Copy-pasta code is bad.

This commit is contained in:
GJ 2013-01-21 20:01:33 -05:00
parent 67fd45ef25
commit ddbf5a559a
16 changed files with 69 additions and 149 deletions

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@ -4,17 +4,21 @@ import org.bukkit.entity.Player;
import com.gmail.nossr50.datatypes.PlayerProfile; import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType; import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.Users; import com.gmail.nossr50.util.Users;
public abstract class SkillManager { public abstract class SkillManager {
protected Player player; protected Player player;
protected PlayerProfile profile; protected PlayerProfile profile;
protected int skillLevel; protected int skillLevel;
protected int activationChance;
public SkillManager(Player player, SkillType skill) { public SkillManager(Player player, SkillType skill) {
this.player = player; this.player = player;
this.profile = Users.getProfile(player); this.profile = Users.getProfile(player);
this.skillLevel = profile.getSkillLevel(skill); this.skillLevel = profile.getSkillLevel(skill);
this.activationChance = Misc.calculateActivationChance(Permissions.lucky(player, skill));
} }
public Player getPlayer() { public Player getPlayer() {
@ -28,4 +32,8 @@ public abstract class SkillManager {
public int getSkillLevel() { public int getSkillLevel() {
return skillLevel; return skillLevel;
} }
public int getActivationChance() {
return activationChance;
}
} }

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@ -30,11 +30,6 @@ public class AcrobaticsManager extends SkillManager {
RollEventHandler eventHandler = new RollEventHandler(this, event); RollEventHandler eventHandler = new RollEventHandler(this, event);
int randomChance = 100;
if (Permissions.luckyAcrobatics(player)) {
randomChance = 75;
}
double chance; double chance;
if (eventHandler.isGraceful) { if (eventHandler.isGraceful) {
@ -44,7 +39,7 @@ public class AcrobaticsManager extends SkillManager {
chance = (Acrobatics.rollMaxChance / Acrobatics.rollMaxBonusLevel) * eventHandler.skillModifier; chance = (Acrobatics.rollMaxChance / Acrobatics.rollMaxBonusLevel) * eventHandler.skillModifier;
} }
if (chance > Misc.getRandom().nextInt(randomChance) && !eventHandler.isFatal(eventHandler.modifiedDamage)) { if (chance > Misc.getRandom().nextInt(activationChance) && !eventHandler.isFatal(eventHandler.modifiedDamage)) {
eventHandler.modifyEventDamage(); eventHandler.modifyEventDamage();
eventHandler.sendAbilityMessage(); eventHandler.sendAbilityMessage();
eventHandler.processXPGain(eventHandler.damage * Acrobatics.rollXpModifier); eventHandler.processXPGain(eventHandler.damage * Acrobatics.rollXpModifier);
@ -66,14 +61,9 @@ public class AcrobaticsManager extends SkillManager {
DodgeEventHandler eventHandler = new DodgeEventHandler(this, event); DodgeEventHandler eventHandler = new DodgeEventHandler(this, event);
int randomChance = 100;
if (Permissions.luckyAcrobatics(player)) {
randomChance = 75;
}
double chance = (Acrobatics.dodgeMaxChance / Acrobatics.dodgeMaxBonusLevel) * eventHandler.skillModifier; double chance = (Acrobatics.dodgeMaxChance / Acrobatics.dodgeMaxBonusLevel) * eventHandler.skillModifier;
if (chance > Misc.getRandom().nextInt(randomChance) && !eventHandler.isFatal(eventHandler.modifiedDamage)) { if (chance > Misc.getRandom().nextInt(activationChance) && !eventHandler.isFatal(eventHandler.modifiedDamage)) {
eventHandler.modifyEventDamage(); eventHandler.modifyEventDamage();
eventHandler.sendAbilityMessage(); eventHandler.sendAbilityMessage();
eventHandler.processXPGain(eventHandler.damage * Acrobatics.dodgeXpModifier); eventHandler.processXPGain(eventHandler.damage * Acrobatics.dodgeXpModifier);

