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Changes to fishing
This commit is contained in:
parent
bc9b089a53
commit
ddf7920c4d
@ -4,10 +4,11 @@ Changelog:
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Version 1.2.09-dev
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- Fixed issue with Repair Mastery (Issue #47)
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- Made Arcane Forging fully configurable (Pull Request #52)
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- Made Fishing configurable (Pull Request #60)
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- Changed timer to be a bit more efficient (Issue #19)
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- Changed to fire EntityDamageEvents for all damage done by mcMMO
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- New custom event for developers McMMOPlayerLevelUpEvent
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- New custmo event for developers McMMOItemSpawnEvent
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- New custom event for developers McMMOItemSpawnEvent
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Version 1.2.08
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- Changed Bukkit events to new event system
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@ -71,6 +71,7 @@ public class Fishing {
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{
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int randomNum = (int)(Math.random() * 15);
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CraftItem theCatch = (CraftItem)event.getCaught();
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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if(Math.random() * 100 < LoadProperties.fishingDropChanceTier1)
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{
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@ -79,101 +80,72 @@ public class Fishing {
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case 1:
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if(LoadProperties.leatherArmor && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.LEATHER_BOOTS, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 2:
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if(LoadProperties.leatherArmor && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.LEATHER_HELMET, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 3:
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if(LoadProperties.leatherArmor && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.LEATHER_LEGGINGS, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 4:
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if(LoadProperties.leatherArmor && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.LEATHER_CHESTPLATE, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 5:
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if(LoadProperties.woodenTools && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.WOOD_AXE, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 6:
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if(LoadProperties.woodenTools && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.WOOD_PICKAXE, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 7:
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if(LoadProperties.woodenTools && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.WOOD_SWORD, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 8:
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if(LoadProperties.woodenTools && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.WOOD_HOE, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 9:
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if(LoadProperties.woodenTools && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.WOOD_SPADE, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 10:
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if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.STONE_AXE, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 11:
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if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.STONE_PICKAXE, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 12:
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if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.STONE_SWORD, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 13:
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if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.STONE_HOE, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 14:
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if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.STONE_SPADE, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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}
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} else
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{
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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}
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if(theCatch.getItemStack().getType() != Material.RAW_FISH) {
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//Change durability to random value
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theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
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}
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}
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private static void getFishingResultsTier2(Player player, PlayerFishEvent event)
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{
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int randomNum = (int)(Math.random() * 20);
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CraftItem theCatch = (CraftItem)event.getCaught();
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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if(Math.random() * 100 < LoadProperties.fishingDropChanceTier2)
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{
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@ -182,131 +154,92 @@ public class Fishing {
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case 1:
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if(LoadProperties.leatherArmor && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.LEATHER_BOOTS, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 2:
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if(LoadProperties.leatherArmor && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.LEATHER_HELMET, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 3:
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if(LoadProperties.leatherArmor && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.LEATHER_LEGGINGS, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 4:
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if(LoadProperties.leatherArmor && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.LEATHER_CHESTPLATE, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 5:
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if(LoadProperties.ironTools && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.IRON_AXE, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 6:
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if(LoadProperties.ironTools && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.IRON_PICKAXE, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 7:
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if(LoadProperties.ironTools && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.IRON_SWORD, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 8:
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if(LoadProperties.ironTools && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.IRON_HOE, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 9:
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if(LoadProperties.ironTools && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.IRON_SPADE, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 10:
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if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.STONE_AXE, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 11:
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if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.STONE_PICKAXE, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 12:
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if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.STONE_SWORD, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 13:
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if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.STONE_HOE, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 14:
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if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.STONE_SPADE, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 15:
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if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.IRON_BOOTS, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 16:
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if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.IRON_LEGGINGS, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 17:
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if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.IRON_CHESTPLATE, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 18:
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if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.IRON_HELMET, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 19:
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if(LoadProperties.enderPearl && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.ENDER_PEARL, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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}
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} else
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{
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
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}
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if(theCatch.getItemStack().getType() != Material.RAW_FISH) {
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//Change durability to random value
