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Locale update.
This commit is contained in:
parent
c559e70270
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@ -1,7 +1,7 @@
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Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
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Acrobatics.Ability.Proc=[[GREEN]]**Elegantni pristani**
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Acrobatics.Combat.Proc=[[GREEN]]**Uskocil jsi**
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Acrobatics.Combat.Proc=[[GREEN]]**Uskocil jsi**
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Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
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Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
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Acrobatics.Effect.0=Roll
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Acrobatics.Effect.0=Valeni
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Acrobatics.Effect.1=Reduces or Negates fall damage
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Acrobatics.Effect.1=Reduces or Negates fall damage
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Acrobatics.Effect.2=Graceful Roll
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Acrobatics.Effect.2=Graceful Roll
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Acrobatics.Effect.3=Twice as effective as a normal Roll
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Acrobatics.Effect.3=Twice as effective as a normal Roll
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@ -10,22 +10,22 @@ Acrobatics.Effect.5=Reduce attack damage by half
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Acrobatics.Listener=Akrobacie:
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Acrobatics.Listener=Akrobacie:
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Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
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Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
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Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
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Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
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Acrobatics.Roll.Text=**Rolled**
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Acrobatics.Roll.Text=**Valis se**
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Acrobatics.SkillName=AKROBACIE
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Acrobatics.SkillName=AKROBACIE
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Acrobatics.Skillup=[[YELLOW]]Dovednost akrobacie byla navysena o {0}. Celkem ({1})
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Acrobatics.Skillup=[[YELLOW]]Dovednost akrobacie byla navysena o {0}. Celkem ({1})
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Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
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Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
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Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
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Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
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Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
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Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
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Archery.Effect.0=Skill Shot
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Archery.Effect.0=Skill Shot
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Archery.Effect.1=Increases damage done with bows
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Archery.Effect.1=Zv\u00fd\u0161en\u00e9 po\u0161kozen\u00ed lukem
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Archery.Effect.2=Daze (Players)
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Archery.Effect.2=Om\u00e1men\u00ed (Hr\u00e1\u010di)
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Archery.Effect.3=Disorients foes and deals 4 DMG
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Archery.Effect.3=Disorients foes and deals 4 DMG
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Archery.Effect.4=Arrow Retrieval
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Archery.Effect.4=Arrow Retrieval
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Archery.Effect.5=\u0160ance na navr\u00e1cen\u00ed \u0161\u00edp\u016f z mrtvol.
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Archery.Effect.5=\u0160ance na navr\u00e1cen\u00ed \u0161\u00edp\u016f z mrtvol.
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Archery.Listener=Archery:
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Archery.Listener=Lukostrelba
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Archery.SkillName=LUKOSTRELBA
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Archery.SkillName=LUKOSTRELBA
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Archery.Skillup=[[YELLOW]]Dovednost lukostrelba byla navysena o {0}. Celkem ({1})
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Archery.Skillup=[[YELLOW]]Dovednost lukostrelba byla navysena o {0}. Celkem ({1})
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Axes.Ability.Bonus.0=Axe Mastery
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Axes.Ability.Bonus.0=Mistr sekyr
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Axes.Ability.Bonus.1=Bonusove zraneni {0}
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Axes.Ability.Bonus.1=Bonusove zraneni {0}
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Axes.Ability.Bonus.2=Ucinek
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Axes.Ability.Bonus.2=Ucinek
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Axes.Ability.Bonus.3=Zpusobi bonusove zraneni o velkosi {0} do brneni
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Axes.Ability.Bonus.3=Zpusobi bonusove zraneni o velkosi {0} do brneni
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@ -42,14 +42,14 @@ Axes.Combat.GI.Struck=[[RED]]**ZASAZENI S VYSSIM UCINKEM**
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Axes.Combat.SS.Length=[[RED]]Delka trvani Drtice lebek: [[YELLOW]]{0}s
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Axes.Combat.SS.Length=[[RED]]Delka trvani Drtice lebek: [[YELLOW]]{0}s
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Axes.Effect.0=Skull Splitter (Ability)
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Axes.Effect.0=Skull Splitter (Ability)
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Axes.Effect.1=Deal AoE Damage
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Axes.Effect.1=Deal AoE Damage
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Axes.Effect.2=Critical Strikes
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Axes.Effect.2=Kriticky zasah
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Axes.Effect.3=Dvojite zraneni
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Axes.Effect.3=Dvojite zraneni
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Axes.Effect.4=Axe Mastery
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Axes.Effect.4=Axe Mastery
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Axes.Effect.5=Pridava bonusove zraneni
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Axes.Effect.5=Pridava bonusove zraneni
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Axes.Effect.6=Impact
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Axes.Effect.6=Impact
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Axes.Effect.7=Strike with enough force to shatter armor
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Axes.Effect.7=Strike with enough force to shatter armor
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Axes.Effect.8=Greater Impact
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Axes.Effect.8=Greater Impact
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Axes.Effect.9=Deal bonus damage to unarmored foes
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Axes.Effect.9=Zpusobi bonusove zraneni neozbrojenym nepratelum.
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Axes.Listener=Sekery:
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Axes.Listener=Sekery:
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Axes.SkillName=SEKERY
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Axes.SkillName=SEKERY
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Axes.Skills.SS.Off=[[RED]]**Drtic lebek byl deaktivovan**
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Axes.Skills.SS.Off=[[RED]]**Drtic lebek byl deaktivovan**
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@ -68,7 +68,7 @@ Excavation.Effect.Length=[[RED]]Delka trvani Giga Drill Breaker: [[YELLOW]]{0}s
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Excavation.Listener=Kopani:
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Excavation.Listener=Kopani:
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Excavation.SkillName=KOPANI
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Excavation.SkillName=KOPANI
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Excavation.Skills.GigaDrillBreaker.Off=[[RED]]**Giga Drill Breaker has worn off**
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Excavation.Skills.GigaDrillBreaker.Off=[[RED]]**Giga Drill Breaker has worn off**
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Excavation.Skills.GigaDrillBreaker.On=[[GREEN]]**GIGA DRILL BREAKER ACTIVATED**
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Excavation.Skills.GigaDrillBreaker.On=[[GREEN]]**GIGA DRILL BREAKER BYL AKTIVOVAN**
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Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed!
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Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed!
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Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
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Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
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Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
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Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
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@ -79,19 +79,20 @@ Fishing.Ability.Rank=[[RED]]Lovec Poklad\u016f Level: [[YELLOW]]{0}/5
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Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
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Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
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Fishing.Effect.0=Treasure Hunter (Passive)
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Fishing.Effect.0=Treasure Hunter (Passive)
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Fishing.Effect.1=Fish up misc. objects
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Fishing.Effect.1=Fish up misc. objects
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Fishing.Effect.2=Magic Hunter
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Fishing.Effect.2=Magicky Lovec
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Fishing.Effect.3=Find Enchanted Items
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Fishing.Effect.3=Find Enchanted Items
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Fishing.Effect.4=Shake (vs. Entities)
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Fishing.Effect.4=Shake (vs. Entities)
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Fishing.Effect.5=Shake items off of mobs w/ fishing pole
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Fishing.Effect.5=Shake items off of mobs w/ fishing pole
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Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
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Fishing.ItemFound=[[GRAY]]Nasel si poklad!
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Fishing.ItemFound=[[GRAY]]Nasel si poklad!
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Fishing.Listener=Rybareni:
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Fishing.Listener=Rybareni:
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Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
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Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
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Fishing.SkillName=FISHING
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Fishing.SkillName=RYBARENI
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Fishing.Skillup=[[YELLOW]]Dovednost v rybareni byla navysena o {0}. Celkem ({1})
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Fishing.Skillup=[[YELLOW]]Dovednost v rybareni byla navysena o {0}. Celkem ({1})
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Herbalism.Ability.DoubleDropChance=[[RED]]Sance na dvojity zisk: [[YELLOW]]{0}%
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Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
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Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
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Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
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Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
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Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
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Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
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Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
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Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
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Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
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Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
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Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
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Herbalism.Ability.GTh=[[GREEN]]**ZAHRADNIK**
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Herbalism.Ability.GTh=[[GREEN]]**ZAHRADNIK**
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@ -101,8 +102,8 @@ Herbalism.Effect.0=Green Terra (SCHOPNOST)
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Herbalism.Effect.1=Spread the Terra, 3x Drops
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Herbalism.Effect.1=Spread the Terra, 3x Drops
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Herbalism.Effect.2=Zahradnik (Wheat)
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Herbalism.Effect.2=Zahradnik (Wheat)
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Herbalism.Effect.3=Pri sklizeni automaticky zasadi wheat
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Herbalism.Effect.3=Pri sklizeni automaticky zasadi wheat
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Herbalism.Effect.4=Green Thumb (Cobble/Stone Brick)
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Herbalism.Effect.4=Green Thumb (Cobble/Stone Brick/Dirt)
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Herbalism.Effect.5=Cobblestone/Stone Brick -> Mossy w/ Seeds
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Herbalism.Effect.5=Make bricks mossy, or make grass grow
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Herbalism.Effect.6=Farmer\'s Diet
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Herbalism.Effect.6=Farmer\'s Diet
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Herbalism.Effect.7=Zvysuje obnovu hladu ze sklizenych jidel
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Herbalism.Effect.7=Zvysuje obnovu hladu ze sklizenych jidel
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Herbalism.Effect.8=Dvojnasobny zisk (vsechny byliny)
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Herbalism.Effect.8=Dvojnasobny zisk (vsechny byliny)
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@ -114,7 +115,7 @@ Herbalism.Skills.GTe.On=[[GREEN]]**GREEN TERRA ACTIVATED**
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Herbalism.Skills.GTe.Refresh=[[GREEN]]Schopnost [[YELLOW]]Green Terra [[GREEN]]je obnovena!
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Herbalism.Skills.GTe.Refresh=[[GREEN]]Schopnost [[YELLOW]]Green Terra [[GREEN]]je obnovena!
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Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] byla deaktivovana [[YELLOW]]{0}
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Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] byla deaktivovana [[YELLOW]]{0}
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Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
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Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
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Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
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Herbalism.Skillup=[[DARK_RED]]Dovednost v bylinarstvi byla navysena o {0}. Celkem ({1}).
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Mining.Ability.Length=[[RED]]Trvani Super Breaker: [[YELLOW]]{0}s
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Mining.Ability.Length=[[RED]]Trvani Super Breaker: [[YELLOW]]{0}s
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Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
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Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
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Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
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Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
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@ -131,8 +132,8 @@ Mining.Effect.6=V\u011bt\u0161\u00ed bomby
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Mining.Effect.7=Navysuje vzdalenost exploze TNT
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Mining.Effect.7=Navysuje vzdalenost exploze TNT
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Mining.Effect.8=Odborn\u00e1 demolice
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Mining.Effect.8=Odborn\u00e1 demolice
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Mining.Effect.9=Snizuje zraneni zpusobene vybuchem TNT
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Mining.Effect.9=Snizuje zraneni zpusobene vybuchem TNT
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Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}%
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Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
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Mining.Effect.DropChance=[[RED]]Sance na dvojity zisk: [[YELLOW]]{0}%
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Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
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Mining.Listener=Dolovani:
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Mining.Listener=Dolovani:
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Mining.SkillName=DOLOVANI
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Mining.SkillName=DOLOVANI
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Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
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Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
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@ -155,7 +156,13 @@ Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
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Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
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Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
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Mining.Blast.Refresh=[[GREEN]]Dovednost [[YELLOW]]Dolovani vybuchem [[GREEN]]je nyni obnovena!
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Mining.Blast.Refresh=[[GREEN]]Dovednost [[YELLOW]]Dolovani vybuchem [[GREEN]]je nyni obnovena!
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Repair.Effect.0=Opravovani
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Repair.Effect.0=Opravovani
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Repair.Effect.1=Oprava zeleznych nastroju a brneni
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Repair.Effect.1=Repair Tools & Armor
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Repair.Effect.10=Gold Repair ({0}+ SKILL)
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Repair.Effect.11=Repair Gold Tools & Armor
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Repair.Effect.12=Iron Repair ({0}+ SKILL)
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Repair.Effect.13=Repair Iron Tools & Armor
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Repair.Effect.14=Stone Repair ({0}+ SKILL)
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Repair.Effect.15=Repair Stone Tools
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Repair.Effect.2=Mistrovstvi v opravovani
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Repair.Effect.2=Mistrovstvi v opravovani
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Repair.Effect.3=Zvysena efektivita opravy
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Repair.Effect.3=Zvysena efektivita opravy
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Repair.Effect.4=Superopravovani
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Repair.Effect.4=Superopravovani
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@ -173,12 +180,12 @@ Repair.Skills.AdeptIron=[[DARK_RED]]Nejsi dostatecne zkuseny na opravu s Ironem.
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Repair.Skills.AdeptStone=[[DARK_RED]]Nemas dostatek dovednosti pro opravu Kamennych predmetu.
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Repair.Skills.AdeptStone=[[DARK_RED]]Nemas dostatek dovednosti pro opravu Kamennych predmetu.
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Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
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Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
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Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
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Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
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Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
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Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
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Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
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Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
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Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
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Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
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Repair.Skillup=[[YELLOW]]Dovednost v opravovani byla navysena o {0}. Celkem ({1})
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Repair.Skillup=[[YELLOW]]Dovednost v opravovani byla navysena o {0}. Celkem ({1})
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Repair.Arcane.Chance.Downgrade=[[GRAY]]Sance na degradovani magicke sily predmetu: [[YELLOW]]{0}%
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Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
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Repair.Arcane.Chance.Success=[[GRAY]]Mira uspesnosti AF: [[YELLOW]]{0}%
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Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
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Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
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Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
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Repair.Arcane.Fail=[[RED]]Predmet ztratil navzdy svou magickou silu.
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Repair.Arcane.Fail=[[RED]]Predmet ztratil navzdy svou magickou silu.
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Repair.Arcane.Lost=[[RED]]Nemel jsi dostatocnou dovednost pro zachovani ocarovani predmetu.
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Repair.Arcane.Lost=[[RED]]Nemel jsi dostatocnou dovednost pro zachovani ocarovani predmetu.
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@ -186,15 +193,14 @@ Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this it
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Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
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Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
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Swords.Ability.Lower=[[GRAY]]**ODLOZIL JSI SVUJ MEC**
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Swords.Ability.Lower=[[GRAY]]**ODLOZIL JSI SVUJ MEC**
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Swords.Ability.Ready=[[GREEN]]**PRIPRAVIL JSI SVUJ MEC**
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Swords.Ability.Ready=[[GREEN]]**PRIPRAVIL JSI SVUJ MEC**
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Swords.Combat.Bleed.Chance=[[RED]]Sance na zpusobeni krvaceni: [[YELLOW]]{0} %
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Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
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Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
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Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
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Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 trva 2 sekundy
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Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 trva 2 sekundy
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Swords.Combat.Bleeding.Stopped=[[GRAY]]Krvaceni bylo [[GREEN]]zastaveno[[GRAY]]!
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Swords.Combat.Bleeding.Stopped=[[GRAY]]Krvaceni bylo [[GREEN]]zastaveno[[GRAY]]!
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Swords.Combat.Bleeding=[[GREEN]]**NEPRITEL KRVACI**
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Swords.Combat.Bleeding=[[GREEN]]**NEPRITEL KRVACI**
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Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
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Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
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Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
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Swords.Combat.Counter.Hit=[[DARK_RED]]Zasa\u017een proti\u00fatokem!
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Swords.Combat.Countered=[[GREEN]]**PROTIUTOK**
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Swords.Combat.Countered=[[GREEN]]**PROTIUTOK**
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Swords.Combat.Parry.Chance=[[RED]]Parry Chance: [[YELLOW]]{0} %
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Swords.Combat.SS.Struck=[[DARK_RED]]Zasazen Hrozivym utokem!
|
Swords.Combat.SS.Struck=[[DARK_RED]]Zasazen Hrozivym utokem!
|
||||||
Swords.Effect.0=Protiutok
|
Swords.Effect.0=Protiutok
|
||||||
Swords.Effect.1=Reflect 50% of damage taken
|
Swords.Effect.1=Reflect 50% of damage taken
|
||||||
@ -208,7 +214,7 @@ Swords.Listener=Mece:
|
|||||||
Swords.SkillName=MECE
|
Swords.SkillName=MECE
|
||||||
Swords.Skills.SS.Off=[[RED]]**Serrated Strikes has worn off**
|
Swords.Skills.SS.Off=[[RED]]**Serrated Strikes has worn off**
|
||||||
Swords.Skills.SS.On=[[GREEN]]**HROZIVY UTOK BYL AKTIVOVAN**
|
Swords.Skills.SS.On=[[GREEN]]**HROZIVY UTOK BYL AKTIVOVAN**
|
||||||
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
Swords.Skills.SS.Refresh=[[GREEN]]Tvoje schopnost [[YELLOW]]Serrated Strikes [[GREEN]]je obnovena!
|
||||||
Swords.Skills.SS.Other.Off=[[RED]]Hrozivy utok[[GREEN]] byl deaktivovan [[YELLOW]]{0}
|
Swords.Skills.SS.Other.Off=[[RED]]Hrozivy utok[[GREEN]] byl deaktivovan [[YELLOW]]{0}
|
||||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] pouzil [[RED]]Hrozivy utok!
|
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] pouzil [[RED]]Hrozivy utok!
|
||||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||||
@ -227,16 +233,16 @@ Taming.Ability.Locked.1=UZAMCENO DO UROVNE DOVEDNOSTI 250+ (HUSTA SRST)
|
|||||||
Taming.Ability.Locked.2=UZAMCENO DO UROVNE DOVEDNOSTI 500+ (OTRESUVZDORNY)
|
Taming.Ability.Locked.2=UZAMCENO DO UROVNE DOVEDNOSTI 500+ (OTRESUVZDORNY)
|
||||||
Taming.Ability.Locked.3=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS)
|
Taming.Ability.Locked.3=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS)
|
||||||
Taming.Ability.Locked.4=LOCKED UNTIL 50+ SKILL (FAST FOOD SERVICE)
|
Taming.Ability.Locked.4=LOCKED UNTIL 50+ SKILL (FAST FOOD SERVICE)
|
||||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}%
|
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}
|
||||||
Taming.Effect.0=Beast Lore
|
Taming.Effect.0=Beast Lore
|
||||||
Taming.Effect.1=Bone-whacking inspects wolves/ocelots
|
Taming.Effect.1=Bone-whacking inspects wolves & ocelots
|
||||||
Taming.Effect.10=Otresuvzdorny
|
Taming.Effect.10=Otresuvzdorny
|
||||||
Taming.Effect.11=Explosive Damage Reduction
|
Taming.Effect.11=Po\u0161kozen\u00ed Exploz\u00ed Sn\u00ed\u017eeno
|
||||||
Taming.Effect.12=Vol\u00e1n\u00ed divociny
|
Taming.Effect.12=Vol\u00e1n\u00ed divociny
|
||||||
Taming.Effect.13=Privolej zv\u00edrata na svou stranu
|
Taming.Effect.13=Privolej zv\u00edrata na svou stranu
|
||||||
Taming.Effect.14=[[GRAY]]COTW (Ocelot): Skrc se a levym-klikem s {0} rybami v ruce
|
Taming.Effect.14=[[GRAY]]COTW (Ocelot): Skrc se a levym-klikem s {0} rybami v ruce
|
||||||
Taming.Effect.15=[[GRAY]]COTW (Ocelot): Skrc se a levym-klikem s {0} kostmi v ruce
|
Taming.Effect.15=[[GRAY]]COTW (Ocelot): Skrc se a levym-klikem s {0} kostmi v ruce
|
||||||
Taming.Effect.16=Fast Food Service
|
Taming.Effect.16=Rychl\u00e9 Ob\u010derstven\u00ed
|
||||||
Taming.Effect.17=Chance for wolves to heal on attack
|
Taming.Effect.17=Chance for wolves to heal on attack
|
||||||
Taming.Effect.2=Gore
|
Taming.Effect.2=Gore
|
||||||
Taming.Effect.3=Critical Strike that applies Bleed
|
Taming.Effect.3=Critical Strike that applies Bleed
|
||||||
@ -250,18 +256,18 @@ Taming.Listener.Wolf=[[DARK_GRAY]]Vlk vlk pribehl zpatky k tobe...
|
|||||||
Taming.Listener=Ochocovani:
|
Taming.Listener=Ochocovani:
|
||||||
Taming.SkillName=OCHOCOVANI
|
Taming.SkillName=OCHOCOVANI
|
||||||
Taming.Skillup=[[YELLOW]]Dovednost v ochocovani byla navysena o {0}. Celkem ({1})
|
Taming.Skillup=[[YELLOW]]Dovednost v ochocovani byla navysena o {0}. Celkem ({1})
|
||||||
Taming.Summon.Complete=[[GREEN]]Summoning complete
|
Taming.Summon.Complete=[[GREEN]]Vyvol\u00e1n\u00ed hotovo
|
||||||
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
|
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
|
||||||
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
|
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
|
||||||
Unarmed.Ability.Berserk.Length=[[RED]]Delka trvani Besneni: [[YELLOW]]{0}s
|
Unarmed.Ability.Berserk.Length=[[RED]]Delka trvani Besneni: [[YELLOW]]{0}s
|
||||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Sance na vychyleni sipu: [[YELLOW]]{0}%
|
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
||||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}%
|
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
||||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||||
Unarmed.Ability.Ready=[[GREEN]]**PRIPRAVIL JSI SVOJE PESTI**
|
Unarmed.Ability.Ready=[[GREEN]]**PRIPRAVIL JSI SVOJE PESTI**
|
||||||
Unarmed.Effect.0=Berserk (ABILITY)
|
Unarmed.Effect.0=Berserk (ABILITY)
|
||||||
Unarmed.Effect.1=+50% DMG, Breaks weak materials
|
Unarmed.Effect.1=+50% DMG, Nici slabsi materiali
|
||||||
Unarmed.Effect.2=Odzbrojit (Hr\u00e1ce)
|
Unarmed.Effect.2=Odzbrojit (Hr\u00e1ce)
|
||||||
Unarmed.Effect.3=Drops the foes item held in hand
|
Unarmed.Effect.3=Drops the foes item held in hand
|
||||||
Unarmed.Effect.4=Iron Arm Style
|
Unarmed.Effect.4=Iron Arm Style
|
||||||
@ -269,7 +275,7 @@ Unarmed.Effect.5=Hardens your arm over time
|
|||||||
Unarmed.Effect.6=Arrow Deflect
|
Unarmed.Effect.6=Arrow Deflect
|
||||||
Unarmed.Effect.7=Odra\u017een\u00ed \u0161\u00edp\u016f
|
Unarmed.Effect.7=Odra\u017een\u00ed \u0161\u00edp\u016f
|
||||||
Unarmed.Listener=Neozbrojeny:
|
Unarmed.Listener=Neozbrojeny:
|
||||||
Unarmed.SkillName=UNARMED
|
Unarmed.SkillName=NEOZBROJENY
|
||||||
Unarmed.Skills.Berserk.Off=[[RED]]**Besneni bylo deaktivovano**
|
Unarmed.Skills.Berserk.Off=[[RED]]**Besneni bylo deaktivovano**
|
||||||
Unarmed.Skills.Berserk.On=[[GREEN]]**BESNENI AKTIVOVANO**
|
Unarmed.Skills.Berserk.On=[[GREEN]]**BESNENI AKTIVOVANO**
|
||||||
Unarmed.Skills.Berserk.Other.Off=[[RED]]Besneni[[GREEN]] bylo deaktivovano [[YELLOW]]{0}
|
Unarmed.Skills.Berserk.Other.Off=[[RED]]Besneni[[GREEN]] bylo deaktivovano [[YELLOW]]{0}
|
||||||
@ -278,7 +284,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability
|
|||||||
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||||
Woodcutting.Ability.0=Vyfoukavac
|
Woodcutting.Ability.0=Vyfoukavac
|
||||||
Woodcutting.Ability.1=Odfoukne listi
|
Woodcutting.Ability.1=Odfoukne listi
|
||||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Sance na dvojity zisk: [[YELLOW]]{0}%
|
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
||||||
Woodcutting.Ability.Locked.0=UZAMCENO DO UROVNE DOVEDNOSTI 100+ (VYFOUKAVAC)
|
Woodcutting.Ability.Locked.0=UZAMCENO DO UROVNE DOVEDNOSTI 100+ (VYFOUKAVAC)
|
||||||
Woodcutting.Effect.0=Tree Feller (ABILITY)
|
Woodcutting.Effect.0=Tree Feller (ABILITY)
|
||||||
@ -287,7 +293,7 @@ Woodcutting.Effect.2=Leaf Blower
|
|||||||
Woodcutting.Effect.3=Blow Away Leaves
|
Woodcutting.Effect.3=Blow Away Leaves
|
||||||
Woodcutting.Effect.4=Double Drops
|
Woodcutting.Effect.4=Double Drops
|
||||||
Woodcutting.Effect.5=Double the normal loot
|
Woodcutting.Effect.5=Double the normal loot
|
||||||
Woodcutting.Listener=Woodcutting:
|
Woodcutting.Listener=Drevorubectvi
|
||||||
Woodcutting.SkillName=DREVORUBECTVI
|
Woodcutting.SkillName=DREVORUBECTVI
|
||||||
Woodcutting.Skills.TreeFeller.Off=[[RED]]**Tree Feller has worn off**
|
Woodcutting.Skills.TreeFeller.Off=[[RED]]**Tree Feller has worn off**
|
||||||
Woodcutting.Skills.TreeFeller.On=[[GREEN]]**TREE FELLER ACTIVATED**
|
Woodcutting.Skills.TreeFeller.On=[[GREEN]]**TREE FELLER ACTIVATED**
|
||||||
@ -295,9 +301,9 @@ Woodcutting.Skills.TreeFeller.Refresh=[[GREEN]]Schopnost [[YELLOW]]Valec stromu
|
|||||||
Woodcutting.Skills.TreeFeller.Other.Off=[[RED]]Valec stromu[[GREEN]] byl deaktivovan [[YELLOW]]{0}
|
Woodcutting.Skills.TreeFeller.Other.Off=[[RED]]Valec stromu[[GREEN]] byl deaktivovan [[YELLOW]]{0}
|
||||||
Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] pouzil [[RED]]Valece stromu!
|
Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] pouzil [[RED]]Valece stromu!
|
||||||
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]TVOJE SEKERA SE ROZLETELA NA TISICE KOUSKU!
|
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]TVOJE SEKERA SE ROZLETELA NA TISICE KOUSKU!
|
||||||
Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large!
|
Woodcutting.Skills.TreeFellerThreshold=[[RED]]Tento strom je prilis velky!
|
||||||
Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
Woodcutting.Skillup=[[YELLOW]]Dovednost v dolovani byla navysena o {0}. Celkem ({1})
|
||||||
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
|
Ability.Generic.Refresh=[[GREEN]**SCHOPNOSTI OBNOVENY!**
|
||||||
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||||
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
||||||
Combat.ArrowDeflect=[[WHITE]]**SIP VYCHYLEN**
|
Combat.ArrowDeflect=[[WHITE]]**SIP VYCHYLEN**
|
||||||
@ -332,7 +338,7 @@ Commands.NoConsole=Tento prikaz nepodporuje pouziti z konzole.
|
|||||||
Commands.Other=[[GREEN]]--OSTATNI PRIKAZY--
|
Commands.Other=[[GREEN]]--OSTATNI PRIKAZY--
|
||||||
Commands.Party.Accept=[[RED]]- Potvrdit pozvanku do party
|
Commands.Party.Accept=[[RED]]- Potvrdit pozvanku do party
|
||||||
Commands.Party.Chat.Off=Chat jenom pro partu [[RED]]Vypnuty
|
Commands.Party.Chat.Off=Chat jenom pro partu [[RED]]Vypnuty
|
||||||
Commands.Party.Chat.On=Party Chat only [[GREEN]]On
|
Commands.Party.Chat.On=Party chat [[RED]]Off
|
||||||
Commands.Party.Commands=[[GREEN]]--PARTY COMMANDS--
|
Commands.Party.Commands=[[GREEN]]--PARTY COMMANDS--
|
||||||
Commands.Party.Invite.0=[[RED]]VAROVANI: [[GREEN]]Obdrzel jsi pozvanku do party {0} od {1}
|
Commands.Party.Invite.0=[[RED]]VAROVANI: [[GREEN]]Obdrzel jsi pozvanku do party {0} od {1}
|
||||||
Commands.Party.Invite.1=[[YELLOW]]Napis [[GREEN]]/accept[[YELLOW]] pro potvrzeni pozvanky
|
Commands.Party.Invite.1=[[YELLOW]]Napis [[GREEN]]/accept[[YELLOW]] pro potvrzeni pozvanky
|
||||||
@ -341,9 +347,9 @@ Commands.Party.Join=Pripojen do party: {0}
|
|||||||
Commands.Party.Kick=[[RED]]Byl jsi vyhozen z party {0}!
|
Commands.Party.Kick=[[RED]]Byl jsi vyhozen z party {0}!
|
||||||
Commands.Party.Leave=[[RED]]Opustil jsi party
|
Commands.Party.Leave=[[RED]]Opustil jsi party
|
||||||
Commands.Party.Members=[[GREEN]]Clenove party: {0}
|
Commands.Party.Members=[[GREEN]]Clenove party: {0}
|
||||||
Commands.Party.None=[[RED]]You are not in a party.
|
Commands.Party.None=[RED]]Nejsi v zadne party.
|
||||||
Commands.Party.Quit=[[RED]]- Leave your current party
|
Commands.Party.Quit=[[RED]]- Opustil jsi svoji aktualni partu
|
||||||
Commands.Party.Teleport=<player> [[RED]]- Teleport to party member
|
Commands.Party.Teleport=<hrac> [[RED]]- Teleport ke clenovi party
|
||||||
Commands.Party.Toggle=[[RED]]- Toggle Party Chat
|
Commands.Party.Toggle=[[RED]]- Toggle Party Chat
|
||||||
Commands.Party=<party-name> [[RED]]- Create/Join designated party
|
Commands.Party=<party-name> [[RED]]- Create/Join designated party
|
||||||
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] Rebricek [[YELLOW]]Celkovych levelu--
|
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] Rebricek [[YELLOW]]Celkovych levelu--
|
||||||
@ -351,18 +357,18 @@ Commands.PowerLevel=[[DARK_RED]]CELKOVY LEVEL: [[GREEN]]{0}
|
|||||||
Commands.Skill.Invalid=[[RED]]Neplatny nazev dovednosti!
|
Commands.Skill.Invalid=[[RED]]Neplatny nazev dovednosti!
|
||||||
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
||||||
Commands.SkillInfo=/<skill> [[RED]]- View detailed information about a skill
|
Commands.SkillInfo=/<skill> [[RED]]- View detailed information about a skill
|
||||||
Commands.Stats.Self=YOUR STATS
|
Commands.Stats.Self=Tvoje statistiky
|
||||||
Commands.Stats=[[RED]]- View your mcMMO stats
|
Commands.Stats=[[RED]]- View your mcMMO stats
|
||||||
Commands.ToggleAbility=[[RED]]- Toggle ability activation with right click
|
Commands.ToggleAbility=[[RED]]- Aktivace schopnosti prav\u00fdm tla\u010d\u00edtkem.
|
||||||
mcMMO.MOTD=[[BLUE]]Tento server pouz\u00edv\u00e1 mcMMO {0}! \n Napis [[YELLOW]]/mcmmo[[BLUE]] pro pomoc.
|
mcMMO.MOTD=[[BLUE]]Tento server pouz\u00edv\u00e1 mcMMO {0}! \n Napis [[YELLOW]]/mcmmo[[BLUE]] pro pomoc.
|
||||||
mcMMO.NoInvites=[[RED]]Momentalne nemas zadne pozvanky
|
mcMMO.NoInvites=[[RED]]Momentalne nemas zadne pozvanky
|
||||||
mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions.
|
mcMMO.NoPermission=[[DARK_RED]]Nedostatecna prava
|
||||||
mcMMO.NoSkillNote=[[DARK_GRAY]]Pokud nemas pristup k schopnosti, nebude zobrazena.
|
mcMMO.NoSkillNote=[[DARK_GRAY]]Pokud nemas pristup k schopnosti, nebude zobrazena.
|
||||||
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
|
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
|
||||||
Commands.Party.InParty=[[GREEN]]Party: {0}
|
Commands.Party.InParty=[[GREEN]]Party: {0}
|
||||||
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
||||||
Party.Help.0=[[RED]]Spr\u00e1vn\u00e9 pouzit\u00ed je /party <party-jmeno> pro pripojen\u00ed nebo /party q pro opusten\u00ed
|
Party.Help.0=[[RED]]Spr\u00e1vn\u00e9 pouzit\u00ed je /party <party-jmeno> pro pripojen\u00ed nebo /party q pro opusten\u00ed
|
||||||
Party.Help.1=[[RED]]To join a passworded party, use /party <party-name> <password>
|
Party.Help.1=[[RED]] Pro pripojeni do zaheslovane party ,napis /party <jmeno party> <heslo>
|
||||||
Party.Help.2=[[RED]]Consult /party ? for more information
|
Party.Help.2=[[RED]]Consult /party ? for more information
|
||||||
Party.Help.3=[[RED]]Use /party <party-name> to join or /party q to quit
|
Party.Help.3=[[RED]]Use /party <party-name> to join or /party q to quit
|
||||||
Party.Help.4=[[RED]]To lock or unlock your party, use /party <lock/unlock>
|
Party.Help.4=[[RED]]To lock or unlock your party, use /party <lock/unlock>
|
||||||
@ -381,7 +387,7 @@ Party.PasswordSet=[[GREEN]]Heslo do party nastaveno na {0}
|
|||||||
Party.Player.Invalid=[[RED]]Tohle neni platny hrac.
|
Party.Player.Invalid=[[RED]]Tohle neni platny hrac.
|
||||||
Party.Teleport.Dead=[[RED]]Nemuzes se teleportovat k mrtvemu hraci.
|
Party.Teleport.Dead=[[RED]]Nemuzes se teleportovat k mrtvemu hraci.
|
||||||
Party.Teleport.Hurt=[[RED]]Byl jsi zasa\u017een p\u0159ed {0} sekundami a nem\u016f\u017ee\u0161 se teleportovat.
|
Party.Teleport.Hurt=[[RED]]Byl jsi zasa\u017een p\u0159ed {0} sekundami a nem\u016f\u017ee\u0161 se teleportovat.
|
||||||
Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
|
Party.Teleport.Player=[[GREEN]]Byl jsi teleportovan k {0}.
|
||||||
Party.Teleport.Target=[[GREEN]]{0} se k tobe teleportoval.
|
Party.Teleport.Target=[[GREEN]]{0} se k tobe teleportoval.
|
||||||
Party.Unlocked=[[GRAY]]Party je odemknuta
|
Party.Unlocked=[[GRAY]]Party je odemknuta
|
||||||
Commands.XPGain.Acrobatics=Padani
|
Commands.XPGain.Acrobatics=Padani
|
||||||
@ -391,14 +397,14 @@ Commands.XPGain.Excavation=Kopani a nalezani pokladu
|
|||||||
Commands.XPGain.Fishing=Rybareni (Bez zjistit!)
|
Commands.XPGain.Fishing=Rybareni (Bez zjistit!)
|
||||||
Commands.XPGain.Herbalism=Sklizeni rostlin
|
Commands.XPGain.Herbalism=Sklizeni rostlin
|
||||||
Commands.XPGain.Mining=Tezba kamene a rudy
|
Commands.XPGain.Mining=Tezba kamene a rudy
|
||||||
Commands.XPGain.Repair=Repairing
|
Commands.XPGain.Repair=Opravovani
|
||||||
Commands.XPGain.Swords=Zabijenim monster.
|
Commands.XPGain.Swords=Zabijenim monster.
|
||||||
Commands.XPGain.Taming=Ochoceni zvirat nebo boj s vlky
|
Commands.XPGain.Taming=Ochoceni zvirat nebo boj s vlky
|
||||||
Commands.XPGain.Unarmed=Zabijenim monster.
|
Commands.XPGain.Unarmed=Zabijenim monster.
|
||||||
Commands.XPGain.WoodCutting=Chopping down trees
|
Commands.XPGain.WoodCutting=Kaceni stromu
|
||||||
Commands.XPGain=[[DARK_GRAY]]Zisk dovednosti: [[WHITE]]{0}
|
Commands.XPGain=[[DARK_GRAY]]Zisk dovednosti: [[WHITE]]{0}
|
||||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
Commands.xplock.locked=[[GOLD]]Tvuj XP bar byl uzamcen na {0}!
|
||||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
Commands.xplock.unlocked=[[GOLD]]Tvuj XP bar je nyni [[GREEN]]ODEMCEN[[GOLD]]!
|
||||||
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
|
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
|
||||||
Commands.xprate.proper.0=[[RED]]Spravne pouziti prikazu pro zmenu sazby dovednosti je /xprate <integer> <true/false>
|
Commands.xprate.proper.0=[[RED]]Spravne pouziti prikazu pro zmenu sazby dovednosti je /xprate <integer> <true/false>
|
||||||
Commands.xprate.proper.1=[[RED]]Proper usage to restore the XP rate to default is /xprate reset
|
Commands.xprate.proper.1=[[RED]]Proper usage to restore the XP rate to default is /xprate reset
|
||||||
@ -409,19 +415,19 @@ XPRate.Event=[[GOLD]]mcMMO je nyni v modu zmeneneho pomeru ziskavani dovednosti!
|
|||||||
Effects.Effects=EFEKTY
|
Effects.Effects=EFEKTY
|
||||||
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||||
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||||
Guides.Archery=Pruvodce jiz brzy...
|
Guides.Archery=Pruvodce jiz brzy...
|
||||||
Guides.Axes=Pruvodce jiz brzy...
|
Guides.Axes=Pruvodce jiz brzy...
|
||||||
Guides.Excavation=[[DARK_AQUA]]O kopani:\n[[YELLOW]]Kopani je cinnost vykonavana nicenim bloku hliny lopatou a nachazenim pokladu.\n[[YELLOW]]Nicenim bloku lopatou ziskavate sanci, ze naleznete poklady.\n[[YELLOW]]Cim dele tuhle cinnost provozujete, tim vic zvysujete svou sanci k naleznuti.\n[[DARK_AQUA]]Zisk dovednosti:\n[[YELLOW]]Pro zisk dovednosti v kopani musite nicit hlinene bloky lopatou.\n[[YELLOW]]Pro naleznuti pokladu muzou byt niceni jen nektere bloky.\n[[DARK_AQUA]]Seznam bloku se sanci pro nalezeni pokladu:\n[[YELLOW]]Trava, Hlina, Pisek, Jil, Sterk, Podhubi, Zvetrany pisek\n[[DARK_AQUA]]Jak pouzivat Giga Drill Breaker:\n[[YELLOW]]S lopatou v ruce a klikem pravym tlacidlem aktivujete svuj nastroj.\n[[YELLOW]]Once in this state you have about 4 seconds to make\n[[YELLOW]]contact with Excavation compatible materials this will\n[[YELLOW]]activate Giga Drill Breaker.\n[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]]on Excavation materials.\n[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result it\'s\n[[YELLOW]]difficult to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your Excavation skill\n[[YELLOW]]is, the more treasures that can be found.\n[[YELLOW]]And also keep in mind that each type of Excavation\n[[YELLOW]]compatible material has its own unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than you would in Gravel.\n[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server.
|
Guides.Excavation=[[DARK_AQUA]]O kopani:\n[[YELLOW]]Kopani je cinnost vykonavana nicenim bloku hliny lopatou a nachazenim pokladu.\n[[YELLOW]]Nicenim bloku lopatou ziskavate sanci, ze naleznete poklady.\n[[YELLOW]]Cim dele tuhle cinnost provozujete, tim vic zvysujete svou sanci k naleznuti.\n[[DARK_AQUA]]Zisk dovednosti:\n[[YELLOW]]Pro zisk dovednosti v kopani musite nicit hlinene bloky lopatou.\n[[YELLOW]]Pro naleznuti pokladu muzou byt niceni jen nektere bloky.\n[[DARK_AQUA]]Seznam bloku se sanci pro nalezeni pokladu:\n[[YELLOW]]Trava, Hlina, Pisek, Jil, Sterk, Podhubi, Zvetrany pisek\n[[DARK_AQUA]]Jak pouzivat Giga Drill Breaker:\n[[YELLOW]]S lopatou v ruce a klikem pravym tlacidlem aktivujete svuj nastroj.\n[[YELLOW]]Once in this state you have about 4 seconds to make\n[[YELLOW]]contact with Excavation compatible materials this will\n[[YELLOW]]activate Giga Drill Breaker.\n[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]]on Excavation materials.\n[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result it\'s\n[[YELLOW]]difficult to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your Excavation skill\n[[YELLOW]]is, the more treasures that can be found.\n[[YELLOW]]And also keep in mind that each type of Excavation\n[[YELLOW]]compatible material has its own unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than you would in Gravel.\n[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server.
