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Added an option to turn off fishing exploit detection as a band-aid fix until the config update is done
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@ -45,6 +45,7 @@ import java.util.*;
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public class FishingManager extends SkillManager {
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public static final int FISHING_ROD_CAST_CD_MILLISECONDS = 200;
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public static final int OVERFISH_LIMIT = 4;
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private final long FISHING_COOLDOWN_SECONDS = 1000L;
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private long fishingRodCastTimestamp = 0L;
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@ -55,6 +56,7 @@ public class FishingManager extends SkillManager {
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private BoundingBox lastFishingBoundingBox;
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private Item fishingCatch;
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private Location hookLocation;
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private int fishCaughtCounter = 1;
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public FishingManager(McMMOPlayer mcMMOPlayer) {
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super(mcMMOPlayer, PrimarySkillType.FISHING);
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@ -131,15 +133,21 @@ public class FishingManager extends SkillManager {
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boolean sameTarget = lastFishingBoundingBox != null && lastFishingBoundingBox.overlaps(newCastBoundingBox);
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if(sameTarget)
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fishCaughtCounter++;
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else
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fishCaughtCounter = 1;
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if(fishCaughtCounter + 1 == OVERFISH_LIMIT)
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{
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getPlayer().sendMessage(LocaleLoader.getString("Fishing.LowResources"));
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}
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//If the new bounding box does not intersect with the old one, then update our bounding box reference
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if(!sameTarget)
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lastFishingBoundingBox = newCastBoundingBox;
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else
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{
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getPlayer().sendMessage(LocaleLoader.getString("Fishing.Scarcity"));
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}
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return sameTarget;
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return sameTarget && fishCaughtCounter >= OVERFISH_LIMIT;
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}
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public static BoundingBox makeBoundingBox(Vector centerOfCastVector) {
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