Use lucky variable; Don't use the actual permission node when not needed.

This commit is contained in:
TfT_02
2013-01-10 19:45:36 +01:00
parent 3f899380d9
commit e01b6f175c
11 changed files with 17 additions and 18 deletions

View File

@ -110,14 +110,14 @@ public class UnarmedCommand extends SkillCommand {
}
if (canDeflect) {
if (player.hasPermission("mcmmo.perks.lucky.unarmed"))
if (lucky)
player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.ArrowDeflect", new Object[] { deflectChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { deflectChanceLucky }));
else
player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.ArrowDeflect", new Object[] { deflectChance }));
}
if (canDisarm) {
if (player.hasPermission("mcmmo.perks.lucky.unarmed"))
if (lucky)
player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.Disarm", new Object[] { disarmChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { disarmChanceLucky }));
else
player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.Disarm", new Object[] { disarmChance }));