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https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-25 22:56:45 +01:00
Fix some possible issues with handler priority, more javadoc work.
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c5137eb884
commit
ddcbe64db6
@ -6,7 +6,6 @@ import org.bukkit.Sound;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockState;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Fish;
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import org.bukkit.entity.Item;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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@ -168,14 +167,15 @@ public class PlayerListener implements Listener {
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}
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/**
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* Handle PlayerDropItemEvents at the highest priority.
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* Monitor PlayerDropItemEvents.
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* <p>
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* These events are used to flag sharable dropped items, as well as
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* remove ability buffs from pickaxes and shovels.
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* These events are monitored for the purpose of flagging sharable
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* dropped items, as well as removing ability buffs from pickaxes
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* and shovels.
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*
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* @param event The event to modify
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* @param event The event to monitor
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*/
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@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
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@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
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public void onPlayerDropItem(PlayerDropItemEvent event) {
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Item drop = event.getItemDrop();
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ItemStack dropStack = drop.getItemStack();
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@ -188,13 +188,15 @@ public class PlayerListener implements Listener {
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}
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/**
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* Monitor PlayerFishEvents.
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* Handle PlayerFishEvents at the highest priority.
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* <p>
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* These events are monitored for the purpose of handling the various
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* @param event The event to monitor
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* These events are used for the purpose of handling our anti-exploit
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* code, as well as dealing with ice fishing.
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*
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* @param event The event to modify
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*/
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@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
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public void onPlayerFish(PlayerFishEvent event) {
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@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
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public void onPlayerFishHighest(PlayerFishEvent event) {
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Player player = event.getPlayer();
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if (Misc.isNPCEntity(player) || !Permissions.skillEnabled(player, SkillType.FISHING)) {
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@ -207,59 +209,84 @@ public class PlayerListener implements Listener {
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case FISHING:
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if (!Permissions.krakenBypass(player)) {
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event.setCancelled(fishingManager.exploitPrevention());
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if (event.isCancelled()) {
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}
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return;
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}
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}
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if (fishingManager.canMasterAngler()) {
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fishingManager.masterAngler(event.getHook());
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}
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break;
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case CAUGHT_FISH:
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fishingManager.handleFishing((Item) event.getCaught());
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if (Permissions.vanillaXpBoost(player, SkillType.FISHING)) {
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event.setExpToDrop(fishingManager.handleVanillaXpBoost(event.getExpToDrop()));
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}
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break;
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case CAUGHT_ENTITY:
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Entity entity = event.getCaught();
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if (fishingManager.canShake(entity)) {
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fishingManager.shakeCheck((LivingEntity) entity);
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}
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break;
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return;
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case IN_GROUND:
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Fish hook = event.getHook();
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Block block = event.getPlayer().getTargetBlock(null, 100);
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Block block = player.getTargetBlock(null, 100);
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if (fishingManager.canIceFish(block)) {
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FakeBlockBreakEvent blockBreakEvent = new FakeBlockBreakEvent(block, player);
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mcMMO.p.getServer().getPluginManager().callEvent(blockBreakEvent);
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plugin.getServer().getPluginManager().callEvent(blockBreakEvent);
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if (blockBreakEvent.isCancelled()) {
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return;
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}
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event.setCancelled(true);
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fishingManager.iceFishing(hook, block);
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fishingManager.iceFishing(event.getHook(), block);
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}
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break;
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return;
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default:
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break;
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return;
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}
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}
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/**
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* Monitor PlayerPickupItem events.
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* Monitor PlayerFishEvents.
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* <p>
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* These events are monitored for the purpose of handling the various
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* Fishing skills and abilities.
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*
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* @param event The event to watch
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* @param event The event to monitor
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*/
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@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
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public void onPlayerFishMonitor(PlayerFishEvent event) {
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Player player = event.getPlayer();
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if (Misc.isNPCEntity(player) || !Permissions.skillEnabled(player, SkillType.FISHING)) {
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return;
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}
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FishingManager fishingManager = UserManager.getPlayer(player).getFishingManager();
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Entity caught = event.getCaught();
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switch (event.getState()) {
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case FISHING:
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if (fishingManager.canMasterAngler()) {
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fishingManager.masterAngler(event.getHook());
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}
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return;
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case CAUGHT_FISH:
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fishingManager.handleFishing((Item) caught);
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return;
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case CAUGHT_ENTITY:
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if (fishingManager.canShake(caught)) {
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fishingManager.shakeCheck((LivingEntity) caught);
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}
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return;
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default:
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return;
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}
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}
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/**
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* Handle PlayerPickupItemEvents at the highest priority.
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* <p>
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* These events are used to handle item sharing between party members and
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* are also used to handle item pickup for the Unarmed skill.
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*
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* @param event The event to modify
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*/
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@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
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public void onPlayerPickupItem(PlayerPickupItemEvent event) {
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@ -294,9 +321,13 @@ public class PlayerListener implements Listener {
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}
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/**
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* Monitor PlayerQuit events.