|
||||||
Guides.Fishing=Guide coming soon...
|
Guides.Fishing=Guide coming soon...
|
||||||
Guides.Herbalism=Guide coming soon...
|
Guides.Herbalism=Guide coming soon...
|
||||||
Guides.Mining=[[DARK_AQUA]]About Mining:\n[[YELLOW]]Mining consists of mining stone and ores. It provides bonuses\n[[YELLOW]]to the amount of materials dropped while mining.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you must mine with a pickaxe in hand.\n[[YELLOW]]Only certain blocks award XP.\n\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Stone, Coal Ore, Iron Ore, Gold Ore, Diamond Ore, Redstone Ore,\n[[YELLOW]]Lapis Ore, Obsidian, Mossy Cobblestone, Ender Stone,\n[[YELLOW]]Glowstone, and Netherrack.\n\n[[DARK_AQUA]]How to use Super Breaker:\n[[YELLOW]]With a pickaxe in your hand, right click to ready your tool.\n[[YELLOW]]Once in this state, you have about 4 seconds to make contact\n[[YELLOW]]with Mining compatible materials, which will activate Super\n[[YELLOW]]Breaker.\n\n[[DARK_AQUA]]What is Super Breaker?\n[[YELLOW]]Super Breaker is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It triples your chance of extra items dropping and\n[[YELLOW]]enables instant break on Mining materials.\n\n[[DARK_AQUA]]How to use Blast Mining:\n[[YELLOW]]With a detonator in hand, which is a flint & steel by default,\n[[YELLOW]]right-click on TNT from a distance. This will cause the TNT\n[[YELLOW]]to instantly explode.\n\n[[DARK_AQUA]]How does Blast Mining work?\n[[YELLOW]]Blast Mining is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It gives bonuses when mining with TNT and allows you\n[[YELLOW]]to remote detonate TNT. There are three parts to Blast Mining.\n[[YELLOW]]The first part is Bigger Bombs, which increases blast radius.\n[[YELLOW]]The second is Demolitions Expert, which decreases damage\n[[YELLOW]]from TNT explosions. The third part simply increases the\n[[YELLOW]]amount of ores dropped from TNT and decreases the\n[[YELLOW]]debris dropped.
|
Guides.Mining=[[DARK_AQUA]]O Miningu:\n[[YELLOW]]Mining spo\u010d\u00edv\u00e1 v t\u011b\u017een\u00ed kamenu a rud. Poskytuje bonusy\n[[YELLOW]]v po\u010dtu materi\u00e1lu, kter\u00fd vyt\u011b\u017e\u00edte.\n\n[[DARK_AQUA]]Z\u00edskan\u00ed XP:\n[[YELLOW]]Aby jste dostali XP, mus\u00edte m\u00edt v ruce krump\u00e1\u010d.\n[[YELLOW]]XP v\u00e1m d\u00e1vaj\u00ed jenom jist\u00e9 bloky.\n\n[[DARK_AQUA]]Kompatibiln\u00ed materi\u00e1ly:\n[[YELLOW]]Stone, Coal Ore, Iron Ore, Gold Ore, Diamond Ore, Redstone Ore,\n[[YELLOW]]Lapis Ore, Obsidian, Mossy Cobblestone, Ender Stone,\n[[YELLOW]]Glowstone, a Netherrack.\n\n\n[[DARK_AQUA]]Jak pou\u017e\u00edt Super Breaker:\n[[YELLOW]]Dr\u017ete v ruce krump\u00e1\u010d a stisknete prav\u00e9 tla\u010ditko na my\u0161i.\n[[YELLOW]]Vr\u00e1mci \u010dty\u0159 sekund m\u00fa\u017eete buchnout do bloku, kter\u00fd je naps\u00e1n\n[[YELLOW]]v kompatibiln\u00edch materi\u00e1lech, kter\u00e9 aktivujou\n[[YELLOW]]Super Breaker.\n\n[[DARK_AQUA]]Co je to Super Breaker?\n[[YELLOW]]Super Breaker je schopnost, kter\u00e1 trv\u00e1 podle toho,\n[[YELLOW]]jak\u00fd m\u00e1te skill. Ztrojn\u00e1sobuje va\u0161i \u0161anci na z\u00edskan\u00ed extra v\u011bc\u00ed\n[[YELLOW]]a t\u011b\u017e\u00edte bloky na jednu r\u00e1nu.\n\n[[DARK_AQUA]]Jak pou\u017e\u00edt Blast Mining:\n[[YELLOW]]Kdy\u017e m\u00e1te v ruce odpalova\u010d, kter\u00fdm je flint and steel ve vychoz\u00edm nastaven\u00ed,\n[[YELLOW]]klikn\u011bte prav\u00fdm tla\u010ditkem na my\u0161i na TNT, a to zp\u016fsob\u00ed,\n[[YELLOW]]\u017ee hned bouchne.\n\n[[DARK_AQUA]]Jak funguje Blast Mining?\n[[YELLOW]]Blast Mining je schopnost, kter\u00e1 trv\u00e1 podle toho, jak\u00fd m\u00e1te\n[[YELLOW]]skill. D\u00e1va bonusy kdy\u017e t\u011b\u017e\u00edte pou\u017eit\u00edm TNT a umo\u017e\u0148uje v\u00e1m\n[[YELLOW]]d\u00e1lkov\u011b odp\u00e1lit TNT. Blast mining m\u00e1 3 \u010d\u00e1sti.\n[[YELLOW]]Prvn\u00ed \u010d\u00e1st je Bigger Bombs, kter\u00e1 zv\u011bt\u0161uje oblast v\u00fdbuchu.\n[[YELLOW]]Druh\u00e1 \u010d\u00e1st je Demolitions Expert, kter\u00e1 zvy\u0161uje po\u0161kozen\u00ed\n[[YELLOW]]v\u00fdbuchem TNT. T\u0159et\u00ed \u010d\u00e1st prost\u011b zvy\u0161uje mno\u017estvi rud, kter\u00e9\n[[YELLOW]]z\u00edsk\u00e1te z TNT a zni\u017euje su\u0165,\n[[YELLOW]]kter\u00e1 padne.
|
||||||
Guides.Repair=Pruvodce jiz brzy...
|
Guides.Repair=Pruvodce jiz brzy...
|
||||||
Guides.Swords=Pruvodce jiz brzy...
|
Guides.Swords=Pruvodce jiz brzy...
|
||||||
Guides.Taming=Pruvodce jiz brzy...
|
Guides.Taming=Pruvodce jiz brzy...
|
||||||
Guides.Unarmed=Pruvodce jiz brzy...
|
Guides.Unarmed=Pruvodce jiz brzy...
|
||||||
Guides.Woodcutting=Guide coming soon...
|
Guides.Woodcutting=Guide coming soon...
|
||||||
Inspect.Offline=[[RED]]That player is offline, inspecting offline players is limited to Ops!
|
Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
|
||||||
Inspect.OfflineStats=mcMMO Statistiky pro offline hrace [[YELLOW]]{0}
|
Inspect.OfflineStats=mcMMO Statistiky pro offline hrace [[YELLOW]]{0}
|
||||||
Inspect.Stats=[[GREEN]]mcMMO Statistiky pro [[YELLOW]]{0}
|
Inspect.Stats=[[GREEN]]mcMMO Statistiky pro [[YELLOW]]{0}
|
||||||
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
||||||
|
445
src/main/resources/locale/locale_cy.properties
Normal file
445
src/main/resources/locale/locale_cy.properties
Normal file
@ -0,0 +1,445 @@
|
|||||||
|
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||||
|
Acrobatics.Combat.Proc=[[GWYRDD]] **osgoi\'r**
|
||||||
|
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
||||||
|
Acrobatics.Effect.0=Roll
|
||||||
|
Acrobatics.Effect.1=Reduces or Negates fall damage
|
||||||
|
Acrobatics.Effect.2=Graceful Roll
|
||||||
|
Acrobatics.Effect.3=Twice as effective as a normal Roll
|
||||||
|
Acrobatics.Effect.4=Dodge
|
||||||
|
Acrobatics.Effect.5=Reduce attack damage by half
|
||||||
|
Acrobatics.Listener=Acrobateg
|
||||||
|
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
|
||||||
|
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
|
||||||
|
Acrobatics.Roll.Text=**Rolled**
|
||||||
|
Acrobatics.SkillName=ACROBATEG
|
||||||
|
Acrobatics.Skillup=[[MELYN]] Acrobateg sgil cynyddu {0}. Cyfanswm ({1})
|
||||||
|
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
||||||
|
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
|
||||||
|
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
||||||
|
Archery.Effect.0=Skill Shot
|
||||||
|
Archery.Effect.1=Increases damage done with bows
|
||||||
|
Archery.Effect.2=Daze (Players)
|
||||||
|
Archery.Effect.3=Disorients foes and deals 4 DMG
|
||||||
|
Archery.Effect.4=Arrow Retrieval
|
||||||
|
Archery.Effect.5=Chance to retrieve arrows from corpses
|
||||||
|
Archery.Listener=Archery:
|
||||||
|
Archery.SkillName=ARCHERY
|
||||||
|
Archery.Skillup=[[MELYN]] sgiliau Saethyddiaeth cynyddu {0}. Cyfanswm ({1})
|
||||||
|
Axes.Ability.Bonus.0=Axe Mastery
|
||||||
|
Axes.Ability.Bonus.1=Bonus {0} damage
|
||||||
|
Axes.Ability.Bonus.2=Impact
|
||||||
|
Axes.Ability.Bonus.3=Deal {0} Bonus DMG to armor
|
||||||
|
Axes.Ability.Bonus.4=Greater Impact
|
||||||
|
Axes.Ability.Bonus.5=Deal {0} Bonus DMG to unarmored foes
|
||||||
|
Axes.Ability.Lower=[[GRAY]]**YOU LOWER YOUR AXE**
|
||||||
|
Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE**
|
||||||
|
Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE!
|
||||||
|
Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit!
|
||||||
|
Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}%
|
||||||
|
Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT!
|
||||||
|
Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE**
|
||||||
|
Axes.Combat.GI.Struck=[[COCH]] ** ** BRIFO GAN EFFAITH FWYAF
|
||||||
|
Axes.Combat.SS.Length=[[RED]]Skull Splitter Length: [[YELLOW]]{0}s
|
||||||
|
Axes.Effect.0=Skull Splitter (Ability)
|
||||||
|
Axes.Effect.1=Deal AoE Damage
|
||||||
|
Axes.Effect.2=Critical Strikes
|
||||||
|
Axes.Effect.3=Double Damage
|
||||||
|
Axes.Effect.4=Axe Mastery
|
||||||
|
Axes.Effect.5=Adds bonus DMG
|
||||||
|
Axes.Effect.6=Impact
|
||||||
|
Axes.Effect.7=Strike with enough force to shatter armor
|
||||||
|
Axes.Effect.8=Greater Impact
|
||||||
|
Axes.Effect.9=Deal bonus damage to unarmored foes
|
||||||
|
Axes.Listener=Axes:
|
||||||
|
Axes.SkillName=AXES
|
||||||
|
Axes.Skills.SS.Off=[[RED]]**Skull Splitter has worn off**
|
||||||
|
Axes.Skills.SS.On=actifadu Penglog Llorweddol
|
||||||
|
Axes.Skills.SS.Refresh=[[GWYRDD]] Eich [[MELYN]] Penglog Llorweddol [[GWYRDD]] gallu ei hadnewyddu!
|
||||||
|
Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
|
Axes.Skills.SS.Other.On=[[GWYRDD]] {0} [[TYWYLL_GWYRDD]] wedi defnyddio [[COCH]] Llorweddol Benglog!
|
||||||
|
Axes.Skillup=[[MELYN]] sgiliau Echelau cynyddu {0}. Cyfanswm ({1})
|
||||||
|
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
||||||
|
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
|
||||||
|
Excavation.Effect.0=Giga Drill Breaker (ABILITY)
|
||||||
|
Excavation.Effect.1=3x Drop Rate, 3x EXP, +Speed
|
||||||
|
Excavation.Effect.2=Treasure Hunter
|
||||||
|
Excavation.Effect.3=Ability to dig for treasure
|
||||||
|
Excavation.Effect.Length=[[RED]]Giga Drill Breaker Length: [[YELLOW]]{0}s
|
||||||
|
Excavation.Listener=Cloddio:
|
||||||
|
Excavation.SkillName=CLODDIO
|
||||||
|
Excavation.Skills.GigaDrillBreaker.Off=[[RED]]**Giga Drill Breaker has worn off**
|
||||||
|
Excavation.Skills.GigaDrillBreaker.On=[[GREEN]]**GIGA DRILL BREAKER ACTIVATED**
|
||||||
|
Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed!
|
||||||
|
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
|
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
||||||
|
Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
||||||
|
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||||
|
Fishing.Ability.Locked.0=DAN GLO HYD 150 + SKILL (YSGYTLAETH)
|
||||||
|
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||||
|
Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||||
|
Fishing.Effect.0=Treasure Hunter (Passive)
|
||||||
|
Fishing.Effect.1=Fish up misc. objects
|
||||||
|
Fishing.Effect.2=Magic Hunter
|
||||||
|
Fishing.Effect.3=Find Enchanted Items
|
||||||
|
Fishing.Effect.4=Shake (vs. Entities)
|
||||||
|
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
||||||
|
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
|
||||||
|
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||||
|
Fishing.Listener=Fishing:
|
||||||
|
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||||
|
Fishing.SkillName=FISHING
|
||||||
|
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||||
|
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
|
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||||
|
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||||
|
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
||||||
|
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
|
||||||
|
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
|
||||||
|
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
|
||||||
|
Herbalism.Ability.Lower=[[GRAY]]**YOU LOWER YOUR HOE**
|
||||||
|
Herbalism.Ability.Ready=[[GREEN]]**YOU READY YOUR HOE**
|
||||||
|
Herbalism.Effect.0=Green Terra (ABILITY)
|
||||||
|
Herbalism.Effect.1=Spread the Terra, 3x Drops
|
||||||
|
Herbalism.Effect.2=Green Thumb (Wheat)
|
||||||
|
Herbalism.Effect.3=Auto-Plants wheat when harvesting
|
||||||
|
Herbalism.Effect.4=Green Thumb (Cobble/Stone Brick/Dirt)
|
||||||
|
Herbalism.Effect.5=Make bricks mossy, or make grass grow
|
||||||
|
Herbalism.Effect.6=Farmer\'s Diet
|
||||||
|
Herbalism.Effect.7=Improves hunger restored from farmed foods
|
||||||
|
Herbalism.Effect.8=Double Drops (All Herbs)
|
||||||
|
Herbalism.Effect.9=Double the normal loot
|
||||||
|
Herbalism.Listener=Meddygaeth lysieuol:
|
||||||
|
Herbalism.SkillName=HERBALISM
|
||||||
|
Herbalism.Skills.GTe.Off=[[RED]]**Green Terra has worn off**
|
||||||
|
Herbalism.Skills.GTe.On=[[GREEN]]**GREEN TERRA ACTIVATED**
|
||||||
|
Herbalism.Skills.GTe.Refresh=[[GWYRDD]] Eich [[MELYN]] Gwyrdd Terra [[GWYRDD]] gallu ei hadnewyddu!
|
||||||
|
Herbalism.Skills.GTe.Other.Off=[[COCH]] gwyrdd terra [[GWYRDD]] wedi gwisgo i ffwrdd ar gyfer [[MELYN]] {0}
|
||||||
|
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
||||||
|
Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
|
||||||
|
Mining.Ability.Length=[[COCH]] Hyd Torri\'r Super: [[MELYN]] {0} s
|
||||||
|
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
|
||||||
|
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
|
||||||
|
Mining.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (DEMOLITIONS EXPERTISE)
|
||||||
|
Mining.Ability.Lower=[[GRAY]]**YOU LOWER YOUR PICKAXE**
|
||||||
|
Mining.Ability.Ready=[[GWYRDD]] ** CHI\'N BAROD EICH PICKAXE **
|
||||||
|
Mining.Effect.0=Super Breaker (ABILITY)
|
||||||
|
Mining.Effect.1=Speed+, Triple Drop Chance
|
||||||
|
Mining.Effect.2=Double Drops
|
||||||
|
Mining.Effect.3=Double the normal loot
|
||||||
|
Mining.Effect.4=Blast Mining
|
||||||
|
Mining.Effect.5=Bonuses to mining with TNT
|
||||||
|
Mining.Effect.6=Bigger Bombs
|
||||||
|
Mining.Effect.7=Increases TNT explosion radius
|
||||||
|
Mining.Effect.8=Demolitions Expertise
|
||||||
|
Mining.Effect.9=Decreases damage from TNT explosions
|
||||||
|
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
|
||||||
|
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
|
Mining.Listener=Mwyngloddio:
|
||||||
|
Mining.SkillName=MINING
|
||||||
|
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
||||||
|
Mining.Skills.SuperBreaker.On=[[GREEN]]**SUPER BREAKER ACTIVATED**
|
||||||
|
Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
|
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
||||||
|
Mining.Skills.SuperBreaker.Refresh=[[GWYRDD]] Eich [[MELYN]] Super Torri\'r [[GWYRDD]] gallu ei hadnewyddu!
|
||||||
|
Mining.Skillup=[[MELYN]] sgiliau Mwyngloddio cynyddu {0}. Cyfanswm ({1})
|
||||||
|
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
||||||
|
Mining.Blast.Effect.0=+35% ore yield
|
||||||
|
Mining.Blast.Effect.1=+40% ore yield
|
||||||
|
Mining.Blast.Effect.2=+45% ore yield, no debris
|
||||||
|
Mining.Blast.Effect.3=+50% ore yield, no debris
|
||||||
|
Mining.Blast.Effect.4=+55% ore yield, no debris, double drops
|
||||||
|
Mining.Blast.Effect.5=+60% ore yield, no debris, double drops
|
||||||
|
Mining.Blast.Effect.6=+65% ore yield, no debris, triple drops
|
||||||
|
Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops
|
||||||
|
Mining.Blast.Radius.Increase=[[COCH]] Chwyth Cynnydd Radiws [[MELYN]] {0}
|
||||||
|
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
||||||
|
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||||
|
Mining.Blast.Refresh=[[GWYRDD]] Eich [[MELYN]] Mwyngloddio Chwyth [[GWYRDD]] gallu ei hadnewyddu!
|
||||||
|
Repair.Effect.0=Repair
|
||||||
|
Repair.Effect.1=Repair Tools & Armor
|
||||||
|
Repair.Effect.10=Gold Repair ({0}+ SKILL)
|
||||||
|
Repair.Effect.11=Repair Gold Tools & Armor
|
||||||
|
Repair.Effect.12=Iron Repair ({0}+ SKILL)
|
||||||
|
Repair.Effect.13=Repair Iron Tools & Armor
|
||||||
|
Repair.Effect.14=Stone Repair ({0}+ SKILL)
|
||||||
|
Repair.Effect.15=Repair Stone Tools
|
||||||
|
Repair.Effect.2=Repair Mastery
|
||||||
|
Repair.Effect.3=Increased repair amount
|
||||||
|
Repair.Effect.4=Super Repair
|
||||||
|
Repair.Effect.5=Double effectiveness
|
||||||
|
Repair.Effect.6=Diamond Repair ({0}+ SKILL)
|
||||||
|
Repair.Effect.7=Repair Diamond Tools & Armor
|
||||||
|
Repair.Effect.8=Arcane Forging
|
||||||
|
Repair.Effect.9=Atgyweiriwch eitemau sydd hud
|
||||||
|
Repair.Listener.Anvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor.
|
||||||
|
Repair.Listener=Atgyweirio:
|
||||||
|
Repair.SkillName=ATGYWEIRIO:
|
||||||
|
Repair.Skills.AdeptDiamond=[[TYWYLL_COCH]] Dydych chi ddim yn ddigon medrus i drwsio Diemwnt.
|
||||||
|
Repair.Skills.AdeptGold=[[TYWYLL COCH]] Dydych chi ddim yn ddigon medrus i drwsio Aur.
|
||||||
|
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
||||||
|
Repair.Skills.AdeptStone=[[TYWYLL_COCH]] Dydych chi ddim yn ddigon medrus i drwsio cerrig.
|
||||||
|
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||||
|
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||||
|
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
||||||
|
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
||||||
|
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
||||||
|
Repair.Skillup=[[MELYN]] sgiliau Atgyweirio cynyddu {0}. Cyfanswm ({1})
|
||||||
|
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
||||||
|
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
||||||
|
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||||
|
Repair.Arcane.Fail=[[RED]]P\u0175er dirgel wedi gadael yr eitem barhaol
|
||||||
|
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
||||||
|
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||||
|
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||||
|
Swords.Ability.Lower=[[GRAY]] ** I LEIHAU EICH CLEDDYF **
|
||||||
|
Swords.Ability.Ready=[[GWYRDD]] ** CHI\'N BAROD EICH SWORD **
|
||||||
|
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||||
|
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||||
|
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||||
|
Swords.Combat.Bleeding.Stopped=[[GRAY]] y gwaedu wedi [[GWYRDD]] rhoi\'r gorau i [[GRAY]]!
|
||||||
|
Swords.Combat.Bleeding=[[GWYRDD]]** GELYN GWAEDU\'N**
|
||||||
|
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
|
||||||
|
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
||||||
|
Swords.Combat.Countered=[[GWYRDD]] ** GWRTH-YMOSOD **
|
||||||
|
Swords.Combat.SS.Struck=[[TYWYLL_COCH]] Taro gan Streiciau danheddog!
|
||||||
|
Swords.Effect.0=Counter Attack
|
||||||
|
Swords.Effect.1=Reflect 50% of damage taken
|
||||||
|
Swords.Effect.2=Serrated Strikes (ABILITY)
|
||||||
|
Swords.Effect.3=25% DMG AoE, Bleed+ AoE
|
||||||
|
Swords.Effect.4=Serrated Strikes Bleed+
|
||||||
|
Swords.Effect.5=5 Tick Bleed
|
||||||
|
Swords.Effect.6=Bleed
|
||||||
|
Swords.Effect.7=Apply a bleed DoT
|
||||||
|
Swords.Listener=Swords:
|
||||||
|
Swords.SkillName=SWORDS
|
||||||
|
Swords.Skills.SS.Off=[[RED]]**Serrated Strikes has worn off**
|
||||||
|
Swords.Skills.SS.On=[[GWYRDD]] ** Streiciau danheddog actifadu **
|
||||||
|
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
||||||
|
Swords.Skills.SS.Other.Off=[[COCH]] Streiciau danheddog [[GWYRDD]] wedi gwisgo i ffwrdd ar gyfer [[MELYN]] {0}
|
||||||
|
Swords.Skills.SS.Other.On=[[GWYRDD]] {0} [[TYWYLL_GWYRDD]] wedi defnyddio [[COCH]] Streiciau danheddog!
|
||||||
|
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||||
|
Taming.Ability.Bonus.0=Environmentally Aware
|
||||||
|
Taming.Ability.Bonus.1=Wolves avoid danger
|
||||||
|
Taming.Ability.Bonus.2=Ffwr Trwchus
|
||||||
|
Taming.Ability.Bonus.3=1/2 Damage, Fire Resistance
|
||||||
|
Taming.Ability.Bonus.4=Shock Proof
|
||||||
|
Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
|
||||||
|
Taming.Ability.Bonus.6=Sharpened Claws
|
||||||
|
Taming.Ability.Bonus.7=+2 Damage
|
||||||
|
Taming.Ability.Bonus.8=Fast Food Service
|
||||||
|
Taming.Ability.Bonus.9=50% Chance for heal on attack
|
||||||
|
Taming.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (ENVIRONMENTALLY AWARE)
|
||||||
|
Taming.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (THICK FUR)
|
||||||
|
Taming.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (SHOCK PROOF)
|
||||||
|
Taming.Ability.Locked.3=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS)
|
||||||
|
Taming.Ability.Locked.4=LOCKED UNTIL 50+ SKILL (FAST FOOD SERVICE)
|
||||||
|
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}
|
||||||
|
Taming.Effect.0=Beast Lore
|
||||||
|
Taming.Effect.1=Bone-whacking inspects wolves & ocelots
|
||||||
|
Taming.Effect.10=Shock Proof
|
||||||
|
Taming.Effect.11=Explosive Damage Reduction
|
||||||
|
Taming.Effect.12=Call of the Wild
|
||||||
|
Taming.Effect.13=Summon an animal to your side
|
||||||
|
Taming.Effect.14=[[GRAY]]COTW (Ocelot): Crouch and left-click with {0} Fish in hand
|
||||||
|
Taming.Effect.15=[[GRAY]]COTW (Wolf): Crouch and left-click with {0} Bones in hand
|
||||||
|
Taming.Effect.16=Fast Food Service
|
||||||
|
Taming.Effect.17=Chance for wolves to heal on attack
|
||||||
|
Taming.Effect.2=Gore
|
||||||
|
Taming.Effect.3=Critical Strike that applies Bleed
|
||||||
|
Taming.Effect.4=Sharpened Claws
|
||||||
|
Taming.Effect.5=Damage Bonus
|
||||||
|
Taming.Effect.6=Environmentally Aware
|
||||||
|
Taming.Effect.7=Cactus/Lava Phobia, Fall DMG Immune
|
||||||
|
Taming.Effect.8=Thick Fur
|
||||||
|
Taming.Effect.9=DMG Reduction, Fire Resistance
|
||||||
|
Taming.Listener.Wolf=[[DARK_GRAY]] Eich sgrialu i blaidd yn \u00f4l i chi ...
|
||||||
|
Taming.Listener=Taming:
|
||||||
|
Taming.SkillName=TAMING
|
||||||
|
Taming.Skillup=[[MELYN]] sgiliau Ddofi cynyddu {0}.\u00a0Cyfanswm ({1})
|
||||||
|
Taming.Summon.Complete=[[GREEN]]Summoning complete
|
||||||
|
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
|
||||||
|
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
|
||||||
|
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||||
|
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||||
|
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||||
|
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
||||||
|
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
||||||
|
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||||
|
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
||||||
|
Unarmed.Effect.0=Berserk (ABILITY)
|
||||||
|
Unarmed.Effect.1=+50% DMG, Breaks weak materials
|
||||||
|
Unarmed.Effect.2=Disarm (Players)
|
||||||
|
Unarmed.Effect.3=Drops the foes item held in hand
|
||||||
|
Unarmed.Effect.4=Iron Arm Style
|
||||||
|
Unarmed.Effect.5=Hardens your arm over time
|
||||||
|
Unarmed.Effect.6=Arrow Deflect
|
||||||
|
Unarmed.Effect.7=Deflect arrows
|
||||||
|
Unarmed.Listener=Dim Arfau:
|
||||||
|
Unarmed.SkillName=UNARMED
|
||||||
|
Unarmed.Skills.Berserk.Off=[[COCH]] ** arno\'i hun wedi gwisgo i ffwrdd **
|
||||||
|
Unarmed.Skills.Berserk.On=[[GREEN]]**BERSERK ACTIVATED**
|
||||||
|
Unarmed.Skills.Berserk.Other.Off=[[COCH]] arno\'i hun [[GWYRDD]] wedi gwisgo i ffwrdd ar gyfer [[MELYN]] {0}
|
||||||
|
Unarmed.Skills.Berserk.Other.On=[[GWYRDD]] {0} [[TYWYLL_GWYRDD]] wedi defnyddio [[COCH]] arno\'i hun!
|
||||||
|
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
||||||
|
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||||
|
Woodcutting.Ability.0=Chwythwr o ddail
|
||||||
|
Woodcutting.Ability.1=Chwythu i ffwrdd yn gadael
|
||||||
|
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
|
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
||||||
|
Woodcutting.Ability.Locked.0=DAN GLO HYD 100 SGILIAU (Chwythwr o ddail)
|
||||||
|
Woodcutting.Effect.0=Tree Feller (ABILITY)
|
||||||
|
Woodcutting.Effect.1=Make trees explode
|
||||||
|
Woodcutting.Effect.2=Leaf Blower
|
||||||
|
Woodcutting.Effect.3=Blow Away Leaves
|
||||||
|
Woodcutting.Effect.4=Double Drops
|
||||||
|
Woodcutting.Effect.5=Double the normal loot
|
||||||
|
Woodcutting.Listener=Woodcutting:
|
||||||
|
Woodcutting.SkillName=Torri coed
|
||||||
|
Woodcutting.Skills.TreeFeller.Off=[[RED]]**Tree Feller has worn off**
|
||||||
|
Woodcutting.Skills.TreeFeller.On=[[GREEN]]**TREE FELLER ACTIVATED**
|
||||||
|
Woodcutting.Skills.TreeFeller.Refresh=[[GWYRDD]] Eich [[MELYN]] Feller Coed [[GWYRDD]] gallu ei hadnewyddu!
|
||||||
|
Woodcutting.Skills.TreeFeller.Other.Off=[[COCH]] Feller Coed [[GWYRDD]] wedi gwisgo i ffwrdd ar gyfer [[MELYN]] {0}
|
||||||
|
Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller!
|
||||||
|
Woodcutting.Skills.TreeFeller.Splinter=[[COCH]] EICH AXE GWAHANU I DDWSINAU O DARNAU!
|
||||||
|
Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large!
|
||||||
|
Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
||||||
|
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
|
||||||
|
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||||
|
Ability.Generic.Template=[[coch]]{0}: [[melyn]]{1}
|
||||||
|
Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT**
|
||||||
|
Combat.BeastLore=[[GWYRDD]] ** bwystfil ll\u00ean **
|
||||||
|
Combat.BeastLoreHealth=[[TYWYLL_AQUA]] Iechyd ([[GWYRDD]] {0} [[TYWYLL_AQUA]] / {1})
|
||||||
|
Combat.BeastLoreOwner=[[DARK_AQUA]]Owner ([[RED]]{0}[[DARK_AQUA]])
|
||||||
|
Combat.BurningArrowHit=[[DARK_RED]]You were struck by a burning arrow!
|
||||||
|
Combat.Gore=[[GREEN]]**GORED**
|
||||||
|
Combat.Ignition=[[RED]]**IGNITION**
|
||||||
|
Combat.StruckByGore=[[RED]]**YOU HAVE BEEN GORED**
|
||||||
|
Combat.TargetDazed=Target was [[DARK_RED]]Dazed
|
||||||
|
Combat.TouchedFuzzy=[[DARK_RED]] cyffwrdd Fuzzy. Teimlo benysgafn.
|
||||||
|
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
||||||
|
Commands.Ability.Off=Ability use toggled [[RED]]off
|
||||||
|
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
||||||
|
Commands.AdminChat.Off=Admin Sgwrs unig [[COCH]] Oddi ar
|
||||||
|
Commands.AdminChat.On=Admin Chat only [[GREEN]]On
|
||||||
|
Commands.AdminToggle=[[COCH]] - sgwrs gweinyddol Toggle
|
||||||
|
Commands.Disabled=[[COCH]] Mae\'r gorchymyn yn anabl.
|
||||||
|
Commands.DoesNotExist=[[COCH]] nid Chwaraewr yn bodoli yn y gronfa ddata!
|
||||||
|
Commands.GodMode.Disabled=[[YELLOW]]mcMMO Godmode Disabled
|
||||||
|
Commands.GodMode.Enabled=[[YELLOW]]mcMMO Godmode Enabled
|
||||||
|
Commands.GodMode.Forbidden=[mcMMO] God Mode not permitted on this world (See Permissions)
|
||||||
|
Commands.Inspect=<player> [[RED]]- View detailed player info
|
||||||
|
Commands.Invite.Accepted=[[GWYRDD]] Gwahodd Derbyniwyd. Yr ydych wedi ymuno parti {0}
|
||||||
|
Commands.Invite.Success=[[GREEN]]Invite sent successfully.
|
||||||
|
Commands.Leaderboards=<skill> <page> [[RED]]- Leaderboards
|
||||||
|
Commands.mcgod=[[RED]]- Toggle GodMode
|
||||||
|
Commands.mmoedit=[chwaraewr] <skill> <newvalue> [[COCH]] - Targed addasu
|
||||||
|
Commands.ModDescription=[[RED]]- Read brief mod description
|
||||||
|
Commands.NoConsole=This command does not support console usage.
|
||||||
|
Commands.Other=[[GREEN]]--OTHER COMMANDS--
|
||||||
|
Commands.Party.Accept=[[RED]]- Accept party invite
|
||||||
|
Commands.Party.Chat.Off=Party Chat only [[RED]]Off
|
||||||
|
Commands.Party.Chat.On=Party Chat only [[GREEN]]On
|
||||||
|
Commands.Party.Commands=[[GREEN]]--PARTY COMMANDS--
|
||||||
|
Commands.Party.Invite.0=[[COCH]] RHYBUDD: [[GWYRDD]] fod wedi derbyn gwahoddiad i barti {0} o {1}
|
||||||
|
Commands.Party.Invite.1=[[MELYN]] Math [[GWYRDD]]/accept[[MELYN]] i dderbyn y gwahoddiad
|
||||||
|
Commands.Party.Invite=<player> [[RED]]- Send party invite
|
||||||
|
Commands.Party.Join=Joined Party: {0}
|
||||||
|
Commands.Party.Kick=[[COCH]] oeddech yn cicio o blaid {0}!
|
||||||
|
Commands.Party.Leave=[[COCH]] Yr ydych wedi gadael y blaid honno
|
||||||
|
Commands.Party.Members=[[GREEN]]Party Members: {0}
|
||||||
|
Commands.Party.None=[[RED]]You are not in a party.
|
||||||
|
Commands.Party.Quit=[[RED]]- Leave your current party
|
||||||
|
Commands.Party.Teleport=<player> [[RED]]- Teleport to party member
|
||||||
|
Commands.Party.Toggle=[[RED]]- Toggle Party Chat
|
||||||
|
Commands.Party=<party-name> [[RED]]- Create/Join designated party
|
||||||
|
Commands.PowerLevel.Leaderboard=[[MELYN]] - mcMMO [[GLAS]] Lefel P\u0175er [[MELYN]] Arweinwyr--
|
||||||
|
Commands.PowerLevel=[[TYWYLL COCH]] LEFEL POWER: [[GWYRDD]] {0}
|
||||||
|
Commands.Skill.Invalid=[[RED]]That is not a valid skillname!
|
||||||
|
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
||||||
|
Commands.SkillInfo=/<skill> [[RED]]- View detailed information about a skill
|
||||||
|
Commands.Stats.Self=YOUR STATS
|
||||||
|
Commands.Stats=[[RED]]- View your mcMMO stats
|
||||||
|
Commands.ToggleAbility=[[RED]]- Toggle ability activation with right click
|
||||||
|
mcMMO.MOTD=[[BLUE]]This server is running mcMMO {0}! \n Type [[YELLOW]]/mcmmo[[BLUE]] for help.
|
||||||
|
mcMMO.NoInvites=[[RED]]You have no invites at this time
|
||||||
|
mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions.
|
||||||
|
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
|
||||||
|
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
|
||||||
|
Commands.Party.InParty=[[GWYRDD]]Parti: {0}
|
||||||
|
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
||||||
|
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
|
||||||
|
Party.Help.1=[[RED]]To join a passworded party, use /party <party-name> <password>
|
||||||
|
Party.Help.2=[[RED]]Consult /party ? for more information
|
||||||
|
Party.Help.3=[[RED]]Use /party <party-name> to join or /party q to quit
|
||||||
|
Party.Help.4=[[RED]]To lock or unlock your party, use /party <lock/unlock>
|
||||||
|
Party.Help.5=[[RED]]To password protect your party, use /party password <password>
|
||||||
|
Party.Help.6=[[COCH]] I gicio chwaraewr o\'ch plaid, <player> cic defnydd / parti
|
||||||
|
Party.Help.7=[[RED]]To transfer ownership of your party, use /party owner <player>
|
||||||
|
Party.InformedOnJoin={0} [[GREEN]] has joined your party
|
||||||
|
Party.InformedOnQuit={0} [[GWYRDD]] wedi gadael eich plaid
|
||||||
|
Party.InvalidName=[[DARK_RED]]That is not a valid party name.
|
||||||
|
Party.IsLocked=[[RED]]This party is already locked!
|
||||||
|
Party.IsntLocked=[[RED]]This party is not locked!
|
||||||
|
Party.Locked=[[RED]]Party is locked, only party leader may invite.
|
||||||
|
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
|
||||||
|
Party.NotOwner=[[DARK_RED]]You are not the party owner
|
||||||
|
Party.PasswordSet=[[GWYRDD]] Blaid cyfrinair wedi ei osod i {0}
|
||||||
|
Party.Player.Invalid=[[COCH]] Nid yw hynny\'n chwaraewr ddilys.
|
||||||
|
Party.Teleport.Dead=[[COCH]] Ni allwch teleport y chwaraewr yn farw.
|
||||||
|
Party.Teleport.Hurt=[[RED]]You\'ve been hurt in the last {0} seconds and cannnot teleport.
|
||||||
|
Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
|
||||||
|
Party.Teleport.Target=[[GWYRDD]] {0} wedi teleported i chi.
|
||||||
|
Party.Unlocked=[[GRAY]] Blaid yn cael ei gloi
|
||||||
|
Commands.XPGain.Acrobatics=Falling
|
||||||
|
Commands.XPGain.Archery=Attacking Monsters
|
||||||
|
Commands.XPGain.Axes=Attacking Monsters
|
||||||
|
Commands.XPGain.Excavation=Cloddio a dod o hyd i drysorau
|
||||||
|
Commands.XPGain.Fishing=Pysgota (Ewch ffigur!)
|
||||||
|
Commands.XPGain.Herbalism=Perlysiau cynaeafu
|
||||||
|
Commands.XPGain.Mining=Mwyngloddio Cerrig a Mwyn
|
||||||
|
Commands.XPGain.Repair=Repairing
|
||||||
|
Commands.XPGain.Swords=Angenfilod ymosod
|
||||||
|
Commands.XPGain.Taming=Anifeiliaid Taming, neu ymladd \u00e2\'ch bleiddiaid
|
||||||
|
Commands.XPGain.Unarmed=Attacking Monsters
|
||||||
|
Commands.XPGain.WoodCutting=Chopping down trees
|
||||||
|
Commands.XPGain=[[DARK_GRAY]] Cael Profiad: [[GWYN]] {0}
|
||||||
|
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
||||||
|
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
||||||
|
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
|
||||||
|
Commands.xprate.proper.0=[[RED]]Proper usage to change the XP rate is /xprate <integer> <true/false>
|
||||||
|
Commands.xprate.proper.1=[[RED]]Proper usage to restore the XP rate to default is /xprate reset
|
||||||
|
Commands.xprate.proper.2=[[RED]]Please specify true or false to indicate if this is an xp event or not
|
||||||
|
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||||
|
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
|
||||||
|
XPRate.Event=[[AUR]] mcMMO ar hyn o bryd mewn digwyddiad gyfradd XP! Gyfradd yn XP {0} x!
|
||||||
|
Effects.Effects=EFFEITHIAU
|
||||||
|
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||||
|
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||||
|
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||||
|
Guides.Archery=Canllaw yn dod yn fuan ...
|
||||||
|
Guides.Axes=Guide coming soon...
