Some misc cleanup, including removing some leftover April Fools stuff

This commit is contained in:
nossr50 2019-06-03 02:36:29 -07:00
parent 12c0b19776
commit e05078b280
5 changed files with 6 additions and 19 deletions

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@ -10,7 +10,7 @@ import java.util.HashMap;
@ConfigSerializable
public class ConfigExperienceFormula {
public static final boolean CUMULATIVE_CURVE_DEFAULT = false;
private static final boolean CUMULATIVE_CURVE_DEFAULT = false;
private static final HashMap<PrimarySkillType, Float> SKILL_FORMULA_MODIFIER_DEFAULT;
static {

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@ -6,8 +6,8 @@ import ninja.leaping.configurate.objectmapping.serialize.ConfigSerializable;
@ConfigSerializable
public class ConfigLevelEarlyGameBoost {
public static final boolean EARLY_GAME_BOOST_DEFAULT = true;
public static final double BOOST_MULTIPLIER_DEFAULT = 0.05D;
private static final boolean EARLY_GAME_BOOST_DEFAULT = true;
private static final double BOOST_MULTIPLIER_DEFAULT = 0.05D;
@Setting(value = "Enabled", comment = "If set to true, the early game XP boost will be applied." +
"\nDefault value: " + EARLY_GAME_BOOST_DEFAULT)

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@ -11,17 +11,8 @@ import static com.gmail.nossr50.datatypes.skills.PrimarySkillType.*;
@ConfigSerializable
public class ConfigLevelingDiminishedReturns {
/*
Diminished_Returns:
#This is the minimum amount of XP a player will earn after reaching the timed threshold (this is to prevent punishing a player too hard for earning XP)
## A value of 1 would mean that a player gets FULL XP, which defeats the purpose of diminished returns, the default value is 0.05 (5% minimum XP)
### Set this value to 0 to turn it off
Guaranteed_Minimum_Percentage: 0.05
Enabled: false
*/
private static final HashMap<PrimarySkillType, Integer> SKILL_THRESHOLDS_DEFAULT;
public static final float GURANTEED_MIN_DEFAULT = 0.05f;
private static final float GUARANTEED_MIN_DEFAULT = 0.05f;
static {
SKILL_THRESHOLDS_DEFAULT = new HashMap<>();
@ -59,7 +50,7 @@ public class ConfigLevelingDiminishedReturns {
@Setting(value = "Guaranteed-Minimum", comment = "The multiplier applied to an XP gain when a player has reached diminishing returns to guarantee that some XP is still gained." +
"\nPlayers will gain (raw XP * guaranteedMinimum) if they are under sever enough diminishing return penalty (ie their XP would normally fall below this value)" +
"\nDefault value: ")
private float guaranteedMinimums = GURANTEED_MIN_DEFAULT;
private float guaranteedMinimums = GUARANTEED_MIN_DEFAULT;
public int getSkillThreshold(PrimarySkillType primarySkillType) {
if (skillThresholds.get(primarySkillType) == null)

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@ -6,7 +6,7 @@ import ninja.leaping.configurate.objectmapping.serialize.ConfigSerializable;
@ConfigSerializable
public class ConfigSectionLevelCaps {
/* DEFAULT VALUES */
public static final boolean TRUNCATE_SKILLS_ABOVE_CAP_DEFAULT = true;
private static final boolean TRUNCATE_SKILLS_ABOVE_CAP_DEFAULT = true;
/*
* CONFIG NODES

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@ -159,10 +159,6 @@ commands:
aliases: [mcsb]
description: Manage your mcMMO scoreboard
permission: mcmmo.commands.mcscoreboard
mcfools:
aliases: [macho, jumping, throwing, wrecking, crafting, walking, swimming, falling, climbing, flying, diving, piggy]
description: Deploy jokes
permission: mcmmo.commands.mcfools
mcmmoreloadlocale:
aliases: [mcreloadlocale]
description: Reloads locale