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@ -26,14 +26,9 @@ public class ArcheryManager extends SkillManager {
ArrowTrackingEventHandler eventHandler = new ArrowTrackingEventHandler(this, livingEntity); ArrowTrackingEventHandler eventHandler = new ArrowTrackingEventHandler(this, livingEntity);
int randomChance = 100;
if (Permissions.luckyArchery(player)) {
randomChance = 75;
}
double chance = (Archery.retrieveMaxChance / Archery.retrieveMaxBonusLevel) * eventHandler.skillModifier; double chance = (Archery.retrieveMaxChance / Archery.retrieveMaxBonusLevel) * eventHandler.skillModifier;
if (chance > Misc.getRandom().nextInt(randomChance)) { if (chance > Misc.getRandom().nextInt(activationChance)) {
eventHandler.addToTracker(); eventHandler.addToTracker();
} }
} }
@ -51,14 +46,9 @@ public class ArcheryManager extends SkillManager {
DazeEventHandler eventHandler = new DazeEventHandler(this, event, defender); DazeEventHandler eventHandler = new DazeEventHandler(this, event, defender);
int randomChance = 100;
if (Permissions.luckyArchery(player)) {
randomChance = 75;
}
double chance = (Archery.dazeMaxBonus / Archery.dazeMaxBonusLevel) * eventHandler.skillModifier; double chance = (Archery.dazeMaxBonus / Archery.dazeMaxBonusLevel) * eventHandler.skillModifier;
if (chance > Misc.getRandom().nextInt(randomChance)) { if (chance > Misc.getRandom().nextInt(activationChance)) {
eventHandler.handleDazeEffect(); eventHandler.handleDazeEffect();
eventHandler.sendAbilityMessages(); eventHandler.sendAbilityMessages();
} }

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@ -47,14 +47,9 @@ public class AxeManager extends SkillManager {
return; return;
} }
int randomChance = 100;
if (Permissions.luckyAxes(player)) {
randomChance = 75;
}
double chance = (Axes.criticalHitMaxChance / Axes.criticalHitMaxBonusLevel) * eventHandler.skillModifier; double chance = (Axes.criticalHitMaxChance / Axes.criticalHitMaxBonusLevel) * eventHandler.skillModifier;
if (chance > Misc.getRandom().nextInt(randomChance) && !eventHandler.defender.isDead()) { if (chance > Misc.getRandom().nextInt(activationChance) && !eventHandler.defender.isDead()) {
eventHandler.modifyEventDamage(); eventHandler.modifyEventDamage();
eventHandler.sendAbilityMessages(); eventHandler.sendAbilityMessages();
} }

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@ -62,12 +62,7 @@ public class ImpactEventHandler {
return; return;
} }
int randomChance = 100; if (Misc.getRandom().nextInt(manager.getActivationChance()) <= Axes.greaterImpactChance) {
if (Permissions.luckyAxes(player)) {
randomChance = 75;
}
if (Misc.getRandom().nextInt(randomChance) <= Axes.greaterImpactChance) {
handleGreaterImpactEffect(); handleGreaterImpactEffect();
sendAbilityMessge(); sendAbilityMessge();
} }

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@ -94,13 +94,9 @@ public class Excavation {
for (ExcavationTreasure treasure : treasures) { for (ExcavationTreasure treasure : treasures) {
if (skillLevel >= treasure.getDropLevel()) { if (skillLevel >= treasure.getDropLevel()) {
int randomChance = 100; int activationChance = Misc.calculateActivationChance(Permissions.luckyExcavation(player));
if (Permissions.luckyExcavation(player)) { if (Misc.getRandom().nextDouble() * activationChance <= treasure.getDropChance()) {
randomChance = 75;
}
if (Misc.getRandom().nextDouble() * randomChance <= treasure.getDropChance()) {
xp += treasure.getXp(); xp += treasure.getXp();
is.add(treasure.getDrop()); is.add(treasure.getDrop());
} }