|
||||||
|
Guides.Excavation=[[DARK_AQUA]] Amdanom Cloddio:\n[[MELYN]] Cloddio yn y weithred o gloddio hyd faw i ddod o hyd drysorau.\n[[MELYN]] Trwy gloddio y tir y byddwch yn dod o hyd i drysorau.\n[[MELYN]] Po fwyaf y byddwch yn gwneud hyn y trysorau mwy gallwch ddod o hyd.\n[[DARK_AQUA]] Profiad Ennill:\n[[MELYN]] I ennill XP yn y sgil mae\'n rhaid i chi gloddio \u00e2 rhaw mewn llaw.\n[[MELYN]] Dim ond rhai deunyddiau yn cael ei godi am drysorau ac XP.\n[[DARK_AQUA]] Deunyddiau Cyt\u00fbn:\n[[MELYN]] Tywod Soul Glaswellt, Baw, Tywod, Clay, Gravel, myseliwm,\n[[DARK_AQUA]] Sut i ddefnyddio Torri\'r Drill Giga:\n[[MELYN]] Gyda rhaw yn llaw dde glicio i yn barod i\'ch offeryn.\n[[MELYN]] Unwaith yn y cyflwr hwn sydd gennych am 4 eiliad i wneud\n[[MELYN]] cysylltiad \u00e2 gwaith cloddio deunyddiau sy\'n gydnaws bydd hyn yn\n[[MELYN]] Activate Torri\'r Drill Giga.\n[[DARK_AQUA]] Beth yw Torri\'r Drill Giga?\n[[MELYN]] Drill Giga Torri\'r yn gallu gyda cooldown\n[[MELYN]] ynghlwm wrth sgiliau Cloddio. Mae\'n deirgwaith eich cyfle\n[[MELYN]] o ddod o hyd i drysorau ac yn galluogi toriad sydyn\n[[MELYN]] ar ddeunyddiau Cloddio.\n[[DARK_AQUA]] Sut mae Drysor Hunter gweithio?\n[[MELYN]] Bob trysor posibl ar gyfer cloddio wedi ei hun\n[[MELYN]] sgiliau lefel ofynnol iddo ollwng, o ganlyniad, mae\'n\n[[MELYN]] anodd dweud faint y mae\'n ei helpu chi.\n[[MELYN]] Dim ond yn cadw mewn cof bod yr uwch eich sgiliau Cloddio\n[[MELYN]] yw, y trysorau yn fwy y gellir ei weld.\n[[MELYN]] A hefyd yn cadw mewn cof bod pob math o Cloddio\n[[MELYN]] deunydd gydnaws ei restr unigryw ei hun o drysorau.\n[[MELYN]] Mewn geiriau eraill y byddwch yn dod o hyd i drysorau gwahanol yn Baw\n[[MELYN]] nag y byddech yn Gravel.\n[[DARK_AQUA]] Nodiadau am Cloddio:\n[[] MELYN] diferion Cloddio yn hollol customizeable\n[[MELYN]] Felly canlyniadau yn amrywio gweinydd \u00e2\'r gweinydd.
|
||||||
|
Guides.Fishing=Guide coming soon...
|
||||||
|
Guides.Herbalism=Guide coming soon...
|
||||||
|
Guides.Mining=[[TYWYLL_AQUA]] Amdanom Mwyngloddio\n[[MELYN]] Mwyngloddio yn cynnwys cerrig a mwyngloddio mwynau.\u00a0Mae\'n darparu taliadau bonws\n[[MELYN]] i faint o ddeunyddiau gollwng wrth gloddio.\n\n[[TYWYLL_AQUA]] profiad a gafwyd\n[[MELYN]] I ennill XP yn y sgil, rhaid i chi gloddio gyda pickaxe mewn llaw.\n[[MELYN]] Dim ond rhai blociau wobr XP.\n\n[[TYWYLL_AQUA]] Deunyddiau Cyd-fynd\n[[MELYN]] Cerrig, Mwyn Glo, Haearn Mwyn, Mwyn Aur, Diemwnt Mwyn, Redstone Mwyn,\n[[MELYN]] Lapis Mwyn, Obsidian, Mossy cobl Cerrig, Ender Cerrig,\n[[MELYN]], carreg Glow ac Uffern Cerrig.\n\n[[TYWYLL_AQUA]] Sut i ddefnyddio Torri\'r Super\n[[MELYN]] Gyda pickaxe yn eich llaw, dde chlecia at barod eich offeryn.\n[[MELYN]] Unwaith yn y cyflwr hwn, mae gennych tua 4 eiliad i gysylltu\n[[MELYN]] gyda deunyddiau Mwyngloddio cydnaws, a fydd yn activate Super\n[[MELYN]] Torri\'r.\n\n[[TYWYLL_AQUA]] Beth yw Super Torri\'r?\n[[MELYN]] Super Torri\'r yn gallu gyda cooldown ynghlwm wrth y Mwyngloddio\n[[MELYN]] sgiliau.\u00a0Mae\'n treblu\'r eich cyfle o eitemau ychwanegol ollwng a\n[[MELYN]] yn galluogi egwyl yn syth ar ddeunyddiau Mwyngloddio.\n\n[[TYWYLL_AQUA]] Sut i ddefnyddio Mwyngloddio Blast\n[[MELYN]] Gyda ffrwydrwr mewn llaw, sy\'n dur fflint at ball,\n[[MELYN]] de-gliciwch ar TNT o bellter.\u00a0Bydd hyn yn achosi i\'r TNT\n[[MELYN]] i ffrwydro ar unwaith.\n\n[[TYWYLL_AQUA]] Sut mae Mwyngloddio Chwyth?\n[[MELYN]] Mwyngloddio Blast yn gallu gyda cooldown ynghlwm wrth y Mwyngloddio\n[[MELYN]] sgiliau.\u00a0Mae\'n rhoi taliadau bonws wrth cloddio \u00e2 TNT ac yn caniat\u00e1u i chi\n[[MELYN]] i anghysbell ffrwydro TNT.\u00a0Mae tair rhan i Blast Mwyngloddio.\n[[MELYN]] Mae\'r rhan gyntaf yn Bomiau Bigger, sy\'n cynyddu\'r radiws chwyth.\n[[MELYN]] Yr ail yw Dymchweliadau Arbenigol, sy\'n lleihau difrod\n[[MELYN]] o ffrwydradau TNT.\u00a0Mae\'r drydedd ran yn syml yn cynyddu\'r\n[[MELYN]] swm y mwynau gostwng o TNT a lleihau\'r\n[[MELYN]] malurion gollwng.
|
||||||
|
Guides.Repair=Guide coming soon...
|
||||||
|
Guides.Swords=Canllaw yn dod yn fuan ...
|
||||||
|
Guides.Taming=Canllaw yn dod yn fuan ...
|
||||||
|
Guides.Unarmed=Guide coming soon...
|
||||||
|
Guides.Woodcutting=Guide coming soon...
|
||||||
|
Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
|
||||||
|
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||||
|
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
||||||
|
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
||||||
|
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
|
||||||
|
Item.ChimaeraWing.Pass=**CHIMAERA ADAIN**
|
||||||
|
Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
|
||||||
|
Skills.Disarmed=[[TYWYLL_COCH]] Rydych wedi cael eich diarfogi!
|
||||||
|
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||||
|
Skills.NeedMore=[[TYWYLL_COCH]] y bydd angen mwy o
|
||||||
|
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||||
|
Skills.TooTired=[[COCH]] Yr ydych yn rhy flinedig i ddefnyddio\'r gallu eto.
|
||||||
|
Stats.Header.Combat=[[AUR]] - = GWRTHSEFYLL SGILIAU = -
|
||||||
|
Stats.Header.Gathering=[[AUR]] -= CASGLU SGILIAU = = -
|
||||||
|
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
||||||
|
Stats.Own.Stats=[[GWYRDD]][mcMMO] Ystadegau
|
@ -83,15 +83,16 @@ Fishing.Effect.2=Magic Hunter
|
|||||||
Fishing.Effect.3=Find Enchanted Items
|
Fishing.Effect.3=Find Enchanted Items
|
||||||
Fishing.Effect.4=Shake (vs. Entities)
|
Fishing.Effect.4=Shake (vs. Entities)
|
||||||
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
||||||
|
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
|
||||||
Fishing.ItemFound=[[GRAY]Du har fundet en skat!
|
Fishing.ItemFound=[[GRAY]Du har fundet en skat!
|
||||||
Fishing.Listener=Fishing:
|
Fishing.Listener=Fishing:
|
||||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||||
Fishing.SkillName=FISHING
|
Fishing.SkillName=FISHING
|
||||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
|
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
|
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
|
||||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
|
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
|
||||||
Herbalism.Ability.GTh=[[GREEN]]**GR\u00d8NNE FINGRE**
|
Herbalism.Ability.GTh=[[GREEN]]**GR\u00d8NNE FINGRE**
|
||||||
@ -101,8 +102,8 @@ Herbalism.Effect.0=Green Terra (ABILITY)
|
|||||||
Herbalism.Effect.1=Spread the Terra, 3x Drops
|
Herbalism.Effect.1=Spread the Terra, 3x Drops
|
||||||
Herbalism.Effect.2=Green Thumb (Wheat)
|
Herbalism.Effect.2=Green Thumb (Wheat)
|
||||||
Herbalism.Effect.3=Auto-Plants wheat when harvesting
|
Herbalism.Effect.3=Auto-Plants wheat when harvesting
|
||||||
Herbalism.Effect.4=Green Thumb (Cobble/Stone Brick)
|
Herbalism.Effect.4=Green Thumb (Cobble/Stone Brick/Dirt)
|
||||||
Herbalism.Effect.5=Cobblestone/Stone Brick -> Mossy w/ Seeds
|
Herbalism.Effect.5=Make bricks mossy, or make grass grow
|
||||||
Herbalism.Effect.6=Farmer\'s Diet
|
Herbalism.Effect.6=Farmer\'s Diet
|
||||||
Herbalism.Effect.7=Improves hunger restored from farmed foods
|
Herbalism.Effect.7=Improves hunger restored from farmed foods
|
||||||
Herbalism.Effect.8=Double Drops (All Herbs)
|
Herbalism.Effect.8=Double Drops (All Herbs)
|
||||||
@ -131,8 +132,8 @@ Mining.Effect.6=Bigger Bombs
|
|||||||
Mining.Effect.7=Increases TNT explosion radius
|
Mining.Effect.7=Increases TNT explosion radius
|
||||||
Mining.Effect.8=Demolitions Expertise
|
Mining.Effect.8=Demolitions Expertise
|
||||||
Mining.Effect.9=Decreases damage from TNT explosions
|
Mining.Effect.9=Decreases damage from TNT explosions
|
||||||
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}%
|
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
|
||||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Mining.Listener=Minedrift:
|
Mining.Listener=Minedrift:
|
||||||
Mining.SkillName=MINING
|
Mining.SkillName=MINING
|
||||||
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
||||||
@ -155,7 +156,13 @@ Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
|||||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||||
Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
|
Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
|
||||||
Repair.Effect.0=Reparer
|
Repair.Effect.0=Reparer
|
||||||
Repair.Effect.1=Repair Iron Tools & Armor
|
Repair.Effect.1=Repair Tools & Armor
|
||||||
|
Repair.Effect.10=Gold Repair ({0}+ SKILL)
|
||||||
|
Repair.Effect.11=Repair Gold Tools & Armor
|
||||||
|
Repair.Effect.12=Iron Repair ({0}+ SKILL)
|
||||||
|
Repair.Effect.13=Repair Iron Tools & Armor
|
||||||
|
Repair.Effect.14=Stone Repair ({0}+ SKILL)
|
||||||
|
Repair.Effect.15=Repair Stone Tools
|
||||||
Repair.Effect.2=Repair Mastery
|
Repair.Effect.2=Repair Mastery
|
||||||
Repair.Effect.3=Increased repair amount
|
Repair.Effect.3=Increased repair amount
|
||||||
Repair.Effect.4=Super Reparering
|
Repair.Effect.4=Super Reparering
|
||||||
@ -173,12 +180,12 @@ Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
|||||||
Repair.Skills.AdeptStone=[[DARK_RED]]Du er ikke kvalificeret nok til at reparere sten.
|
Repair.Skills.AdeptStone=[[DARK_RED]]Du er ikke kvalificeret nok til at reparere sten.
|
||||||
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
|
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
||||||
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
||||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
|
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
||||||
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
||||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
||||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
||||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||||
Repair.Arcane.Fail=[[RED]]Magisk energi har forladt genstanden for altid.
|
Repair.Arcane.Fail=[[RED]]Magisk energi har forladt genstanden for altid.
|
||||||
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
||||||
@ -186,15 +193,14 @@ Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this it
|
|||||||
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||||
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||||
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
||||||
Swords.Combat.Bleed.Chance=[[RED]]Bl\u00f8dning chance: [[YELLOW]]{0} %
|
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||||
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]Bl\u00f8dningen er [[GREEN]]stoppet[[GRAY]]!
|
Swords.Combat.Bleeding.Stopped=[[GRAY]]Bl\u00f8dningen er [[GREEN]]stoppet[[GRAY]]!
|
||||||
Swords.Combat.Bleeding=[[GREEN]]**MODSTANDEREN BL\u00d8DER**
|
Swords.Combat.Bleeding=[[GREEN]]**MODSTANDEREN BL\u00d8DER**
|
||||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
|
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
|
||||||
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
||||||
Swords.Combat.Countered=[[GREEN]]**MODANGREBET**
|
Swords.Combat.Countered=[[GREEN]]**MODANGREBET**
|
||||||
Swords.Combat.Parry.Chance=[[RED]]Parry Chance: [[YELLOW]]{0} %
|
|
||||||
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
||||||
Swords.Effect.0=Counter Attack
|
Swords.Effect.0=Counter Attack
|
||||||
Swords.Effect.1=Reflect 50% of damage taken
|
Swords.Effect.1=Reflect 50% of damage taken
|
||||||
@ -227,9 +233,9 @@ Taming.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (THICK FUR)
|
|||||||
Taming.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (SHOCK PROOF)
|
Taming.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (SHOCK PROOF)
|
||||||
Taming.Ability.Locked.3=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS)
|
Taming.Ability.Locked.3=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS)
|
||||||
Taming.Ability.Locked.4=LOCKED UNTIL 50+ SKILL (FAST FOOD SERVICE)
|
Taming.Ability.Locked.4=LOCKED UNTIL 50+ SKILL (FAST FOOD SERVICE)
|
||||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}%
|
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}
|
||||||
Taming.Effect.0=Beast Lore
|
Taming.Effect.0=Beast Lore
|
||||||
Taming.Effect.1=Bone-whacking inspects wolves/ocelots
|
Taming.Effect.1=Bone-whacking inspects wolves & ocelots
|
||||||
Taming.Effect.10=Shock Proof
|
Taming.Effect.10=Shock Proof
|
||||||
Taming.Effect.11=Explosive Damage Reduction
|
Taming.Effect.11=Explosive Damage Reduction
|
||||||
Taming.Effect.12=Call of the Wild
|
Taming.Effect.12=Call of the Wild
|
||||||
@ -256,8 +262,8 @@ Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any mor
|
|||||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}%
|
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
||||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}%
|
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
||||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||||
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
||||||
Unarmed.Effect.0=Berserk (ABILITY)
|
Unarmed.Effect.0=Berserk (ABILITY)
|
||||||
@ -278,7 +284,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability
|
|||||||
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||||
Woodcutting.Ability.0=Blad Bl\u00e6ser
|
Woodcutting.Ability.0=Blad Bl\u00e6ser
|
||||||
Woodcutting.Ability.1=Bl\u00e6s blade v\u00e6k
|
Woodcutting.Ability.1=Bl\u00e6s blade v\u00e6k
|
||||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
||||||
Woodcutting.Ability.Locked.0=L\u00c5ST INDTIL 100+ I F\u00c6RDIGHED (BLAD BL\u00c6SER)
|
Woodcutting.Ability.Locked.0=L\u00c5ST INDTIL 100+ I F\u00c6RDIGHED (BLAD BL\u00c6SER)
|
||||||
Woodcutting.Effect.0=Tree Feller (ABILITY)
|
Woodcutting.Effect.0=Tree Feller (ABILITY)
|
||||||
@ -409,7 +415,7 @@ XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
|||||||
Effects.Effects=Effekter
|
Effects.Effects=Effekter
|
||||||
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||||
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||||
Guides.Archery=Vejledning kommer snart...
|
Guides.Archery=Vejledning kommer snart...
|
||||||
Guides.Axes=Vejledning kommer snart...
|
Guides.Axes=Vejledning kommer snart...
|
||||||
Guides.Excavation=[[DARK_AQUA]]About Excavation:\n[[YELLOW]]Excavation is the act of digging up dirt to find treasures.\n[[YELLOW]]By excavating the land you will find treasures.\n[[YELLOW]]The more you do this the more treasures you can find.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you must dig with a shovel in hand.\n[[YELLOW]]Only certain materials can be dug up for treasures and XP.\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Grass, Dirt, Sand, Clay, Gravel, Mycelium, Soul Sand\n\n[[DARK_AQUA]]How to use Giga Drill Breaker:\n[[YELLOW]]With a shovel in hand right click to ready your tool.\n[[YELLOW]]Once in this state you have about 4 seconds to make\n[[YELLOW]]contact with Excavation compatible materials this will\n[[YELLOW]]activate Giga Drill Breaker.\n[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]]on Excavation materials.\n\n[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result it\'s\n[[YELLOW]]difficult to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your Excavation skill\n[[YELLOW]]is, the more treasures that can be found.\n[[YELLOW]]And also keep in mind that each type of Excavation\n[[YELLOW]]compatible material has its own unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than you would in Gravel.\n[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server.
|
Guides.Excavation=[[DARK_AQUA]]About Excavation:\n[[YELLOW]]Excavation is the act of digging up dirt to find treasures.\n[[YELLOW]]By excavating the land you will find treasures.\n[[YELLOW]]The more you do this the more treasures you can find.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you must dig with a shovel in hand.\n[[YELLOW]]Only certain materials can be dug up for treasures and XP.\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Grass, Dirt, Sand, Clay, Gravel, Mycelium, Soul Sand\n\n[[DARK_AQUA]]How to use Giga Drill Breaker:\n[[YELLOW]]With a shovel in hand right click to ready your tool.\n[[YELLOW]]Once in this state you have about 4 seconds to make\n[[YELLOW]]contact with Excavation compatible materials this will\n[[YELLOW]]activate Giga Drill Breaker.\n[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]]on Excavation materials.\n\n[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result it\'s\n[[YELLOW]]difficult to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your Excavation skill\n[[YELLOW]]is, the more treasures that can be found.\n[[YELLOW]]And also keep in mind that each type of Excavation\n[[YELLOW]]compatible material has its own unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than you would in Gravel.\n[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server.
|
||||||
@ -421,7 +427,7 @@ Guides.Swords=Vejledning kommer snart...
|
|||||||
Guides.Taming=Vejledning kommer snart...
|
Guides.Taming=Vejledning kommer snart...
|
||||||
Guides.Unarmed=Vejledning kommer snart...
|
Guides.Unarmed=Vejledning kommer snart...
|
||||||
Guides.Woodcutting=Vejledning kommer snart...
|
Guides.Woodcutting=Vejledning kommer snart...
|
||||||
Inspect.Offline=[[RED]]That player is offline, inspecting offline players is limited to Ops!
|
Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
|
||||||
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||||
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
||||||
Inspect.TooFar=[[RED]]Du er for langt v\u00e6k til at inspicere denne spiller!
|
Inspect.TooFar=[[RED]]Du er for langt v\u00e6k til at inspicere denne spiller!
|
||||||
|
@ -83,15 +83,16 @@ Fishing.Effect.2=Magiej\u00e4ger
|
|||||||
Fishing.Effect.3=Find Enchanted Items
|
Fishing.Effect.3=Find Enchanted Items
|
||||||
Fishing.Effect.4=Shake (vs. Entities)
|
Fishing.Effect.4=Shake (vs. Entities)
|
||||||
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
||||||
|
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
|
||||||
Fishing.ItemFound=[[AQUA]]Du hast einen Schatz gefunden!
|
Fishing.ItemFound=[[AQUA]]Du hast einen Schatz gefunden!
|
||||||
Fishing.Listener=Fishing:
|
Fishing.Listener=Fishing:
|
||||||
Fishing.MagicFound=[[AQUA]]Du hast etwas magisches gefunden...
|
Fishing.MagicFound=[[AQUA]]Du hast etwas magisches gefunden...
|
||||||
Fishing.SkillName=FISHING
|
Fishing.SkillName=FISHING
|
||||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
|
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
|
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
|
||||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
|
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
|
||||||
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
|
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
|
||||||
@ -101,8 +102,8 @@ Herbalism.Effect.0=Green Terra (ABILITY)
|
|||||||
Herbalism.Effect.1=Spread the Terra, 3x Drops
|
Herbalism.Effect.1=Spread the Terra, 3x Drops
|
||||||
Herbalism.Effect.2=Green Thumb (Wheat)
|
Herbalism.Effect.2=Green Thumb (Wheat)
|
||||||
Herbalism.Effect.3=Auto-Plants wheat when harvesting
|
Herbalism.Effect.3=Auto-Plants wheat when harvesting
|
||||||
Herbalism.Effect.4=Green Thumb (Cobble/Stone Brick)
|
Herbalism.Effect.4=Green Thumb (Cobble/Stone Brick/Dirt)
|
||||||
Herbalism.Effect.5=Cobblestone/Stone Brick -> Mossy w/ Seeds
|
Herbalism.Effect.5=Make bricks mossy, or make grass grow
|
||||||
Herbalism.Effect.6=Farmer\'s Diet
|
Herbalism.Effect.6=Farmer\'s Diet
|
||||||
Herbalism.Effect.7=Improves hunger restored from farmed foods
|
Herbalism.Effect.7=Improves hunger restored from farmed foods
|
||||||
Herbalism.Effect.8=Double Drops (All Herbs)
|
Herbalism.Effect.8=Double Drops (All Herbs)
|
||||||
@ -131,8 +132,8 @@ Mining.Effect.6=Bigger Bombs
|
|||||||
Mining.Effect.7=Increases TNT explosion radius
|
Mining.Effect.7=Increases TNT explosion radius
|
||||||
Mining.Effect.8=Demolitions Expertise
|
Mining.Effect.8=Demolitions Expertise
|
||||||
Mining.Effect.9=Decreases damage from TNT explosions
|
Mining.Effect.9=Decreases damage from TNT explosions
|
||||||
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}%
|
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
|
||||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Mining.Listener=Bergbau:
|
Mining.Listener=Bergbau:
|
||||||
Mining.SkillName=BERGBAU
|
Mining.SkillName=BERGBAU
|
||||||
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
||||||
@ -155,7 +156,13 @@ Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
|||||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||||
Mining.Blast.Refresh=[[GREEN]]Deine [[YELLOW]]explosiv Bergbau [[GREEN]]F\u00e4higkeit ist erneuert!
|
Mining.Blast.Refresh=[[GREEN]]Deine [[YELLOW]]explosiv Bergbau [[GREEN]]F\u00e4higkeit ist erneuert!
|
||||||
Repair.Effect.0=Reparieren
|
Repair.Effect.0=Reparieren
|
||||||
Repair.Effect.1=Repariere Eisen Werkzeug & R\u00fcstungen
|
Repair.Effect.1=Repair Tools & Armor
|
||||||
|
Repair.Effect.10=Gold Repair ({0}+ SKILL)
|
||||||
|
Repair.Effect.11=Repair Gold Tools & Armor
|
||||||
|
Repair.Effect.12=Iron Repair ({0}+ SKILL)
|
||||||
|
Repair.Effect.13=Repair Iron Tools & Armor
|
||||||
|
Repair.Effect.14=Stone Repair ({0}+ SKILL)
|
||||||
|
Repair.Effect.15=Repair Stone Tools
|
||||||
Repair.Effect.2=Reparatur Beherrschung
|
Repair.Effect.2=Reparatur Beherrschung
|
||||||
Repair.Effect.3=Increased repair amount
|
Repair.Effect.3=Increased repair amount
|
||||||
Repair.Effect.4=Super Reparatur
|
Repair.Effect.4=Super Reparatur
|
||||||
@ -173,12 +180,12 @@ Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
|||||||
Repair.Skills.AdeptStone=[[DARK_RED]]Deine Fertigkeit ist nicht hoch genug, um Steine zu reparieren.
|
Repair.Skills.AdeptStone=[[DARK_RED]]Deine Fertigkeit ist nicht hoch genug, um Steine zu reparieren.
|
||||||
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
|
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
||||||
Repair.Skills.StackedItems=[[DARK_RED]]Du kannst keine gestapelten Gegenst\u00e4nde reparieren.
|
Repair.Skills.StackedItems=[[DARK_RED]]Du kannst keine gestapelten Gegenst\u00e4nde reparieren.
|
||||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
|
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
||||||
Repair.Skillup=[[YELLOW]]Reparatur Fertigkeit ist um {0} gestiegen. Gesamt ({1})
|
Repair.Skillup=[[YELLOW]]Reparatur Fertigkeit ist um {0} gestiegen. Gesamt ({1})
|
||||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
||||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Erfolgsrate: [[YELLOW]]{0}%
|
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
||||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||||
Repair.Arcane.Fail=[[RED]]Die geheimnisvolle Kraft hat den Gegenstand dauerhaft verlassen.
|
Repair.Arcane.Fail=[[RED]]Die geheimnisvolle Kraft hat den Gegenstand dauerhaft verlassen.
|
||||||
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
||||||
@ -186,15 +193,14 @@ Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this it
|
|||||||
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||||
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||||
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
||||||
Swords.Combat.Bleed.Chance=[[RED]]Blutungs-Chance: [[YELLOW]]{0} %
|
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||||
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]Das Bluten hat [[GREEN]]aufgeh\u00f6rt[[GRAY]]!
|
Swords.Combat.Bleeding.Stopped=[[GRAY]]Das Bluten hat [[GREEN]]aufgeh\u00f6rt[[GRAY]]!
|
||||||
Swords.Combat.Bleeding=[[GREEN]]**Dein Feind blutet**
|
Swords.Combat.Bleeding=[[GREEN]]**Dein Feind blutet**
|
||||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
|
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
|
||||||
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
||||||
Swords.Combat.Countered=[[GREEN]]**Gegenangriff**
|
Swords.Combat.Countered=[[GREEN]]**Gegenangriff**
|
||||||
Swords.Combat.Parry.Chance=[[RED]]Parry Chance: [[YELLOW]]{0} %
|
|
||||||
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
||||||
Swords.Effect.0=Gegenangriff
|
Swords.Effect.0=Gegenangriff
|
||||||
Swords.Effect.1=Reflect 50% of damage taken
|
Swords.Effect.1=Reflect 50% of damage taken
|
||||||
@ -227,9 +233,9 @@ Taming.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (THICK FUR)
|
|||||||
Taming.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (SHOCK PROOF)
|
Taming.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (SHOCK PROOF)
|
||||||
Taming.Ability.Locked.3=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS)
|
Taming.Ability.Locked.3=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS)
|
||||||
Taming.Ability.Locked.4=LOCKED UNTIL 50+ SKILL (FAST FOOD SERVICE)
|
Taming.Ability.Locked.4=LOCKED UNTIL 50+ SKILL (FAST FOOD SERVICE)
|
||||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}%
|
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}
|
||||||
Taming.Effect.0=Beast Lore
|
Taming.Effect.0=Beast Lore
|
||||||
Taming.Effect.1=Bone-whacking inspects wolves/ocelots
|
Taming.Effect.1=Bone-whacking inspects wolves & ocelots
|
||||||
Taming.Effect.10=Shock Proof
|
Taming.Effect.10=Shock Proof
|
||||||
Taming.Effect.11=Explosive Damage Reduction
|
Taming.Effect.11=Explosive Damage Reduction
|
||||||
Taming.Effect.12=Call of the Wild
|
Taming.Effect.12=Call of the Wild
|
||||||
@ -256,8 +262,8 @@ Taming.Summon.Fail.Wolf=[[RED]]Du hast zu viele W\u00f6lfe in deiner N\u00e4he u
|
|||||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Pfeil Ablenkungs-Wahrscheinlichkeit: [[YELLOW]]{0}%
|
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
||||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}%
|
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
||||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||||
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
||||||
Unarmed.Effect.0=Berserk (ABILITY)
|
Unarmed.Effect.0=Berserk (ABILITY)
|
||||||
@ -278,7 +284,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability
|
|||||||
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||||
Woodcutting.Ability.0=Laubbl\u00e4ser
|
Woodcutting.Ability.0=Laubbl\u00e4ser
|
||||||
Woodcutting.Ability.1=Blow away leaves
|
Woodcutting.Ability.1=Blow away leaves
|
||||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
||||||
Woodcutting.Ability.Locked.0=Gesperrt bis deine Fertigkeit 100+ erreicht hat (Laubbl\u00e4ser)
|
Woodcutting.Ability.Locked.0=Gesperrt bis deine Fertigkeit 100+ erreicht hat (Laubbl\u00e4ser)
|
||||||
Woodcutting.Effect.0=Baumf\u00e4ller (F\u00e4higkeit)
|
Woodcutting.Effect.0=Baumf\u00e4ller (F\u00e4higkeit)
|
||||||
@ -409,7 +415,7 @@ XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
|||||||
Effects.Effects=Effekte
|
Effects.Effects=Effekte
|
||||||
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||||
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||||
Guides.Archery=Guide coming soon...
|
Guides.Archery=Guide coming soon...
|
||||||
Guides.Axes=Guide coming soon...
|
Guides.Axes=Guide coming soon...
|
||||||
Guides.Excavation=[[DARK_AQUA]]About Excavation:\n[[YELLOW]]Excavation is the act of digging up dirt to find treasures.\n[[YELLOW]]By excavating the land you will find treasures.\n[[YELLOW]]The more you do this the more treasures you can find.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you must dig with a shovel in hand.\n[[YELLOW]]Only certain materials can be dug up for treasures and XP.\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Grass, Dirt, Sand, Clay, Gravel, Mycelium, Soul Sand\n\n[[DARK_AQUA]]How to use Giga Drill Breaker:\n[[YELLOW]]With a shovel in hand right click to ready your tool.\n[[YELLOW]]Once in this state you have about 4 seconds to make\n[[YELLOW]]contact with Excavation compatible materials this will\n[[YELLOW]]activate Giga Drill Breaker.\n[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]]on Excavation materials.\n\n[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result it\'s\n[[YELLOW]]difficult to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your Excavation skill\n[[YELLOW]]is, the more treasures that can be found.\n[[YELLOW]]And also keep in mind that each type of Excavation\n[[YELLOW]]compatible material has its own unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than you would in Gravel.\n[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server.
|
Guides.Excavation=[[DARK_AQUA]]About Excavation:\n[[YELLOW]]Excavation is the act of digging up dirt to find treasures.\n[[YELLOW]]By excavating the land you will find treasures.\n[[YELLOW]]The more you do this the more treasures you can find.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you must dig with a shovel in hand.\n[[YELLOW]]Only certain materials can be dug up for treasures and XP.\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Grass, Dirt, Sand, Clay, Gravel, Mycelium, Soul Sand\n\n[[DARK_AQUA]]How to use Giga Drill Breaker:\n[[YELLOW]]With a shovel in hand right click to ready your tool.\n[[YELLOW]]Once in this state you have about 4 seconds to make\n[[YELLOW]]contact with Excavation compatible materials this will\n[[YELLOW]]activate Giga Drill Breaker.\n[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]]on Excavation materials.\n\n[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result it\'s\n[[YELLOW]]difficult to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your Excavation skill\n[[YELLOW]]is, the more treasures that can be found.\n[[YELLOW]]And also keep in mind that each type of Excavation\n[[YELLOW]]compatible material has its own unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than you would in Gravel.\n[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server.
|
||||||
@ -421,7 +427,7 @@ Guides.Swords=Guide coming soon...
|
|||||||
Guides.Taming=Guide coming soon...
|
Guides.Taming=Guide coming soon...
|
||||||
Guides.Unarmed=Guide coming soon...
|
Guides.Unarmed=Guide coming soon...
|
||||||
Guides.Woodcutting=Guide coming soon...
|
Guides.Woodcutting=Guide coming soon...
|
||||||
Inspect.Offline=[[RED]]That player is offline, inspecting offline players is limited to Ops!
|
Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
|
||||||
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||||
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
||||||
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
||||||
|
@ -83,15 +83,16 @@ Fishing.Effect.2=Cazador M\u00e1gico
|
|||||||
Fishing.Effect.3=Encuentra Objetos Encantados
|
Fishing.Effect.3=Encuentra Objetos Encantados
|
||||||
Fishing.Effect.4=Sacudir (contra Entidades)
|
Fishing.Effect.4=Sacudir (contra Entidades)
|
||||||
Fishing.Effect.5=Sacudir los items fuera de los monstruos con la ca\u00f1a de pescar
|
Fishing.Effect.5=Sacudir los items fuera de los monstruos con la ca\u00f1a de pescar
|
||||||
|
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
|
||||||
Fishing.ItemFound=[[GRAY]]\u00a1Tesoro encontrado!
|
Fishing.ItemFound=[[GRAY]]\u00a1Tesoro encontrado!
|
||||||
Fishing.Listener=Pescador:
|
Fishing.Listener=Pescador:
|
||||||
Fishing.MagicFound=[[GRAY]]Sientes un toque de magia con esta pesca...
|
Fishing.MagicFound=[[GRAY]]Sientes un toque de magia con esta pesca...
|
||||||
Fishing.SkillName=PESCADOR
|
Fishing.SkillName=PESCADOR
|
||||||
Fishing.Skillup=[[YELLOW]]Habilidad de Pescador incrementada en {0}. Total ({1})
|
Fishing.Skillup=[[YELLOW]]Habilidad de Pescador incrementada en {0}. Total ({1})
|
||||||
Herbalism.Ability.DoubleDropChance=[[RED]]Probabilidad de Doble Drop: [[YELLOW]]{0}%
|
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.FD=[[RED]]Dieta del Granjero: [[YELLOW]]Rango {0}
|
Herbalism.Ability.FD=[[RED]]Dieta del Granjero: [[YELLOW]]Rango {0}
|
||||||
Herbalism.Ability.GTe.Length=[[RED]]Duraci\u00f3n de Tierra Verde: [[YELLOW]]{0}seg
|
Herbalism.Ability.GTe.Length=[[RED]]Duraci\u00f3n de Tierra Verde: [[YELLOW]]{0}seg
|
||||||
Herbalism.Ability.GTh.Chance=[[RED]]Probabilidad de Pulgar Verde: [[YELLOW]]{0}%
|
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.GTh.Fail=[[RED]]**PULGAR VERDE FALL\u00d3**
|
Herbalism.Ability.GTh.Fail=[[RED]]**PULGAR VERDE FALL\u00d3**
|
||||||
Herbalism.Ability.GTh.Stage=[[RED]]Etapa de Pulgar Verde: [[YELLOW]]El trigo crece en etapa {0}
|
Herbalism.Ability.GTh.Stage=[[RED]]Etapa de Pulgar Verde: [[YELLOW]]El trigo crece en etapa {0}
|
||||||
Herbalism.Ability.GTh=[[GREEN]]**PULGAR VERDE**
|
Herbalism.Ability.GTh=[[GREEN]]**PULGAR VERDE**
|
||||||
@ -101,8 +102,8 @@ Herbalism.Effect.0=Tierra Verde (HABILIDAD)
|
|||||||
Herbalism.Effect.1=Arar la Tierra, Triple Drops
|
Herbalism.Effect.1=Arar la Tierra, Triple Drops
|
||||||
Herbalism.Effect.2=Pulgar Verde (Trigo)
|
Herbalism.Effect.2=Pulgar Verde (Trigo)
|
||||||
Herbalism.Effect.3=Planta trigo autom\u00e1ticamente al recolectar
|
Herbalism.Effect.3=Planta trigo autom\u00e1ticamente al recolectar
|
||||||
Herbalism.Effect.4=Pulgar Verde (Roca/Ladrillo de Piedra)
|
Herbalism.Effect.4=Green Thumb (Cobble/Stone Brick/Dirt)
|
||||||
Herbalism.Effect.5=Roca/Ladrillo de Piedra -> Mohoso usando Semillas
|
Herbalism.Effect.5=Make bricks mossy, or make grass grow
|
||||||
Herbalism.Effect.6=Dieta del Granjero
|
Herbalism.Effect.6=Dieta del Granjero
|
||||||
Herbalism.Effect.7=Aumenta el hambre restaurada por la comida cultivada
|
Herbalism.Effect.7=Aumenta el hambre restaurada por la comida cultivada
|
||||||
Herbalism.Effect.8=Doble Drops (Todas las Hierbas)
|
Herbalism.Effect.8=Doble Drops (Todas las Hierbas)
|
||||||
@ -131,8 +132,8 @@ Mining.Effect.6=Mayores Bombas
|
|||||||
Mining.Effect.7=Incrementa el radio de la explosi\u00f3n de TNT
|
Mining.Effect.7=Incrementa el radio de la explosi\u00f3n de TNT
|
||||||
Mining.Effect.8=Experto en Demoliciones
|
Mining.Effect.8=Experto en Demoliciones
|
||||||
Mining.Effect.9=Reduce el da\u00f1o de las explosiones de TNT
|
Mining.Effect.9=Reduce el da\u00f1o de las explosiones de TNT
|
||||||
Mining.Effect.Decrease=[[RED]]Da\u00f1o Disminuido por Experto en Demoliciones: [[YELLOW]]{0}%
|
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
|
||||||
Mining.Effect.DropChance=[[RED]]Probabilidad de Doble Drop: [[YELLOW]]{0}%
|
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Mining.Listener=Miner\u00eda:
|
Mining.Listener=Miner\u00eda:
|
||||||
Mining.SkillName=MINER\u00cdA
|
Mining.SkillName=MINER\u00cdA
|
||||||
Mining.Skills.SuperBreaker.Off=[[RED]]**S\u00faper Destructor ha expirado**
|
Mining.Skills.SuperBreaker.Off=[[RED]]**S\u00faper Destructor ha expirado**
|
||||||
@ -155,7 +156,13 @@ Mining.Blast.Rank=[[RED]]Miner\u00eda Explosiva: [[YELLOW]] Rango {0}/8 [[GRAY]]
|
|||||||
Mining.Blast.Other.On=[[GREEN]]\u00a1{0}[[DARK_GREEN]] us\u00f3 [[RED]]Miner\u00eda Explosiva!
|
Mining.Blast.Other.On=[[GREEN]]\u00a1{0}[[DARK_GREEN]] us\u00f3 [[RED]]Miner\u00eda Explosiva!
|
||||||
Mining.Blast.Refresh=[[GREEN]]\u00a1Tu habilidad de [[YELLOW]]Miner\u00eda Explosiva [[GREEN]]est\u00e1 refrescada!
|
Mining.Blast.Refresh=[[GREEN]]\u00a1Tu habilidad de [[YELLOW]]Miner\u00eda Explosiva [[GREEN]]est\u00e1 refrescada!
|
||||||
Repair.Effect.0=Reparaci\u00f3n
|
Repair.Effect.0=Reparaci\u00f3n
|
||||||
Repair.Effect.1=Reparar Herramientas y Armaduras de Hierro
|
Repair.Effect.1=Repair Tools & Armor
|
||||||
|
Repair.Effect.10=Gold Repair ({0}+ SKILL)
|
||||||
|
Repair.Effect.11=Repair Gold Tools & Armor
|
||||||
|
Repair.Effect.12=Iron Repair ({0}+ SKILL)
|
||||||
|
Repair.Effect.13=Repair Iron Tools & Armor
|
||||||
|
Repair.Effect.14=Stone Repair ({0}+ SKILL)
|
||||||
|
Repair.Effect.15=Repair Stone Tools
|
||||||
Repair.Effect.2=Maestr\u00eda de la Reparaci\u00f3n
|
Repair.Effect.2=Maestr\u00eda de la Reparaci\u00f3n
|
||||||
Repair.Effect.3=Cantidad de reparaci\u00f3n Incrementada
|
Repair.Effect.3=Cantidad de reparaci\u00f3n Incrementada
|
||||||
Repair.Effect.4=S\u00faper Reparaci\u00f3n
|
Repair.Effect.4=S\u00faper Reparaci\u00f3n
|
||||||
@ -173,12 +180,12 @@ Repair.Skills.AdeptIron=[[DARK_RED]]No tienes la suficiente habilidad para repar
|
|||||||
Repair.Skills.AdeptStone=[[DARK_RED]]No tienes la suficiente habilidad para reparar Piedra.
