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Cleanup Swords & Taming commands
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@ -23,17 +23,17 @@ public class BleedEventHandler {
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}
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protected void calculateSkillModifier() {
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this.skillModifier = Misc.skillCheck(skillLevel, Swords.BLEED_MAX_BONUS_LEVEL);
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this.skillModifier = Misc.skillCheck(skillLevel, Swords.bleedMaxBonusLevel);
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}
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protected void addBleedTicks() {
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int bleedTicks;
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if (skillLevel >= Swords.BLEED_MAX_BONUS_LEVEL) {
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bleedTicks = Swords.MAX_BLEED_TICKS;
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if (skillLevel >= Swords.bleedMaxBonusLevel) {
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bleedTicks = Swords.bleedMaxTicks;
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}
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else {
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bleedTicks = Swords.BASE_BLEED_TICKS;
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bleedTicks = Swords.bleedBaseTicks;
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}
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BleedTimer.add(defender, bleedTicks);
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@ -31,11 +31,11 @@ public class CounterAttackEventHandler {
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}
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protected void calculateSkillModifier() {
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this.skillModifier = Misc.skillCheck(manager.getSkillLevel(), Swords.COUNTER_ATTACK_MAX_BONUS_LEVEL);
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this.skillModifier = Misc.skillCheck(manager.getSkillLevel(), Swords.counterAttackMaxBonusLevel);
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}
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protected void dealDamage() {
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Combat.dealDamage(attacker, damage / Swords.COUNTER_ATTACK_MODIFIER);
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Combat.dealDamage(attacker, damage / Swords.counterAttackModifier);
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}
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protected void sendAbilityMessages() {
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@ -19,7 +19,7 @@ public class SerratedStrikesEventHandler {
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}
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protected void applyAbilityEffects() {
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Combat.applyAbilityAoE(player, target, damage / Swords.SERRATED_STRIKES_MODIFIER, SkillType.SWORDS);
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BleedTimer.add(target, Swords.SERRATED_STRIKES_BLEED_TICKS);
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Combat.applyAbilityAoE(player, target, damage / Swords.serratedStrikesModifier, SkillType.SWORDS);
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BleedTimer.add(target, Swords.serratedStrikesBleedTicks);
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}
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}
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@ -3,17 +3,15 @@ package com.gmail.nossr50.skills.swords;
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import com.gmail.nossr50.config.AdvancedConfig;
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public class Swords {
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static AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
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public static double bleedMaxChance = AdvancedConfig.getInstance().getBleedChanceMax();
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public static int bleedMaxBonusLevel = AdvancedConfig.getInstance().getBleedMaxBonusLevel();
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public static int bleedMaxTicks = AdvancedConfig.getInstance().getBleedMaxTicks();
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public static int bleedBaseTicks = AdvancedConfig.getInstance().getBleedBaseTicks();
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public static final int BLEED_CHANCE_MAX = AdvancedConfig.getInstance().getBleedChanceMax();
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public static final int BLEED_MAX_BONUS_LEVEL = advancedConfig.getBleedMaxBonusLevel();
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public static final int MAX_BLEED_TICKS = advancedConfig.getBleedMaxTicks();
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public static final int BASE_BLEED_TICKS = advancedConfig.getBleedBaseTicks();
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public static double counterAttackMaxChance = AdvancedConfig.getInstance().getCounterChanceMax();
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public static int counterAttackMaxBonusLevel = AdvancedConfig.getInstance().getCounterMaxBonusLevel();
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public static int counterAttackModifier = AdvancedConfig.getInstance().getCounterModifier();
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public static final int COUNTER_ATTACK_CHANCE_MAX = advancedConfig.getCounterChanceMax();
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public static final int COUNTER_ATTACK_MAX_BONUS_LEVEL = advancedConfig.getCounterMaxBonusLevel();
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public static final int COUNTER_ATTACK_MODIFIER = advancedConfig.getCounterModifier();
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public static final int SERRATED_STRIKES_MODIFIER = advancedConfig.getSerratedStrikesModifier();
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public static final int SERRATED_STRIKES_BLEED_TICKS = advancedConfig.getSerratedStrikesTicks();
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public static int serratedStrikesModifier = AdvancedConfig.getInstance().getSerratedStrikesModifier();
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public static int serratedStrikesBleedTicks = AdvancedConfig.getInstance().getSerratedStrikesTicks();
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}
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@ -31,8 +31,8 @@ public class SwordsManager extends SkillManager {
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if (Combat.shouldBeAffected(player, defender)) {
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BleedEventHandler eventHandler = new BleedEventHandler(this, defender);
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float chance = (float) (((double) Swords.BLEED_CHANCE_MAX / (double) Swords.BLEED_MAX_BONUS_LEVEL) * skillLevel);
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if (chance > Swords.BLEED_CHANCE_MAX) chance = Swords.BLEED_CHANCE_MAX;
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float chance = (float) ((Swords.bleedMaxChance / Swords.bleedMaxBonusLevel) * skillLevel);
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if (chance > Swords.bleedMaxChance) chance = (float) Swords.bleedMaxChance;
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if (chance > Misc.getRandom().nextInt(activationChance)) {
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eventHandler.addBleedTicks();
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@ -54,8 +54,8 @@ public class SwordsManager extends SkillManager {
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if (eventHandler.isHoldingSword()) {
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eventHandler.calculateSkillModifier();
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float chance = (float) (((double) Swords.COUNTER_ATTACK_CHANCE_MAX / (double) Swords.COUNTER_ATTACK_MAX_BONUS_LEVEL) * skillLevel);
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if (chance > Swords.COUNTER_ATTACK_CHANCE_MAX) chance = Swords.COUNTER_ATTACK_CHANCE_MAX;
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float chance = (float) ((Swords.counterAttackMaxChance / Swords.counterAttackMaxBonusLevel) * skillLevel);
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if (chance > Swords.counterAttackMaxChance) chance = (float) Swords.counterAttackMaxChance;
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if (chance > Misc.getRandom().nextInt(activationChance)) {
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eventHandler.dealDamage();
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