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@ -95,12 +95,9 @@ public class Fishing {
FishingTreasure foundTreasure = rewards.get(Misc.getRandom().nextInt(rewards.size())); FishingTreasure foundTreasure = rewards.get(Misc.getRandom().nextInt(rewards.size()));
int randomChance = 100; int activationChance = Misc.calculateActivationChance(Permissions.luckyFishing(player));
if (Permissions.luckyFishing(player)) {
randomChance = 75;
}
if (Misc.getRandom().nextDouble() * randomChance <= foundTreasure.getDropChance()) { if (Misc.getRandom().nextDouble() * activationChance <= foundTreasure.getDropChance()) {
Users.getPlayer(player).addXP(SkillType.FISHING, foundTreasure.getXp()); Users.getPlayer(player).addXP(SkillType.FISHING, foundTreasure.getXp());
theCatch.setItemStack(foundTreasure.getDrop()); theCatch.setItemStack(foundTreasure.getDrop());
} }
@ -144,14 +141,10 @@ public class Fishing {
player.sendMessage(LocaleLoader.getString("Fishing.ItemFound")); player.sendMessage(LocaleLoader.getString("Fishing.ItemFound"));
if (ItemChecks.isEnchantable(fishingResults)) { if (ItemChecks.isEnchantable(fishingResults)) {
int randomChance = 100; int activationChance = Misc.calculateActivationChance(Permissions.luckyFishing(player));
if (Permissions.luckyFishing(player)) {
randomChance = 75;
}
if (player.getWorld().hasStorm()) { if (player.getWorld().hasStorm()) {
randomChance = (int) (randomChance * 0.909); activationChance = (int) (activationChance * 0.909);
} }
/* CHANCE OF ITEM BEING ENCHANTED /* CHANCE OF ITEM BEING ENCHANTED
@ -161,7 +154,7 @@ public class Fishing {
* 20% - Tier 4 * 20% - Tier 4
* 25% - Tier 5 * 25% - Tier 5
*/ */
if (Misc.getRandom().nextInt(randomChance) <= (lootTier * magicHunterMultiplier) && Permissions.fishingMagic(player)) { if (Misc.getRandom().nextInt(activationChance) <= (lootTier * magicHunterMultiplier) && Permissions.fishingMagic(player)) {
for (Enchantment newEnchant : Enchantment.values()) { for (Enchantment newEnchant : Enchantment.values()) {
boolean conflicts = false; boolean conflicts = false;
@ -218,6 +211,7 @@ public class Fishing {
public static void shakeMob(PlayerFishEvent event) { public static void shakeMob(PlayerFishEvent event) {
int randomChance = 100; int randomChance = 100;
//TODO: Invert this so it matches the rest of our lucky checks...
if (Permissions.luckyFishing(event.getPlayer())) { if (Permissions.luckyFishing(event.getPlayer())) {
randomChance = 125; randomChance = 125;
} }