|
Repair.Skills.AdeptStone=[[DARK_RED]]No tienes la suficiente habilidad para reparar Piedra.
|
||||||
Repair.Skills.FeltEasy=[[GRAY]]Eso ha sido f\u00e1cil.
|
Repair.Skills.FeltEasy=[[GRAY]]Eso ha sido f\u00e1cil.
|
||||||
Repair.Skills.FullDurability=[[GRAY]]Esto est\u00e1 nuevo.
|
Repair.Skills.FullDurability=[[GRAY]]Esto est\u00e1 nuevo.
|
||||||
Repair.Skills.Mastery=[[RED]]Maestr\u00eda de la Reparaci\u00f3n: [[YELLOW]]{0}% de durabilidad restaurada extra
|
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
||||||
Repair.Skills.StackedItems=[[DARK_RED]]No puedes reparar items apilados.
|
Repair.Skills.StackedItems=[[DARK_RED]]No puedes reparar items apilados.
|
||||||
Repair.Skills.Super.Chance=[[RED]]Probabilidad de S\u00faper Reparaci\u00f3n: [[YELLOW]]{0}%
|
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
||||||
Repair.Skillup=[[YELLOW]]Habilidad de Reparaci\u00f3n incrementada en {0}. Total ({1})
|
Repair.Skillup=[[YELLOW]]Habilidad de Reparaci\u00f3n incrementada en {0}. Total ({1})
|
||||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]Probabilidad de Degradaci\u00f3n en FA: [[YELLOW]]{0}%
|
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
||||||
Repair.Arcane.Chance.Success=[[GRAY]]Tasa de \u00c9xito de FA: [[YELLOW]]{0}%
|
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
||||||
Repair.Arcane.Downgrade=[[RED]]El poder Arcano de este objeto ha disminu\u00eddo.
|
Repair.Arcane.Downgrade=[[RED]]El poder Arcano de este objeto ha disminu\u00eddo.
|
||||||
Repair.Arcane.Fail=[[RED]]El objeto ha perdido permanentemente sus poderes Arcanos
|
Repair.Arcane.Fail=[[RED]]El objeto ha perdido permanentemente sus poderes Arcanos
|
||||||
Repair.Arcane.Lost=[[RED]]No tienes habilidad suficiente para mantener ning\u00fan tipo de encantamientos.
|
Repair.Arcane.Lost=[[RED]]No tienes habilidad suficiente para mantener ning\u00fan tipo de encantamientos.
|
||||||
@ -186,15 +193,14 @@ Repair.Arcane.Perfect=[[GREEN]]Has logrado mantener las energ\u00edas Arcanas de
|
|||||||
Repair.Arcane.Rank=[[RED]]Forja Arcana: [[YELLOW]]Rango {0}/4
|
Repair.Arcane.Rank=[[RED]]Forja Arcana: [[YELLOW]]Rango {0}/4
|
||||||
Swords.Ability.Lower=[[GRAY]]**BAJAS TU ESPADA**
|
Swords.Ability.Lower=[[GRAY]]**BAJAS TU ESPADA**
|
||||||
Swords.Ability.Ready=[[GREEN]]**PREPARASTE TU ESPADA**
|
Swords.Ability.Ready=[[GREEN]]**PREPARASTE TU ESPADA**
|
||||||
Swords.Combat.Bleed.Chance=[[RED]]Probabilidad de Sangrado: [[YELLOW]]{0}%
|
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||||
Swords.Combat.Bleed.Length=[[RED]]Duraci\u00f3n del Sangrado: [[YELLOW]]{0} ticks
|
Swords.Combat.Bleed.Length=[[RED]]Duraci\u00f3n del Sangrado: [[YELLOW]]{0} ticks
|
||||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTA: [[YELLOW]]1 Tick sucede cada 2 segundos
|
Swords.Combat.Bleed.Note=[[GRAY]]NOTA: [[YELLOW]]1 Tick sucede cada 2 segundos
|
||||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]\u00a1El sangrado ha [[GREEN]]parado[[GRAY]]!
|
Swords.Combat.Bleeding.Stopped=[[GRAY]]\u00a1El sangrado ha [[GREEN]]parado[[GRAY]]!
|
||||||
Swords.Combat.Bleeding=[[GREEN]]**ENEMIGO SANGRANDO**
|
Swords.Combat.Bleeding=[[GREEN]]**ENEMIGO SANGRANDO**
|
||||||
Swords.Combat.Counter.Chance=[[RED]]Probabilidad de Contra Ataque: [[YELLOW]]{0}%
|
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
|
||||||
Swords.Combat.Counter.Hit=[[DARK_RED]]\u00a1Alcanzado por un contra ataque!
|
Swords.Combat.Counter.Hit=[[DARK_RED]]\u00a1Alcanzado por un contra ataque!
|
||||||
Swords.Combat.Countered=[[GREEN]]**CONTRA-ATACADO**
|
Swords.Combat.Countered=[[GREEN]]**CONTRA-ATACADO**
|
||||||
Swords.Combat.Parry.Chance=[[RED]]Probabilidad de Bloqueo: [[YELLOW]]{0}%
|
|
||||||
Swords.Combat.SS.Struck=[[DARK_RED]]\u00a1Golpeado por ATAQUE DENTADO!
|
Swords.Combat.SS.Struck=[[DARK_RED]]\u00a1Golpeado por ATAQUE DENTADO!
|
||||||
Swords.Effect.0=Contra Ataque
|
Swords.Effect.0=Contra Ataque
|
||||||
Swords.Effect.1=Reflejar el 50% del da\u00f1o recibido
|
Swords.Effect.1=Reflejar el 50% del da\u00f1o recibido
|
||||||
@ -227,9 +233,9 @@ Taming.Ability.Locked.1=BLOQUEADO HASTA 250+ SKILL (PIEL GRUESA)
|
|||||||
Taming.Ability.Locked.2=BLOQUEADO HASTA 500+ SKILL (A PRUEBA DE GOLPES)
|
Taming.Ability.Locked.2=BLOQUEADO HASTA 500+ SKILL (A PRUEBA DE GOLPES)
|
||||||
Taming.Ability.Locked.3=BLOQUEADO HASTA 750+ SKILL (GARRAS AFILADAS)
|
Taming.Ability.Locked.3=BLOQUEADO HASTA 750+ SKILL (GARRAS AFILADAS)
|
||||||
Taming.Ability.Locked.4=BLOQUEADO HASTA 50+ SKILL (SERVICIO DE COMIDA R\u00c1PIDA)
|
Taming.Ability.Locked.4=BLOQUEADO HASTA 50+ SKILL (SERVICIO DE COMIDA R\u00c1PIDA)
|
||||||
Taming.Combat.Chance.Gore=[[RED]]Probabilidad de Mordisco: [[YELLOW]]{0}%
|
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}
|
||||||
Taming.Effect.0=Conocimiento de la Bestia
|
Taming.Effect.0=Conocimiento de la Bestia
|
||||||
Taming.Effect.1=Golpear con un hueso para inspeccionar lobos u ocelotes
|
Taming.Effect.1=Bone-whacking inspects wolves & ocelots
|
||||||
Taming.Effect.10=A Prueba de Golpes
|
Taming.Effect.10=A Prueba de Golpes
|
||||||
Taming.Effect.11=Reducci\u00f3n de Da\u00f1o por Explosiones
|
Taming.Effect.11=Reducci\u00f3n de Da\u00f1o por Explosiones
|
||||||
Taming.Effect.12=Llamado a la Naturaleza
|
Taming.Effect.12=Llamado a la Naturaleza
|
||||||
@ -256,8 +262,8 @@ Taming.Summon.Fail.Wolf=[[RED]]Tienes demasiados lobos cerca como para convocar
|
|||||||
Unarmed.Ability.Berserk.Length=[[RED]]Duraci\u00f3n de Enloquecido: [[YELLOW]]{0}seg
|
Unarmed.Ability.Berserk.Length=[[RED]]Duraci\u00f3n de Enloquecido: [[YELLOW]]{0}seg
|
||||||
Unarmed.Ability.Bonus.0=Estilo del Pu\u00f1o de Hierro
|
Unarmed.Ability.Bonus.0=Estilo del Pu\u00f1o de Hierro
|
||||||
Unarmed.Ability.Bonus.1=+{0} Mejora de DA\u00d1O
|
Unarmed.Ability.Bonus.1=+{0} Mejora de DA\u00d1O
|
||||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Probabilidad de Desv\u00edo de Flechas: [[YELLOW]]{0}%
|
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
||||||
Unarmed.Ability.Chance.Disarm=[[RED]]Probabilidad de Desarmar: [[YELLOW]]{0}%
|
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
||||||
Unarmed.Ability.Lower=[[GRAY]]**BAJAS TUS PU\u00d1OS**
|
Unarmed.Ability.Lower=[[GRAY]]**BAJAS TUS PU\u00d1OS**
|
||||||
Unarmed.Ability.Ready=[[GREEN]]**LEVANTASTE LA GUARDIA**
|
Unarmed.Ability.Ready=[[GREEN]]**LEVANTASTE LA GUARDIA**
|
||||||
Unarmed.Effect.0=Enloquecido (HABILIDAD)
|
Unarmed.Effect.0=Enloquecido (HABILIDAD)
|
||||||
@ -278,9 +284,9 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]\u00a1T\u00fa habilidad [[YELLOW]]Enloqu
|
|||||||
Unarmed.Skillup=[[YELLOW]]Habilidad de Desarmado incrementada en {0}. Total ({1})
|
Unarmed.Skillup=[[YELLOW]]Habilidad de Desarmado incrementada en {0}. Total ({1})
|
||||||
Woodcutting.Ability.0=Soplador de Hojas
|
Woodcutting.Ability.0=Soplador de Hojas
|
||||||
Woodcutting.Ability.1=Remover hojas
|
Woodcutting.Ability.1=Remover hojas
|
||||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Probabilidad de Doble Drop: [[YELLOW]]{0}%
|
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Woodcutting.Ability.Length=[[RED]]Duraci\u00f3n de Ca\u00edda de \u00c1rbol: [[YELLOW]]{0}seg
|
Woodcutting.Ability.Length=[[RED]]Duraci\u00f3n de Ca\u00edda de \u00c1rbol: [[YELLOW]]{0}seg
|
||||||
Woodcutting.Ability.Locked.0=BLOQUEADO HASTA HABILIDAD 100+ SKILL (SOPLADOR DE HOJAS)
|
Woodcutting.Ability.Locked.0=BLOQUEADO HASTA HABILIDAD 100+ (SOPLADOR DE HOJAS)
|
||||||
Woodcutting.Effect.0=Ca\u00edda de \u00c1rbol (HABILIDAD)
|
Woodcutting.Effect.0=Ca\u00edda de \u00c1rbol (HABILIDAD)
|
||||||
Woodcutting.Effect.1=Hace que el \u00e1rbol explote
|
Woodcutting.Effect.1=Hace que el \u00e1rbol explote
|
||||||
Woodcutting.Effect.2=Soplador de Hojas
|
Woodcutting.Effect.2=Soplador de Hojas
|
||||||
@ -409,7 +415,7 @@ XPRate.Event=[[GOLD]]\u00a1mcMMO est\u00e1 ahora en un evento de rate de EXP! \u
|
|||||||
Effects.Effects=EFECTOS
|
Effects.Effects=EFECTOS
|
||||||
Effects.Level=[[DARK_GRAY]]Nivel: [[GREEN]]{0} [[DARK_AQUA]]EXP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
Effects.Level=[[DARK_GRAY]]Nivel: [[GREEN]]{0} [[DARK_AQUA]]EXP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||||
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||||
Guides.Archery=Gu\u00eda pr\u00f3ximamente...
|
Guides.Archery=Gu\u00eda pr\u00f3ximamente...
|
||||||
Guides.Axes=Gu\u00eda pr\u00f3ximamente...
|
Guides.Axes=Gu\u00eda pr\u00f3ximamente...
|
||||||
Guides.Excavation=[[DARK_AQUA]]Sobre Excavaci\u00f3n:\n[[YELLOW]]Es el acto de excavar tierra para encontrar tesoros.\n[[YELLOW]]Cuanto m\u00e1s haces esto mas tesoros puedes encontrar.\n[[DARK_AQUA]]Ganancia de Experiencia:\n[[YELLOW]]Para obtener EXP en esta habilidad necesitas usar una pala.\n[[YELLOW]]Solo ciertos materiales pueden ser excavados para\n[[YELLOW]]obtener tesoros y EXP.\n[[DARK_AQUA]]Materiales Compatibles:\n[[YELLOW]]Pasto, Tierra, Arena, Arcilla, Grava y Arena del Infierno.\n[[DARK_AQUA]]Como usar Ultra Taladro Destructor:\n[[YELLOW]]Con una pala en mano hacer click derecho para prepararla.\n[[YELLOW]]Cuando est\u00e1 en este estado tienes cerca de 4 segundos para\n[[YELLOW]]hacer contacto con un material compatible para activar\n[[YELLOW]]la habilidad Ultra Taladro Destructor.\n[[DARK_AQUA]]\u00bfQu\u00e9 es Ultra Taladro Destructor?\n[[YELLOW]]Ultra Taladro Destructor es una habilidad limitada\n[[YELLOW]]relacionada a la habilidad de Excavaci\u00f3n. Triplica la\n[[YELLOW]]probabilidad de encontrar tesoros y activa destrucci\u00f3n\n[[YELLOW]]instant\u00e1nea de materiales de Excavaci\u00f3n.\n[[DARK_AQUA]]\u00bfC\u00f3mo funciona Cazados de Tesoros?\n[[YELLOW]]Cada posible tesoro de Excavaci\u00f3n tiene su propio nivel de\n[[YELLOW]]habilidad requerida para obtenerla, como resultado de esto\n[[YELLOW]]es dif\u00edcil decir cuanto te ayuda esto.\n[[YELLOW]]Solo recuerda que cuanto mayor nivel tengas, m\u00e1s tesoros\n[[YELLOW]]encontrar\u00e1s. Y tambi\u00e9n recuerda que cada tipo de material\n[[YELLOW]]de Excavaci\u00f3n tiene su propia lista de tesoros.\n[[YELLOW]]En otras palabras, encontrar\u00e1s diferentes tesoros en\n[[YELLOW]]Tierra que los que encontrar\u00edas en Grava.\n[[DARK_AQUA]]Notas sobre Excavaci\u00f3n:\n[[YELLOW]]Los drops son completamente personalizables, as\u00ed que\n[[YELLOW]]los resultados var\u00edan de un servidor a otro.
|
Guides.Excavation=[[DARK_AQUA]]Sobre Excavaci\u00f3n:\n[[YELLOW]]Es el acto de excavar tierra para encontrar tesoros.\n[[YELLOW]]Cuanto m\u00e1s haces esto mas tesoros puedes encontrar.\n[[DARK_AQUA]]Ganancia de Experiencia:\n[[YELLOW]]Para obtener EXP en esta habilidad necesitas usar una pala.\n[[YELLOW]]Solo ciertos materiales pueden ser excavados para\n[[YELLOW]]obtener tesoros y EXP.\n[[DARK_AQUA]]Materiales Compatibles:\n[[YELLOW]]Pasto, Tierra, Arena, Arcilla, Grava y Arena del Infierno.\n[[DARK_AQUA]]Como usar Ultra Taladro Destructor:\n[[YELLOW]]Con una pala en mano hacer click derecho para prepararla.\n[[YELLOW]]Cuando est\u00e1 en este estado tienes cerca de 4 segundos para\n[[YELLOW]]hacer contacto con un material compatible para activar\n[[YELLOW]]la habilidad Ultra Taladro Destructor.\n[[DARK_AQUA]]\u00bfQu\u00e9 es Ultra Taladro Destructor?\n[[YELLOW]]Ultra Taladro Destructor es una habilidad limitada\n[[YELLOW]]relacionada a la habilidad de Excavaci\u00f3n. Triplica la\n[[YELLOW]]probabilidad de encontrar tesoros y activa destrucci\u00f3n\n[[YELLOW]]instant\u00e1nea de materiales de Excavaci\u00f3n.\n[[DARK_AQUA]]\u00bfC\u00f3mo funciona Cazados de Tesoros?\n[[YELLOW]]Cada posible tesoro de Excavaci\u00f3n tiene su propio nivel de\n[[YELLOW]]habilidad requerida para obtenerla, como resultado de esto\n[[YELLOW]]es dif\u00edcil decir cuanto te ayuda esto.\n[[YELLOW]]Solo recuerda que cuanto mayor nivel tengas, m\u00e1s tesoros\n[[YELLOW]]encontrar\u00e1s. Y tambi\u00e9n recuerda que cada tipo de material\n[[YELLOW]]de Excavaci\u00f3n tiene su propia lista de tesoros.\n[[YELLOW]]En otras palabras, encontrar\u00e1s diferentes tesoros en\n[[YELLOW]]Tierra que los que encontrar\u00edas en Grava.\n[[DARK_AQUA]]Notas sobre Excavaci\u00f3n:\n[[YELLOW]]Los drops son completamente personalizables, as\u00ed que\n[[YELLOW]]los resultados var\u00edan de un servidor a otro.
|
||||||
@ -421,7 +427,7 @@ Guides.Swords=Gu\u00eda pr\u00f3ximamente...
|
|||||||
Guides.Taming=Gu\u00eda pr\u00f3ximamente...
|
Guides.Taming=Gu\u00eda pr\u00f3ximamente...
|
||||||
Guides.Unarmed=Gu\u00eda pr\u00f3ximamente...
|
Guides.Unarmed=Gu\u00eda pr\u00f3ximamente...
|
||||||
Guides.Woodcutting=Gu\u00eda pr\u00f3ximamente...
|
Guides.Woodcutting=Gu\u00eda pr\u00f3ximamente...
|
||||||
Inspect.Offline=[[RED]]That player is offline, inspecting offline players is limited to Ops!
|
Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
|
||||||
Inspect.OfflineStats=Estad\u00edsticas de mcMMO para el Jugador Desconectado [[YELLOW]]{0}
|
Inspect.OfflineStats=Estad\u00edsticas de mcMMO para el Jugador Desconectado [[YELLOW]]{0}
|
||||||
Inspect.Stats=[[GREEN]]Estad\u00edsticas de mcMMO para [[YELLOW]]{0}
|
Inspect.Stats=[[GREEN]]Estad\u00edsticas de mcMMO para [[YELLOW]]{0}
|
||||||
Inspect.TooFar=[[RED]]\u00a1Est\u00e1s demasiado lejos como para inspeccionar a ese jugador!
|
Inspect.TooFar=[[RED]]\u00a1Est\u00e1s demasiado lejos como para inspeccionar a ese jugador!
|
||||||
|
@ -83,15 +83,16 @@ Fishing.Effect.2=Magic Hunter
|
|||||||
Fishing.Effect.3=Find Enchanted Items
|
Fishing.Effect.3=Find Enchanted Items
|
||||||
Fishing.Effect.4=Shake (vs. Entities)
|
Fishing.Effect.4=Shake (vs. Entities)
|
||||||
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
||||||
|
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
|
||||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||||
Fishing.Listener=Fishing:
|
Fishing.Listener=Fishing:
|
||||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||||
Fishing.SkillName=FISHING
|
Fishing.SkillName=FISHING
|
||||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
|
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
|
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
|
||||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
|
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
|
||||||
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
|
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
|
||||||
@ -101,8 +102,8 @@ Herbalism.Effect.0=Green Terra (ABILITY)
|
|||||||
Herbalism.Effect.1=Spread the Terra, 3x Drops
|
Herbalism.Effect.1=Spread the Terra, 3x Drops
|
||||||
Herbalism.Effect.2=Green Thumb (Wheat)
|
Herbalism.Effect.2=Green Thumb (Wheat)
|
||||||
Herbalism.Effect.3=Auto-Plants wheat when harvesting
|
Herbalism.Effect.3=Auto-Plants wheat when harvesting
|
||||||
Herbalism.Effect.4=Green Thumb (Cobble/Stone Brick)
|
Herbalism.Effect.4=Green Thumb (Cobble/Stone Brick/Dirt)
|
||||||
Herbalism.Effect.5=Cobblestone/Stone Brick -> Mossy w/ Seeds
|
Herbalism.Effect.5=Make bricks mossy, or make grass grow
|
||||||
Herbalism.Effect.6=Farmer\'s Diet
|
Herbalism.Effect.6=Farmer\'s Diet
|
||||||
Herbalism.Effect.7=Improves hunger restored from farmed foods
|
Herbalism.Effect.7=Improves hunger restored from farmed foods
|
||||||
Herbalism.Effect.8=Double Drops (All Herbs)
|
Herbalism.Effect.8=Double Drops (All Herbs)
|
||||||
@ -131,8 +132,8 @@ Mining.Effect.6=Bigger Bombs
|
|||||||
Mining.Effect.7=Increases TNT explosion radius
|
Mining.Effect.7=Increases TNT explosion radius
|
||||||
Mining.Effect.8=Demolitions Expertise
|
Mining.Effect.8=Demolitions Expertise
|
||||||
Mining.Effect.9=Decreases damage from TNT explosions
|
Mining.Effect.9=Decreases damage from TNT explosions
|
||||||
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}%
|
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
|
||||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Mining.Listener=Mining:
|
Mining.Listener=Mining:
|
||||||
Mining.SkillName=MINING
|
Mining.SkillName=MINING
|
||||||
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
||||||
@ -155,7 +156,13 @@ Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
|||||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||||
Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
|
Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
|
||||||
Repair.Effect.0=Repair
|
Repair.Effect.0=Repair
|
||||||
Repair.Effect.1=Repair Iron Tools & Armor
|
Repair.Effect.1=Repair Tools & Armor
|
||||||
|
Repair.Effect.10=Gold Repair ({0}+ SKILL)
|
||||||
|
Repair.Effect.11=Repair Gold Tools & Armor
|
||||||
|
Repair.Effect.12=Iron Repair ({0}+ SKILL)
|
||||||
|
Repair.Effect.13=Repair Iron Tools & Armor
|
||||||
|
Repair.Effect.14=Stone Repair ({0}+ SKILL)
|
||||||
|
Repair.Effect.15=Repair Stone Tools
|
||||||
Repair.Effect.2=Repair Mastery
|
Repair.Effect.2=Repair Mastery
|
||||||
Repair.Effect.3=Increased repair amount
|
Repair.Effect.3=Increased repair amount
|
||||||
Repair.Effect.4=Super Repair
|
Repair.Effect.4=Super Repair
|
||||||
@ -173,12 +180,12 @@ Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
|||||||
Repair.Skills.AdeptStone=[[DARK_RED]]You\'re not skilled enough to repair Stone.
|
Repair.Skills.AdeptStone=[[DARK_RED]]You\'re not skilled enough to repair Stone.
|
||||||
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
|
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
||||||
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
||||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
|
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
||||||
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
||||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
||||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
||||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||||
Repair.Arcane.Fail=[[RED]]Taikavoima on h\u00e4ipynyt esineest\u00e4 pysyv\u00e4sti.
|
Repair.Arcane.Fail=[[RED]]Taikavoima on h\u00e4ipynyt esineest\u00e4 pysyv\u00e4sti.
|
||||||
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
||||||
@ -186,15 +193,14 @@ Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this it
|
|||||||
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||||
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||||
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
||||||
Swords.Combat.Bleed.Chance=[[RED]]Verenvuodatuksen mahdollisuus: [[YELLOW]]{0} %
|
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||||
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]Verenvuodatus on [[GREEN]]loppunut[[GRAY]]!
|
Swords.Combat.Bleeding.Stopped=[[GRAY]]Verenvuodatus on [[GREEN]]loppunut[[GRAY]]!
|
||||||
Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
|
Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
|
||||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
|
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
|
||||||
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
||||||
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
|
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
|
||||||
Swords.Combat.Parry.Chance=[[RED]]Parry Chance: [[YELLOW]]{0} %
|
|
||||||
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
||||||
Swords.Effect.0=Counter Attack
|
Swords.Effect.0=Counter Attack
|
||||||
Swords.Effect.1=Reflect 50% of damage taken
|
Swords.Effect.1=Reflect 50% of damage taken
|
||||||
@ -227,9 +233,9 @@ Taming.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (THICK FUR)
|
|||||||
Taming.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (SHOCK PROOF)
|
Taming.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (SHOCK PROOF)
|
||||||
Taming.Ability.Locked.3=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS)
|
Taming.Ability.Locked.3=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS)
|
||||||
Taming.Ability.Locked.4=LOCKED UNTIL 50+ SKILL (FAST FOOD SERVICE)
|
Taming.Ability.Locked.4=LOCKED UNTIL 50+ SKILL (FAST FOOD SERVICE)
|
||||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}%
|
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}
|
||||||
Taming.Effect.0=Beast Lore
|
Taming.Effect.0=Beast Lore
|
||||||
Taming.Effect.1=Bone-whacking inspects wolves/ocelots
|
Taming.Effect.1=Bone-whacking inspects wolves & ocelots
|
||||||
Taming.Effect.10=Shock Proof
|
Taming.Effect.10=Shock Proof
|
||||||
Taming.Effect.11=Explosive Damage Reduction
|
Taming.Effect.11=Explosive Damage Reduction
|
||||||
Taming.Effect.12=Call of the Wild
|
Taming.Effect.12=Call of the Wild
|
||||||
@ -256,8 +262,8 @@ Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any mor
|
|||||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}%
|
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
||||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}%
|
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
||||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||||
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
||||||
Unarmed.Effect.0=Berserk (ABILITY)
|
Unarmed.Effect.0=Berserk (ABILITY)
|
||||||
@ -278,7 +284,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability
|
|||||||
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||||
Woodcutting.Ability.0=Leaf Blower
|
Woodcutting.Ability.0=Leaf Blower
|
||||||
Woodcutting.Ability.1=Blow away leaves
|
Woodcutting.Ability.1=Blow away leaves
|
||||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
||||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (LEAF BLOWER)
|
Woodcutting.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (LEAF BLOWER)
|
||||||
Woodcutting.Effect.0=Tree Feller (ABILITY)
|
Woodcutting.Effect.0=Tree Feller (ABILITY)
|
||||||
@ -409,7 +415,7 @@ XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
|||||||
Effects.Effects=EFFECTS
|
Effects.Effects=EFFECTS
|
||||||
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||||
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||||
Guides.Archery=Guide coming soon...
|
Guides.Archery=Guide coming soon...
|
||||||
Guides.Axes=Guide coming soon...
|
Guides.Axes=Guide coming soon...
|
||||||
Guides.Excavation=[[DARK_AQUA]]About Excavation:\n[[YELLOW]]Excavation is the act of digging up dirt to find treasures.\n[[YELLOW]]By excavating the land you will find treasures.\n[[YELLOW]]The more you do this the more treasures you can find.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you must dig with a shovel in hand.\n[[YELLOW]]Only certain materials can be dug up for treasures and XP.\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Grass, Dirt, Sand, Clay, Gravel, Mycelium, Soul Sand\n\n[[DARK_AQUA]]How to use Giga Drill Breaker:\n[[YELLOW]]With a shovel in hand right click to ready your tool.\n[[YELLOW]]Once in this state you have about 4 seconds to make\n[[YELLOW]]contact with Excavation compatible materials this will\n[[YELLOW]]activate Giga Drill Breaker.\n[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]]on Excavation materials.\n\n[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result it\'s\n[[YELLOW]]difficult to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your Excavation skill\n[[YELLOW]]is, the more treasures that can be found.\n[[YELLOW]]And also keep in mind that each type of Excavation\n[[YELLOW]]compatible material has its own unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than you would in Gravel.\n[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server.
|
Guides.Excavation=[[DARK_AQUA]]About Excavation:\n[[YELLOW]]Excavation is the act of digging up dirt to find treasures.\n[[YELLOW]]By excavating the land you will find treasures.\n[[YELLOW]]The more you do this the more treasures you can find.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you must dig with a shovel in hand.\n[[YELLOW]]Only certain materials can be dug up for treasures and XP.\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Grass, Dirt, Sand, Clay, Gravel, Mycelium, Soul Sand\n\n[[DARK_AQUA]]How to use Giga Drill Breaker:\n[[YELLOW]]With a shovel in hand right click to ready your tool.\n[[YELLOW]]Once in this state you have about 4 seconds to make\n[[YELLOW]]contact with Excavation compatible materials this will\n[[YELLOW]]activate Giga Drill Breaker.\n[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]]on Excavation materials.\n\n[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result it\'s\n[[YELLOW]]difficult to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your Excavation skill\n[[YELLOW]]is, the more treasures that can be found.\n[[YELLOW]]And also keep in mind that each type of Excavation\n[[YELLOW]]compatible material has its own unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than you would in Gravel.\n[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server.
|
||||||
@ -421,7 +427,7 @@ Guides.Swords=Guide coming soon...
|
|||||||
Guides.Taming=Guide coming soon...
|
Guides.Taming=Guide coming soon...
|
||||||
Guides.Unarmed=Guide coming soon...
|
Guides.Unarmed=Guide coming soon...
|
||||||
Guides.Woodcutting=Guide coming soon...
|
Guides.Woodcutting=Guide coming soon...
|
||||||
Inspect.Offline=[[RED]]That player is offline, inspecting offline players is limited to Ops!
|
Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
|
||||||
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||||
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
||||||
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
||||||
|
@ -83,15 +83,16 @@ Fishing.Effect.2=P\u00eache magique
|
|||||||
Fishing.Effect.3=Remonte des objets magiques
|
Fishing.Effect.3=Remonte des objets magiques
|
||||||
Fishing.Effect.4=Secousse (sur monstres)
|
Fishing.Effect.4=Secousse (sur monstres)
|
||||||
Fishing.Effect.5=Fait tomber des objets des monstres avec une canne \u00e0 p\u00eache
|
Fishing.Effect.5=Fait tomber des objets des monstres avec une canne \u00e0 p\u00eache
|
||||||
|
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
|
||||||
Fishing.ItemFound=[[GRAY]]Tr\u00e9sor d\u00e9couvert !
|
Fishing.ItemFound=[[GRAY]]Tr\u00e9sor d\u00e9couvert !
|
||||||
Fishing.Listener=P\u00eache :
|
Fishing.Listener=P\u00eache :
|
||||||
Fishing.MagicFound=[[GRAY]]Vous ressentez quelque chose de magique dans cette prise...
|
Fishing.MagicFound=[[GRAY]]Vous ressentez quelque chose de magique dans cette prise...
|
||||||
Fishing.SkillName=P\u00caCHE
|
Fishing.SkillName=P\u00caCHE
|
||||||
Fishing.Skillup=[[YELLOW]]Le talent p\u00eache augmente de {0}. Total ({1})
|
Fishing.Skillup=[[YELLOW]]Le talent p\u00eache augmente de {0}. Total ({1})
|
||||||
Herbalism.Ability.DoubleDropChance=[[RED]]Chance de double drop : [[YELLOW]]{0}%
|
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.FD=[[RED]]R\u00e9gime de fermier : [[YELLOW]]Rang {0}
|
Herbalism.Ability.FD=[[RED]]R\u00e9gime de fermier : [[YELLOW]]Rang {0}
|
||||||
Herbalism.Ability.GTe.Length=[[RED]]Dur\u00e9e de Main verte : [[YELLOW]]{0}s
|
Herbalism.Ability.GTe.Length=[[RED]]Dur\u00e9e de Main verte : [[YELLOW]]{0}s
|
||||||
Herbalism.Ability.GTh.Chance=[[RED]]Probabilit\u00e9 de Doigts verts : [[YELLOW]]{0}%
|
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.GTh.Fail=[[RED]]**DOIGTS VERTS \u00c9CHOU\u00c9**
|
Herbalism.Ability.GTh.Fail=[[RED]]**DOIGTS VERTS \u00c9CHOU\u00c9**
|
||||||
Herbalism.Ability.GTh.Stage=[[RED]]Doigts verts : [[YELLOW]] Le bl\u00e9 passe directement \u00e0 l\'\u00e9tape {0}
|
Herbalism.Ability.GTh.Stage=[[RED]]Doigts verts : [[YELLOW]] Le bl\u00e9 passe directement \u00e0 l\'\u00e9tape {0}
|
||||||
Herbalism.Ability.GTh=[[GREEN]]**DOIGTS VERTS**
|
Herbalism.Ability.GTh=[[GREEN]]**DOIGTS VERTS**
|
||||||
@ -101,8 +102,8 @@ Herbalism.Effect.0=Main verte (Comp\u00e9tence)
|
|||||||
Herbalism.Effect.1=Propage les plantes / triple drops
|
Herbalism.Effect.1=Propage les plantes / triple drops
|
||||||
Herbalism.Effect.2=Doigts verts (Wheat)
|
Herbalism.Effect.2=Doigts verts (Wheat)
|
||||||
Herbalism.Effect.3=Replante le bl\u00e9 lors de la r\u00e9colte
|
Herbalism.Effect.3=Replante le bl\u00e9 lors de la r\u00e9colte
|
||||||
Herbalism.Effect.4=Doigts verts (Cobble/Stone Brick)
|
Herbalism.Effect.4=Green Thumb (Cobble/Stone Brick/Dirt)
|
||||||
Herbalism.Effect.5=Cobblestone/Stone Brick -> Mossy en utilisant des graines
|
Herbalism.Effect.5=Make bricks mossy, or make grass grow
|
||||||
Herbalism.Effect.6=R\u00e9gime de fermier
|
Herbalism.Effect.6=R\u00e9gime de fermier
|
||||||
Herbalism.Effect.7=Am\u00e9liore la nutrition des produits de la ferme
|
Herbalism.Effect.7=Am\u00e9liore la nutrition des produits de la ferme
|
||||||
Herbalism.Effect.8=Double drops
|
Herbalism.Effect.8=Double drops
|
||||||
@ -131,8 +132,8 @@ Mining.Effect.6=Grosses explosions
|
|||||||
Mining.Effect.7=Augmente le rayon d\'explosion de la TNT
|
Mining.Effect.7=Augmente le rayon d\'explosion de la TNT
|
||||||
Mining.Effect.8=Expert en d\u00e9molition
|
Mining.Effect.8=Expert en d\u00e9molition
|
||||||
Mining.Effect.9=R\u00e9duit les d\u00e9g\u00e2ts provenant de la TNT
|
Mining.Effect.9=R\u00e9duit les d\u00e9g\u00e2ts provenant de la TNT
|
||||||
Mining.Effect.Decrease=[[RED]]Expert en d\u00e9molition, r\u00e9duction de d\u00e9g\u00e2ts : [[YELLOW]]{0}%
|
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
|
||||||
Mining.Effect.DropChance=[[RED]]Chance de double drop : [[YELLOW]]{0}%
|
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Mining.Listener=Minage :
|
Mining.Listener=Minage :
|
||||||
Mining.SkillName=MINAGE
|
Mining.SkillName=MINAGE
|
||||||
Mining.Skills.SuperBreaker.Off=[[RED]]**Votre comp\u00e9tence Broyeur est termin\u00e9e**
|
Mining.Skills.SuperBreaker.Off=[[RED]]**Votre comp\u00e9tence Broyeur est termin\u00e9e**
|
||||||
@ -155,7 +156,13 @@ Mining.Blast.Rank=[[RED]]Minage explosif : [[YELLOW]]Rang {0}/8 [[GRAY]]({1})
|
|||||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Minage explosif !
|
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Minage explosif !
|
||||||
Mining.Blast.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Minage Explosif[[GREEN]] est pr\u00eate !
|
Mining.Blast.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Minage Explosif[[GREEN]] est pr\u00eate !
|
||||||
Repair.Effect.0=R\u00e9paration
|
Repair.Effect.0=R\u00e9paration
|
||||||
Repair.Effect.1=R\u00e9pare les outils et armures en fer
|
Repair.Effect.1=Repair Tools & Armor
|
||||||
|
Repair.Effect.10=Gold Repair ({0}+ SKILL)
|
||||||
|
Repair.Effect.11=Repair Gold Tools & Armor
|
||||||
|
Repair.Effect.12=Iron Repair ({0}+ SKILL)
|
||||||
|
Repair.Effect.13=Repair Iron Tools & Armor
|
||||||
|
Repair.Effect.14=Stone Repair ({0}+ SKILL)
|
||||||
|
Repair.Effect.15=Repair Stone Tools
|
||||||
Repair.Effect.2=Ma\u00eetrise du forgeage
|
Repair.Effect.2=Ma\u00eetrise du forgeage
|
||||||
Repair.Effect.3=Am\u00e9liore la r\u00e9paration
|
Repair.Effect.3=Am\u00e9liore la r\u00e9paration
|
||||||
Repair.Effect.4=Superbe r\u00e9paration
|
Repair.Effect.4=Superbe r\u00e9paration
|
||||||
@ -173,12 +180,12 @@ Repair.Skills.AdeptIron=[[DARK_RED]]Vous n\'\u00eates pas suffisamment comp\u00e
|
|||||||
Repair.Skills.AdeptStone=[[DARK_RED]]Vous n\'\u00eates pas suffisamment comp\u00e9tent pour r\u00e9parer la pierre.
|
Repair.Skills.AdeptStone=[[DARK_RED]]Vous n\'\u00eates pas suffisamment comp\u00e9tent pour r\u00e9parer la pierre.
|
||||||
Repair.Skills.FeltEasy=[[GRAY]]Plut\u00f4t facile.
|
Repair.Skills.FeltEasy=[[GRAY]]Plut\u00f4t facile.
|
||||||
Repair.Skills.FullDurability=[[GRAY]]C\'est d\u00e9j\u00e0 r\u00e9par\u00e9.
|
Repair.Skills.FullDurability=[[GRAY]]C\'est d\u00e9j\u00e0 r\u00e9par\u00e9.
|
||||||
Repair.Skills.Mastery=[[RED]]Ma\u00eetrise du forgeage : [[YELLOW]]Durabilit\u00e9 restaur\u00e9e augment\u00e9e de {0}%
|
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
||||||
Repair.Skills.StackedItems=[[DARK_RED]]Vous ne pouvez pas r\u00e9parer les objets empil\u00e9s.
|
Repair.Skills.StackedItems=[[DARK_RED]]Vous ne pouvez pas r\u00e9parer les objets empil\u00e9s.
|
||||||
Repair.Skills.Super.Chance=[[RED]]Probabilit\u00e9 de superbe r\u00e9paration : [[YELLOW]]{0}%
|
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
||||||
Repair.Skillup=[[YELLOW]]Le talent R\u00e9paration augmente de {0}. Total ({1})
|
Repair.Skillup=[[YELLOW]]Le talent R\u00e9paration augmente de {0}. Total ({1})
|
||||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]Forge arcanique, chance de d\u00e9gradation : [[YELLOW]]{0}%
|
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
||||||
Repair.Arcane.Chance.Success=[[GRAY]]Forge arcanique, taux de succ\u00e8s : [[YELLOW]]{0}%
|
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
||||||
Repair.Arcane.Downgrade=[[RED]]Les \u00e9nergies arcaniques ont \u00e9t\u00e9 affaiblies sur cet objet.
|
Repair.Arcane.Downgrade=[[RED]]Les \u00e9nergies arcaniques ont \u00e9t\u00e9 affaiblies sur cet objet.
|
||||||
Repair.Arcane.Fail=[[RED]]Les \u00e9nergies arcaniques ont quitt\u00e9 cet objet.
|
Repair.Arcane.Fail=[[RED]]Les \u00e9nergies arcaniques ont quitt\u00e9 cet objet.
|
||||||
Repair.Arcane.Lost=[[RED]]Vous n\'\u00e9tiez pas suffisamment comp\u00e9tent pour pr\u00e9server les enchantements.
|
Repair.Arcane.Lost=[[RED]]Vous n\'\u00e9tiez pas suffisamment comp\u00e9tent pour pr\u00e9server les enchantements.
