Use lucky variable; Don't use the actual permission node when not needed.

This commit is contained in:
TfT_02
2013-01-10 19:45:36 +01:00
parent 3f899380d9
commit e01b6f175c
11 changed files with 17 additions and 18 deletions

View File

@ -112,7 +112,7 @@ public class FishingCommand extends SkillCommand {
player.sendMessage(LocaleLoader.getString("Ability.Generic.Template.Lock", new Object[] { LocaleLoader.getString("Fishing.Ability.Locked.0", new Object[] { shakeUnlockLevel }) }));
}
else {
if (player.hasPermission("mcmmo.perks.lucky.fishing"))
if (lucky)
player.sendMessage(LocaleLoader.getString("Fishing.Ability.Shake", new Object[] { shakeChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { shakeChanceLucky }));
else
player.sendMessage(LocaleLoader.getString("Fishing.Ability.Shake", new Object[] { shakeChance }));