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@ -101,11 +101,7 @@ public class Herbalism {
boolean customPlant = false; boolean customPlant = false;
int randomChance = 100; int activationChance = Misc.calculateActivationChance(Permissions.luckyHerbalism(player));
if (Permissions.luckyHerbalism(player)) {
randomChance = 75;
}
float chance = (float) ((MAX_CHANCE / MAX_BONUS_LEVEL) * herbLevel); float chance = (float) ((MAX_CHANCE / MAX_BONUS_LEVEL) * herbLevel);
if (chance > MAX_CHANCE) chance = (float) MAX_CHANCE; if (chance > MAX_CHANCE) chance = (float) MAX_CHANCE;
@ -125,7 +121,7 @@ public class Herbalism {
if (b.getType().equals(Material.CACTUS)) { if (b.getType().equals(Material.CACTUS)) {
mat = Material.CACTUS; mat = Material.CACTUS;
if (!mcMMO.placeStore.isTrue(b)) { if (!mcMMO.placeStore.isTrue(b)) {
if (chance > Misc.getRandom().nextInt(randomChance)) { if (chance > Misc.getRandom().nextInt(activationChance)) {
catciDrops++; catciDrops++;
} }
xp += Config.getInstance().getHerbalismXPCactus(); xp += Config.getInstance().getHerbalismXPCactus();
@ -185,7 +181,7 @@ public class Herbalism {
if (b.getType().equals(Material.SUGAR_CANE_BLOCK)) { if (b.getType().equals(Material.SUGAR_CANE_BLOCK)) {
mat = Material.SUGAR_CANE; mat = Material.SUGAR_CANE;
if (!mcMMO.placeStore.isTrue(b)) { if (!mcMMO.placeStore.isTrue(b)) {
if (chance > Misc.getRandom().nextInt(randomChance)) { if (chance > Misc.getRandom().nextInt(activationChance)) {
caneDrops++; caneDrops++;
} }
xp += Config.getInstance().getHerbalismXPSugarCane(); xp += Config.getInstance().getHerbalismXPSugarCane();
@ -286,7 +282,7 @@ public class Herbalism {
} }
} }
if (chance > Misc.getRandom().nextInt(randomChance)) { if (chance > Misc.getRandom().nextInt(activationChance)) {
Config configInstance = Config.getInstance(); Config configInstance = Config.getInstance();
switch (type) { switch (type) {
@ -448,16 +444,12 @@ public class Herbalism {
break; break;
} }
int randomChance = 100; int activationChance = Misc.calculateActivationChance(Permissions.luckyHerbalism(player));
if (Permissions.luckyHerbalism(player)) {
randomChance = 75;
}
float chance = (float) (((double) MAX_CHANCE / (double) MAX_BONUS_LEVEL) * herbLevel); float chance = (float) (((double) MAX_CHANCE / (double) MAX_BONUS_LEVEL) * herbLevel);
if (chance > MAX_CHANCE) chance = MAX_CHANCE; if (chance > MAX_CHANCE) chance = MAX_CHANCE;
if (hasSeeds && profile.getAbilityMode(AbilityType.GREEN_TERRA) || hasSeeds && (chance > Misc.getRandom().nextInt(randomChance))) { if (hasSeeds && profile.getAbilityMode(AbilityType.GREEN_TERRA) || hasSeeds && (chance > Misc.getRandom().nextInt(activationChance))) {
event.setCancelled(true); event.setCancelled(true);
switch(type) { switch(type) {
@ -522,16 +514,12 @@ public class Herbalism {
player.setItemInHand(new ItemStack(Material.SEEDS, seeds - 1)); player.setItemInHand(new ItemStack(Material.SEEDS, seeds - 1));
int randomChance = 100; int activationChance = Misc.calculateActivationChance(Permissions.luckyHerbalism(player));
if (Permissions.luckyHerbalism(player)) {
randomChance = 75;
}
float chance = (float) (((double) MAX_CHANCE / (double) MAX_BONUS_LEVEL) * skillLevel); float chance = (float) (((double) MAX_CHANCE / (double) MAX_BONUS_LEVEL) * skillLevel);
if (chance > MAX_CHANCE) chance = MAX_CHANCE; if (chance > MAX_CHANCE) chance = MAX_CHANCE;
if (chance > Misc.getRandom().nextInt(randomChance)) { if (chance > Misc.getRandom().nextInt(activationChance)) {
greenTerraConvert(player, block); greenTerraConvert(player, block);
} }
else { else {
@ -542,12 +530,9 @@ public class Herbalism {
public static void hylianLuck(Block block, Player player, BlockBreakEvent event) { public static void hylianLuck(Block block, Player player, BlockBreakEvent event) {
int chance = Users.getProfile(player).getSkillLevel(SkillType.HERBALISM) / 100; int chance = Users.getProfile(player).getSkillLevel(SkillType.HERBALISM) / 100;
int randomChance = 100; int activationChance = Misc.calculateActivationChance(Permissions.luckyHerbalism(player));
if (Permissions.luckyHerbalism(player)) {
randomChance = 75;
}
if (chance > Misc.getRandom().nextInt(randomChance)) { if (chance > Misc.getRandom().nextInt(activationChance)) {
Location location = block.getLocation(); Location location = block.getLocation();
int dropNumber = Misc.getRandom().nextInt(3); int dropNumber = Misc.getRandom().nextInt(3);
ItemStack item = null; ItemStack item = null;