|
||||||
@ -186,15 +193,14 @@ Repair.Arcane.Perfect=[[GREEN]]Vous avez pr\u00e9serv\u00e9 les \u00e9nergies ar
|
|||||||
Repair.Arcane.Rank=[[RED]]Forge arcanique : [[YELLOW]]Rang {0}/4
|
Repair.Arcane.Rank=[[RED]]Forge arcanique : [[YELLOW]]Rang {0}/4
|
||||||
Swords.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOTRE \u00c9P\u00c9E**
|
Swords.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOTRE \u00c9P\u00c9E**
|
||||||
Swords.Ability.Ready=[[GREEN]]**VOUS LEVEZ VOTRE \u00c9P\u00c9E**
|
Swords.Ability.Ready=[[GREEN]]**VOUS LEVEZ VOTRE \u00c9P\u00c9E**
|
||||||
Swords.Combat.Bleed.Chance=[[RED]]Chance de saignement : [[YELLOW]]{0}%
|
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||||
Swords.Combat.Bleed.Length=[[RED]]Dur\u00e9e de saignement : [[YELLOW]]{0} ticks
|
Swords.Combat.Bleed.Length=[[RED]]Dur\u00e9e de saignement : [[YELLOW]]{0} ticks
|
||||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE : [[YELLOW]]1 tick toutes les 2 secondes
|
Swords.Combat.Bleed.Note=[[GRAY]]NOTE : [[YELLOW]]1 tick toutes les 2 secondes
|
||||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]Le saignement s\'est [[GREEN]]arr\u00eat\u00e9[[GRAY]] !
|
Swords.Combat.Bleeding.Stopped=[[GRAY]]Le saignement s\'est [[GREEN]]arr\u00eat\u00e9[[GRAY]] !
|
||||||
Swords.Combat.Bleeding=[[GREEN]]**L\'ENNEMI SAIGNE**
|
Swords.Combat.Bleeding=[[GREEN]]**L\'ENNEMI SAIGNE**
|
||||||
Swords.Combat.Counter.Chance=[[RED]]Chance de contre-attaque : [[YELLOW]]{0}%
|
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
|
||||||
Swords.Combat.Counter.Hit=[[DARK_RED]]Touch\u00e9 par une contre-attaque !
|
Swords.Combat.Counter.Hit=[[DARK_RED]]Touch\u00e9 par une contre-attaque !
|
||||||
Swords.Combat.Countered=[[GREEN]]**CONTRE-ATTAQUE**
|
Swords.Combat.Countered=[[GREEN]]**CONTRE-ATTAQUE**
|
||||||
Swords.Combat.Parry.Chance=[[RED]]Chance de parade : [[YELLOW]]{0} %
|
|
||||||
Swords.Combat.SS.Struck=[[DARK_RED]]Frapp\u00e9 par ATTAQUE D\u00c9CHIRANTE !
|
Swords.Combat.SS.Struck=[[DARK_RED]]Frapp\u00e9 par ATTAQUE D\u00c9CHIRANTE !
|
||||||
Swords.Effect.0=Contre-attaque
|
Swords.Effect.0=Contre-attaque
|
||||||
Swords.Effect.1=Renvoie 50% des d\u00e9g\u00e2ts re\u00e7us
|
Swords.Effect.1=Renvoie 50% des d\u00e9g\u00e2ts re\u00e7us
|
||||||
@ -227,9 +233,9 @@ Taming.Ability.Locked.1=VERROUILL\u00c9 AVANT 250+ (Fourrure \u00e9paisse)
|
|||||||
Taming.Ability.Locked.2=VERROUILL\u00c9 AVANT 500+ (R\u00e9sistance aux chocs)
|
Taming.Ability.Locked.2=VERROUILL\u00c9 AVANT 500+ (R\u00e9sistance aux chocs)
|
||||||
Taming.Ability.Locked.3=VERROUILL\u00c9 AVANT 750+ (Griffes ac\u00e9r\u00e9es)
|
Taming.Ability.Locked.3=VERROUILL\u00c9 AVANT 750+ (Griffes ac\u00e9r\u00e9es)
|
||||||
Taming.Ability.Locked.4=VERROUILL\u00c9 AVANT 50+ (Fast food)
|
Taming.Ability.Locked.4=VERROUILL\u00c9 AVANT 50+ (Fast food)
|
||||||
Taming.Combat.Chance.Gore=[[RED]]Chance de morsure : [[YELLOW]]{0}%
|
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}
|
||||||
Taming.Effect.0=Connaissances des b\u00eates
|
Taming.Effect.0=Connaissances des b\u00eates
|
||||||
Taming.Effect.1=Un coup d\'os inspecte les loups et ocelots
|
Taming.Effect.1=Bone-whacking inspects wolves & ocelots
|
||||||
Taming.Effect.10=R\u00e9sistance aux chocs
|
Taming.Effect.10=R\u00e9sistance aux chocs
|
||||||
Taming.Effect.11=R\u00e9duction des d\u00e9g\u00e2ts explosifs
|
Taming.Effect.11=R\u00e9duction des d\u00e9g\u00e2ts explosifs
|
||||||
Taming.Effect.12=Appel de la nature
|
Taming.Effect.12=Appel de la nature
|
||||||
@ -256,8 +262,8 @@ Taming.Summon.Fail.Wolf=[[RED]]Il y a d\u00e9j\u00e0 trop de loups dans les envi
|
|||||||
Unarmed.Ability.Berserk.Length=[[RED]]Dur\u00e9e de Berserk : [[YELLOW]]{0}s
|
Unarmed.Ability.Berserk.Length=[[RED]]Dur\u00e9e de Berserk : [[YELLOW]]{0}s
|
||||||
Unarmed.Ability.Bonus.0=Poings de fer
|
Unarmed.Ability.Bonus.0=Poings de fer
|
||||||
Unarmed.Ability.Bonus.1=+{0} de d\u00e9g\u00e2ts
|
Unarmed.Ability.Bonus.1=+{0} de d\u00e9g\u00e2ts
|
||||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Chance de d\u00e9viation de fl\u00e8che : [[YELLOW]]{0}%
|
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
||||||
Unarmed.Ability.Chance.Disarm=[[RED]]Chance de d\u00e9sarmement : [[YELLOW]]{0}%
|
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
||||||
Unarmed.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOS POINGS**
|
Unarmed.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOS POINGS**
|
||||||
Unarmed.Ability.Ready=[[GREEN]]**VOUS LEVEZ VOS POINGS**
|
Unarmed.Ability.Ready=[[GREEN]]**VOUS LEVEZ VOS POINGS**
|
||||||
Unarmed.Effect.0=Berserk (Comp\u00e9tence)
|
Unarmed.Effect.0=Berserk (Comp\u00e9tence)
|
||||||
@ -277,8 +283,8 @@ Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]
|
|||||||
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Berserk [[GREEN]]est pr\u00eate !
|
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Berserk [[GREEN]]est pr\u00eate !
|
||||||
Unarmed.Skillup=[[YELLOW]]Le talent Poings augmente de {0}. Total ({1})
|
Unarmed.Skillup=[[YELLOW]]Le talent Poings augmente de {0}. Total ({1})
|
||||||
Woodcutting.Ability.0=Soufflage
|
Woodcutting.Ability.0=Soufflage
|
||||||
Woodcutting.Ability.1=Souffle les feuilles
|
Woodcutting.Ability.1=Cong\u00e9s de coup
|
||||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Chance de double drop : [[YELLOW]]{0}%
|
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Woodcutting.Ability.Length=[[RED]]Dur\u00e9e d\'Abbateur : [[YELLOW]]{0}s
|
Woodcutting.Ability.Length=[[RED]]Dur\u00e9e d\'Abbateur : [[YELLOW]]{0}s
|
||||||
Woodcutting.Ability.Locked.0=VERROUILL\u00c9 AVANT 100+ (Soufflage)
|
Woodcutting.Ability.Locked.0=VERROUILL\u00c9 AVANT 100+ (Soufflage)
|
||||||
Woodcutting.Effect.0=Abatteur (Comp\u00e9tence)
|
Woodcutting.Effect.0=Abatteur (Comp\u00e9tence)
|
||||||
@ -288,7 +294,7 @@ Woodcutting.Effect.3=Souffle les feuilles
|
|||||||
Woodcutting.Effect.4=Double drops
|
Woodcutting.Effect.4=Double drops
|
||||||
Woodcutting.Effect.5=Double la quantit\u00e9 r\u00e9colt\u00e9e
|
Woodcutting.Effect.5=Double la quantit\u00e9 r\u00e9colt\u00e9e
|
||||||
Woodcutting.Listener=B\u00fbcheronnage :
|
Woodcutting.Listener=B\u00fbcheronnage :
|
||||||
Woodcutting.SkillName=B\u00dbCHERONNAGE
|
Woodcutting.SkillName=COUPURE DE BOIS
|
||||||
Woodcutting.Skills.TreeFeller.Off=[[RED]]**Votre comp\u00e9tence Abatteur est termin\u00e9e**
|
Woodcutting.Skills.TreeFeller.Off=[[RED]]**Votre comp\u00e9tence Abatteur est termin\u00e9e**
|
||||||
Woodcutting.Skills.TreeFeller.On=[[GREEN]]**ABATTEUR ACTIV\u00c9**
|
Woodcutting.Skills.TreeFeller.On=[[GREEN]]**ABATTEUR ACTIV\u00c9**
|
||||||
Woodcutting.Skills.TreeFeller.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Abatteur [[GREEN]]est pr\u00eate !
|
Woodcutting.Skills.TreeFeller.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Abatteur [[GREEN]]est pr\u00eate !
|
||||||
@ -409,7 +415,7 @@ XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
|||||||
Effects.Effects=EFFETS
|
Effects.Effects=EFFETS
|
||||||
Effects.Level=[[DARK_GRAY]]NIV : [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
Effects.Level=[[DARK_GRAY]]NIV : [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||||
Effects.Template=[[DARK_AQUA]]{0} : [[GREEN]]{1}
|
Effects.Template=[[DARK_AQUA]]{0} : [[GREEN]]{1}
|
||||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||||
Guides.Archery=Guide coming soon...
|
Guides.Archery=Guide coming soon...
|
||||||
Guides.Axes=Guide coming soon...
|
Guides.Axes=Guide coming soon...
|
||||||
Guides.Excavation=[[DARK_AQUA]]About Excavation:\n[[YELLOW]]Excavation is the act of digging up dirt to find treasures.\n[[YELLOW]]By excavating the land you will find treasures.\n[[YELLOW]]The more you do this the more treasures you can find.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you must dig with a shovel in hand.\n[[YELLOW]]Only certain materials can be dug up for treasures and XP.\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Grass, Dirt, Sand, Clay, Gravel, Mycelium, Soul Sand\n\n[[DARK_AQUA]]How to use Giga Drill Breaker:\n[[YELLOW]]With a shovel in hand right click to ready your tool.\n[[YELLOW]]Once in this state you have about 4 seconds to make\n[[YELLOW]]contact with Excavation compatible materials this will\n[[YELLOW]]activate Giga Drill Breaker.\n[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]]on Excavation materials.\n\n[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result it\'s\n[[YELLOW]]difficult to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your Excavation skill\n[[YELLOW]]is, the more treasures that can be found.\n[[YELLOW]]And also keep in mind that each type of Excavation\n[[YELLOW]]compatible material has its own unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than you would in Gravel.\n[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server.
|
Guides.Excavation=[[DARK_AQUA]]About Excavation:\n[[YELLOW]]Excavation is the act of digging up dirt to find treasures.\n[[YELLOW]]By excavating the land you will find treasures.\n[[YELLOW]]The more you do this the more treasures you can find.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you must dig with a shovel in hand.\n[[YELLOW]]Only certain materials can be dug up for treasures and XP.\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Grass, Dirt, Sand, Clay, Gravel, Mycelium, Soul Sand\n\n[[DARK_AQUA]]How to use Giga Drill Breaker:\n[[YELLOW]]With a shovel in hand right click to ready your tool.\n[[YELLOW]]Once in this state you have about 4 seconds to make\n[[YELLOW]]contact with Excavation compatible materials this will\n[[YELLOW]]activate Giga Drill Breaker.\n[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]]on Excavation materials.\n\n[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result it\'s\n[[YELLOW]]difficult to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your Excavation skill\n[[YELLOW]]is, the more treasures that can be found.\n[[YELLOW]]And also keep in mind that each type of Excavation\n[[YELLOW]]compatible material has its own unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than you would in Gravel.\n[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server.
|
||||||
@ -421,7 +427,7 @@ Guides.Swords=Guide coming soon...
|
|||||||
Guides.Taming=Guide coming soon...
|
Guides.Taming=Guide coming soon...
|
||||||
Guides.Unarmed=Guide coming soon...
|
Guides.Unarmed=Guide coming soon...
|
||||||
Guides.Woodcutting=Guide coming soon...
|
Guides.Woodcutting=Guide coming soon...
|
||||||
Inspect.Offline=[[RED]]Ce joueur est hors-ligne, l\'inspection des joueurs hors-ligne est r\u00e9serv\u00e9 aux admins !
|
Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
|
||||||
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||||
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
||||||
Inspect.TooFar=[[RED]]Vous \u00eates trop \u00e9loign\u00e9 de ce joueur pour l\'inspecter !
|
Inspect.TooFar=[[RED]]Vous \u00eates trop \u00e9loign\u00e9 de ce joueur pour l\'inspecter !
|
||||||
|
@ -1,9 +1,9 @@
|
|||||||
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||||
Acrobatics.Combat.Proc=[[GREEN]]**Schivato**
|
Acrobatics.Combat.Proc=[[GREEN]]**Schivato**
|
||||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
Acrobatics.DodgeChance=[[RED]]Possibilit\u00e0 di Schivata: [[YELLOW]]{0}
|
||||||
Acrobatics.Effect.0=Roll
|
Acrobatics.Effect.0=Capriola
|
||||||
Acrobatics.Effect.1=Reduces or Negates fall damage
|
Acrobatics.Effect.1=Riduce o annulla il danno da caduta
|
||||||
Acrobatics.Effect.2=Graceful Roll
|
Acrobatics.Effect.2=Capriola Aggraziata
|
||||||
Acrobatics.Effect.3=Twice as effective as a normal Roll
|
Acrobatics.Effect.3=Twice as effective as a normal Roll
|
||||||
Acrobatics.Effect.4=Dodge
|
Acrobatics.Effect.4=Dodge
|
||||||
Acrobatics.Effect.5=Reduce attack damage by half
|
Acrobatics.Effect.5=Reduce attack damage by half
|
||||||
@ -14,7 +14,7 @@ Acrobatics.Roll.Text=**Rolled**
|
|||||||
Acrobatics.SkillName=ACROBATICA
|
Acrobatics.SkillName=ACROBATICA
|
||||||
Acrobatics.Skillup=[[YELLOW]]L\'abilit\u00e0 Acrobatica \u00e8 aumentata di {0}. Total ({1})
|
Acrobatics.Skillup=[[YELLOW]]L\'abilit\u00e0 Acrobatica \u00e8 aumentata di {0}. Total ({1})
|
||||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
||||||
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
|
Archery.Combat.RetrieveChance=[[RED]]Possibilit\u00e0 di Recuperare Frecce: [[YELLOW]]{0}
|
||||||
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
||||||
Archery.Effect.0=Skill Shot
|
Archery.Effect.0=Skill Shot
|
||||||
Archery.Effect.1=Increases damage done with bows
|
Archery.Effect.1=Increases damage done with bows
|
||||||
@ -83,63 +83,64 @@ Fishing.Effect.2=Magic Hunter
|
|||||||
Fishing.Effect.3=Find Enchanted Items
|
Fishing.Effect.3=Find Enchanted Items
|
||||||
Fishing.Effect.4=Shake (vs. Entities)
|
Fishing.Effect.4=Shake (vs. Entities)
|
||||||
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
||||||
|
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
|
||||||
Fishing.ItemFound=[[GRAY]]Tesoro trovato!
|
Fishing.ItemFound=[[GRAY]]Tesoro trovato!
|
||||||
Fishing.Listener=Fishing:
|
Fishing.Listener=Fishing:
|
||||||
Fishing.MagicFound=[[GRAY]]Ti senti un tocco di magia con questa cattura.
|
Fishing.MagicFound=[[GRAY]]Ti senti un tocco di magia con questa cattura.
|
||||||
Fishing.SkillName=FISHING
|
Fishing.SkillName=FISHING
|
||||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
Herbalism.Ability.GTe.Length=[[RED]]Durata di Terra Verde: [[YELLOW]]{0}s
|
||||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
|
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
|
Herbalism.Ability.GTh.Fail=[[RED]]**POLLICE VERDE FALLITO**
|
||||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
|
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
|
||||||
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
|
Herbalism.Ability.GTh=[[GREEN]]**POLLICE VERDE**
|
||||||
Herbalism.Ability.Lower=[[GRAY]]**YOU LOWER YOUR HOE**
|
Herbalism.Ability.Lower=[[GRAY]]**YOU LOWER YOUR HOE**
|
||||||
Herbalism.Ability.Ready=[[GREEN]]**YOU READY YOUR HOE**
|
Herbalism.Ability.Ready=[[GREEN]]**YOU READY YOUR HOE**
|
||||||
Herbalism.Effect.0=Green Terra (ABILITY)
|
Herbalism.Effect.0=TERRA VERDE (CAPACIT\u00c0)
|
||||||
Herbalism.Effect.1=Spread the Terra, 3x Drops
|
Herbalism.Effect.1=Spread the Terra, 3x Drops
|
||||||
Herbalism.Effect.2=Green Thumb (Wheat)
|
Herbalism.Effect.2=Pollice Verde (Grano)
|
||||||
Herbalism.Effect.3=Auto-Plants wheat when harvesting
|
Herbalism.Effect.3=Auto-pianta il grano quando lo raccogli
|
||||||
Herbalism.Effect.4=Green Thumb (Cobble/Stone Brick)
|
Herbalism.Effect.4=Green Thumb (Cobble/Stone Brick/Dirt)
|
||||||
Herbalism.Effect.5=Cobblestone/Stone Brick -> Mossy w/ Seeds
|
Herbalism.Effect.5=Make bricks mossy, or make grass grow
|
||||||
Herbalism.Effect.6=Farmer\'s Diet
|
Herbalism.Effect.6=Dieta del Contadino
|
||||||
Herbalism.Effect.7=Improves hunger restored from farmed foods
|
Herbalism.Effect.7=Aumenta la fame recuperata tramite cibi coltivati
|
||||||
Herbalism.Effect.8=Double Drops (All Herbs)
|
Herbalism.Effect.8=Double Drops (All Herbs)
|
||||||
Herbalism.Effect.9=Double the normal loot
|
Herbalism.Effect.9=Double the normal loot
|
||||||
Herbalism.Listener=Erboristeria:
|
Herbalism.Listener=Erboristeria
|
||||||
Herbalism.SkillName=HERBALISM
|
Herbalism.SkillName=ERBORISTERIA
|
||||||
Herbalism.Skills.GTe.Off=[[RED]]**Green Terra has worn off**
|
Herbalism.Skills.GTe.Off=[[RED]]**Terra Verde si \u00e8 dissolta**
|
||||||
Herbalism.Skills.GTe.On=[[GREEN]]**GREEN TERRA ACTIVATED**
|
Herbalism.Skills.GTe.On=[[GREEN]]**TERRA VERDE ATTIVATA**
|
||||||
Herbalism.Skills.GTe.Refresh=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]ability is refreshed!
|
Herbalism.Skills.GTe.Refresh=[[GREEN]]La tua abilit\u00e0 [[YELLOW]]Terra Verde [[GREEN]]si \u00e8 rigenerata!
|
||||||
Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
|
Herbalism.Skills.GTe.Other.Off=[[RED]]Terra Verde[[GREEN]] si \u00e8 dissolta per [[YELLOW]]{0}
|
||||||
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Terra Verde!
|
||||||
Herbalism.Skillup=[[YELLOW]]L\'abilit\u00e0 Erboristeria \u00e8 aumentata di {0}. Totale ({1})
|
Herbalism.Skillup=[[YELLOW]]L\'abilit\u00e0 Erboristeria \u00e8 aumentata di {0}. Totale ({1})
|
||||||
Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
|
Mining.Ability.Length=[[RED]]Durata di Super Demolitore: [[YELLOW]]{0} s
|
||||||
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
|
Mining.Ability.Locked.0=BLOCCATA FINO A 125+ DI ABILIT\u00c0 (ESTRAZIONE ESPLOSIVA)
|
||||||
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
|
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
|
||||||
Mining.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (DEMOLITIONS EXPERTISE)
|
Mining.Ability.Locked.2=BLOCCATA FINO A 500+ DI ABILIT\u00c0 (PERIZIA NELLE DEMOLIZIONI)
|
||||||
Mining.Ability.Lower=[[GRAY]]**YOU LOWER YOUR PICKAXE**
|
Mining.Ability.Lower=[[GRAY]]**YOU LOWER YOUR PICKAXE**
|
||||||
Mining.Ability.Ready=[[GREEN]]**YOU READY YOUR PICKAXE**
|
Mining.Ability.Ready=[[GREEN]]**YOU READY YOUR PICKAXE**
|
||||||
Mining.Effect.0=Super Breaker (ABILITY)
|
Mining.Effect.0=Super Demolitore (CAPACIT\u00c0)
|
||||||
Mining.Effect.1=Speed+, Triple Drop Chance
|
Mining.Effect.1=Speed+, Triple Drop Chance
|
||||||
Mining.Effect.2=Double Drops
|
Mining.Effect.2=Double Drops
|
||||||
Mining.Effect.3=Double the normal loot
|
Mining.Effect.3=Double the normal loot
|
||||||
Mining.Effect.4=Blast Mining
|
Mining.Effect.4=Estrazione Esplosiva
|
||||||
Mining.Effect.5=Bonuses to mining with TNT
|
Mining.Effect.5=Bonus a estrarre minerali col TNT
|
||||||
Mining.Effect.6=Bigger Bombs
|
Mining.Effect.6=Bigger Bombs
|
||||||
Mining.Effect.7=Increases TNT explosion radius
|
Mining.Effect.7=Incrementa il raggio di esplosione del TNT
|
||||||
Mining.Effect.8=Demolitions Expertise
|
Mining.Effect.8=Perizia nelle Demolizioni
|
||||||
Mining.Effect.9=Decreases damage from TNT explosions
|
Mining.Effect.9=Riduce il danno da esplosioni di TNT
|
||||||
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}%
|
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
|
||||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Mining.Listener=Estrazione:
|
Mining.Listener=Estrazione
|
||||||
Mining.SkillName=MINING
|
Mining.SkillName=ESTRAZIONE
|
||||||
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Demolitore si \u00e8 dissolto**
|
||||||
Mining.Skills.SuperBreaker.On=[[GREEN]]**SUPER BREAKER ACTIVATED**
|
Mining.Skills.SuperBreaker.On=[[GREEN]]**SUPER DEMOLITORE ATTIVATO**
|
||||||
Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Demolitore[[GREEN]] si \u00e8 dissolto per [[YELLOW]]{0}
|
||||||
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Super Demolitore!
|
||||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]La tua capacit\u00e0 [[YELLOW]]Super Demolitore [[GREEN]]si \u00e8 rigenerata!
|
||||||
Mining.Skillup=[[YELLOW]]L\'abilit\u00e0 Estrazione \u00e8 aumentata di {0}. Totale ({1})
|
Mining.Skillup=[[YELLOW]]L\'abilit\u00e0 Estrazione \u00e8 aumentata di {0}. Totale ({1})
|
||||||
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
||||||
Mining.Blast.Effect.0=+35% ore yield
|
Mining.Blast.Effect.0=+35% ore yield
|
||||||
@ -151,11 +152,17 @@ Mining.Blast.Effect.5=+60% ore yield, no debris, double drops
|
|||||||
Mining.Blast.Effect.6=+65% ore yield, no debris, triple drops
|
Mining.Blast.Effect.6=+65% ore yield, no debris, triple drops
|
||||||
Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops
|
Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops
|
||||||
Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
|
Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
|
||||||
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
Mining.Blast.Rank=[[RED]]Estrazione Esplosiva: [[YELLOW]] Grado {0}/8 [[GRAY]]({1})
|
||||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Estrazione Esplosiva!
|
||||||
Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
|
Mining.Blast.Refresh=[[GREEN]]La tua capacit\u00e0 [[YELLOW]]Estrazione Esplosiva [[GREEN]]si \u00e8 rigenerata!
|
||||||
Repair.Effect.0=Repair
|
Repair.Effect.0=Repair
|
||||||
Repair.Effect.1=Repair Iron Tools & Armor
|
Repair.Effect.1=Repair Tools & Armor
|
||||||
|
Repair.Effect.10=Gold Repair ({0}+ SKILL)
|
||||||
|
Repair.Effect.11=Repair Gold Tools & Armor
|
||||||
|
Repair.Effect.12=Iron Repair ({0}+ SKILL)
|
||||||
|
Repair.Effect.13=Repair Iron Tools & Armor
|
||||||
|
Repair.Effect.14=Stone Repair ({0}+ SKILL)
|
||||||
|
Repair.Effect.15=Repair Stone Tools
|
||||||
Repair.Effect.2=Repair Mastery
|
Repair.Effect.2=Repair Mastery
|
||||||
Repair.Effect.3=Increased repair amount
|
Repair.Effect.3=Increased repair amount
|
||||||
Repair.Effect.4=Super Repair
|
Repair.Effect.4=Super Repair
|
||||||
@ -173,12 +180,12 @@ Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
|||||||
Repair.Skills.AdeptStone=[[DARK_RED]]Non sei abbastanza abile da riparare la Pietra.
|
Repair.Skills.AdeptStone=[[DARK_RED]]Non sei abbastanza abile da riparare la Pietra.
|
||||||
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||||
Repair.Skills.FullDurability=[[GRAY]]\u00c8 gi\u00e0 a piena durevolezza.
|
Repair.Skills.FullDurability=[[GRAY]]\u00c8 gi\u00e0 a piena durevolezza.
|
||||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
|
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
||||||
Repair.Skills.StackedItems=[[DARK_RED]]Non puoi riparare oggetti ammucchiati.
|
Repair.Skills.StackedItems=[[DARK_RED]]Non puoi riparare oggetti ammucchiati.
|
||||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
|
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
||||||
Repair.Skillup=[[YELLOW]]L\'abilit\u00e0 Riparazione \u00e8 aumentata di {0}. Totale ({1})
|
Repair.Skillup=[[YELLOW]]L\'abilit\u00e0 Riparazione \u00e8 aumentata di {0}. Totale ({1})
|
||||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
||||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
||||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||||
Repair.Arcane.Fail=[[RED]]Il potere arcano ha abbandonato l\'oggetto permanentemente.
|
Repair.Arcane.Fail=[[RED]]Il potere arcano ha abbandonato l\'oggetto permanentemente.
|
||||||
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
||||||
@ -186,15 +193,14 @@ Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this it
|
|||||||
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||||
Swords.Ability.Lower=[[GRAY]]**ABBASSI LA SPADA**
|
Swords.Ability.Lower=[[GRAY]]**ABBASSI LA SPADA**
|
||||||
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
||||||
Swords.Combat.Bleed.Chance=[[RED]]Possibilit\u00e0 di Emorragia: [[YELLOW]]{0} %
|
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||||
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]L\'emorragia si \u00e8 [[GREEN]]fermata[[GRAY]]!
|
Swords.Combat.Bleeding.Stopped=[[GRAY]]L\'emorragia si \u00e8 [[GREEN]]fermata[[GRAY]]!
|
||||||
Swords.Combat.Bleeding=[[GREEN]]**IL NEMICO HA UN\'EMORRAGIA**
|
Swords.Combat.Bleeding=[[GREEN]]**IL NEMICO HA UN\'EMORRAGIA**
|
||||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
|
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
|
||||||
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
||||||
Swords.Combat.Countered=[[GREEN]]**CONTRATTACCATO**
|
Swords.Combat.Countered=[[GREEN]]**CONTRATTACCATO**
|
||||||
Swords.Combat.Parry.Chance=[[RED]]Parry Chance: [[YELLOW]]{0} %
|
|
||||||
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
||||||
Swords.Effect.0=Counter Attack
|
Swords.Effect.0=Counter Attack
|
||||||
Swords.Effect.1=Reflect 50% of damage taken
|
Swords.Effect.1=Reflect 50% of damage taken
|
||||||
@ -222,14 +228,14 @@ Taming.Ability.Bonus.6=Artigli Affilati
|
|||||||
Taming.Ability.Bonus.7=+2 al Danno
|
Taming.Ability.Bonus.7=+2 al Danno
|
||||||
Taming.Ability.Bonus.8=Fast Food Service
|
Taming.Ability.Bonus.8=Fast Food Service
|
||||||
Taming.Ability.Bonus.9=50% Chance for heal on attack
|
Taming.Ability.Bonus.9=50% Chance for heal on attack
|
||||||
Taming.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (ENVIRONMENTALLY AWARE)
|
Taming.Ability.Locked.0=BLOCCATA FINO A 100+ DI ABILIT\u00c0 (SICUREZZA AMBIENTALE)
|
||||||
Taming.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (THICK FUR)
|
Taming.Ability.Locked.1=BLOCCATA FINO A 250+ DI ABILIT\u00c0 (PELLICCIA FOLTA)
|
||||||
Taming.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (SHOCK PROOF)
|
Taming.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (SHOCK PROOF)
|
||||||
Taming.Ability.Locked.3=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS)
|
Taming.Ability.Locked.3=BLOCCATA FINO A 750+ DI ABILIT\u00c0 (ARTIGLI AFFILATI)
|
||||||
Taming.Ability.Locked.4=LOCKED UNTIL 50+ SKILL (FAST FOOD SERVICE)
|
Taming.Ability.Locked.4=LOCKED UNTIL 50+ SKILL (FAST FOOD SERVICE)
|
||||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}%
|
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}
|
||||||
Taming.Effect.0=Beast Lore
|
Taming.Effect.0=Beast Lore
|
||||||
Taming.Effect.1=Bone-whacking inspects wolves/ocelots
|
Taming.Effect.1=Bone-whacking inspects wolves & ocelots
|
||||||
Taming.Effect.10=Shock Proof
|
Taming.Effect.10=Shock Proof
|
||||||
Taming.Effect.11=Explosive Damage Reduction
|
Taming.Effect.11=Explosive Damage Reduction
|
||||||
Taming.Effect.12=Call of the Wild
|
Taming.Effect.12=Call of the Wild
|
||||||
@ -249,18 +255,18 @@ Taming.Effect.9=DMG Reduction, Fire Resistance
|
|||||||
Taming.Listener.Wolf=[[DARK_GRAY]]Il tuo lupo si precipita da te...
|
Taming.Listener.Wolf=[[DARK_GRAY]]Il tuo lupo si precipita da te...
|
||||||
Taming.Listener=Taming:
|
Taming.Listener=Taming:
|
||||||
Taming.SkillName=TAMING
|
Taming.SkillName=TAMING
|
||||||
Taming.Skillup=[[YELLOW]]Taming skill increased by {0}. Total ({1})
|
Taming.Skillup=[[YELLOW]]L\'abilit\u00e0 Addomesticamento \u00e8 aumentata di {0}. Totale ({1})
|
||||||
Taming.Summon.Complete=[[GREEN]]Summoning complete
|
Taming.Summon.Complete=[[GREEN]]Summoning complete
|
||||||
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
|
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
|
||||||
Taming.Summon.Fail.Wolf=[[RED]]Hai troppi lupi vicino per poterne evocare degli altri.
|
Taming.Summon.Fail.Wolf=[[RED]]Hai troppi lupi vicino per poterne evocare degli altri.
|
||||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
Unarmed.Ability.Berserk.Length=[[RED]]Durata di Furore: [[YELLOW]]{0} s
|
||||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Possibilit\u00e0 di Deviare Freccia: [[YELLOW]]{0}%
|
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
||||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}%
|
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
||||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||||
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
||||||
Unarmed.Effect.0=Berserk (ABILITY)
|
Unarmed.Effect.0=Furore (Capacit\u00e0)
|
||||||
Unarmed.Effect.1=+50% DMG, Breaks weak materials
|
Unarmed.Effect.1=+50% DMG, Breaks weak materials
|
||||||
Unarmed.Effect.2=Disarm (Players)
|
Unarmed.Effect.2=Disarm (Players)
|
||||||
Unarmed.Effect.3=Drops the foes item held in hand
|
Unarmed.Effect.3=Drops the foes item held in hand
|
||||||
@ -271,16 +277,16 @@ Unarmed.Effect.7=Deflect arrows
|
|||||||
Unarmed.Listener=Unarmed:
|
Unarmed.Listener=Unarmed:
|
||||||
Unarmed.SkillName=UNARMED
|
Unarmed.SkillName=UNARMED
|
||||||
Unarmed.Skills.Berserk.Off=[[RED]]**Furore si \u00e8 dissolto**
|
Unarmed.Skills.Berserk.Off=[[RED]]**Furore si \u00e8 dissolto**
|
||||||
Unarmed.Skills.Berserk.On=[[GREEN]]**BERSERK ACTIVATED**
|
Unarmed.Skills.Berserk.On=[[GREEN]]**FURORE ATTIVATO**
|
||||||
Unarmed.Skills.Berserk.Other.Off=[[RED]]Berserk[[GREEN]] has worn off for [[YELLOW]]{0}
|
Unarmed.Skills.Berserk.Other.Off=[[RED]]Furore[[GREEN]] si \u00e8 dissolto per [[YELLOW]]{0}
|
||||||
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Furore!
|
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Furore!
|
||||||
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
Unarmed.Skills.Berserk.Refresh=[[GREEN]]La tua capacit\u00e0 [[YELLOW]]Furore [[GREEN]]si \u00e8 ristabilita!
|
||||||
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||||
Woodcutting.Ability.0=Soffia Foglie
|
Woodcutting.Ability.0=Soffia Foglie
|
||||||
Woodcutting.Ability.1=Soffia via le foglie
|
Woodcutting.Ability.1=Soffia via le foglie
|
||||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Woodcutting.Ability.Length=[[RED]]Durata di Abbatti Alberi: [[YELLOW]]{0} s
|
Woodcutting.Ability.Length=[[RED]]Durata di Abbatti Alberi: [[YELLOW]]{0} s
|
||||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (LEAF BLOWER)
|
Woodcutting.Ability.Locked.0=BLOCCATO FINO A 100+ DI ABILIT\u00c0 (SOFFIA FOGLIE)
|
||||||
Woodcutting.Effect.0=Tree Feller (ABILITY)
|
Woodcutting.Effect.0=Tree Feller (ABILITY)
|
||||||
Woodcutting.Effect.1=Make trees explode
|
Woodcutting.Effect.1=Make trees explode
|
||||||
Woodcutting.Effect.2=Soffia Foglie
|
Woodcutting.Effect.2=Soffia Foglie
|
||||||
@ -310,7 +316,7 @@ Combat.Ignition=[[RED]]**ACCENSIONE**
|
|||||||
Combat.StruckByGore=[[RED]]**Colpito dalle corne**
|
Combat.StruckByGore=[[RED]]**Colpito dalle corne**
|
||||||
Combat.TargetDazed=L\'obbiettivo e [[DARK_RED]]Stordito
|
Combat.TargetDazed=L\'obbiettivo e [[DARK_RED]]Stordito
|
||||||
Combat.TouchedFuzzy=[[DARK_RED]]Toccato sfocato. Feltro vertiginoso.
|
Combat.TouchedFuzzy=[[DARK_RED]]Toccato sfocato. Feltro vertiginoso.
|
||||||
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
mcMMO.Description=[[DARK_AQUA]]Riguardo il [[DARK_AQUA]]Progetto [[YELLOW]]mcMMO[[DARK_AQUA]]:,[[GOLD]]mcMMO \u00e8 una [[GOLD]]mod GdR [[RED]]open source [[GOLD]]creata nel Febbraio 2011,da [[BLUE]]nossr50[[GOLD]]. Il suo obiettivo \u00e8 di fornire un\'esperienza GdR di qualit\u00e0.,[[DARK_AQUA]]Consigli:,[[GOLD]] - [[GREEN]]Usa [[RED]]/mcc[[GREEN]] per vedere i comandi,[[GOLD]] - [[GREEN]]Digita [[RED]]/NOMEABILIT\u00c0[[GREEN]] per vedere informazioni dettagliate sull\'abilit\u00e0,[[DARK_AQUA]]Sviluppatori:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Capo Progetto),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Sviluppatore Capo),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Sviluppatore),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Sviluppatore),[[DARK_AQUA]]Link Utili:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] segnalazione bug,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] Chat IRC,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Thread sul Forum di Bukkit
|
||||||
Commands.Ability.Off=Ability use toggled [[RED]]off
|
Commands.Ability.Off=Ability use toggled [[RED]]off
|
||||||
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
||||||
Commands.AdminChat.Off=Chat solo Admin [[RED]]Spenta
|
Commands.AdminChat.Off=Chat solo Admin [[RED]]Spenta
|
||||||
@ -372,14 +378,14 @@ Party.Help.7=[[RED]]To transfer ownership of your party, use /party owner <playe
|
|||||||
Party.InformedOnJoin={0} [[GREEN]] e entrato nel tuo party
|
Party.InformedOnJoin={0} [[GREEN]] e entrato nel tuo party
|
||||||
Party.InformedOnQuit={0} [[GREEN]] e uscito dal tuo party
|
Party.InformedOnQuit={0} [[GREEN]] e uscito dal tuo party
|
||||||
Party.InvalidName=[[DARK_RED]]That is not a valid party name.
|
Party.InvalidName=[[DARK_RED]]That is not a valid party name.
|
||||||
Party.IsLocked=[[RED]]This party is already locked!
|
Party.IsLocked=[[RED]]Questa compagnia \u00e8 gi\u00e0 chiusa!
|
||||||
Party.IsntLocked=[[RED]]This party is not locked!
|
Party.IsntLocked=[[RED]]Questa compagnia non \u00e8 chiusa!
|
||||||
Party.Locked=[[RED]]Il party e bloccato , soltanto il leader pu\u00f2 invitare.
|
Party.Locked=[[RED]]Il party e bloccato , soltanto il leader pu\u00f2 invitare.
|
||||||
Party.NotInYourParty=[[DARK_RED]]{0} non e nel tuo party
|
Party.NotInYourParty=[[DARK_RED]]{0} non e nel tuo party
|
||||||
Party.NotOwner=[[DARK_RED]]Non sei il leader del party
|
Party.NotOwner=[[DARK_RED]]Non sei il leader del party
|
||||||
Party.PasswordSet=[[GREEN]]Party password settata come {0}
|
Party.PasswordSet=[[GREEN]]Party password settata come {0}
|
||||||
Party.Player.Invalid=[[RED]]Quello non \u00e8 un giocatore valido.
|
Party.Player.Invalid=[[RED]]Quello non \u00e8 un giocatore valido.
|
||||||
Party.Teleport.Dead=[[RED]]You can\'t teleport to a dead player.
|
Party.Teleport.Dead=[[RED]]Non puoi teletrasportarti verso un giocatore morto.
|
||||||
Party.Teleport.Hurt=[[RED]]You\'ve been hurt in the last {0} seconds and cannnot teleport.
|
Party.Teleport.Hurt=[[RED]]You\'ve been hurt in the last {0} seconds and cannnot teleport.
|
||||||
Party.Teleport.Player=[[GREEN]]Ti sei teletrasportato da {0}.
|
Party.Teleport.Player=[[GREEN]]Ti sei teletrasportato da {0}.
|
||||||
Party.Teleport.Target=[[GREEN]]{0} ti ha teletrasportato.
|
Party.Teleport.Target=[[GREEN]]{0} ti ha teletrasportato.
|
||||||
@ -390,7 +396,7 @@ Commands.XPGain.Axes=Attacking Monsters
|
|||||||
Commands.XPGain.Excavation=Scavare e trovare tesori
|
Commands.XPGain.Excavation=Scavare e trovare tesori
|
||||||
Commands.XPGain.Fishing=Pescare (ma va\'?!)
|
Commands.XPGain.Fishing=Pescare (ma va\'?!)
