Child Skills will not trigger XP bars (for now)

This commit is contained in:
nossr50
2019-01-18 17:21:05 -08:00
parent e74bc9fd95
commit df8f050cf1
5 changed files with 18 additions and 6 deletions

View File

@ -28,7 +28,12 @@ Experience_Bars:
# If you want to use a fancy edited title from the locale, then you'll probably want to turn this on, but it will make your server do a lot more work!
# I recommend leaving this off!
ThisMayCauseLag:
AlwaysUpdateTitlesWhenXPIsGained: false
ExtraDetails:
Enable: false
AlwaysUpdateTitlesWhenXPIsGained:
Enable: false
# You can make your own custom details in the locale file without having to use the ExtraDetails setting!
ExtraDetails: true
Acrobatics:
Enable: true
Color: PINK

View File

@ -94,6 +94,8 @@ XPBar.Swords=Swords Lv.[[GOLD]]{0}
XPBar.Taming=Taming Lv.[[GOLD]]{0}
XPBar.Unarmed=Unarmed Lv.[[GOLD]]{0}
XPBar.Woodcutting=Woodcutting Lv.[[GOLD]]{0}
#This is just a preset template that gets used if the 'ExtraDetails' setting is turned on in experience.yml (off by default), you can ignore this template and just edit the strings above
XPBar.Complex.Template={0} [[YELLOW]]([[GREEN]]{1}[[YELLOW]]/[[GREEN]]{2}[[YELLOW]])[[DARK_AQUA]] {4}[[WHITE]]% Power Lvl.[[RED]]{3}
# XP BAR Allows for the following variables -- {0} = Skill Level, {1} Current XP, {2} XP Needed for next level, {3} Power Level, {4} Percentage of Level
# Make sure you turn on Experience_Bars.ThisMayCauseLag.AlwaysUpdateTitlesWhenXPIsGained if you want the XP bar title to update every time a player gains XP!
# END STYLING