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@ -353,15 +353,12 @@ public class WoodCutting {
Material mat = Material.getMaterial(block.getTypeId()); Material mat = Material.getMaterial(block.getTypeId());
int randomChance = 100;
int chance = (int) (((double) MAX_CHANCE / (double) MAX_BONUS_LEVEL) * skillLevel); int chance = (int) (((double) MAX_CHANCE / (double) MAX_BONUS_LEVEL) * skillLevel);
if (chance > MAX_CHANCE) chance = MAX_CHANCE; if (chance > MAX_CHANCE) chance = MAX_CHANCE;
if (Permissions.luckyWoodcutting(player)) { int activationChance = Misc.calculateActivationChance(Permissions.luckyWoodcutting(player));
randomChance = 75;
}
if (chance > Misc.getRandom().nextInt(randomChance) && Permissions.woodcuttingDoubleDrops(player)) { if (chance > Misc.getRandom().nextInt(activationChance) && Permissions.woodcuttingDoubleDrops(player)) {
Config configInstance = Config.getInstance(); Config configInstance = Config.getInstance();
ItemStack item; ItemStack item;
Location location; Location location;

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@ -132,14 +132,9 @@ public class MiningManager extends SkillManager{
return; return;
} }
int randomChance = 100;
if (Permissions.luckyMining(player)) {
randomChance = 75;
}
float chance = ((float) Mining.DOUBLE_DROPS_MAX_CHANCE / Mining.DOUBLE_DROPS_MAX_BONUS_LEVEL) * eventHandler.skillModifier; float chance = ((float) Mining.DOUBLE_DROPS_MAX_CHANCE / Mining.DOUBLE_DROPS_MAX_BONUS_LEVEL) * eventHandler.skillModifier;
if (chance > Misc.getRandom().nextInt(randomChance)) { if (chance > Misc.getRandom().nextInt(activationChance)) {
eventHandler.processDrops(); eventHandler.processDrops();
} }
} }

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@ -110,17 +110,13 @@ public class Repair {
for (Entry<Enchantment, Integer> enchant : enchants.entrySet()) { for (Entry<Enchantment, Integer> enchant : enchants.entrySet()) {
Enchantment enchantment = enchant.getKey(); Enchantment enchantment = enchant.getKey();
int randomChance = 100; int activationChance = Misc.calculateActivationChance(Permissions.luckyRepair(player));
if (Permissions.luckyRepair(player)) { if (Misc.getRandom().nextInt(activationChance) <= getEnchantChance(rank)) {
randomChance = 75;
}
if (Misc.getRandom().nextInt(randomChance) <= getEnchantChance(rank)) {
int enchantLevel = enchant.getValue(); int enchantLevel = enchant.getValue();
if (advancedConfig.getArcaneForgingDowngradeEnabled() && enchantLevel > 1) { if (advancedConfig.getArcaneForgingDowngradeEnabled() && enchantLevel > 1) {
if (Misc.getRandom().nextInt(randomChance) < getDowngradeChance(rank)) { if (Misc.getRandom().nextInt(activationChance) < getDowngradeChance(rank)) {
is.addEnchantment(enchantment, --enchantLevel); is.addEnchantment(enchantment, --enchantLevel);
downgraded = true; downgraded = true;
} }
@ -238,13 +234,12 @@ public class Repair {
public static boolean checkPlayerProcRepair(Player player) { public static boolean checkPlayerProcRepair(Player player) {
int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.REPAIR); int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.REPAIR);
int randomChance = 100;
int chance = (int) (((double) SUPER_REPAIR_CHANCE_MAX / (double) SUPER_REPAIR_MAX_BONUS_LEVEL) * skillLevel); int chance = (int) (((double) SUPER_REPAIR_CHANCE_MAX / (double) SUPER_REPAIR_MAX_BONUS_LEVEL) * skillLevel);
if (skillLevel >= SUPER_REPAIR_MAX_BONUS_LEVEL) chance = SUPER_REPAIR_CHANCE_MAX; if (skillLevel >= SUPER_REPAIR_MAX_BONUS_LEVEL) chance = SUPER_REPAIR_CHANCE_MAX;
if (Permissions.luckyRepair(player)) randomChance = 75; int activationChance = Misc.calculateActivationChance(Permissions.luckyRepair(player));
if (chance > Misc.getRandom().nextInt(randomChance) && Permissions.repairBonus(player)) { if (chance > Misc.getRandom().nextInt(activationChance) && Permissions.repairBonus(player)) {
player.sendMessage(LocaleLoader.getString("Repair.Skills.FeltEasy")); player.sendMessage(LocaleLoader.getString("Repair.Skills.FeltEasy"));
return true; return true;
} }