|
||||||
Commands.XPGain.Herbalism=Raccogliere Piante
|
Commands.XPGain.Herbalism=Raccogliere Piante
|
||||||
Commands.XPGain.Mining=Estrarre Pietra e Minerali Grezzi
|
Commands.XPGain.Mining=Estrarre Pietra e Minerale Grezzo
|
||||||
Commands.XPGain.Repair=Repairing
|
Commands.XPGain.Repair=Repairing
|
||||||
Commands.XPGain.Swords=Attaccare Mostri
|
Commands.XPGain.Swords=Attaccare Mostri
|
||||||
Commands.XPGain.Taming=Animal Taming, or combat w/ your wolves
|
Commands.XPGain.Taming=Animal Taming, or combat w/ your wolves
|
||||||
@ -409,25 +415,25 @@ XPRate.Event=[[GOLD]]mcMMO ha un\'evento in corso -> XP aumentato! la XP Rate e
|
|||||||
Effects.Effects=EFFETTI
|
Effects.Effects=EFFETTI
|
||||||
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||||
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||||
Guides.Acrobatics=[[DARK_AQUA]]Informazioni sull\'acrobazia: \\ n [[YELLOW]] acrobazia e l\'arte di muoversi con grazia in mcMMO \\ n [[YELLOW]] Esso fornisce bonus di combattimento e dei primi danni all\'ambiente \\ n \\ n [.. [DARK_AQUA]] XP GAIN:\\ n [[YELLOW]] per guadagnare XP in questa abilita e necessario eseguire una schivata \\ n [[YELLOW]] in combattimento o sopravvivere a cadute da altezze che il danno sia non mortale \\ n \\ n [[. DARK_AQUA]] Come funziona la skill di rotolamento? \\ n[[YELLOW]] hai la possibilita passiva quando si prende danno da caduta di rotolare \\ n[[YELLOW]] per eliminando cosi il danno fatto. e possibile tenere premuto il pulsante per accovacciarsi per \\ n [[YELLOW]] raddoppiare le probabilita di salvezza durante la caduta. \\ N [[YELLOW]]Questo Albo Graceful al posto di una caduta standard. \\ N [[YELLOW]] RollsGraceful sono come rotoli regolari, ma hanno il doppio delle probabilita che \\ n[[YELLOW]] si verifichino i danni e fornisce la sicurezza di piu di rotoli regolari. \\ n[[YELLOW]] la possibilita di rotolare e legato al vostro livello di abilita \\ n[[DARK_AQUA]] Come funziona la skill schivare ? \\ n [[YELLOW]] schivare e una possibilita passiva quando si e \\ n [YELLOW]] feriti in combattimento per dimezzare il danno ricevuto. \\ n [[YELLOW]] questo legato sempre al vostro livello di abilita.
|
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||||
Guides.Archery=La guida arrivera dopo.
|
Guides.Archery=La guida arrivera dopo.
|
||||||
Guides.Axes=La guida arrivera dopo.
|
Guides.Axes=La guida arrivera dopo.
|
||||||
Guides.Excavation=[[DARK_AQUA]]Riguardo a Scavi:\n[[YELLOW]]Scavi e l?atto di smuover il terreno per trovare tesori.\n[[YELLOW]]Scavando per terra troverai alcuni tesori.\n[[YELLOW]]Piu la userai , piu tesori riusciari a trovare.\n\n[[DARK_AQUA]]GUADAGNARE ESPERIENZA:\n[[YELLOW]]Per guadagnare esperienza in questa abilita devi scavare tenendo in mano una pala.\n[[YELLOW]]Solo alcuni materiali possono essere scavati per ricavare tesori ed esperienza.\n[[DARK_AQUA]]Materiali Compatibili:\n[[YELLOW]]Erba, Terra, Sabbia, Argilla, Ghiaia, Micelio, Soul Sand\n\n[[DARK_AQUA]]Come usare Giga Drill Breaker:\n[[YELLOW]]Impugnando una pala premi col tasto destro per preparare il tuo attrezzo.\n[[YELLOW]Una volta in questo stato hai circa 4 secondi per entrare in\n[[YELLOW]]contatto con materiali compatibili e questo\n[[YELLOW]]attivera Super Trapano Breaker.\n[[DARK_AQUA]Cos?e Super Trapano Breaker?\n[[YELLOW]]Super Trapano Breaker e un?abilita con un tempo di raffreddamento\n[[YELLOW]]legato all?abilita Scavi. Triplica le tue possibilita\n[[YELLOW]]di trovare tesori e permette di rompere all?istante\n[[YELLOW]] i materiali appositi.\n\n[[DARK_AQUA]]Come funziona CercaTesori?\n[[YELLOW]]Ogni possible tesoro di Scavi ha un proprio\n[[YELLOW]]livello di abilita necessario per essere emesso, e come risultato e \n[[YELLOW]]diffiicile dire quanto sia utile questa abilita.\n[[YELLOW]]Tieni solo conto che piu alto sara il tuo livello di Scavi\n[[YELLOW]], maggiore sara la varieta di tesori che potrai trovare.\n[[YELLOW]]E ricordati anche che usando Scavi\n[[YELLOW]]ogni materiale compatibile ha la propria unica lista di tesori.\n[[YELLOW]]In altre parole troverai tesori diversi nella terra\n[[YELLOW]]rispetto a quelli nella ghiaia.\n[[DARK_AQUA]]Note riguardo a Scavi:\n[[YELLOW]]I premi di Scavi sono completamente personabilizzabili\n[[YELLOW]]Perci\u00f2 variano da server a server.
|
Guides.Excavation=[[DARK_AQUA]]Riguardo a Scavi:\n[[YELLOW]]Scavi e l?atto di smuover il terreno per trovare tesori.\n[[YELLOW]]Scavando per terra troverai alcuni tesori.\n[[YELLOW]]Piu la userai , piu tesori riusciari a trovare.\n\n[[DARK_AQUA]]GUADAGNARE ESPERIENZA:\n[[YELLOW]]Per guadagnare esperienza in questa abilita devi scavare tenendo in mano una pala.\n[[YELLOW]]Solo alcuni materiali possono essere scavati per ricavare tesori ed esperienza.\n[[DARK_AQUA]]Materiali Compatibili:\n[[YELLOW]]Erba, Terra, Sabbia, Argilla, Ghiaia, Micelio, Soul Sand\n\n[[DARK_AQUA]]Come usare Giga Drill Breaker:\n[[YELLOW]]Impugnando una pala premi col tasto destro per preparare il tuo attrezzo.\n[[YELLOW]Una volta in questo stato hai circa 4 secondi per entrare in\n[[YELLOW]]contatto con materiali compatibili e questo\n[[YELLOW]]attivera Super Trapano Breaker.\n[[DARK_AQUA]Cos?e Super Trapano Breaker?\n[[YELLOW]]Super Trapano Breaker e un?abilita con un tempo di raffreddamento\n[[YELLOW]]legato all?abilita Scavi. Triplica le tue possibilita\n[[YELLOW]]di trovare tesori e permette di rompere all?istante\n[[YELLOW]] i materiali appositi.\n\n[[DARK_AQUA]]Come funziona CercaTesori?\n[[YELLOW]]Ogni possible tesoro di Scavi ha un proprio\n[[YELLOW]]livello di abilita necessario per essere emesso, e come risultato e \n[[YELLOW]]diffiicile dire quanto sia utile questa abilita.\n[[YELLOW]]Tieni solo conto che piu alto sara il tuo livello di Scavi\n[[YELLOW]], maggiore sara la varieta di tesori che potrai trovare.\n[[YELLOW]]E ricordati anche che usando Scavi\n[[YELLOW]]ogni materiale compatibile ha la propria unica lista di tesori.\n[[YELLOW]]In altre parole troverai tesori diversi nella terra\n[[YELLOW]]rispetto a quelli nella ghiaia.\n[[DARK_AQUA]]Note riguardo a Scavi:\n[[YELLOW]]I premi di Scavi sono completamente personabilizzabili\n[[YELLOW]]Perci\u00f2 variano da server a server.
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Guides.Fishing=La guida arrivera dopo.
|
Guides.Fishing=La guida arrivera dopo.
|
||||||
Guides.Herbalism=La guida arrivera dopo.
|
Guides.Herbalism=La guida arrivera dopo.
|
||||||
Guides.Mining=[[DARK_AQUA]]Informazioni sul minatore:\n[[YELLOW]]Il minatore consiste nell?estrarre rocce e minerali. Procura dei bonus\n[[YELLOW]]alla quantita di materiali rilasciati dagli scavi.\n\n[[DARK_AQUA]]GUADAGNARE ESPERIENZA:\n[[YELLOW]]Per guadagnare esperienza in questa abilita, devi scavare impugnando un piccone.\n[[YELLOW]]Solo alcuni blocchi rilasciano esperienza.\n\n[[DARK_AQUA]]Materiali compatibili:\n[[YELLOW]]Pietra, Minerale di carbone, Minerale di ferro, Minerale d?oro, Minerale di diamanti, Minerale di Redstone,\n[[YELLOW]] Minerale di lapis lazuli, Ossidiana, MossStone, Pietra dell?Ender,\n[[YELLOW]]Glowstone, e Netherrack.\n\n[[DARK_AQUA]]Come usare Super Sfondamento?:\n[[YELLOW]]Impugnando un piccone , premi il tasto destro per preparare il tuo strumento.\n[[YELLOW]]Durante questo stadio, hai circa 4 secondi per entrare in contatto \n[[YELLOW]]con un minerale adatto, e ci\u00f2 attivera Super\n[[YELLOW]]Sfondamento.\n\n[[DARK_AQUA]]Cos?e Super Sfondamento?\n[[YELLOW]Super sfondamento e un abilita con un tempo di raffreddamento legato all?abilita Scavo \n[[YELLOW]]. Triplica la possibilita che vengano rilasciati oggetti in piu e\n[[YELLOW]]e permette di rompere istatntaneamenti i minerali rocciosi.\n\n[[DARK_AQUA]]Come usare Scavi Esplosivi:\n[[YELLOW]]Con in mano un detonatore ,che e impostato con acciarino ,\n[[YELLOW]]clicca col tasto destro sulla TNT a distanza. Questo fara si che la TNT\n[[YELLOW]]esploda all?istante.\n\n[[DARK_AQUA]]Come funziona Scavi Esplosivi ?\n[[YELLOW]]Scavi Esplosivi e un abilita con una durata legato all?abilita di scavo\n[[YELLOW]]. Dona dei bounus quando sis cava con la TNT e permette a te \n[[YELLOW]]di fare esplodere la TNT a distanza.Ci sono 3 parti in Scavi Esplosivi.\n[[YELLOW]]La prima parte e Bombe Maggiori , che aumenta il raggio dell?esplosione.\n[[YELLOW]]La seconda e Esperto Demolitore, che diminuisce il danno\n[[YELLOW]]da TNT. La terza parte aumenta semplicemente the\n[[YELLOW]]la quantita di minerali rilasciati dalla TNT e diminuisce i\n[[YELLOW]]detriti rilasciati.
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Guides.Mining=[[DARK_AQUA]]Riguardo Estrazione:\n[[YELLOW]]L\'Estrazione consiste nello scavare pietra e minerali grezzi.\n[[YELLOW]]Fornisce bonus alla quantit\u00e0 di materiali droppati scavando.\n[[DARK_AQUA]]GUADAGNARE XP:\n[[YELLOW]]Per ottenere XP in questa abilit\u00e0 dovete scavare con un piccone\n[[YELLOW]]in mano. Solo certi blocchi conferiscono XP.\n[[DARK_AQUA]]Materiali Compatibili:\n[[YELLOW]]Pietra, Carbone Grezzo, Ferro Grezzo, Oro Grezzo, Diamante Grezzo,\n[[YELLOW]]Pietrarossa Grezza, Lapislazzuli Grezzo, Ossidiana, Pietrisco\n[[YELLOW]]Muscoso, Pietra dell\'End, Pietraluce e Netherrack.\n[[DARK_AQUA]]Come usare Super Demolitore:\n[[YELLOW]]Cliccate col destro con un piccone in mano per preparare l\'attrezzo.\n[[YELLOW]]\nUna volta in questo stato avete circa 4 secondi per entrare in contatto\n[[YELLOW]]con materiali compatibili con Estrazione, il che attiver\u00e0\n[[YELLOW]]Super Demolitore.\n[[DARK_AQUA]]Cos\'\u00e8 Super Demolitore?\n[[YELLOW]]Super Demolitore \u00e8 una capacit\u00e0 a tempo legata\n[[YELLOW]]all\'abilit\u00e0 Estrazione. Triplica la possibilit\u00e0 di droppare oggetti\n[[YELLOW]]supplementari e permette di rompere istantaneamente i materiali\n[[YELLOW]]da Estrazione.\n[[DARK_AQUA]]Come usare Estrazione Esplosiva:\n[[YELLOW]]Con un detonatore in mano, che di base \u00e8 un acciarino,\n[[YELLOW]]cliccate col destro su del TNT a distanza. Questo far\u00e0\n[[YELLOW]]esplodere il TNT istantaneamente. \n[[DARK_AQUA]]Come funziona Estrazione Esplosiva?\n[[YELLOW]]Estrazione Esplosiva \u00e8 un\'abilit\u00e0 con un tempo di raffreddamento\n[[YELLOW]]legato all\'abilit\u00e0 Estrazione. D\u00e0 un bonus quando si scava col TNT\n[[YELLOW]]e permette di farlo detonare a distanza.[[YELLOW]]\nEstrazione Esplosiva \u00e8 divisa in tre parti.\n[[YELLOW]]La prima parte \u00e8 Bombe pi\u00f9 Grandi, che incrementa il raggio di esplosione.\n[[YELLOW]]La seconda \u00e8 Esperto di Demolizioni, che aumenta il danno da\nesplosione di TNT.\n[[YELLOW]]La terza parte aumenta semplicemente la quantit\u00e0 di minerale grezzo\ndroppato tramite TNT e riduce le macerie droppate.
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Guides.Repair=La guida arrivera dopo.
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Guides.Repair=La guida arrivera dopo.
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Guides.Swords=La guida arrivera dopo.
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Guides.Swords=La guida arrivera dopo.
|
||||||
Guides.Taming=La guida arrivera dopo.
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Guides.Taming=La guida arrivera dopo.
|
||||||
Guides.Unarmed=La guida arrivera dopo.
|
Guides.Unarmed=La guida arrivera dopo.
|
||||||
Guides.Woodcutting=La guida arrivera dopo.
|
Guides.Woodcutting=La guida arrivera dopo.
|
||||||
Inspect.Offline=[[RED]]That player is offline, inspecting offline players is limited to Ops!
|
Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
|
||||||
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||||
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
||||||
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
||||||
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
|
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
|
||||||
Item.ChimaeraWing.Pass=**CHIMAERA WING**
|
Item.ChimaeraWing.Pass=**CHIMAERA WING**
|
||||||
Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
|
Item.Injured.Wait=Sei stato ferito di recente e devi aspettare per usarla. [[YELLOW]]({0}s)
|
||||||
Skills.Disarmed=[[DARK_RED]]Sei stato disarmato!!
|
Skills.Disarmed=[[DARK_RED]]Sei stato disarmato!!
|
||||||
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||||
Skills.NeedMore=[[DARK_RED]]Hai bisogno di piu
|
Skills.NeedMore=[[DARK_RED]]Hai bisogno di piu
|
||||||
|
@ -83,15 +83,16 @@ Fishing.Effect.2=Magic Hunter
|
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Fishing.Effect.3=Find Enchanted Items
|
Fishing.Effect.3=Find Enchanted Items
|
||||||
Fishing.Effect.4=Shake (vs. Entities)
|
Fishing.Effect.4=Shake (vs. Entities)
|
||||||
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
||||||
|
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
|
||||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||||
Fishing.Listener=Fishing:
|
Fishing.Listener=Fishing:
|
||||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||||
Fishing.SkillName=FISHING
|
Fishing.SkillName=FISHING
|
||||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
|
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
|
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
|
||||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
|
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
|
||||||
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
|
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
|
||||||
@ -101,8 +102,8 @@ Herbalism.Effect.0=Green Terra (ABILITY)
|
|||||||
Herbalism.Effect.1=Spread the Terra, 3x Drops
|
Herbalism.Effect.1=Spread the Terra, 3x Drops
|
||||||
Herbalism.Effect.2=Green Thumb (Wheat)
|
Herbalism.Effect.2=Green Thumb (Wheat)
|
||||||
Herbalism.Effect.3=Auto-Plants wheat when harvesting
|
Herbalism.Effect.3=Auto-Plants wheat when harvesting
|
||||||
Herbalism.Effect.4=Green Thumb (Cobble/Stone Brick)
|
Herbalism.Effect.4=Green Thumb (Cobble/Stone Brick/Dirt)
|
||||||
Herbalism.Effect.5=Cobblestone/Stone Brick -> Mossy w/ Seeds
|
Herbalism.Effect.5=Make bricks mossy, or make grass grow
|
||||||
Herbalism.Effect.6=Farmer\'s Diet
|
Herbalism.Effect.6=Farmer\'s Diet
|
||||||
Herbalism.Effect.7=Improves hunger restored from farmed foods
|
Herbalism.Effect.7=Improves hunger restored from farmed foods
|
||||||
Herbalism.Effect.8=Double Drops (All Herbs)
|
Herbalism.Effect.8=Double Drops (All Herbs)
|
||||||
@ -131,8 +132,8 @@ Mining.Effect.6=Bigger Bombs
|
|||||||
Mining.Effect.7=Increases TNT explosion radius
|
Mining.Effect.7=Increases TNT explosion radius
|
||||||
Mining.Effect.8=Demolitions Expertise
|
Mining.Effect.8=Demolitions Expertise
|
||||||
Mining.Effect.9=Decreases damage from TNT explosions
|
Mining.Effect.9=Decreases damage from TNT explosions
|
||||||
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}%
|
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
|
||||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Mining.Listener=Mining:
|
Mining.Listener=Mining:
|
||||||
Mining.SkillName=MINING
|
Mining.SkillName=MINING
|
||||||
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
||||||
@ -155,7 +156,13 @@ Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
|||||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||||
Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
|
Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
|
||||||
Repair.Effect.0=Repair
|
Repair.Effect.0=Repair
|
||||||
Repair.Effect.1=Repair Iron Tools & Armor
|
Repair.Effect.1=Repair Tools & Armor
|
||||||
|
Repair.Effect.10=Gold Repair ({0}+ SKILL)
|
||||||
|
Repair.Effect.11=Repair Gold Tools & Armor
|
||||||
|
Repair.Effect.12=Iron Repair ({0}+ SKILL)
|
||||||
|
Repair.Effect.13=Repair Iron Tools & Armor
|
||||||
|
Repair.Effect.14=Stone Repair ({0}+ SKILL)
|
||||||
|
Repair.Effect.15=Repair Stone Tools
|
||||||
Repair.Effect.2=Repair Mastery
|
Repair.Effect.2=Repair Mastery
|
||||||
Repair.Effect.3=Increased repair amount
|
Repair.Effect.3=Increased repair amount
|
||||||
Repair.Effect.4=Super Repair
|
Repair.Effect.4=Super Repair
|
||||||
@ -173,12 +180,12 @@ Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
|||||||
Repair.Skills.AdeptStone=[[DARK_RED]]You\'re not skilled enough to repair Stone.
|
Repair.Skills.AdeptStone=[[DARK_RED]]You\'re not skilled enough to repair Stone.
|
||||||
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
|
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
||||||
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
||||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
|
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
||||||
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
||||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
||||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
||||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||||
Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item.
|
Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item.
|
||||||
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
||||||
@ -186,15 +193,14 @@ Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this it
|
|||||||
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||||
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||||
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
||||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0} %
|
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||||
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]!
|
Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]!
|
||||||
Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
|
Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
|
||||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
|
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
|
||||||
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
||||||
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
|
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
|
||||||
Swords.Combat.Parry.Chance=[[RED]]Parry Chance: [[YELLOW]]{0} %
|
|
||||||
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
||||||
Swords.Effect.0=Counter Attack
|
Swords.Effect.0=Counter Attack
|
||||||
Swords.Effect.1=Reflect 50% of damage taken
|
Swords.Effect.1=Reflect 50% of damage taken
|
||||||
@ -227,9 +233,9 @@ Taming.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (THICK FUR)
|
|||||||
Taming.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (SHOCK PROOF)
|
Taming.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (SHOCK PROOF)
|
||||||
Taming.Ability.Locked.3=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS)
|
Taming.Ability.Locked.3=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS)
|
||||||
Taming.Ability.Locked.4=LOCKED UNTIL 50+ SKILL (FAST FOOD SERVICE)
|
Taming.Ability.Locked.4=LOCKED UNTIL 50+ SKILL (FAST FOOD SERVICE)
|
||||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}%
|
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}
|
||||||
Taming.Effect.0=Beast Lore
|
Taming.Effect.0=Beast Lore
|
||||||
Taming.Effect.1=Bone-whacking inspects wolves/ocelots
|
Taming.Effect.1=Bone-whacking inspects wolves & ocelots
|
||||||
Taming.Effect.10=Shock Proof
|
Taming.Effect.10=Shock Proof
|
||||||
Taming.Effect.11=Explosive Damage Reduction
|
Taming.Effect.11=Explosive Damage Reduction
|
||||||
Taming.Effect.12=Call of the Wild
|
Taming.Effect.12=Call of the Wild
|
||||||
@ -256,8 +262,8 @@ Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any mor
|
|||||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}%
|
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
||||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}%
|
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
||||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||||
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
||||||
Unarmed.Effect.0=Berserk (ABILITY)
|
Unarmed.Effect.0=Berserk (ABILITY)
|
||||||
@ -278,7 +284,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability
|
|||||||
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||||
Woodcutting.Ability.0=Leaf Blower
|
Woodcutting.Ability.0=Leaf Blower
|
||||||
Woodcutting.Ability.1=Blow away leaves
|
Woodcutting.Ability.1=Blow away leaves
|
||||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
||||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (LEAF BLOWER)
|
Woodcutting.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (LEAF BLOWER)
|
||||||
Woodcutting.Effect.0=Tree Feller (ABILITY)
|
Woodcutting.Effect.0=Tree Feller (ABILITY)
|
||||||
@ -409,7 +415,7 @@ XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
|||||||
Effects.Effects=EFFECTS
|
Effects.Effects=EFFECTS
|
||||||
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||||
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||||
Guides.Archery=Guide coming soon...
|
Guides.Archery=Guide coming soon...
|
||||||
Guides.Axes=Guide coming soon...
|
Guides.Axes=Guide coming soon...
|
||||||
Guides.Excavation=[[DARK_AQUA]]About Excavation:\n[[YELLOW]]Excavation is the act of digging up dirt to find treasures.\n[[YELLOW]]By excavating the land you will find treasures.\n[[YELLOW]]The more you do this the more treasures you can find.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you must dig with a shovel in hand.\n[[YELLOW]]Only certain materials can be dug up for treasures and XP.\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Grass, Dirt, Sand, Clay, Gravel, Mycelium, Soul Sand\n\n[[DARK_AQUA]]How to use Giga Drill Breaker:\n[[YELLOW]]With a shovel in hand right click to ready your tool.\n[[YELLOW]]Once in this state you have about 4 seconds to make\n[[YELLOW]]contact with Excavation compatible materials this will\n[[YELLOW]]activate Giga Drill Breaker.\n[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]]on Excavation materials.\n\n[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result it\'s\n[[YELLOW]]difficult to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your Excavation skill\n[[YELLOW]]is, the more treasures that can be found.\n[[YELLOW]]And also keep in mind that each type of Excavation\n[[YELLOW]]compatible material has its own unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than you would in Gravel.\n[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server.
|
Guides.Excavation=[[DARK_AQUA]]About Excavation:\n[[YELLOW]]Excavation is the act of digging up dirt to find treasures.\n[[YELLOW]]By excavating the land you will find treasures.\n[[YELLOW]]The more you do this the more treasures you can find.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you must dig with a shovel in hand.\n[[YELLOW]]Only certain materials can be dug up for treasures and XP.\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Grass, Dirt, Sand, Clay, Gravel, Mycelium, Soul Sand\n\n[[DARK_AQUA]]How to use Giga Drill Breaker:\n[[YELLOW]]With a shovel in hand right click to ready your tool.\n[[YELLOW]]Once in this state you have about 4 seconds to make\n[[YELLOW]]contact with Excavation compatible materials this will\n[[YELLOW]]activate Giga Drill Breaker.\n[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]]on Excavation materials.\n\n[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result it\'s\n[[YELLOW]]difficult to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your Excavation skill\n[[YELLOW]]is, the more treasures that can be found.\n[[YELLOW]]And also keep in mind that each type of Excavation\n[[YELLOW]]compatible material has its own unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than you would in Gravel.\n[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server.
|
||||||
@ -421,7 +427,7 @@ Guides.Swords=Guide coming soon...
|
|||||||
Guides.Taming=Guide coming soon...
|
Guides.Taming=Guide coming soon...
|
||||||
Guides.Unarmed=Guide coming soon...
|
Guides.Unarmed=Guide coming soon...
|
||||||
Guides.Woodcutting=Guide coming soon...
|
Guides.Woodcutting=Guide coming soon...
|
||||||
Inspect.Offline=[[RED]]That player is offline, inspecting offline players is limited to Ops!
|
Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
|
||||||
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||||
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
||||||
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
||||||
|
@ -83,15 +83,16 @@ Fishing.Effect.2=Magic Hunter
|
|||||||
Fishing.Effect.3=Find Enchanted Items
|
Fishing.Effect.3=Find Enchanted Items
|
||||||
Fishing.Effect.4=Shake (vs. Entities)
|
Fishing.Effect.4=Shake (vs. Entities)
|
||||||
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
||||||
|
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
|
||||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||||
Fishing.Listener=Zvejo\u0161ana:
|
Fishing.Listener=Zvejo\u0161ana:
|
||||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||||
Fishing.SkillName=FISHING
|
Fishing.SkillName=FISHING
|
||||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
|
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
|
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
|
||||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
|
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
|
||||||
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
|
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
|
||||||
@ -101,8 +102,8 @@ Herbalism.Effect.0=Green Terra (ABILITY)
|
|||||||
Herbalism.Effect.1=Spread the Terra, 3x Drops
|
Herbalism.Effect.1=Spread the Terra, 3x Drops
|
||||||
Herbalism.Effect.2=Green Thumb (Wheat)
|
Herbalism.Effect.2=Green Thumb (Wheat)
|
||||||
Herbalism.Effect.3=Auto-Plants wheat when harvesting
|
Herbalism.Effect.3=Auto-Plants wheat when harvesting
|
||||||
Herbalism.Effect.4=Green Thumb (Cobble/Stone Brick)
|
Herbalism.Effect.4=Green Thumb (Cobble/Stone Brick/Dirt)
|
||||||
Herbalism.Effect.5=Cobblestone/Stone Brick -> Mossy w/ Seeds
|
Herbalism.Effect.5=Make bricks mossy, or make grass grow
|
||||||
Herbalism.Effect.6=Farmer\'s Diet
|
Herbalism.Effect.6=Farmer\'s Diet
|
||||||
Herbalism.Effect.7=Improves hunger restored from farmed foods
|
Herbalism.Effect.7=Improves hunger restored from farmed foods
|
||||||
Herbalism.Effect.8=Double Drops (All Herbs)
|
Herbalism.Effect.8=Double Drops (All Herbs)
|
||||||
@ -131,8 +132,8 @@ Mining.Effect.6=Bigger Bombs
|
|||||||
Mining.Effect.7=Increases TNT explosion radius
|
Mining.Effect.7=Increases TNT explosion radius
|
||||||
Mining.Effect.8=Demolitions Expertise
|
Mining.Effect.8=Demolitions Expertise
|
||||||
Mining.Effect.9=Decreases damage from TNT explosions
|
Mining.Effect.9=Decreases damage from TNT explosions
|
||||||
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}%
|
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
|
||||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Mining.Listener=Mining:
|
Mining.Listener=Mining:
|
||||||
Mining.SkillName=MINING
|
Mining.SkillName=MINING
|
||||||
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
||||||
@ -155,7 +156,13 @@ Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
|||||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||||
Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
|
Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
|
||||||
Repair.Effect.0=Salabot
|
Repair.Effect.0=Salabot
|
||||||
Repair.Effect.1=Repair Iron Tools & Armor
|
Repair.Effect.1=Repair Tools & Armor
|
||||||
|
Repair.Effect.10=Gold Repair ({0}+ SKILL)
|
||||||
|
Repair.Effect.11=Repair Gold Tools & Armor
|
||||||
|
Repair.Effect.12=Iron Repair ({0}+ SKILL)
|
||||||
|
Repair.Effect.13=Repair Iron Tools & Armor
|
||||||
|
Repair.Effect.14=Stone Repair ({0}+ SKILL)
|
||||||
|
Repair.Effect.15=Repair Stone Tools
|
||||||
Repair.Effect.2=Repair Mastery
|
Repair.Effect.2=Repair Mastery
|
||||||
Repair.Effect.3=Increased repair amount
|
Repair.Effect.3=Increased repair amount
|
||||||
Repair.Effect.4=Super Repair
|
Repair.Effect.4=Super Repair
|
||||||
@ -173,12 +180,12 @@ Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
|||||||
Repair.Skills.AdeptStone=[[DARK_RED]]You\'re not skilled enough to repair Stone.
|
Repair.Skills.AdeptStone=[[DARK_RED]]You\'re not skilled enough to repair Stone.
|
||||||
Repair.Skills.FeltEasy=[[GRAY]]Tas lik\u0101s viegli.
|
Repair.Skills.FeltEasy=[[GRAY]]Tas lik\u0101s viegli.
|
||||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
|
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
||||||
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
||||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
|
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
||||||
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
||||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
||||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
||||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||||
Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item.
|
Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item.
|
||||||
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
||||||
@ -186,15 +193,14 @@ Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this it
|
|||||||
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||||
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||||
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
||||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0} %
|
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||||
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]!
|
Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]!
|
||||||
Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
|
Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
|
||||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
|
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
|
||||||
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
||||||
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
|
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
|
||||||
Swords.Combat.Parry.Chance=[[RED]]Parry Chance: [[YELLOW]]{0} %
|
|
||||||
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
||||||
Swords.Effect.0=Pretsitiens
|
Swords.Effect.0=Pretsitiens
|
||||||
Swords.Effect.1=Reflect 50% of damage taken
|
Swords.Effect.1=Reflect 50% of damage taken
|
||||||
@ -227,9 +233,9 @@ Taming.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (THICK FUR)
|
|||||||
Taming.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (SHOCK PROOF)
|
Taming.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (SHOCK PROOF)
|
||||||
Taming.Ability.Locked.3=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS)
|
Taming.Ability.Locked.3=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS)
|
||||||
Taming.Ability.Locked.4=LOCKED UNTIL 50+ SKILL (FAST FOOD SERVICE)
|
Taming.Ability.Locked.4=LOCKED UNTIL 50+ SKILL (FAST FOOD SERVICE)
|
||||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}%
|
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}
|
||||||
Taming.Effect.0=Beast Lore
|
Taming.Effect.0=Beast Lore
|
||||||
Taming.Effect.1=Bone-whacking inspects wolves/ocelots
|
Taming.Effect.1=Bone-whacking inspects wolves & ocelots
|
||||||
Taming.Effect.10=Shock Proof
|
Taming.Effect.10=Shock Proof
|
||||||
Taming.Effect.11=Explosive Damage Reduction
|
Taming.Effect.11=Explosive Damage Reduction
|
||||||
Taming.Effect.12=Call of the Wild
|
Taming.Effect.12=Call of the Wild
|
||||||
@ -256,8 +262,8 @@ Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any mor
|
|||||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}%
|
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
||||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}%
|
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
||||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||||
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
||||||
Unarmed.Effect.0=Berserk (ABILITY)
|
Unarmed.Effect.0=Berserk (ABILITY)
|
||||||
@ -278,7 +284,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability
|
|||||||
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||||
Woodcutting.Ability.0=Leaf Blower
|
Woodcutting.Ability.0=Leaf Blower
|
||||||
Woodcutting.Ability.1=Blow away leaves
|
Woodcutting.Ability.1=Blow away leaves
|
||||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
||||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (LEAF BLOWER)
|
Woodcutting.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (LEAF BLOWER)
|
||||||
Woodcutting.Effect.0=Tree Feller (ABILITY)
|
Woodcutting.Effect.0=Tree Feller (ABILITY)
|
||||||
@ -409,7 +415,7 @@ XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
|||||||
Effects.Effects=EFEKTI
|
Effects.Effects=EFEKTI
|
||||||
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||||
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||||
Guides.Archery=Guide coming soon...
|
Guides.Archery=Guide coming soon...
|
||||||
Guides.Axes=Guide coming soon...
|
Guides.Axes=Guide coming soon...
|
||||||
Guides.Excavation=[[DARK_AQUA]]About Excavation:\n[[YELLOW]]Excavation is the act of digging up dirt to find treasures.\n[[YELLOW]]By excavating the land you will find treasures.\n[[YELLOW]]The more you do this the more treasures you can find.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you must dig with a shovel in hand.\n[[YELLOW]]Only certain materials can be dug up for treasures and XP.\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Grass, Dirt, Sand, Clay, Gravel, Mycelium, Soul Sand\n\n[[DARK_AQUA]]How to use Giga Drill Breaker:\n[[YELLOW]]With a shovel in hand right click to ready your tool.\n[[YELLOW]]Once in this state you have about 4 seconds to make\n[[YELLOW]]contact with Excavation compatible materials this will\n[[YELLOW]]activate Giga Drill Breaker.\n[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]]on Excavation materials.\n\n[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result it\'s\n[[YELLOW]]difficult to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your Excavation skill\n[[YELLOW]]is, the more treasures that can be found.\n[[YELLOW]]And also keep in mind that each type of Excavation\n[[YELLOW]]compatible material has its own unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than you would in Gravel.\n[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server.
|
Guides.Excavation=[[DARK_AQUA]]About Excavation:\n[[YELLOW]]Excavation is the act of digging up dirt to find treasures.\n[[YELLOW]]By excavating the land you will find treasures.\n[[YELLOW]]The more you do this the more treasures you can find.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you must dig with a shovel in hand.\n[[YELLOW]]Only certain materials can be dug up for treasures and XP.\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Grass, Dirt, Sand, Clay, Gravel, Mycelium, Soul Sand\n\n[[DARK_AQUA]]How to use Giga Drill Breaker:\n[[YELLOW]]With a shovel in hand right click to ready your tool.\n[[YELLOW]]Once in this state you have about 4 seconds to make\n[[YELLOW]]contact with Excavation compatible materials this will\n[[YELLOW]]activate Giga Drill Breaker.\n[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]]on Excavation materials.\n\n[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result it\'s\n[[YELLOW]]difficult to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your Excavation skill\n[[YELLOW]]is, the more treasures that can be found.\n[[YELLOW]]And also keep in mind that each type of Excavation\n[[YELLOW]]compatible material has its own unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than you would in Gravel.\n[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server.
|
||||||
@ -421,7 +427,7 @@ Guides.Swords=Guide coming soon...
|
|||||||
Guides.Taming=Guide coming soon...
|
Guides.Taming=Guide coming soon...
|
||||||
Guides.Unarmed=Guide coming soon...
|
Guides.Unarmed=Guide coming soon...
|
||||||
Guides.Woodcutting=Guide coming soon...
|
Guides.Woodcutting=Guide coming soon...
|
||||||
Inspect.Offline=[[RED]]That player is offline, inspecting offline players is limited to Ops!
|
Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
|
||||||
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||||
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
||||||
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
||||||
|
@ -83,15 +83,16 @@ Fishing.Effect.2=Magic Hunter
|
|||||||
Fishing.Effect.3=Find Enchanted Items
|
Fishing.Effect.3=Find Enchanted Items
|
||||||
Fishing.Effect.4=Shake (vs. Entities)
|
Fishing.Effect.4=Shake (vs. Entities)
|
||||||
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
||||||
|
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
|
||||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||||
Fishing.Listener=Vissen:
|
Fishing.Listener=Vissen:
|
||||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||||
Fishing.SkillName=FISHING
|
Fishing.SkillName=FISHING
|
||||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
|
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
|
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
|
||||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
|
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
|
||||||
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
|
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
|
||||||
@ -101,8 +102,8 @@ Herbalism.Effect.0=Green Terra (ABILITY)
|
|||||||
Herbalism.Effect.1=Spread the Terra, 3x Drops
|
Herbalism.Effect.1=Spread the Terra, 3x Drops
|
||||||
Herbalism.Effect.2=Green Thumb (Wheat)
|
Herbalism.Effect.2=Green Thumb (Wheat)
|
||||||
Herbalism.Effect.3=Auto-Plants wheat when harvesting
|
Herbalism.Effect.3=Auto-Plants wheat when harvesting
|
||||||
Herbalism.Effect.4=Green Thumb (Cobble/Stone Brick)
|
Herbalism.Effect.4=Green Thumb (Cobble/Stone Brick/Dirt)
|
||||||
Herbalism.Effect.5=Cobblestone/Stone Brick -> Mossy w/ Seeds
|
Herbalism.Effect.5=Make bricks mossy, or make grass grow
|
||||||
Herbalism.Effect.6=Farmer\'s Diet
|
Herbalism.Effect.6=Farmer\'s Diet
|
||||||
Herbalism.Effect.7=Improves hunger restored from farmed foods
|
Herbalism.Effect.7=Improves hunger restored from farmed foods
|
||||||
Herbalism.Effect.8=Double Drops (All Herbs)
|
Herbalism.Effect.8=Double Drops (All Herbs)
|
||||||
@ -131,8 +132,8 @@ Mining.Effect.6=Bigger Bombs
|
|||||||
Mining.Effect.7=Increases TNT explosion radius
|
Mining.Effect.7=Increases TNT explosion radius
|
||||||
Mining.Effect.8=Demolitions Expertise
|
Mining.Effect.8=Demolitions Expertise
|
||||||
Mining.Effect.9=Decreases damage from TNT explosions
|
Mining.Effect.9=Decreases damage from TNT explosions
|
||||||
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}%
|
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
|
||||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Mining.Listener=Mining:
|
Mining.Listener=Mining:
|
||||||
Mining.SkillName=MINING
|
Mining.SkillName=MINING
|
||||||
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
||||||
@ -155,7 +156,13 @@ Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
|||||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||||
Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
|
Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
|
||||||
Repair.Effect.0=Repair
|
Repair.Effect.0=Repair
|
||||||
Repair.Effect.1=Repair Iron Tools & Armor
|
Repair.Effect.1=Repair Tools & Armor
|
||||||
|
Repair.Effect.10=Gold Repair ({0}+ SKILL)
|
||||||
|
Repair.Effect.11=Repair Gold Tools & Armor
|
||||||
|
Repair.Effect.12=Iron Repair ({0}+ SKILL)
|
||||||
|
Repair.Effect.13=Repair Iron Tools & Armor
|
||||||
|
Repair.Effect.14=Stone Repair ({0}+ SKILL)
|
||||||
|
Repair.Effect.15=Repair Stone Tools
|
||||||
Repair.Effect.2=Repair Mastery
|
Repair.Effect.2=Repair Mastery
|
||||||
Repair.Effect.3=Increased repair amount
|
Repair.Effect.3=Increased repair amount
|
||||||
Repair.Effect.4=Super Repair
|
Repair.Effect.4=Super Repair
|
||||||
@ -173,12 +180,12 @@ Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
|||||||
Repair.Skills.AdeptStone=[[DARK_RED]]Je bent nog niet sterk genoeg om steen te repareren.
|
Repair.Skills.AdeptStone=[[DARK_RED]]Je bent nog niet sterk genoeg om steen te repareren.
|
||||||
Repair.Skills.FeltEasy=[[GRAY]]Dat ging makkelijk.
|
Repair.Skills.FeltEasy=[[GRAY]]Dat ging makkelijk.
|
||||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
|
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
||||||
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
||||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
|
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
||||||
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
||||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
||||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
||||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||||
Repair.Arcane.Fail=[[RED]]Arcane krachten hebben het voorwerp verlaten.
|
Repair.Arcane.Fail=[[RED]]Arcane krachten hebben het voorwerp verlaten.
|
||||||
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
||||||
@ -186,15 +193,14 @@ Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this it
|
|||||||
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||||
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||||
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
||||||
Swords.Combat.Bleed.Chance=[[RED]]Kans op Bloeden: [[YELLOW{0} %
|
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||||
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]Het bloeden is [[GREEN]]Gestopt[[GRAY]]!
|
Swords.Combat.Bleeding.Stopped=[[GRAY]]Het bloeden is [[GREEN]]Gestopt[[GRAY]]!