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theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
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}
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}
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private static void getFishingResultsTier3(Player player, PlayerFishEvent event)
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{
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int randomNum = (int)(Math.random() * 24);
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CraftItem theCatch = (CraftItem)event.getCaught();
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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if(Math.random() * 100 < LoadProperties.fishingDropChanceTier3)
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{
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@ -315,155 +248,108 @@ public class Fishing {
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case 1:
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if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.GOLD_BOOTS, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 2:
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if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.GOLD_HELMET, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 3:
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if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.GOLD_LEGGINGS, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 4:
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if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.GOLD_CHESTPLATE, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 5:
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if(LoadProperties.ironTools && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.IRON_AXE, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 6:
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if(LoadProperties.ironTools && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.IRON_PICKAXE, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 7:
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if(LoadProperties.ironTools && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.IRON_SWORD, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 8:
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if(LoadProperties.ironTools && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.IRON_HOE, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 9:
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if(LoadProperties.ironTools && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.IRON_SPADE, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 10:
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if(LoadProperties.goldTools && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.GOLD_AXE, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 11:
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if(LoadProperties.goldTools && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.GOLD_PICKAXE, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 12:
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if(LoadProperties.goldTools && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.GOLD_SWORD, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 13:
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if(LoadProperties.goldTools && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.GOLD_HOE, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 14:
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if(LoadProperties.goldTools && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.GOLD_SPADE, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 15:
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if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.IRON_BOOTS, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 16:
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if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.IRON_LEGGINGS, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 17:
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if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.IRON_CHESTPLATE, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 18:
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if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.IRON_HELMET, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 19:
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if(LoadProperties.enderPearl && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.ENDER_PEARL, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 20:
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if(LoadProperties.blazeRod && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.BLAZE_ROD, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 21:
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if(LoadProperties.records && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.RECORD_3, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 22:
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if(LoadProperties.records && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.RECORD_4, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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case 23:
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if(LoadProperties.records && LoadProperties.fishingDrops)
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theCatch.setItemStack(new ItemStack(Material.RECORD_5, 1));
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else
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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break;
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}
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}
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else
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{
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
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}
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if(theCatch.getItemStack().getType() != Material.RAW_FISH) {
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//Change durability to random value
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theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
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}
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}
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private static void getFishingResultsTier4(Player player, PlayerFishEvent event)
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{
|
||||
int randomNum = (int)(Math.random() * 41);
|
||||
CraftItem theCatch = (CraftItem)event.getCaught();
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
|
||||
if(Math.random() * 100 < LoadProperties.fishingDropChanceTier4)
|
||||
{
|
||||
@ -472,256 +358,176 @@ public class Fishing {
|
||||
case 1:
|
||||
if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.GOLD_BOOTS, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 2:
|
||||
if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.GOLD_HELMET, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 3:
|
||||
if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.GOLD_LEGGINGS, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 4:
|
||||
if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.GOLD_CHESTPLATE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 5:
|
||||
if(LoadProperties.ironTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_AXE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 6:
|
||||
if(LoadProperties.ironTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_PICKAXE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 7:
|
||||
if(LoadProperties.ironTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_SWORD, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 8:
|
||||
if(LoadProperties.ironTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_HOE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 9:
|
||||
if(LoadProperties.ironTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_SPADE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 10:
|
||||
if(LoadProperties.goldTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.GOLD_AXE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 11:
|
||||
if(LoadProperties.goldTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.GOLD_PICKAXE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 12:
|
||||
if(LoadProperties.goldTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.GOLD_SWORD, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 13:
|
||||
if(LoadProperties.goldTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.GOLD_HOE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 14:
|
||||
if(LoadProperties.goldTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.GOLD_SPADE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 15:
|
||||
if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_BOOTS, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 16:
|
||||
if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_LEGGINGS, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 17:
|
||||
if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_CHESTPLATE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 18:
|
||||
if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_HELMET, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 19:
|
||||
if(LoadProperties.enderPearl && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.ENDER_PEARL, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 20:
|
||||
if(LoadProperties.blazeRod && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.BLAZE_ROD, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 21:
|
||||
if(LoadProperties.records && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.RECORD_3, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 22:
|
||||
if(LoadProperties.records && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.RECORD_4, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 23:
|
||||
if(LoadProperties.records && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.RECORD_5, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 24:
|
||||