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@ -31,16 +31,10 @@ public class SwordsManager extends SkillManager {
if (Combat.shouldBeAffected(player, defender)) { if (Combat.shouldBeAffected(player, defender)) {
BleedEventHandler eventHandler = new BleedEventHandler(this, defender); BleedEventHandler eventHandler = new BleedEventHandler(this, defender);
int randomChance = 100;
if (Permissions.luckySwords(player)) {
randomChance = 75;
}
float chance = (float) (((double) Swords.BLEED_CHANCE_MAX / (double) Swords.BLEED_MAX_BONUS_LEVEL) * skillLevel); float chance = (float) (((double) Swords.BLEED_CHANCE_MAX / (double) Swords.BLEED_MAX_BONUS_LEVEL) * skillLevel);
if (chance > Swords.BLEED_CHANCE_MAX) chance = Swords.BLEED_CHANCE_MAX; if (chance > Swords.BLEED_CHANCE_MAX) chance = Swords.BLEED_CHANCE_MAX;
if (chance > Misc.getRandom().nextInt(randomChance)) { if (chance > Misc.getRandom().nextInt(activationChance)) {
eventHandler.addBleedTicks(); eventHandler.addBleedTicks();
eventHandler.sendAbilityMessages(); eventHandler.sendAbilityMessages();
} }
@ -60,16 +54,10 @@ public class SwordsManager extends SkillManager {
if (eventHandler.isHoldingSword()) { if (eventHandler.isHoldingSword()) {
eventHandler.calculateSkillModifier(); eventHandler.calculateSkillModifier();
int randomChance = 100;
if (Permissions.luckySwords(player)) {
randomChance = 75;
}
float chance = (float) (((double) Swords.COUNTER_ATTACK_CHANCE_MAX / (double) Swords.COUNTER_ATTACK_MAX_BONUS_LEVEL) * skillLevel); float chance = (float) (((double) Swords.COUNTER_ATTACK_CHANCE_MAX / (double) Swords.COUNTER_ATTACK_MAX_BONUS_LEVEL) * skillLevel);
if (chance > Swords.COUNTER_ATTACK_CHANCE_MAX) chance = Swords.COUNTER_ATTACK_CHANCE_MAX; if (chance > Swords.COUNTER_ATTACK_CHANCE_MAX) chance = Swords.COUNTER_ATTACK_CHANCE_MAX;
if (chance > Misc.getRandom().nextInt(randomChance)) { if (chance > Misc.getRandom().nextInt(activationChance)) {
eventHandler.dealDamage(); eventHandler.dealDamage();
eventHandler.sendAbilityMessages(); eventHandler.sendAbilityMessages();
} }