|
||||||
Swords.Combat.Bleeding=[[GREEN]]**VIJAND BLOED**
|
Swords.Combat.Bleeding=[[GREEN]]**VIJAND BLOED**
|
||||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
|
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
|
||||||
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
||||||
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
|
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
|
||||||
Swords.Combat.Parry.Chance=[[RED]]Parry Chance: [[YELLOW]]{0} %
|
|
||||||
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
||||||
Swords.Effect.0=Counter Attack
|
Swords.Effect.0=Counter Attack
|
||||||
Swords.Effect.1=Reflect 50% of damage taken
|
Swords.Effect.1=Reflect 50% of damage taken
|
||||||
@ -227,9 +233,9 @@ Taming.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (THICK FUR)
|
|||||||
Taming.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (SHOCK PROOF)
|
Taming.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (SHOCK PROOF)
|
||||||
Taming.Ability.Locked.3=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS)
|
Taming.Ability.Locked.3=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS)
|
||||||
Taming.Ability.Locked.4=LOCKED UNTIL 50+ SKILL (FAST FOOD SERVICE)
|
Taming.Ability.Locked.4=LOCKED UNTIL 50+ SKILL (FAST FOOD SERVICE)
|
||||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}%
|
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}
|
||||||
Taming.Effect.0=Beast Lore
|
Taming.Effect.0=Beast Lore
|
||||||
Taming.Effect.1=Bone-whacking inspects wolves/ocelots
|
Taming.Effect.1=Bone-whacking inspects wolves & ocelots
|
||||||
Taming.Effect.10=Shock Proof
|
Taming.Effect.10=Shock Proof
|
||||||
Taming.Effect.11=Explosive Damage Reduction
|
Taming.Effect.11=Explosive Damage Reduction
|
||||||
Taming.Effect.12=Call of the Wild
|
Taming.Effect.12=Call of the Wild
|
||||||
@ -256,8 +262,8 @@ Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any mor
|
|||||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Pijl afwijking kans: [[YELLOW]]{0}%
|
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
||||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}%
|
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
||||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||||
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
||||||
Unarmed.Effect.0=Berserk (ABILITY)
|
Unarmed.Effect.0=Berserk (ABILITY)
|
||||||
@ -278,7 +284,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability
|
|||||||
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||||
Woodcutting.Ability.0=Bladblazer
|
Woodcutting.Ability.0=Bladblazer
|
||||||
Woodcutting.Ability.1=Blaadjes wegblazen
|
Woodcutting.Ability.1=Blaadjes wegblazen
|
||||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
||||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (LEAF BLOWER)
|
Woodcutting.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (LEAF BLOWER)
|
||||||
Woodcutting.Effect.0=Tree Feller (ABILITY)
|
Woodcutting.Effect.0=Tree Feller (ABILITY)
|
||||||
@ -409,7 +415,7 @@ XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
|||||||
Effects.Effects=EFFECTEN
|
Effects.Effects=EFFECTEN
|
||||||
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||||
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||||
Guides.Archery=Guide coming soon...
|
Guides.Archery=Guide coming soon...
|
||||||
Guides.Axes=Guide coming soon...
|
Guides.Axes=Guide coming soon...
|
||||||
Guides.Excavation=[[DARK_AQUA]]About Excavation:\n[[YELLOW]]Excavation is the act of digging up dirt to find treasures.\n[[YELLOW]]By excavating the land you will find treasures.\n[[YELLOW]]The more you do this the more treasures you can find.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you must dig with a shovel in hand.\n[[YELLOW]]Only certain materials can be dug up for treasures and XP.\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Grass, Dirt, Sand, Clay, Gravel, Mycelium, Soul Sand\n\n[[DARK_AQUA]]How to use Giga Drill Breaker:\n[[YELLOW]]With a shovel in hand right click to ready your tool.\n[[YELLOW]]Once in this state you have about 4 seconds to make\n[[YELLOW]]contact with Excavation compatible materials this will\n[[YELLOW]]activate Giga Drill Breaker.\n[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]]on Excavation materials.\n\n[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result it\'s\n[[YELLOW]]difficult to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your Excavation skill\n[[YELLOW]]is, the more treasures that can be found.\n[[YELLOW]]And also keep in mind that each type of Excavation\n[[YELLOW]]compatible material has its own unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than you would in Gravel.\n[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server.
|
Guides.Excavation=[[DARK_AQUA]]About Excavation:\n[[YELLOW]]Excavation is the act of digging up dirt to find treasures.\n[[YELLOW]]By excavating the land you will find treasures.\n[[YELLOW]]The more you do this the more treasures you can find.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you must dig with a shovel in hand.\n[[YELLOW]]Only certain materials can be dug up for treasures and XP.\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Grass, Dirt, Sand, Clay, Gravel, Mycelium, Soul Sand\n\n[[DARK_AQUA]]How to use Giga Drill Breaker:\n[[YELLOW]]With a shovel in hand right click to ready your tool.\n[[YELLOW]]Once in this state you have about 4 seconds to make\n[[YELLOW]]contact with Excavation compatible materials this will\n[[YELLOW]]activate Giga Drill Breaker.\n[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]]on Excavation materials.\n\n[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result it\'s\n[[YELLOW]]difficult to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your Excavation skill\n[[YELLOW]]is, the more treasures that can be found.\n[[YELLOW]]And also keep in mind that each type of Excavation\n[[YELLOW]]compatible material has its own unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than you would in Gravel.\n[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server.
|
||||||
@ -421,7 +427,7 @@ Guides.Swords=Guide coming soon...
|
|||||||
Guides.Taming=Guide coming soon...
|
Guides.Taming=Guide coming soon...
|
||||||
Guides.Unarmed=Guide coming soon...
|
Guides.Unarmed=Guide coming soon...
|
||||||
Guides.Woodcutting=Guide coming soon...
|
Guides.Woodcutting=Guide coming soon...
|
||||||
Inspect.Offline=[[RED]]That player is offline, inspecting offline players is limited to Ops!
|
Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
|
||||||
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||||
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
||||||
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
||||||
|
@ -83,15 +83,16 @@ Fishing.Effect.2=Magic Hunter
|
|||||||
Fishing.Effect.3=Find Enchanted Items
|
Fishing.Effect.3=Find Enchanted Items
|
||||||
Fishing.Effect.4=Shake (vs. Entities)
|
Fishing.Effect.4=Shake (vs. Entities)
|
||||||
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
||||||
|
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
|
||||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||||
Fishing.Listener=Fishing:
|
Fishing.Listener=Fishing:
|
||||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||||
Fishing.SkillName=FISHING
|
Fishing.SkillName=FISHING
|
||||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
|
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
|
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
|
||||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
|
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
|
||||||
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
|
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
|
||||||
@ -101,8 +102,8 @@ Herbalism.Effect.0=Green Terra (ABILITY)
|
|||||||
Herbalism.Effect.1=Spread the Terra, 3x Drops
|
Herbalism.Effect.1=Spread the Terra, 3x Drops
|
||||||
Herbalism.Effect.2=Green Thumb (Wheat)
|
Herbalism.Effect.2=Green Thumb (Wheat)
|
||||||
Herbalism.Effect.3=Auto-Plants wheat when harvesting
|
Herbalism.Effect.3=Auto-Plants wheat when harvesting
|
||||||
Herbalism.Effect.4=Green Thumb (Cobble/Stone Brick)
|
Herbalism.Effect.4=Green Thumb (Cobble/Stone Brick/Dirt)
|
||||||
Herbalism.Effect.5=Cobblestone/Stone Brick -> Mossy w/ Seeds
|
Herbalism.Effect.5=Make bricks mossy, or make grass grow
|
||||||
Herbalism.Effect.6=Farmer\'s Diet
|
Herbalism.Effect.6=Farmer\'s Diet
|
||||||
Herbalism.Effect.7=Improves hunger restored from farmed foods
|
Herbalism.Effect.7=Improves hunger restored from farmed foods
|
||||||
Herbalism.Effect.8=Double Drops (All Herbs)
|
Herbalism.Effect.8=Double Drops (All Herbs)
|
||||||
@ -131,8 +132,8 @@ Mining.Effect.6=Bigger Bombs
|
|||||||
Mining.Effect.7=Increases TNT explosion radius
|
Mining.Effect.7=Increases TNT explosion radius
|
||||||
Mining.Effect.8=Demolitions Expertise
|
Mining.Effect.8=Demolitions Expertise
|
||||||
Mining.Effect.9=Decreases damage from TNT explosions
|
Mining.Effect.9=Decreases damage from TNT explosions
|
||||||
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}%
|
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
|
||||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Mining.Listener=Mining:
|
Mining.Listener=Mining:
|
||||||
Mining.SkillName=MINING
|
Mining.SkillName=MINING
|
||||||
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
||||||
@ -155,7 +156,13 @@ Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
|||||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||||
Mining.Blast.Refresh=[[GREEN]]Din [[YELLOW]]Blast Mining [[GREEN]]evne er oppdatert!
|
Mining.Blast.Refresh=[[GREEN]]Din [[YELLOW]]Blast Mining [[GREEN]]evne er oppdatert!
|
||||||
Repair.Effect.0=Reparer
|
Repair.Effect.0=Reparer
|
||||||
Repair.Effect.1=Reparer Jern Verkt\u00f8y & Rustning
|
Repair.Effect.1=Repair Tools & Armor
|
||||||
|
Repair.Effect.10=Gold Repair ({0}+ SKILL)
|
||||||
|
Repair.Effect.11=Repair Gold Tools & Armor
|
||||||
|
Repair.Effect.12=Iron Repair ({0}+ SKILL)
|
||||||
|
Repair.Effect.13=Repair Iron Tools & Armor
|
||||||
|
Repair.Effect.14=Stone Repair ({0}+ SKILL)
|
||||||
|
Repair.Effect.15=Repair Stone Tools
|
||||||
Repair.Effect.2=Reparasjoner Mestring
|
Repair.Effect.2=Reparasjoner Mestring
|
||||||
Repair.Effect.3=\u00d8kt reparasjon bel\u00f8p
|
Repair.Effect.3=\u00d8kt reparasjon bel\u00f8p
|
||||||
Repair.Effect.4=Super Reperasjon
|
Repair.Effect.4=Super Reperasjon
|
||||||
@ -173,12 +180,12 @@ Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
|||||||
Repair.Skills.AdeptStone=[[DARK_RED]]Du er ikke dyktig nok til \u00e5 reparere stein.
|
Repair.Skills.AdeptStone=[[DARK_RED]]Du er ikke dyktig nok til \u00e5 reparere stein.
|
||||||
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
|
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
||||||
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
||||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
|
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
||||||
Repair.Skillup=[[YELLOW]]ReparasjonS dyktighet \u00f8kt med {0}. Totalt ({1})
|
Repair.Skillup=[[YELLOW]]ReparasjonS dyktighet \u00f8kt med {0}. Totalt ({1})
|
||||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
||||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Suksess Rate: [[YELLOW]]{0}%
|
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
||||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||||
Repair.Arcane.Fail=[[RED]]Arcane kraften har forlatt objektet permanent
|
Repair.Arcane.Fail=[[RED]]Arcane kraften har forlatt objektet permanent
|
||||||
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
||||||
@ -186,15 +193,14 @@ Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this it
|
|||||||
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||||
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||||
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
||||||
Swords.Combat.Bleed.Chance=[[RED]]Bl\u00f8dnings sjanse: [[YELLOW]]{0} %
|
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||||
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]Bl\u00f8dningen har [[GREEN]]stoppet[[GRAY]]!
|
Swords.Combat.Bleeding.Stopped=[[GRAY]]Bl\u00f8dningen har [[GREEN]]stoppet[[GRAY]]!
|
||||||
Swords.Combat.Bleeding=[[GREEN]]**FIENDE BL\u00d8R**
|
Swords.Combat.Bleeding=[[GREEN]]**FIENDE BL\u00d8R**
|
||||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
|
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
|
||||||
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
||||||
Swords.Combat.Countered=[[GREEN]]** Motangrep **
|
Swords.Combat.Countered=[[GREEN]]** Motangrep **
|
||||||
Swords.Combat.Parry.Chance=[[RED]]Parry Chance: [[YELLOW]]{0} %
|
|
||||||
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
||||||
Swords.Effect.0=Counter Attack
|
Swords.Effect.0=Counter Attack
|
||||||
Swords.Effect.1=Reflect 50% of damage taken
|
Swords.Effect.1=Reflect 50% of damage taken
|
||||||
@ -227,9 +233,9 @@ Taming.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (THICK FUR)
|
|||||||
Taming.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (SHOCK PROOF)
|
Taming.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (SHOCK PROOF)
|
||||||
Taming.Ability.Locked.3=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS)
|
Taming.Ability.Locked.3=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS)
|
||||||
Taming.Ability.Locked.4=LOCKED UNTIL 50+ SKILL (FAST FOOD SERVICE)
|
Taming.Ability.Locked.4=LOCKED UNTIL 50+ SKILL (FAST FOOD SERVICE)
|
||||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}%
|
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}
|
||||||
Taming.Effect.0=Beast Lore
|
Taming.Effect.0=Beast Lore
|
||||||
Taming.Effect.1=Bone-whacking inspects wolves/ocelots
|
Taming.Effect.1=Bone-whacking inspects wolves & ocelots
|
||||||
Taming.Effect.10=Shock Proof
|
Taming.Effect.10=Shock Proof
|
||||||
Taming.Effect.11=Explosive Damage Reduction
|
Taming.Effect.11=Explosive Damage Reduction
|
||||||
Taming.Effect.12=Call of the Wild
|
Taming.Effect.12=Call of the Wild
|
||||||
@ -256,8 +262,8 @@ Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any mor
|
|||||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Pil Avlednings Sjanse: [[YELLOW]]{0}%
|
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
||||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}%
|
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
||||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||||
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
||||||
Unarmed.Effect.0=Berserk (ABILITY)
|
Unarmed.Effect.0=Berserk (ABILITY)
|
||||||
@ -278,7 +284,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability
|
|||||||
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||||
Woodcutting.Ability.0=L\u00f8vbl\u00e5ser
|
Woodcutting.Ability.0=L\u00f8vbl\u00e5ser
|
||||||
Woodcutting.Ability.1=Bl\u00e5s bort blader
|
Woodcutting.Ability.1=Bl\u00e5s bort blader
|
||||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
||||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (LEAF BLOWER)
|
Woodcutting.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (LEAF BLOWER)
|
||||||
Woodcutting.Effect.0=Tree Feller (ABILITY)
|
Woodcutting.Effect.0=Tree Feller (ABILITY)
|
||||||
@ -409,7 +415,7 @@ XPRate.Event=[[GOLD]]mcMMO er for tiden i en XP Rate arrangement! XP rate er {0}
|
|||||||
Effects.Effects=EFFEKTER
|
Effects.Effects=EFFEKTER
|
||||||
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||||
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||||
Guides.Archery=Bruksanvisning kommer snart...
|
Guides.Archery=Bruksanvisning kommer snart...
|
||||||
Guides.Axes=Bruksanvisning kommer snart...
|
Guides.Axes=Bruksanvisning kommer snart...
|
||||||
Guides.Excavation=[[DARK_AQUA]]Om graving:\n[[YELLOW]]Utgraving har muligheten til \u00e5 grave i jord for \u00e5 finne skatter.\n[[YELLOW]]Med \u00e5 grave i landet gir deg mulighet til \u00e5 skaffe skatter.\n[[YELLOW]]Jo mer du gj\u00f8r det jo mer skatter finner du.\n\n[[DARK_AQUA]]FERDIGHET SKAFFET:\n[[YELLOW]]For \u00e5 skaffe mer ferdigheter i dette m\u00e5 du grave med en spade i h\u00e5nda.\n[[YELLOW]]Bare noen materialer kan bli gravd opp for skatter og ferdigheter.\n[[DARK_AQUA]]Kompitable Materialer:\n[[YELLOW]]Gress, Jord, Sand, Clay, Grus, Mycelium, Sjel sand
|
Guides.Excavation=[[DARK_AQUA]]Om graving:\n[[YELLOW]]Utgraving har muligheten til \u00e5 grave i jord for \u00e5 finne skatter.\n[[YELLOW]]Med \u00e5 grave i landet gir deg mulighet til \u00e5 skaffe skatter.\n[[YELLOW]]Jo mer du gj\u00f8r det jo mer skatter finner du.\n\n[[DARK_AQUA]]FERDIGHET SKAFFET:\n[[YELLOW]]For \u00e5 skaffe mer ferdigheter i dette m\u00e5 du grave med en spade i h\u00e5nda.\n[[YELLOW]]Bare noen materialer kan bli gravd opp for skatter og ferdigheter.\n[[DARK_AQUA]]Kompitable Materialer:\n[[YELLOW]]Gress, Jord, Sand, Clay, Grus, Mycelium, Sjel sand
|
||||||
@ -421,7 +427,7 @@ Guides.Swords=Bruksanvisning kommer snart...
|
|||||||
Guides.Taming=Bruksanvisning kommer snart...
|
Guides.Taming=Bruksanvisning kommer snart...
|
||||||
Guides.Unarmed=Bruksanvisning kommer snart...
|
Guides.Unarmed=Bruksanvisning kommer snart...
|
||||||
Guides.Woodcutting=Bruksanvisning kommer snart...
|
Guides.Woodcutting=Bruksanvisning kommer snart...
|
||||||
Inspect.Offline=[[RED]]That player is offline, inspecting offline players is limited to Ops!
|
Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
|
||||||
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||||
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
||||||
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
||||||
|
@ -83,15 +83,16 @@ Fishing.Effect.2=Magic Hunter
|
|||||||
Fishing.Effect.3=Find Enchanted Items
|
Fishing.Effect.3=Find Enchanted Items
|
||||||
Fishing.Effect.4=Shake (vs. Entities)
|
Fishing.Effect.4=Shake (vs. Entities)
|
||||||
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
||||||
|
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
|
||||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||||
Fishing.Listener=Fishing:
|
Fishing.Listener=Fishing:
|
||||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||||
Fishing.SkillName=FISHING
|
Fishing.SkillName=FISHING
|
||||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
|
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
|
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
|
||||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
|
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
|
||||||
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
|
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
|
||||||
@ -101,8 +102,8 @@ Herbalism.Effect.0=Green Terra (ABILITY)
|
|||||||
Herbalism.Effect.1=Spread the Terra, 3x Drops
|
Herbalism.Effect.1=Spread the Terra, 3x Drops
|
||||||
Herbalism.Effect.2=Green Thumb (Wheat)
|
Herbalism.Effect.2=Green Thumb (Wheat)
|
||||||
Herbalism.Effect.3=Auto-Plants wheat when harvesting
|
Herbalism.Effect.3=Auto-Plants wheat when harvesting
|
||||||
Herbalism.Effect.4=Green Thumb (Cobble/Stone Brick)
|
Herbalism.Effect.4=Green Thumb (Cobble/Stone Brick/Dirt)
|
||||||
Herbalism.Effect.5=Cobblestone/Stone Brick -> Mossy w/ Seeds
|
Herbalism.Effect.5=Make bricks mossy, or make grass grow
|
||||||
Herbalism.Effect.6=Farmer\'s Diet
|
Herbalism.Effect.6=Farmer\'s Diet
|
||||||
Herbalism.Effect.7=Improves hunger restored from farmed foods
|
Herbalism.Effect.7=Improves hunger restored from farmed foods
|
||||||
Herbalism.Effect.8=Double Drops (All Herbs)
|
Herbalism.Effect.8=Double Drops (All Herbs)
|
||||||
@ -131,8 +132,8 @@ Mining.Effect.6=Bigger Bombs
|
|||||||
Mining.Effect.7=Increases TNT explosion radius
|
Mining.Effect.7=Increases TNT explosion radius
|
||||||
Mining.Effect.8=Demolitions Expertise
|
Mining.Effect.8=Demolitions Expertise
|
||||||
Mining.Effect.9=Decreases damage from TNT explosions
|
Mining.Effect.9=Decreases damage from TNT explosions
|
||||||
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}%
|
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
|
||||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Mining.Listener=Mining:
|
Mining.Listener=Mining:
|
||||||
Mining.SkillName=MINING
|
Mining.SkillName=MINING
|
||||||
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
||||||
@ -155,7 +156,13 @@ Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
|||||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||||
Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
|
Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
|
||||||
Repair.Effect.0=Repair
|
Repair.Effect.0=Repair
|
||||||
Repair.Effect.1=Repair Iron Tools & Armor
|
Repair.Effect.1=Repair Tools & Armor
|
||||||
|
Repair.Effect.10=Gold Repair ({0}+ SKILL)
|
||||||
|
Repair.Effect.11=Repair Gold Tools & Armor
|
||||||
|
Repair.Effect.12=Iron Repair ({0}+ SKILL)
|
||||||
|
Repair.Effect.13=Repair Iron Tools & Armor
|
||||||
|
Repair.Effect.14=Stone Repair ({0}+ SKILL)
|
||||||
|
Repair.Effect.15=Repair Stone Tools
|
||||||
Repair.Effect.2=Repair Mastery
|
Repair.Effect.2=Repair Mastery
|
||||||
Repair.Effect.3=Increased repair amount
|
Repair.Effect.3=Increased repair amount
|
||||||
Repair.Effect.4=Super Repair
|
Repair.Effect.4=Super Repair
|
||||||
@ -173,12 +180,12 @@ Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
|||||||
Repair.Skills.AdeptStone=[[DARK_RED]]You\'re not skilled enough to repair Stone.
|
Repair.Skills.AdeptStone=[[DARK_RED]]You\'re not skilled enough to repair Stone.
|
||||||
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
|
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
||||||
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
||||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
|
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
||||||
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
||||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
||||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
||||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||||
Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item.
|
Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item.
|
||||||
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
||||||
@ -186,15 +193,14 @@ Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this it
|
|||||||
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||||
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||||
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
||||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0} %
|
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||||
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]!
|
Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]!
|
||||||
Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
|
Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
|
||||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
|
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
|
||||||
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
||||||
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
|
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
|
||||||
Swords.Combat.Parry.Chance=[[RED]]Parry Chance: [[YELLOW]]{0} %
|
|
||||||
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
||||||
Swords.Effect.0=Counter Attack
|
Swords.Effect.0=Counter Attack
|
||||||
Swords.Effect.1=Reflect 50% of damage taken
|
Swords.Effect.1=Reflect 50% of damage taken
|
||||||
@ -227,9 +233,9 @@ Taming.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (THICK FUR)
|
|||||||
Taming.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (SHOCK PROOF)
|
Taming.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (SHOCK PROOF)
|
||||||
Taming.Ability.Locked.3=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS)
|
Taming.Ability.Locked.3=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS)
|
||||||
Taming.Ability.Locked.4=LOCKED UNTIL 50+ SKILL (FAST FOOD SERVICE)
|
Taming.Ability.Locked.4=LOCKED UNTIL 50+ SKILL (FAST FOOD SERVICE)
|
||||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}%
|
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}
|
||||||
Taming.Effect.0=Beast Lore
|
Taming.Effect.0=Beast Lore
|
||||||
Taming.Effect.1=Bone-whacking inspects wolves/ocelots
|
Taming.Effect.1=Bone-whacking inspects wolves & ocelots
|
||||||
Taming.Effect.10=Shock Proof
|
Taming.Effect.10=Shock Proof
|
||||||
Taming.Effect.11=Explosive Damage Reduction
|
Taming.Effect.11=Explosive Damage Reduction
|
||||||
Taming.Effect.12=Call of the Wild
|
Taming.Effect.12=Call of the Wild
|
||||||
@ -256,8 +262,8 @@ Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any mor
|
|||||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}%
|
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
||||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}%
|
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
||||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||||
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
||||||
Unarmed.Effect.0=Berserk (ABILITY)
|
Unarmed.Effect.0=Berserk (ABILITY)
|
||||||
@ -278,7 +284,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability
|
|||||||
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||||
Woodcutting.Ability.0=Leaf Blower
|
Woodcutting.Ability.0=Leaf Blower
|
||||||
Woodcutting.Ability.1=Blow away leaves
|
Woodcutting.Ability.1=Blow away leaves
|
||||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
||||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (LEAF BLOWER)
|
Woodcutting.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (LEAF BLOWER)
|
||||||
Woodcutting.Effect.0=Tree Feller (ABILITY)
|
Woodcutting.Effect.0=Tree Feller (ABILITY)
|
||||||
@ -409,7 +415,7 @@ XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
|||||||
Effects.Effects=EFFECTS
|
Effects.Effects=EFFECTS
|
||||||
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||||
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||||
Guides.Archery=Guide coming soon...
|
Guides.Archery=Guide coming soon...
|
||||||
Guides.Axes=Guide coming soon...
|
Guides.Axes=Guide coming soon...
|
||||||
Guides.Excavation=[[DARK_AQUA]]About Excavation:\n[[YELLOW]]Excavation is the act of digging up dirt to find treasures.\n[[YELLOW]]By excavating the land you will find treasures.\n[[YELLOW]]The more you do this the more treasures you can find.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you must dig with a shovel in hand.\n[[YELLOW]]Only certain materials can be dug up for treasures and XP.\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Grass, Dirt, Sand, Clay, Gravel, Mycelium, Soul Sand\n\n[[DARK_AQUA]]How to use Giga Drill Breaker:\n[[YELLOW]]With a shovel in hand right click to ready your tool.\n[[YELLOW]]Once in this state you have about 4 seconds to make\n[[YELLOW]]contact with Excavation compatible materials this will\n[[YELLOW]]activate Giga Drill Breaker.\n[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]]on Excavation materials.\n\n[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result it\'s\n[[YELLOW]]difficult to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your Excavation skill\n[[YELLOW]]is, the more treasures that can be found.\n[[YELLOW]]And also keep in mind that each type of Excavation\n[[YELLOW]]compatible material has its own unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than you would in Gravel.\n[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server.
|
Guides.Excavation=[[DARK_AQUA]]About Excavation:\n[[YELLOW]]Excavation is the act of digging up dirt to find treasures.\n[[YELLOW]]By excavating the land you will find treasures.\n[[YELLOW]]The more you do this the more treasures you can find.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you must dig with a shovel in hand.\n[[YELLOW]]Only certain materials can be dug up for treasures and XP.\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Grass, Dirt, Sand, Clay, Gravel, Mycelium, Soul Sand\n\n[[DARK_AQUA]]How to use Giga Drill Breaker:\n[[YELLOW]]With a shovel in hand right click to ready your tool.\n[[YELLOW]]Once in this state you have about 4 seconds to make\n[[YELLOW]]contact with Excavation compatible materials this will\n[[YELLOW]]activate Giga Drill Breaker.\n[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]]on Excavation materials.\n\n[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result it\'s\n[[YELLOW]]difficult to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your Excavation skill\n[[YELLOW]]is, the more treasures that can be found.\n[[YELLOW]]And also keep in mind that each type of Excavation\n[[YELLOW]]compatible material has its own unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than you would in Gravel.\n[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server.
|
||||||
@ -421,7 +427,7 @@ Guides.Swords=Guide coming soon...
|
|||||||
Guides.Taming=Guide coming soon...
|
Guides.Taming=Guide coming soon...
|
||||||
Guides.Unarmed=Guide coming soon...
|
Guides.Unarmed=Guide coming soon...
|
||||||
Guides.Woodcutting=Guide coming soon...
|
Guides.Woodcutting=Guide coming soon...
|
||||||
Inspect.Offline=[[RED]]That player is offline, inspecting offline players is limited to Ops!
|
Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
|
||||||
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||||
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
||||||
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
||||||
|
@ -83,15 +83,16 @@ Fishing.Effect.2=Magic Hunter
|
|||||||
Fishing.Effect.3=Find Enchanted Items
|
Fishing.Effect.3=Find Enchanted Items
|
||||||
Fishing.Effect.4=Shake (vs. Entities)
|
Fishing.Effect.4=Shake (vs. Entities)
|
||||||
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
||||||
|
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
|
||||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||||
Fishing.Listener=Fishing:
|
Fishing.Listener=Fishing:
|
||||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||||
Fishing.SkillName=FISHING
|
Fishing.SkillName=FISHING
|
||||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
|
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
|
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
|
||||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
|
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
|
||||||
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
|
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
|
||||||
@ -101,8 +102,8 @@ Herbalism.Effect.0=Green Terra (ABILITY)
|
|||||||
Herbalism.Effect.1=Spread the Terra, 3x Drops
|
Herbalism.Effect.1=Spread the Terra, 3x Drops
|
||||||
Herbalism.Effect.2=Green Thumb (Wheat)
|
Herbalism.Effect.2=Green Thumb (Wheat)
|
||||||
Herbalism.Effect.3=Auto-Plants wheat when harvesting
|
Herbalism.Effect.3=Auto-Plants wheat when harvesting
|
||||||
Herbalism.Effect.4=Green Thumb (Cobble/Stone Brick)
|
Herbalism.Effect.4=Green Thumb (Cobble/Stone Brick/Dirt)
|
||||||
Herbalism.Effect.5=Cobblestone/Stone Brick -> Mossy w/ Seeds
|
Herbalism.Effect.5=Make bricks mossy, or make grass grow
|
||||||
Herbalism.Effect.6=Farmer\'s Diet
|
Herbalism.Effect.6=Farmer\'s Diet
|
||||||
Herbalism.Effect.7=Improves hunger restored from farmed foods
|
Herbalism.Effect.7=Improves hunger restored from farmed foods
|
||||||
Herbalism.Effect.8=Double Drops (All Herbs)
|
Herbalism.Effect.8=Double Drops (All Herbs)
|
||||||
@ -131,8 +132,8 @@ Mining.Effect.6=Bigger Bombs
|
|||||||
Mining.Effect.7=Increases TNT explosion radius
|
Mining.Effect.7=Increases TNT explosion radius
|
||||||
Mining.Effect.8=Demolitions Expertise
|
Mining.Effect.8=Demolitions Expertise
|
||||||
Mining.Effect.9=Decreases damage from TNT explosions
|
Mining.Effect.9=Decreases damage from TNT explosions
|
||||||
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}%
|
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
|
||||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Mining.Listener=Mining:
|
Mining.Listener=Mining:
|
||||||
Mining.SkillName=MINING
|
Mining.SkillName=MINING
|
||||||
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
||||||
@ -155,7 +156,13 @@ Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
|||||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||||
Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
|
Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
|
||||||
Repair.Effect.0=Repair
|
Repair.Effect.0=Repair
|
||||||
Repair.Effect.1=Repair Iron Tools & Armor
|
Repair.Effect.1=Repair Tools & Armor
|
||||||
|
Repair.Effect.10=Gold Repair ({0}+ SKILL)
|
||||||
|
Repair.Effect.11=Repair Gold Tools & Armor
|
||||||
|
Repair.Effect.12=Iron Repair ({0}+ SKILL)
|
||||||
|
Repair.Effect.13=Repair Iron Tools & Armor
|
||||||
|
Repair.Effect.14=Stone Repair ({0}+ SKILL)
|
||||||
|
Repair.Effect.15=Repair Stone Tools
|
||||||
Repair.Effect.2=Repair Mastery
|
Repair.Effect.2=Repair Mastery
|
||||||
Repair.Effect.3=Increased repair amount
|
Repair.Effect.3=Increased repair amount
|
||||||
Repair.Effect.4=Super Repair
|
Repair.Effect.4=Super Repair
|
||||||
@ -173,12 +180,12 @@ Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
|||||||
Repair.Skills.AdeptStone=[[DARK_RED]]You\'re not skilled enough to repair Stone.
|
Repair.Skills.AdeptStone=[[DARK_RED]]You\'re not skilled enough to repair Stone.
|
||||||
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
|
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
||||||
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
||||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
|
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
||||||
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
||||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
||||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
||||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||||
Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item.
|
Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item.
|
||||||
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
||||||
@ -186,15 +193,14 @@ Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this it
|
|||||||
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||||
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||||
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
||||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0} %
|
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||||
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]!
|
Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]!
|
||||||
Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
|
Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
|
||||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
|
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
|
||||||
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
||||||
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
|
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
|
||||||
Swords.Combat.Parry.Chance=[[RED]]Parry Chance: [[YELLOW]]{0} %
|
|
||||||
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
||||||
Swords.Effect.0=Counter Attack
|
Swords.Effect.0=Counter Attack
|
||||||
Swords.Effect.1=Reflect 50% of damage taken
|
Swords.Effect.1=Reflect 50% of damage taken
|
||||||
@ -227,9 +233,9 @@ Taming.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (THICK FUR)
|
|||||||
Taming.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (SHOCK PROOF)
|
Taming.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (SHOCK PROOF)
|
||||||
Taming.Ability.Locked.3=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS)
|
Taming.Ability.Locked.3=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS)
|
||||||
Taming.Ability.Locked.4=LOCKED UNTIL 50+ SKILL (FAST FOOD SERVICE)
|
Taming.Ability.Locked.4=LOCKED UNTIL 50+ SKILL (FAST FOOD SERVICE)
|
||||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}%
|
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}
|
||||||
Taming.Effect.0=Beast Lore
|
Taming.Effect.0=Beast Lore
|
||||||
Taming.Effect.1=Bone-whacking inspects wolves/ocelots
|
Taming.Effect.1=Bone-whacking inspects wolves & ocelots
|
||||||
Taming.Effect.10=Shock Proof
|
Taming.Effect.10=Shock Proof
|
||||||
Taming.Effect.11=Explosive Damage Reduction
|
Taming.Effect.11=Explosive Damage Reduction
|
||||||
Taming.Effect.12=Call of the Wild
|
Taming.Effect.12=Call of the Wild
|
||||||
@ -256,8 +262,8 @@ Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any mor
|
|||||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}%
|
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
||||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}%
|
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
||||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||||
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
||||||
Unarmed.Effect.0=Berserk (ABILITY)
|
Unarmed.Effect.0=Berserk (ABILITY)
|
||||||
@ -278,7 +284,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability
|
|||||||
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||||
Woodcutting.Ability.0=Leaf Blower
|
Woodcutting.Ability.0=Leaf Blower
|
||||||
Woodcutting.Ability.1=Blow away leaves
|
Woodcutting.Ability.1=Blow away leaves
|
||||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
||||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (LEAF BLOWER)
|
Woodcutting.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (LEAF BLOWER)
|
||||||
Woodcutting.Effect.0=Tree Feller (ABILITY)
|
Woodcutting.Effect.0=Tree Feller (ABILITY)
|
||||||
@ -409,7 +415,7 @@ XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
|||||||
Effects.Effects=EFFECTS
|
Effects.Effects=EFFECTS
|
||||||
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||||
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||||
Guides.Archery=Guide coming soon...
|
Guides.Archery=Guide coming soon...
|
||||||
Guides.Axes=Guide coming soon...
|
Guides.Axes=Guide coming soon...
|
||||||
Guides.Excavation=[[DARK_AQUA]]About Excavation:\n[[YELLOW]]Excavation is the act of digging up dirt to find treasures.\n[[YELLOW]]By excavating the land you will find treasures.\n[[YELLOW]]The more you do this the more treasures you can find.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you must dig with a shovel in hand.\n[[YELLOW]]Only certain materials can be dug up for treasures and XP.\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Grass, Dirt, Sand, Clay, Gravel, Mycelium, Soul Sand\n\n[[DARK_AQUA]]How to use Giga Drill Breaker:\n[[YELLOW]]With a shovel in hand right click to ready your tool.\n[[YELLOW]]Once in this state you have about 4 seconds to make\n[[YELLOW]]contact with Excavation compatible materials this will\n[[YELLOW]]activate Giga Drill Breaker.\n[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]]on Excavation materials.\n\n[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result it\'s\n[[YELLOW]]difficult to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your Excavation skill\n[[YELLOW]]is, the more treasures that can be found.\n[[YELLOW]]And also keep in mind that each type of Excavation\n[[YELLOW]]compatible material has its own unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than you would in Gravel.\n[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server.
|
Guides.Excavation=[[DARK_AQUA]]About Excavation:\n[[YELLOW]]Excavation is the act of digging up dirt to find treasures.\n[[YELLOW]]By excavating the land you will find treasures.\n[[YELLOW]]The more you do this the more treasures you can find.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you must dig with a shovel in hand.\n[[YELLOW]]Only certain materials can be dug up for treasures and XP.\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Grass, Dirt, Sand, Clay, Gravel, Mycelium, Soul Sand\n\n[[DARK_AQUA]]How to use Giga Drill Breaker:\n[[YELLOW]]With a shovel in hand right click to ready your tool.\n[[YELLOW]]Once in this state you have about 4 seconds to make\n[[YELLOW]]contact with Excavation compatible materials this will\n[[YELLOW]]activate Giga Drill Breaker.\n[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]]on Excavation materials.\n\n[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result it\'s\n[[YELLOW]]difficult to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your Excavation skill\n[[YELLOW]]is, the more treasures that can be found.\n[[YELLOW]]And also keep in mind that each type of Excavation\n[[YELLOW]]compatible material has its own unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than you would in Gravel.\n[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server.
|
||||||
@ -421,7 +427,7 @@ Guides.Swords=Guide coming soon...
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Guides.Taming=Guide coming soon...
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Guides.Taming=Guide coming soon...
|
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Guides.Unarmed=Guide coming soon...
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Guides.Unarmed=Guide coming soon...
|
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Guides.Woodcutting=Guide coming soon...
