DARK_RED]] levels from death.
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Hardcore.DeathStatLoss.PercentageChanged=[[GOLD]][mcMMO] The stat loss percentage was changed to {0}.
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Hardcore.DeathStatLoss.PercentageChanged=[[GOLD]][mcMMO] The stat loss percentage was changed to {0}.
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Hardcore.Vampirism.Name=Vampirism
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Hardcore.Vampirism.Name=Vampirism
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Hardcore.Vampirism.Killer.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]] was too unskilled to grant you any knowledge.
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Hardcore.Vampirism.Killer.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]] was too unskilled to grant you any knowledge.
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