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@ -37,13 +37,7 @@ public class TamingManager extends SkillManager {
} }
if (skillLevel >= Taming.FAST_FOOD_SERVICE_ACTIVATION_LEVEL) { if (skillLevel >= Taming.FAST_FOOD_SERVICE_ACTIVATION_LEVEL) {
int randomChance = 100; if (Misc.getRandom().nextInt(activationChance) < Taming.FAST_FOOD_SERVICE_ACTIVATION_CHANCE) {
if (Permissions.luckyTaming(player)) {
randomChance = 75;
}
if (Misc.getRandom().nextInt(randomChance) < Taming.FAST_FOOD_SERVICE_ACTIVATION_CHANCE) {
FastFoodServiceEventHandler eventHandler = new FastFoodServiceEventHandler(wolf); FastFoodServiceEventHandler eventHandler = new FastFoodServiceEventHandler(wolf);
eventHandler.modifyHealth(damage); eventHandler.modifyHealth(damage);
@ -86,16 +80,10 @@ public class TamingManager extends SkillManager {
GoreEventHandler eventHandler = new GoreEventHandler(this, event); GoreEventHandler eventHandler = new GoreEventHandler(this, event);
int randomChance = 100;
if (Permissions.luckyTaming(player)) {
randomChance = 75;
}
float chance = (float) (((double) Taming.GORE_CHANCE_MAX / (double) Taming.GORE_MAX_BONUS_LEVEL) * skillLevel); float chance = (float) (((double) Taming.GORE_CHANCE_MAX / (double) Taming.GORE_MAX_BONUS_LEVEL) * skillLevel);
if (chance > Taming.GORE_CHANCE_MAX) chance = Taming.GORE_CHANCE_MAX; if (chance > Taming.GORE_CHANCE_MAX) chance = Taming.GORE_CHANCE_MAX;
if (chance > Misc.getRandom().nextInt(randomChance)) { if (chance > Misc.getRandom().nextInt(activationChance)) {
eventHandler.modifyEventDamage(); eventHandler.modifyEventDamage();
eventHandler.applyBleed(); eventHandler.applyBleed();
eventHandler.sendAbilityMessage(); eventHandler.sendAbilityMessage();

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@ -28,16 +28,10 @@ public class UnarmedManager extends SkillManager {
if (eventHandler.isHoldingItem()) { if (eventHandler.isHoldingItem()) {
eventHandler.calculateSkillModifier(); eventHandler.calculateSkillModifier();
int randomChance = 100;
if (Permissions.luckyUnarmed(player)) {
randomChance = 75;
}
float chance = (float) (((double) Unarmed.DISARM_MAX_CHANCE / (double) Unarmed.DISARM_MAX_BONUS_LEVEL) * skillLevel); float chance = (float) (((double) Unarmed.DISARM_MAX_CHANCE / (double) Unarmed.DISARM_MAX_BONUS_LEVEL) * skillLevel);
if (chance > Unarmed.DISARM_MAX_CHANCE) chance = Unarmed.DISARM_MAX_CHANCE; if (chance > Unarmed.DISARM_MAX_CHANCE) chance = Unarmed.DISARM_MAX_CHANCE;
if (chance > Misc.getRandom().nextInt(randomChance)) { if (chance > Misc.getRandom().nextInt(activationChance)) {
if (!hasIronGrip(defender)) { if (!hasIronGrip(defender)) {
eventHandler.handleDisarm(); eventHandler.handleDisarm();
} }
@ -61,16 +55,10 @@ public class UnarmedManager extends SkillManager {
DeflectEventHandler eventHandler = new DeflectEventHandler(this, event); DeflectEventHandler eventHandler = new DeflectEventHandler(this, event);
int randomChance = 100;
if (Permissions.luckyUnarmed(player)) {
randomChance = 75;
}
float chance = (float) (((double) Unarmed.DEFLECT_MAX_CHANCE / (double) Unarmed.DEFLECT_MAX_BONUS_LEVEL) * skillLevel); float chance = (float) (((double) Unarmed.DEFLECT_MAX_CHANCE / (double) Unarmed.DEFLECT_MAX_BONUS_LEVEL) * skillLevel);
if (chance > Unarmed.DEFLECT_MAX_CHANCE) chance = Unarmed.DEFLECT_MAX_CHANCE; if (chance > Unarmed.DEFLECT_MAX_CHANCE) chance = Unarmed.DEFLECT_MAX_CHANCE;
if (chance > Misc.getRandom().nextInt(randomChance)) { if (chance > Misc.getRandom().nextInt(activationChance)) {
eventHandler.cancelEvent(); eventHandler.cancelEvent();
eventHandler.sendAbilityMessage(); eventHandler.sendAbilityMessage();
} }
@ -111,16 +99,10 @@ public class UnarmedManager extends SkillManager {
IronGripEventHandler eventHandler = new IronGripEventHandler(this, defender); IronGripEventHandler eventHandler = new IronGripEventHandler(this, defender);
int randomChance = 100;
if (Permissions.luckyUnarmed(defender)) {
randomChance = 75;
}
float chance = (float) (((double) Unarmed.IRON_GRIP_MAX_CHANCE / (double) Unarmed.IRON_GRIP_MAX_BONUS_LEVEL) * skillLevel); float chance = (float) (((double) Unarmed.IRON_GRIP_MAX_CHANCE / (double) Unarmed.IRON_GRIP_MAX_BONUS_LEVEL) * skillLevel);
if (chance > Unarmed.IRON_GRIP_MAX_CHANCE) chance = Unarmed.IRON_GRIP_MAX_CHANCE; if (chance > Unarmed.IRON_GRIP_MAX_CHANCE) chance = Unarmed.IRON_GRIP_MAX_CHANCE;
if (chance > Misc.getRandom().nextInt(randomChance)) { if (chance > Misc.getRandom().nextInt(activationChance)) {
eventHandler.sendAbilityMessages(); eventHandler.sendAbilityMessages();
return true; return true;
} }