if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_BOOTS, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 25:
|
||||
if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_HELMET, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 26:
|
||||
if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_LEGGINGS, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 27:
|
||||
if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_CHESTPLATE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 28:
|
||||
if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_AXE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 29:
|
||||
if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_PICKAXE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 30:
|
||||
if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_SWORD, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 31:
|
||||
if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_HOE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 32:
|
||||
if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_SPADE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 33:
|
||||
if(LoadProperties.records && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.RECORD_6, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 34:
|
||||
if(LoadProperties.records && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.RECORD_7, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 35:
|
||||
if(LoadProperties.records && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.RECORD_8, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 36:
|
||||
if(LoadProperties.records && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.RECORD_9, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 37:
|
||||
if(LoadProperties.records && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.RECORD_10, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 38:
|
||||
if(LoadProperties.records && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.RECORD_11, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 39:
|
||||
if(LoadProperties.glowstoneDust && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.GLOWSTONE_DUST, 16));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 40:
|
||||
if(LoadProperties.fishingDiamonds && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND, (int)(Math.random() * 10)));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
}
|
||||
} else
|
||||
{
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
|
||||
}
|
||||
if(theCatch.getItemStack().getType() != Material.RAW_FISH) {
|
||||
//Change durability to random value
|
||||
theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
|
||||
}
|
||||
}
|
||||
|
||||
private static void getFishingResultsTier5(Player player, PlayerFishEvent event)
|
||||
{
|
||||
int randomNum = (int)(Math.random() * 50);
|
||||
CraftItem theCatch = (CraftItem)event.getCaught();
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
|
||||
if(Math.random() * 100 < LoadProperties.fishingDropChanceTier5)
|
||||
{
|
||||
@ -730,134 +536,90 @@ public class Fishing {
|
||||
case 1:
|
||||
if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.GOLD_BOOTS, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 2:
|
||||
if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.GOLD_HELMET, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 3:
|
||||
if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.GOLD_LEGGINGS, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 4:
|
||||
if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.GOLD_CHESTPLATE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 5:
|
||||
if(LoadProperties.ironTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_AXE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 6:
|
||||
if(LoadProperties.ironTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_PICKAXE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 7:
|
||||
if(LoadProperties.ironTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_SWORD, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 8:
|
||||
if(LoadProperties.ironTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_HOE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 9:
|
||||
if(LoadProperties.ironTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_SPADE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 10:
|
||||
if(LoadProperties.goldTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.GOLD_AXE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 11:
|
||||
if(LoadProperties.goldTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.GOLD_PICKAXE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 12:
|
||||
if(LoadProperties.goldTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.GOLD_SWORD, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 13:
|
||||
if(LoadProperties.goldTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.GOLD_HOE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 14:
|
||||
if(LoadProperties.goldTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.GOLD_SPADE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 15:
|
||||
if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_BOOTS, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 16:
|
||||
if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_LEGGINGS, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 17:
|
||||
if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_CHESTPLATE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 18:
|
||||
if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.IRON_HELMET, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 19:
|
||||
if(LoadProperties.enderPearl && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.ENDER_PEARL, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 20:
|
||||
if(LoadProperties.blazeRod && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.BLAZE_ROD, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 21:
|
||||
if(LoadProperties.records && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.RECORD_3, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 22:
|
||||
if(LoadProperties.records && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.RECORD_4, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 23:
|
||||
if(LoadProperties.records && LoadProperties.fishingDrops)
|
||||
@ -867,166 +629,114 @@ public class Fishing {
|
||||
case 24:
|
||||
if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_BOOTS, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 25:
|
||||
if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_HELMET, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 26:
|
||||
if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_LEGGINGS, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 27:
|
||||
if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_CHESTPLATE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 28:
|
||||
if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_AXE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 29:
|
||||
if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_PICKAXE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 30:
|
||||
if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_SWORD, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 31:
|
||||
if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_HOE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 32:
|
||||
if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_SPADE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 33:
|
||||
if(LoadProperties.records && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.RECORD_6, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 34:
|
||||
if(LoadProperties.records && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.RECORD_7, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 35:
|
||||
if(LoadProperties.records && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.RECORD_8, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 36:
|
||||
if(LoadProperties.records && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.RECORD_9, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 37:
|
||||
if(LoadProperties.records && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.RECORD_10, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 38:
|
||||
if(LoadProperties.records && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.RECORD_11, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 39:
|
||||
if(LoadProperties.glowstoneDust && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.GLOWSTONE_DUST, 16));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 40:
|
||||
if(LoadProperties.fishingDiamonds && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND, (int)(Math.random() * 20)));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 41:
|
||||
if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_BOOTS, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 42:
|
||||
if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_HELMET, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 43:
|
||||
if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_LEGGINGS, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 44:
|
||||
if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_CHESTPLATE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 45:
|
||||
if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_AXE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 46:
|
||||
if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_PICKAXE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 47:
|
||||
if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_SWORD, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 48:
|
||||
if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_HOE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
case 49:
|
||||
if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND_SPADE, 1));
|
||||
else
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
|
||||
}
|
||||
if(theCatch.getItemStack().getType() != Material.RAW_FISH) {
|
||||
//Change durability to random value
|
||||
theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
|
||||
}
|
||||
}
|
||||
public static void processResults(PlayerFishEvent event)
|
||||
{
|
||||
Player player = event.getPlayer();
|
||||
|
Loading…
Reference in New Issue
Block a user