Use lucky variable; Don't use the actual permission node when not needed.

This commit is contained in:
TfT_02
2013-01-10 19:45:36 +01:00
parent 3f899380d9
commit e01b6f175c
11 changed files with 17 additions and 18 deletions

View File

@ -126,7 +126,7 @@ public class AxesCommand extends SkillCommand {
}
if (canCritical) {
if (player.hasPermission("mcmmo.perks.lucky.axes"))
if (lucky)
player.sendMessage(LocaleLoader.getString("Axes.Combat.CritChance", new Object[] { critChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { critChanceLucky }));
else
player.sendMessage(LocaleLoader.getString("Axes.Combat.CritChance", new Object[] { critChance }));