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@ -33,6 +33,22 @@ public class Misc {
public static final int PLAYER_RESPAWN_COOLDOWN_SECONDS = 5; public static final int PLAYER_RESPAWN_COOLDOWN_SECONDS = 5;
public static final int TIME_CONVERSION_FACTOR = 1000; public static final int TIME_CONVERSION_FACTOR = 1000;
public static final double SKILL_MESSAGE_MAX_SENDING_DISTANCE = 10.0; public static final double SKILL_MESSAGE_MAX_SENDING_DISTANCE = 10.0;
public static final int NORMAL_SKILL_ACTIVATION_CHANCE = 100;
public static final int LUCKY_SKILL_ACTIVATION_CHANCE = 75;
/**
* Calculate activation chance for a skill.
*
* @param isLucky true if the player has the appropriate "lucky" perk, false otherwise
* @return the activation chance
*/
public static int calculateActivationChance(boolean isLucky) {
if (isLucky) {
return LUCKY_SKILL_ACTIVATION_CHANCE;
}
return NORMAL_SKILL_ACTIVATION_CHANCE;
}
/** /**
* Check if a player has armor. * Check if a player has armor.

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@ -3,6 +3,8 @@ package com.gmail.nossr50.util;
import org.bukkit.command.CommandSender; import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import com.gmail.nossr50.datatypes.SkillType;
public class Permissions { public class Permissions {
public static boolean hasPermission(CommandSender sender, String perm) public static boolean hasPermission(CommandSender sender, String perm)
{ {
@ -75,6 +77,10 @@ public class Permissions {
* MCMMO.PERKS.LUCKY* * MCMMO.PERKS.LUCKY*
*/ */
public static boolean lucky(Player player, SkillType skill) {
return hasPermission(player, "mcmmo.perks.lucky." + skill.toString().toLowerCase());
}
public static boolean luckyAcrobatics(Player player) { public static boolean luckyAcrobatics(Player player) {
return hasPermission(player, "mcmmo.perks.lucky.acrobatics"); return hasPermission(player, "mcmmo.perks.lucky.acrobatics");
} }