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Use lucky variable; Don't use the actual permission node when not needed.
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@ -110,14 +110,14 @@ public class UnarmedCommand extends SkillCommand {
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}
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if (canDeflect) {
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if (player.hasPermission("mcmmo.perks.lucky.unarmed"))
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if (lucky)
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player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.ArrowDeflect", new Object[] { deflectChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { deflectChanceLucky }));
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else
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player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.ArrowDeflect", new Object[] { deflectChance }));
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}
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if (canDisarm) {
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if (player.hasPermission("mcmmo.perks.lucky.unarmed"))
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if (lucky)
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player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.Disarm", new Object[] { disarmChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { disarmChanceLucky }));
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else
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player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.Disarm", new Object[] { disarmChance }));
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