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* Monitor PlayerQuitEvents.
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* <p>
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* These events are monitored for the purpose of resetting player
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* variables and other garbage collection tasks that must take place when
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* a player exits the server.
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*
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* @param event The event to watch
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* @param event The event to monitor
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*/
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@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
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public void onPlayerQuit(PlayerQuitEvent event) {
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@ -307,18 +338,21 @@ public class PlayerListener implements Listener {
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}
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McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
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mcMMOPlayer.resetAbilityMode();
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/* GARBAGE COLLECTION */
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BleedTimerTask.bleedOut(player); // Bleed it out
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mcMMOPlayer.resetAbilityMode();
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BleedTimerTask.bleedOut(player);
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mcMMOPlayer.getProfile().save();
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UserManager.remove(player.getName());
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}
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/**
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* Monitor PlayerJoin events.
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* Monitor PlayerJoinEvents.
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* <p>
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* These events are monitored for the purpose of initializing player
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* variables, as well as handling the MOTD display and other important
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* join messages.
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*
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* @param event The event to watch
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* @param event The event to monitor
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*/
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@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
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public void onPlayerJoin(PlayerJoinEvent event) {
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@ -346,9 +380,13 @@ public class PlayerListener implements Listener {
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}
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/**
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* Monitor PlayerRespawn events.
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* Monitor PlayerRespawnEvents.
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* <p>
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* These events are monitored for the purpose of setting the
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* player's last respawn timestamp, in order to prevent
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* possible exploitation.
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*
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* @param event The event to watch
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* @param event The event to monitor
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*/
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@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
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public void onPlayerRespawn(PlayerRespawnEvent event) {
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@ -362,34 +400,34 @@ public class PlayerListener implements Listener {
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}
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/**
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* Handle PlayerInteract events that involve modifying the event.
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* Handle PlayerInteractEvents at the lowest priority.
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*
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* @param event The event to modify
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*/
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@EventHandler(priority = EventPriority.LOWEST)
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@EventHandler(priority = EventPriority.LOWEST, ignoreCancelled = true)
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public void onPlayerInteractLowest(PlayerInteractEvent event) {
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Player player = event.getPlayer();
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Block block = event.getClickedBlock();
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if (Misc.isNPCEntity(player) || player.getGameMode() == GameMode.CREATIVE) {
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return;
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}
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ItemStack heldItem = player.getItemInHand();
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McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
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// This shouldn't be possible - this is probably a band-aid for a larger issue somewhere else.
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// TODO: This shouldn't be possible - this is probably a band-aid for a larger issue somewhere else.
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if (mcMMOPlayer == null) {
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return;
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}
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MiningManager miningManager = mcMMOPlayer.getMiningManager();
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Block block = event.getClickedBlock();
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ItemStack heldItem = player.getItemInHand();
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switch (event.getAction()) {
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case RIGHT_CLICK_BLOCK:
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int blockID = block.getTypeId();
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if ((Config.getInstance().getAbilitiesOnlyActivateWhenSneaking() && player.isSneaking()) || !Config.getInstance().getAbilitiesOnlyActivateWhenSneaking()) {
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if (!Config.getInstance().getAbilitiesOnlyActivateWhenSneaking() || player.isSneaking()) {
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/* REPAIR CHECKS */
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if (blockID == Repair.repairAnvilId && Permissions.skillEnabled(player, SkillType.REPAIR) && mcMMO.getRepairableManager().isRepairable(heldItem)) {
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RepairManager repairManager = mcMMOPlayer.getRepairManager();
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@ -467,26 +505,27 @@ public class PlayerListener implements Listener {
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}
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/**
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* Monitor PlayerInteract events.
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* Monitor PlayerInteractEvents.
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*
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* @param event The event to watch
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* @param event The event to monitor
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*/
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@EventHandler(priority = EventPriority.MONITOR)
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public void onPlayerInteract(PlayerInteractEvent event) {
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public void onPlayerInteractMonitor(PlayerInteractEvent event) {
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Player player = event.getPlayer();
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if (Misc.isNPCEntity(player) || player.getGameMode() == GameMode.CREATIVE) {
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return;
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}
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ItemStack heldItem = player.getItemInHand();
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McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
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// This shouldn't be possible - this is probably a band-aid for a larger issue somewhere else.
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// TODO: This shouldn't be possible - this is probably a band-aid for a larger issue somewhere else.
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if (mcMMOPlayer == null) {
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return;
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}
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ItemStack heldItem = player.getItemInHand();
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switch (event.getAction()) {
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case RIGHT_CLICK_BLOCK:
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Block block = event.getClickedBlock();
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@ -571,7 +610,7 @@ public class PlayerListener implements Listener {
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}
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/**
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* Monitor PlayerChat events.
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* Handle PlayerChatEvents at high priority.
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*
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* @param event The event to watch
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*/
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