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Fixed bug with Tree Feller changing durability too soon.
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@ -14,7 +14,8 @@ Version 1.3.09
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= Fixed bug with duping blocks via piston pushing
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= Fixed bug with duping blocks via piston pushing
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= Fixed bug with falling sand/gravel not being tracked
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= Fixed bug with falling sand/gravel not being tracked
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= Fixed bug with Tree Feller not working with custom axes
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= Fixed bug with Tree Feller not working with custom axes
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= Fixed bug with locale strings when trying to teleport to a non-existent player.
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= Fixed bug with locale strings when trying to teleport to a non-existent player
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= Fixed bug with Tree Feller changing durability before checking for axe splintering
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! Changed Spout settings to be in their own config file (spout.yml)
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! Changed Spout settings to be in their own config file (spout.yml)
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Version 1.3.08
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Version 1.3.08
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@ -67,9 +67,6 @@ public class WoodCutting {
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int xp = 0;
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int xp = 0;
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ItemStack inHand = player.getItemInHand();
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ItemStack inHand = player.getItemInHand();
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/* Damage the tool */
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inHand.setDurability((short) (inHand.getDurability() + durabilityLoss));
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/* This is to prevent using wood axes everytime you tree fell */
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/* This is to prevent using wood axes everytime you tree fell */
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if (ModChecks.isCustomTool(inHand)) {
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if (ModChecks.isCustomTool(inHand)) {
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if (inHand.getDurability() + durabilityLoss >= ModChecks.getToolFromItemStack(inHand).getDurability()) {
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if (inHand.getDurability() + durabilityLoss >= ModChecks.getToolFromItemStack(inHand).getDurability()) {
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@ -94,6 +91,9 @@ public class WoodCutting {
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return;
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return;
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}
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}
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/* Damage the tool */
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inHand.setDurability((short) (inHand.getDurability() + durabilityLoss));
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//Prepare ItemStacks
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//Prepare ItemStacks
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ItemStack item = null;
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ItemStack item = null;
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ItemStack oak = new ItemStack(Material.LOG, 1, (short) 0, TreeSpecies.GENERIC.getData());
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ItemStack oak = new ItemStack(Material.LOG, 1, (short) 0, TreeSpecies.GENERIC.getData());
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