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Guides.Woodcutting=Guide coming soon...
|
||||||
Inspect.Offline=[[RED]]That player is offline, inspecting offline players is limited to Ops!
|
Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
|
||||||
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||||
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
||||||
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
||||||
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@ -1,330 +1,336 @@
|
|||||||
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
Acrobatics.Ability.Proc=[[GREEN]]**\u0418\u0437\u044f\u0449\u043d\u043e\u0435 \u041f\u0440\u0438\u0437\u0435\u043c\u043b\u0435\u043d\u0438\u0435 **
|
||||||
Acrobatics.Combat.Proc=[[GREEN]]**\u0423\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u0435**
|
Acrobatics.Combat.Proc=[[GREEN]]**\u0423\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u0435**
|
||||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
Acrobatics.DodgeChance=[[RED]]\u0428\u0430\u043d\u0441 \u0423\u043a\u043b\u043e\u043d\u0438\u0442\u044c\u0441\u044f: [[YELLOW]]{0} %
|
||||||
Acrobatics.Effect.0=Roll
|
Acrobatics.Effect.0=\u0421\u043a\u043e\u043b\u044c\u0436\u0435\u043d\u0438\u0435
|
||||||
Acrobatics.Effect.1=Reduces or Negates fall damage
|
Acrobatics.Effect.1=\u0423\u043c\u0435\u043d\u044c\u0448\u0430\u0435\u0442 \u0438\u043b\u0438 \u0438\u0433\u043d\u043e\u0440\u0438\u0440\u0443\u0435\u0442 \u043f\u043e\u0432\u0440\u0435\u0436\u0434\u0435\u043d\u0438\u044f \u043e\u0442 \u043f\u0430\u0434\u0435\u043d\u0438\u044f
|
||||||
Acrobatics.Effect.2=Graceful Roll
|
Acrobatics.Effect.2=\u0418\u0437\u044f\u0449\u043d\u043e\u0435 \u0421\u043a\u043e\u043b\u044c\u0436\u0435\u043d\u0438\u0435
|
||||||
Acrobatics.Effect.3=Twice as effective as a normal Roll
|
Acrobatics.Effect.3=\u0414\u0432\u0430\u0436\u0434\u044b \u044d\u0444\u0444\u0435\u043a\u0442\u0438\u0432\u043d\u0435\u0435 \u043d\u043e\u0440\u043c\u0430\u043b\u044c\u043d\u043e\u0433\u043e \u0441\u043a\u043e\u043b\u044c\u0436\u0435\u043d\u0438\u044f
|
||||||
Acrobatics.Effect.4=Dodge
|
Acrobatics.Effect.4=\u0423\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u0435
|
||||||
Acrobatics.Effect.5=Reduce attack damage by half
|
Acrobatics.Effect.5=\u0423\u043c\u0435\u043d\u044c\u0448\u0430\u0435\u0442 \u0423\u0440\u043e\u043d \u0432 \u0434\u0432\u0430 \u0440\u0430\u0437\u0430
|
||||||
Acrobatics.Listener=\u0410\u043a\u0440\u043e\u0431\u0430\u0442\u0438\u043a\u0430:
|
Acrobatics.Listener=\u0410\u043a\u0440\u043e\u0431\u0430\u0442\u0438\u043a\u0430:
|
||||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
|
Acrobatics.Roll.Chance=[[RED]]\u0428\u0430\u043d\u0441 \u0421\u043a\u043e\u043b\u044c\u0436\u0435\u043d\u0438\u044f: [[YELLOW]]{0} %
|
||||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
|
Acrobatics.Roll.GraceChance=[[RED]]\u0428\u0430\u043d\u0441 \u0418\u0437\u044f\u0449\u043d\u043e\u0433\u043e \u0421\u043a\u043e\u043b\u044c\u0436\u0435\u043d\u0438\u044f: [[YELLOW]]{0} %
|
||||||
Acrobatics.Roll.Text=**Rolled**
|
Acrobatics.Roll.Text=**\u0421\u043a\u043e\u043b\u044c\u0436\u0435\u043d\u0438\u0435**
|
||||||
Acrobatics.SkillName=\u0410\u041a\u0420\u041e\u0411\u0410\u0422\u0418\u041a\u0410
|
Acrobatics.SkillName=\u0410\u041a\u0420\u041e\u0411\u0410\u0422\u0418\u041a\u0410
|
||||||
Acrobatics.Skillup=[[YELLOW]]\u041d\u0430\u0432\u044b\u043a \u0410\u043a\u0440\u043e\u0431\u0430\u0442\u0438\u043a\u0438 \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
|
Acrobatics.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0410\u043a\u0440\u043e\u0431\u0430\u0442\u0438\u043a\u0430\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
|
||||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
Archery.Combat.DazeChance=[[RED]]\u0428\u0430\u043d\u0441 \u0428\u043e\u043a\u0438\u0440\u043e\u0432\u0430\u0442\u044c: [[YELLOW]]{0} %
|
||||||
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
|
Archery.Combat.RetrieveChance=[[RED]]\u0428\u0430\u043d\u0441 \u0418\u0437\u0432\u043b\u0435\u0447\u044c \u0421\u0442\u0440\u0435\u043b\u044b: [[YELLOW]]{0}%
|
||||||
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
Archery.Combat.SkillshotBonus=[[RED]]\u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0439 \u0423\u0440\u043e\u043d \u043f\u0440\u0438 \u0423\u043c\u0435\u043b\u043e\u043c \u0412\u044b\u0441\u0442\u0440\u0435\u043b\u0435: [[YELLOW]]{0}
|
||||||
Archery.Effect.0=\u0423\u043c\u0435\u043b\u044b\u0439 \u0412\u044b\u0441\u0442\u0440\u0435\u043b
|
Archery.Effect.0=\u0423\u043c\u0435\u043b\u044b\u0439 \u0412\u044b\u0441\u0442\u0440\u0435\u043b
|
||||||
Archery.Effect.1=\u0423\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u0443\u0440\u043e\u043d \u043d\u0430\u043d\u043e\u0441\u0438\u043c\u044b\u0439 \u043b\u0443\u043a\u043e\u043c
|
Archery.Effect.1=\u0423\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u0443\u0440\u043e\u043d \u043d\u0430\u043d\u043e\u0441\u0438\u043c\u044b\u0439 \u043b\u0443\u043a\u043e\u043c
|
||||||
Archery.Effect.2=\u0428\u043e\u043a\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435 (\u0418\u0433\u0440\u043e\u043a\u043e\u0432)
|
Archery.Effect.2=\u0428\u043e\u043a\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435 (\u0418\u0433\u0440\u043e\u043a\u043e\u0432)
|
||||||
Archery.Effect.3=\u0414\u0435\u0437\u043e\u0440\u0438\u0435\u043d\u0442\u0438\u0440\u0443\u0435\u0442 \u0432\u0440\u0430\u0433\u0430 \u0438 \u043d\u0430\u043d\u043e\u0441\u0438\u0442 4 \u0443\u0440\u043e\u043d\u0430
|
Archery.Effect.3=\u0414\u0435\u0437\u043e\u0440\u0438\u0435\u043d\u0442\u0438\u0440\u0443\u0435\u0442 \u0432\u0440\u0430\u0433\u0430 \u0438 \u043d\u0430\u043d\u043e\u0441\u0438\u0442 4 \u0443\u0440\u043e\u043d\u0430
|
||||||
Archery.Effect.4=Arrow Retrieval
|
Archery.Effect.4=\u0412\u043e\u0437\u0432\u0440\u0430\u0449\u0435\u043d\u0438\u0435 \u0421\u0442\u0440\u0435\u043b
|
||||||
Archery.Effect.5=\u0428\u0430\u043d\u0441 \u0438\u0437\u0432\u043b\u0435\u0447\u044c \u0441\u0442\u0440\u0435\u043b\u044b \u0438\u0437 \u0442\u0440\u0443\u043f\u043e\u0432
|
Archery.Effect.5=\u0428\u0430\u043d\u0441 \u0438\u0437\u0432\u043b\u0435\u0447\u044c \u0441\u0442\u0440\u0435\u043b\u044b \u0438\u0437 \u0442\u0440\u0443\u043f\u043e\u0432
|
||||||
Archery.Listener=Archery:
|
Archery.Listener=\u0421\u0442\u0440\u0435\u043b\u044c\u0431\u0430 \u0438\u0437 \u043b\u0443\u043a\u0430:
|
||||||
Archery.SkillName=ARCHERY
|
Archery.SkillName=\u0421\u0422\u0420\u0415\u041b\u042c\u0411\u0410 \u0418\u0417 \u041b\u0423\u041a\u0410
|
||||||
Archery.Skillup=[[YELLOW]]\u041d\u0430\u0432\u044b\u043a \u0421\u0442\u0440\u0435\u043b\u044c\u0431\u044b \u0438\u0437 \u041b\u0443\u043a\u0430 \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
|
Archery.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0421\u0442\u0440\u0435\u043b\u044c\u0431\u0430 \u0438\u0437 \u043b\u0443\u043a\u0430\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
|
||||||
Axes.Ability.Bonus.0=\u041c\u0430\u0441\u0442\u0435\u0440 \u0422\u043e\u043f\u043e\u0440\u0430
|
Axes.Ability.Bonus.0=\u041c\u0430\u0441\u0442\u0435\u0440 \u0422\u043e\u043f\u043e\u0440\u0430
|
||||||
Axes.Ability.Bonus.1=Bonus {0} damage
|
Axes.Ability.Bonus.1= \u041d\u0430\u043d\u043e\u0441\u0438\u0442 {0} \u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0433\u043e \u0423\u0440\u043e\u043d\u0430
|
||||||
Axes.Ability.Bonus.2=Impact
|
Axes.Ability.Bonus.2=\u0423\u0434\u0430\u0440
|
||||||
Axes.Ability.Bonus.3=Deal {0} Bonus DMG to armor
|
Axes.Ability.Bonus.3=\u041d\u0430\u043d\u043e\u0441\u0438\u0442 {0} \u0414\u043e\u043f\u043e\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0433\u043e \u0423\u0440\u043e\u043d\u0430 \u0431\u0440\u043e\u043d\u0435
|
||||||
Axes.Ability.Bonus.4=Greater Impact
|
Axes.Ability.Bonus.4=\u0412\u0435\u043b\u0438\u043a\u0438\u0439 \u0423\u0434\u0430\u0440
|
||||||
Axes.Ability.Bonus.5=Deal {0} Bonus DMG to unarmored foes
|
Axes.Ability.Bonus.5=\u041d\u0430\u043d\u043e\u0441\u0438\u0442 {0} \u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0433\u043e \u0423\u0440\u043e\u043d\u0430 \u0431\u0435\u0437\u043e\u0440\u0443\u0436\u043d\u044b\u043c \u0432\u0440\u0430\u0433\u0430\u043c
|
||||||
Axes.Ability.Lower=[[GRAY]]**\u0422\u041e\u041f\u041e\u0420 \u0414\u0415\u0410\u041a\u0422\u0418\u0412\u0418\u0420\u041e\u0412\u0410\u041d**
|
Axes.Ability.Lower=[[GREEN]]**\u0422\u041e\u041f\u041e\u0420 \u0412 \u041e\u0411\u042b\u0427\u041d\u041e\u041c \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418**
|
||||||
Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE**
|
Axes.Ability.Ready=[[GREEN]]**\u0422\u041e\u041f\u041e\u0420 \u0412 \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418 \u0413\u041e\u0422\u041e\u0412\u041d\u041e\u0421\u0422\u0418**
|
||||||
Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE!
|
Axes.Combat.Cleave.Proc=[[DARK_RED]]\u041f\u043e\u0440\u0430\u0436\u0435\u043d \u0421\u041f\u041b\u042d\u0428 \u0423\u0414\u0410\u0420\u041e\u041c!
|
||||||
Axes.Combat.CritStruck=[[DARK_RED]]\u0412\u0430\u043c \u043d\u0430\u043d\u0435\u0441\u0435\u043d\u043e \u041a\u0420\u0418\u0422\u0418\u0427\u0415\u0421\u041a\u041e\u0415 \u043f\u043e\u0432\u0440\u0435\u0436\u0434\u0435\u043d\u0438\u0435!
|
Axes.Combat.CritStruck=[[DARK_RED]]\u0412\u0430\u043c \u043d\u0430\u043d\u0435\u0441\u0435\u043d\u043e \u041a\u0420\u0418\u0422\u0418\u0427\u0415\u0421\u041a\u041e\u0415 \u043f\u043e\u0432\u0440\u0435\u0436\u0434\u0435\u043d\u0438\u0435!
|
||||||
Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}%
|
Axes.Combat.CritChance=[[RED]]\u0428\u0430\u043d\u0441 \u043d\u0430\u043d\u0435\u0441\u0442\u0438 \u043a\u0440\u0438\u0442\u0438\u0447\u0435\u0441\u043a\u0438\u0439 \u0443\u0434\u0430\u0440: [[YELLOW]]{0}%
|
||||||
Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT!
|
Axes.Combat.CriticalHit=[[RED]]\u041a\u0420\u0418\u0422\u0418\u0427\u0415\u0421\u041a\u0418\u0419 \u0423\u0414\u0410\u0420!
|
||||||
Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE**
|
Axes.Combat.GI.Proc=[[GREEN]]**\u0423\u0414\u0410\u0420 \u0421 \u041e\u0413\u0420\u041e\u041c\u041d\u041e\u0419 \u0421\u0418\u041b\u041e\u0419**
|
||||||
Axes.Combat.GI.Struck=[[RED]]**\u041f\u041e\u0420\u0410\u0416\u0415\u041d \u0412\u0415\u041b\u0418\u041a\u0418\u041c \u0423\u0414\u0410\u0420\u041e\u041c**
|
Axes.Combat.GI.Struck=[[RED]]**\u041f\u041e\u0420\u0410\u0416\u0415\u041d \u0412\u0415\u041b\u0418\u041a\u0418\u041c \u0423\u0414\u0410\u0420\u041e\u041c**
|
||||||
Axes.Combat.SS.Length=[[RED]]\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u0420\u0430\u0441\u043a\u0430\u043b\u044b\u0432\u0430\u0442\u0435\u043b\u044f \u0427\u0435\u0440\u0435\u043f\u043e\u0432: [[YELLOW]]{0}\u0441.
|
Axes.Combat.SS.Length=[[RED]]\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f \"\u0420\u0430\u0441\u043a\u0430\u043b\u044b\u0432\u0430\u0442\u0435\u043b\u044c \u0427\u0435\u0440\u0435\u043f\u043e\u0432\": [[YELLOW]]{0}\u0441.
|
||||||
Axes.Effect.0=Skull Splitter (Ability)
|
Axes.Effect.0=\u0420\u0430\u0441\u043a\u0430\u043b\u044b\u0432\u0430\u0442\u0435\u043b\u044c \u0427\u0435\u0440\u0435\u043f\u043e\u0432 (\u0423\u043c\u0435\u043d\u0438\u0435)
|
||||||
Axes.Effect.1=Deal AoE Damage
|
Axes.Effect.1=\u041d\u0430\u043d\u043e\u0441\u0438\u0442 \u0421\u043f\u043b\u044d\u0448 \u0423\u0434\u0430\u0440
|
||||||
Axes.Effect.2=\u041a\u0440\u0438\u0442\u0438\u0447\u0435\u0441\u043a\u0438\u0439 \u0423\u0434\u0430\u0440
|
Axes.Effect.2=\u041a\u0440\u0438\u0442\u0438\u0447\u0435\u0441\u043a\u0438\u0439 \u0423\u0434\u0430\u0440
|
||||||
Axes.Effect.3=\u0414\u0432\u043e\u0439\u043d\u043e\u0439 \u0423\u0440\u043e\u043d
|
Axes.Effect.3=\u0414\u0432\u043e\u0439\u043d\u043e\u0439 \u0423\u0440\u043e\u043d
|
||||||
Axes.Effect.4=\u041c\u0430\u0441\u0442\u0435\u0440 \u0422\u043e\u043f\u043e\u0440\u0430
|
Axes.Effect.4=\u041c\u0430\u0441\u0442\u0435\u0440 \u0422\u043e\u043f\u043e\u0440\u0430
|
||||||
Axes.Effect.5=\u041d\u0430\u043d\u043e\u0441\u0438\u0442 \u0434\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0439 \u0443\u0440\u043e\u043d
|
Axes.Effect.5=\u041d\u0430\u043d\u043e\u0441\u0438\u0442 \u0434\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0439 \u0443\u0440\u043e\u043d
|
||||||
Axes.Effect.6=Impact
|
Axes.Effect.6=\u0423\u0434\u0430\u0440
|
||||||
Axes.Effect.7=Strike with enough force to shatter armor
|
Axes.Effect.7=\u0423\u0434\u0430\u0440 \u0441 \u0442\u0430\u043a\u043e\u0439 \u0441\u0438\u043b\u043e\u0439, \u0447\u0442\u043e \u0440\u0430\u0437\u0440\u0443\u0448\u0430\u0435\u0442 \u0431\u0440\u043e\u043d\u044e
|
||||||
Axes.Effect.8=Greater Impact
|
Axes.Effect.8=\u0412\u0435\u043b\u0438\u043a\u0438\u0439 \u0423\u0434\u0430\u0440
|
||||||
Axes.Effect.9=Deal bonus damage to unarmored foes
|
Axes.Effect.9=\u041d\u0430\u043d\u043e\u0441\u0438\u0442 \u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0439 \u0423\u0440\u043e\u043d \u0431\u0435\u0437\u043e\u0440\u0443\u0436\u043d\u044b\u043c \u0432\u0440\u0430\u0433\u0430\u043c
|
||||||
Axes.Listener=Axes:
|
Axes.Listener=\u0412\u043b\u0430\u0434\u0435\u043d\u0438\u0435 \u0422\u043e\u043f\u043e\u0440\u043e\u043c:
|
||||||
Axes.SkillName=AXES
|
Axes.SkillName=\u0412\u043b\u0430\u0434\u0435\u043d\u0438\u0435 \u0422\u043e\u043f\u043e\u0440\u043e\u043c
|
||||||
Axes.Skills.SS.Off=[[RED]]**Skull Splitter has worn off**
|
Axes.Skills.SS.Off=[[RED]]**\u0423\u043c\u0435\u043d\u0438\u0435 \"\u0420\u0430\u0441\u043a\u0430\u043b\u044b\u0432\u0430\u0442\u0435\u043b\u044c \u0427\u0435\u0440\u0435\u043f\u043e\u0432\" \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435**
|
||||||
Axes.Skills.SS.On=[[GREEN]]**\u0420\u0430\u0441\u043a\u0430\u043b\u044b\u0432\u0430\u0442\u0435\u043b\u044c \u0427\u0435\u0440\u0435\u043f\u043e\u0432 \u0410\u041a\u0422\u0418\u0412\u0418\u0420\u041e\u0412\u0410\u041d**
|
Axes.Skills.SS.On=[[GREEN]]**\u0423\u043c\u0435\u043d\u0438\u0435 \"\u0420\u0430\u0441\u043a\u0430\u043b\u044b\u0432\u0430\u0442\u0435\u043b\u044c \u0427\u0435\u0440\u0435\u043f\u043e\u0432\" \u0410\u041a\u0422\u0418\u0412\u0418\u0420\u041e\u0412\u0410\u041d\u041e**
|
||||||
Axes.Skills.SS.Refresh=[[GREEN]]\u0412\u0430\u0448\u0430 \u0441\u043f\u043e\u0441\u043e\u0431\u043d\u043e\u0441\u0442\u044c [[YELLOW]]\u0420\u0430\u0441\u043a\u0430\u043b\u044b\u0432\u0430\u0442\u0435\u043b\u044c\u0427\u0435\u0440\u0435\u043f\u043e\u0432 [[GREEN]]\u0432\u043e\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u0430!
|
Axes.Skills.SS.Refresh=[[GREEN]]\u0412\u0430\u0448\u0435 \u0443\u043c\u0435\u043d\u0438\u0435 [[YELLOW]]\"\u0420\u0430\u0441\u043a\u0430\u043b\u044b\u0432\u0430\u0442\u0435\u043b\u044c\u0427\u0435\u0440\u0435\u043f\u043e\u0432\" [[GREEN]]\u0432\u043e\u0441\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u043e!
|
||||||
Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
Axes.Skills.SS.Other.Off=[[RED]]\u0423\u043c\u0435\u043d\u0438\u0435 \"\u0420\u0430\u0441\u043a\u0430\u043b\u044b\u0432\u0430\u0442\u0435\u043b\u044c \u0427\u0435\u0440\u0435\u043f\u043e\u0432\"[[GREEN]] \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 \u0443 [[YELLOW]]{0}
|
||||||
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043b [[RED]]\u0420\u0430\u0441\u043a\u0430\u043b\u044b\u0432\u0430\u0442\u0435\u043b\u044c \u0427\u0435\u0440\u0435\u043f\u043e\u0432!
|
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043b \u0443\u043c\u0435\u043d\u0438\u0435[[RED]]\"\u0420\u0430\u0441\u043a\u0430\u043b\u044b\u0432\u0430\u0442\u0435\u043b\u044c \u0427\u0435\u0440\u0435\u043f\u043e\u0432\"!
|
||||||
Axes.Skillup=[[YELLOW]]\u041d\u0430\u0432\u044b\u043a \u0412\u043b\u0430\u0434\u0435\u043d\u0438\u044f \u0422\u043e\u043f\u043e\u0440\u043e\u043c \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
|
Axes.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0412\u043b\u0430\u0434\u0435\u043d\u0438\u0435 \u0422\u043e\u043f\u043e\u0440\u043e\u043c\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
|
||||||
Excavation.Ability.Lower=[[GRAY]]**\u041b\u041e\u041f\u0410\u0422\u0410 \u0414\u0415\u0410\u041a\u0422\u0418\u0412\u0418\u0420\u041e\u0412\u0410\u041d\u0410**
|
Excavation.Ability.Lower=[[GREEN]]**\u041b\u041e\u041f\u0410\u0422\u0410 \u0412 \u041e\u0411\u042b\u0427\u041d\u041e\u041c \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418**
|
||||||
Excavation.Ability.Ready=[[GREEN]]**\u041b\u041e\u041f\u0410\u0422\u0410 \u0410\u041a\u0422\u0418\u0412\u0418\u0420\u041e\u0412\u0410\u041d\u0410**
|
Excavation.Ability.Ready=[[GREEN]]**\u041b\u041e\u041f\u0410\u0422\u0410 \u0412 \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418 \u0413\u041e\u0422\u041e\u0412\u041d\u041e\u0421\u0422\u0418**
|
||||||
Excavation.Effect.0=Giga Drill Breaker (ABILITY)
|
Excavation.Effect.0=\u041c\u0435\u0433\u0430 \u0411\u0443\u0440 (\u0423\u041c\u0415\u041d\u0418\u0415)
|
||||||
Excavation.Effect.1=3x Drop Rate, 3x EXP, +Speed
|
Excavation.Effect.1=\u0422\u0440\u043e\u0439\u043d\u043e\u0439 \u0414\u0440\u043e\u043f, \u0422\u0440\u043e\u0439\u043d\u043e\u0439 \u041e\u043f\u044b\u0442, \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d\u0430\u044f \u0421\u043a\u043e\u0440\u043e\u0441\u0442\u044c \u0420\u0430\u0441\u043a\u043e\u043f\u043e\u043a
|
||||||
Excavation.Effect.2=Treasure Hunter
|
Excavation.Effect.2=\u041e\u0445\u043e\u0442\u043d\u0438\u043a \u0437\u0430 \u0421\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430\u043c\u0438
|
||||||
Excavation.Effect.3=Ability to dig for treasure
|
Excavation.Effect.3=\u0412\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u044c \u0438\u0441\u043a\u0430\u0442\u044c \u0441\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430
|
||||||
Excavation.Effect.Length=[[RED]]Giga Drill Breaker Length: [[YELLOW]]{0}s
|
Excavation.Effect.Length=[[RED]]\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f \"\u041c\u0435\u0433\u0430 \u0411\u0443\u0440\": [[YELLOW]]{0}\u0441.
|
||||||
Excavation.Listener=\u0420\u0430\u0441\u043a\u043e\u043f\u043a\u0438:
|
Excavation.Listener=\u0420\u0430\u0441\u043a\u043e\u043f\u043a\u0438:
|
||||||
Excavation.SkillName=\u0420\u0410\u0421\u041a\u041e\u041f\u041a\u0418
|
Excavation.SkillName=\u0420\u0410\u0421\u041a\u041e\u041f\u041a\u0418
|
||||||
Excavation.Skills.GigaDrillBreaker.Off=[[RED]]**Giga Drill Breaker has worn off**
|
Excavation.Skills.GigaDrillBreaker.Off=[[RED]]**\u0423\u043c\u0435\u043d\u0438\u0435 \"\u041c\u0435\u0433\u0430 \u0411\u0443\u0440\" \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435**
|
||||||
Excavation.Skills.GigaDrillBreaker.On=[[GREEN]]**\u0413\u0418\u0413\u0410\u0414\u0420\u0415\u041b\u042c \u0410\u041a\u0422\u0418\u0412\u0418\u0420\u041e\u0412\u0410\u041d\u0410**
|
Excavation.Skills.GigaDrillBreaker.On=[[GREEN]]**\u0423\u043c\u0435\u043d\u0438\u0435 \"\u041c\u0435\u0433\u0430 \u0411\u0443\u0440\" \u0410\u041a\u0422\u0418\u0412\u0418\u0420\u041e\u0412\u0410\u041d\u041e**
|
||||||
Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed!
|
Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]\u0412\u0430\u0448\u0435 \u0443\u043c\u0435\u043d\u0438\u0435 [[YELLOW]]\"\u041c\u0435\u0433\u0430 \u0411\u0443\u0440\" [[GREEN]]\u0432\u043e\u0441\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u043e!
|
||||||
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]\u0423\u043c\u0435\u043d\u0438\u0435 \"\u041c\u0435\u0433\u0430 \u0411\u0443\u0440\"[[GREEN]] \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 \u0443 [[YELLOW]]{0}
|
||||||
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043b \u0443\u043c\u0435\u043d\u0438\u0435[[RED]]\"\u041c\u0435\u0433\u0430 \u0411\u0443\u0440\"!
|
||||||
Excavation.Skillup=[[YELLOW]]\u041d\u0430\u0432\u044b\u043a \u0420\u0430\u0441\u043a\u043e\u043f\u043e\u043a \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
|
Excavation.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0420\u0430\u0441\u043a\u043e\u043f\u043a\u0438\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
|
||||||
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
Fishing.Ability.Info=[[RED]]\u041e\u0445\u043e\u0442\u043d\u0438\u043a \u0417\u0430 \u041c\u0430\u0433\u0438\u0435\u0439: [[GRAY]] **\u0423\u0441\u043e\u0432\u0435\u0440\u0448\u0435\u043d\u0441\u0442\u0432\u0443\u0435\u0442\u0441\u044f \u0441 \u0440\u0430\u0437\u0432\u0438\u0442\u0438\u0435\u043c \u0440\u0430\u043d\u0433\u0430 \u041e\u0445\u043e\u0442\u043d\u0438\u043a\u0430 \u0437\u0430 \u0421\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430\u043c\u0438**
|
||||||
Fishing.Ability.Locked.0=\u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e 150+ \u0423\u0420\u041e\u0412\u041d\u042f (\u041a\u041e\u041d\u0424\u0418\u0421\u041a\u0410\u0426\u0418\u042f)
|
Fishing.Ability.Locked.0=\u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e 150+ \u0423\u0420\u041e\u0412\u041d\u042f \u041d\u0410\u0412\u042b\u041a\u0410 (\u0412\u0421\u0422\u0420\u042f\u0421\u041a\u0410)
|
||||||
Fishing.Ability.Rank=[[RED]]\u0420\u0430\u043d\u0433 \u041e\u0445\u043e\u0442\u043d\u0438\u043a\u0430 \u0437\u0430 \u0421\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430\u043c\u0438: [[YELLOW]]{0}/5
|
Fishing.Ability.Rank=[[RED]]\u0420\u0430\u043d\u0433 \u041e\u0445\u043e\u0442\u043d\u0438\u043a\u0430 \u0437\u0430 \u0421\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430\u043c\u0438: [[YELLOW]]{0}/5
|
||||||
Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
Fishing.Ability.Shake=[[RED]]\u0412\u0441\u0442\u0440\u044f\u0441\u043a\u0430: [[YELLOW]]\u0412\u044b\u0442\u0440\u044f\u0445\u0438\u0432\u0430\u0439\u0442\u0435 \u0432\u0435\u0449\u0438 \u0438\u0437 \u043c\u043e\u0431\u043e\u0432, \u043a\u0430\u043b\u0435\u0447\u0430 \u0438\u0445 \u0432 \u043f\u0440\u043e\u0446\u0435\u0441\u0441\u0435 ;_;
|
||||||
Fishing.Effect.0=Treasure Hunter (Passive)
|
Fishing.Effect.0=\u041e\u0445\u043e\u0442\u043d\u0438\u043a \u0437\u0430 \u0421\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430\u043c\u0438 (\u041f\u0430\u0441\u0441\u0438\u0432\u043d\u043e\u0435)
|
||||||
Fishing.Effect.1=Fish up misc. objects
|
Fishing.Effect.1=\u041b\u043e\u0432\u043b\u044f \u0440\u0430\u0437\u043d\u044b\u0445 \u043f\u0440\u0435\u0434\u043c\u0435\u0442\u043e\u0432
|
||||||
Fishing.Effect.2=Magic Hunter
|
Fishing.Effect.2=\u041e\u0445\u043e\u0442\u043d\u0438\u043a \u0417\u0430 \u041c\u0430\u0433\u0438\u0435\u0439
|
||||||
Fishing.Effect.3=Find Enchanted Items
|
Fishing.Effect.3=\u041d\u0430\u0445\u043e\u0434\u043a\u0430 \u0417\u0430\u0447\u0430\u0440\u043e\u0432\u0430\u043d\u044b\u0445 \u041f\u0440\u0435\u0434\u043c\u0435\u0442\u043e\u0432
|
||||||
Fishing.Effect.4=Shake (vs. Entities)
|
Fishing.Effect.4=\u0412\u0441\u0442\u0440\u044f\u0441\u043a\u0430 (\u0421\u0443\u0449\u0435\u0441\u0442\u0432)
|
||||||
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
Fishing.Effect.5=\u0412\u044b\u0442\u0440\u044f\u0445\u0438\u0432\u0430\u0439\u0442\u0435 \u0432\u0435\u0449\u0438 \u0438\u0437 \u043c\u043e\u0431\u043e\u0432 \u0441 \u043f\u043e\u043c\u043e\u0449\u044c\u044e \u0443\u0434\u043e\u0447\u043a\u0438
|
||||||
|
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
|
||||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||||
Fishing.Listener=Fishing:
|
Fishing.Listener=\u0420\u044b\u0431\u043e\u043b\u043e\u0432\u0441\u0442\u0432\u043e:
|
||||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||||
Fishing.SkillName=FISHING
|
Fishing.SkillName=\u0420\u044b\u0431\u043e\u043b\u043e\u0432\u0441\u0442\u0432\u043e
|
||||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
Fishing.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0420\u044b\u0431\u043e\u043b\u043e\u0432\u0441\u0442\u0432\u043e\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
|
||||||
Herbalism.Ability.DoubleDropChance=[[RED]]\u0428\u0430\u043d\u0441 \u0414\u0432\u043e\u0439\u043d\u043e\u0433\u043e \u0414\u0440\u043e\u043f\u0430: [[YELLOW]]{0}%
|
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
Herbalism.Ability.FD=[[RED]]\u0424\u0435\u0440\u043c\u0435\u0440\u0441\u043a\u0430\u044f \u0414\u0438\u0435\u0442\u0430: [[YELLOW]]\u0420\u0430\u043d\u0433 {0}
|
||||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
Herbalism.Ability.GTe.Length=[[RED]]\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f \"\u041e\u0437\u0435\u043b\u0435\u043d\u0435\u043d\u0438\u0435\": [[YELLOW]]{0}\u0441.
|
||||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
|
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
|
Herbalism.Ability.GTh.Fail=[[RED]]**\u0416\u0418\u0412\u0418\u0422\u0415\u041b\u042c\u041d\u041e\u0415 \u041f\u0420\u0418\u041a\u041e\u0421\u041d\u041e\u0412\u0415\u041d\u0418\u0415 \u041d\u0415 \u0423\u0414\u0410\u041b\u041e\u0421\u042c**
|
||||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
|
Herbalism.Ability.GTh.Stage=[[RED]]\u0421\u0442\u0430\u0434\u0438\u044f \"\u0416\u0438\u0432\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0433\u043e \u041f\u0440\u0438\u043a\u043e\u0441\u043d\u043e\u0432\u0435\u043d\u0438\u044f\": [[YELLOW]] \u041f\u0448\u0435\u043d\u0438\u0446\u0430 \u0432\u044b\u0440\u043e\u0441\u043b\u0430 \u0434\u043e \u0441\u0442\u0430\u0434\u0438\u0438 {0}
|
||||||
Herbalism.Ability.GTh=[[GREEN]]**\u0417\u0415\u041b\u0415\u041d\u041e\u0415 \u041f\u0420\u0418\u041a\u041e\u0421\u041d\u041e\u0412\u0415\u041d\u0418\u0415**
|
Herbalism.Ability.GTh=[[GREEN]]**\u0416\u0418\u0412\u0418\u0422\u0415\u041b\u042c\u041d\u041e\u0415 \u041f\u0420\u0418\u041a\u041e\u0421\u041d\u041e\u0412\u0415\u041d\u0418\u0415**
|
||||||
Herbalism.Ability.Lower=[[GRAY]]**\u041c\u041e\u0422\u042b\u0413\u0410 \u0414\u0415\u0410\u041a\u0422\u0418\u0412\u0418\u0420\u041e\u0412\u0410\u041d\u0410**
|
Herbalism.Ability.Lower=[[GREEN]]**\u041c\u041e\u0422\u042b\u0413\u0410 \u0412 \u041e\u0411\u042b\u0427\u041d\u041e\u041c \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418**
|
||||||
Herbalism.Ability.Ready=[[GREEN]]**\u041c\u041e\u0422\u042b\u0413\u0410 \u0410\u041a\u0422\u0418\u0412\u0418\u0420\u041e\u0412\u0410\u041d\u0410**
|
Herbalism.Ability.Ready=[[GREEN]]**\u041c\u041e\u0422\u042b\u0413\u0410 \u0412 \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418 \u0413\u041e\u0422\u041e\u0412\u041d\u041e\u0421\u0422\u0418**
|
||||||
Herbalism.Effect.0=Green Terra (ABILITY)
|
Herbalism.Effect.0=\u041e\u0437\u0435\u043b\u0435\u043d\u0435\u043d\u0438\u0435 (\u0423\u041c\u0415\u041d\u0418\u0415)
|
||||||
Herbalism.Effect.1=Spread the Terra, 3x Drops
|
Herbalism.Effect.1=\u0420\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u0435\u043d\u0438\u0435 \u0417\u0435\u043c\u043b\u0438, \u0422\u0440\u043e\u0439\u043d\u043e\u0439 \u0414\u0440\u043e\u043f
|
||||||
Herbalism.Effect.2=Green Thumb (Wheat)
|
Herbalism.Effect.2=\u0416\u0438\u0432\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0435 \u041f\u0440\u0438\u043a\u043e\u0441\u043d\u043e\u0432\u0435\u043d\u0438\u0435 (\u041f\u0448\u0435\u043d\u0438\u0446\u0430)
|
||||||
Herbalism.Effect.3=Auto-Plants wheat when harvesting
|
Herbalism.Effect.3=\u0410\u0432\u0442\u043e\u043f\u043e\u0441\u0430\u0434\u043a\u0430 \u043f\u0448\u0435\u043d\u0438\u0446\u044b \u0432\u043e \u0432\u0440\u0435\u043c\u044f \u0441\u0431\u043e\u0440\u0430
|
||||||
Herbalism.Effect.4=Green Thumb (Cobble/Stone Brick)
|
Herbalism.Effect.4=Green Thumb (Cobble/Stone Brick/Dirt)
|
||||||
Herbalism.Effect.5=Cobblestone/Stone Brick -> Mossy w/ Seeds
|
Herbalism.Effect.5=Make bricks mossy, or make grass grow
|
||||||
Herbalism.Effect.6=Farmer\'s Diet
|
Herbalism.Effect.6=\u0424\u0435\u0440\u043c\u0435\u0440\u0441\u043a\u0430\u044f \u0414\u0438\u0435\u0442\u0430
|
||||||
Herbalism.Effect.7=Improves hunger restored from farmed foods
|
Herbalism.Effect.7=\u0423\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u0443\u0442\u043e\u043b\u0435\u043d\u0438\u0435 \u0433\u043e\u043b\u043e\u0434\u0430 \u0441 \u043f\u043e\u043c\u043e\u0449\u044c\u044e \u0444\u0435\u0440\u043c\u0435\u0440\u0441\u043a\u043e\u0439 \u0435\u0434\u044b
|
||||||
Herbalism.Effect.8=Double Drops (All Herbs)
|
Herbalism.Effect.8=\u0414\u0432\u043e\u0439\u043d\u043e\u0439 \u0414\u0440\u043e\u043f (\u0412\u0441\u0435\u0445 \u0420\u0430\u0441\u0442\u0435\u043d\u0438\u0439)
|
||||||
Herbalism.Effect.9=Double the normal loot
|
Herbalism.Effect.9=\u0423\u0434\u0432\u0430\u0438\u0432\u0430\u0435\u0442 \u043d\u043e\u0440\u043c\u0430\u043b\u044c\u043d\u044b\u0439 \u0434\u043e\u0445\u043e\u0434
|
||||||
Herbalism.Listener=\u0422\u0440\u0430\u0432\u043d\u0438\u0447\u0435\u0441\u0442\u0432\u043e:
|
Herbalism.Listener=\u0422\u0440\u0430\u0432\u043d\u0438\u0447\u0435\u0441\u0442\u0432\u043e:
|
||||||
Herbalism.SkillName=HERBALISM
|
Herbalism.SkillName=\u0422\u0420\u0410\u0412\u041d\u0418\u0427\u0415\u0421\u0422\u0412\u041e
|
||||||
Herbalism.Skills.GTe.Off=[[RED]]**Green Terra has worn off**
|
Herbalism.Skills.GTe.Off=[[RED]]**\u0423\u043c\u0435\u043d\u0438\u0435 \"\u041e\u0437\u0435\u043b\u0435\u043d\u0435\u043d\u0438\u0435\" \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435**
|
||||||
Herbalism.Skills.GTe.On=[[GREEN]]**GREEN TERRA ACTIVATED**
|
Herbalism.Skills.GTe.On=[[GREEN]]**\u0423\u043c\u0435\u043d\u0438\u0435 \"\u041e\u0437\u0435\u043b\u0435\u043d\u0435\u043d\u0438\u0435\" \u0410\u041a\u0422\u0418\u0412\u0418\u0420\u041e\u0412\u0410\u041d\u041e**
|
||||||
Herbalism.Skills.GTe.Refresh=[[GREEN]]\u0412\u0430\u0448\u0430 \u0441\u043f\u043e\u0441\u043e\u0431\u043d\u043e\u0441\u0442\u044c [[YELLOW]]\u0417\u0435\u043b\u0435\u043d\u0430\u044f \u0417\u0435\u043c\u043b\u044f [[GREEN]]\u0432\u043e\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u0430!
|
Herbalism.Skills.GTe.Refresh=[[GREEN]]\u0412\u0430\u0448\u0435 \u0443\u043c\u0435\u043d\u0438\u0435 [[YELLOW]]\"\u041e\u0437\u0435\u043b\u0435\u043d\u0435\u043d\u0438\u0435\" [[GREEN]]\u0432\u043e\u0441\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u043e!
|
||||||
Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
|
Herbalism.Skills.GTe.Other.Off=[[RED]]\u0423\u043c\u0435\u043d\u0438\u0435 \"\u041e\u0437\u0435\u043b\u0435\u043d\u0435\u043d\u0438\u0435\"[[GREEN]] \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 \u0443 [[YELLOW]]{0}
|
||||||
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043b \u0443\u043c\u0435\u043d\u0438\u0435 [[RED]] \"\u041e\u0437\u0435\u043b\u0435\u043d\u0435\u043d\u0438\u0435\"!
|
||||||
Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
|
Herbalism.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0422\u0440\u0430\u0432\u043d\u0438\u0447\u0435\u0441\u0442\u0432\u043e\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
|
||||||
Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
|
Mining.Ability.Length=[[RED]]\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f \"\u0421\u0443\u043f\u0435\u0440 \u0414\u0440\u043e\u0431\u0438\u043b\u043a\u0430\": [[YELLOW]]{0}\u0441.
|
||||||
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
|
Mining.Ability.Locked.0=\u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e 125+ \u0423\u0420\u041e\u0412\u041d\u042f \u041d\u0410\u0412\u042b\u041a\u0410 (\u0428\u0410\u0425\u0422\u0415\u0420\u0421\u041a\u0418\u0419 \u0412\u0417\u0420\u042b\u0412)
|
||||||
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
|
Mining.Ability.Locked.1=\u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e 250+ \u0423\u0420\u041e\u0412\u041d\u042f \u041d\u0410\u0412\u042b\u041a\u0410 (\u0411\u041e\u041b\u042c\u0428\u0418\u0415 \u0411\u041e\u041c\u0411\u042b)
|
||||||
Mining.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (DEMOLITIONS EXPERTISE)
|
Mining.Ability.Locked.2=\u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e 500+ \u0423\u0420\u041e\u0412\u041d\u042f \u041d\u0410\u0412\u042b\u041a\u0410 (\u042d\u041a\u0421\u041f\u0415\u0420\u0422 \u041f\u041e \u0412\u0417\u0420\u042b\u0412\u0410\u041c)
|
||||||
Mining.Ability.Lower=[[GRAY]]**\u041a\u0418\u0420\u041a\u0410 \u0414\u0415\u0410\u041a\u0422\u0418\u0412\u0418\u0420\u041e\u0412\u0410\u041d\u0410**
|
Mining.Ability.Lower=[[GREEN]]**\u041a\u0418\u0420\u041a\u0410 \u0412 \u041e\u0411\u042b\u0427\u041d\u041e\u041c \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418**
|
||||||
Mining.Ability.Ready=[[GREEN]]**\u041a\u0418\u0420\u041a\u0410 \u0410\u041a\u0422\u0418\u0412\u0418\u0420\u041e\u0412\u0410\u041d\u0410**
|
Mining.Ability.Ready=[[GREEN]]**\u041a\u0418\u0420\u041a\u0410 \u0412 \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418 \u0413\u041e\u0422\u041e\u0412\u041d\u041e\u0421\u0422\u0418**
|
||||||
Mining.Effect.0=Super Breaker (ABILITY)
|
Mining.Effect.0=\u0421\u0443\u043f\u0435\u0440 \u0414\u0440\u043e\u0431\u0438\u043b\u043a\u0430 (\u0423\u041c\u0415\u041d\u0418\u0415)
|
||||||
Mining.Effect.1=Speed+, Triple Drop Chance
|
Mining.Effect.1=\u0428\u0430\u043d\u0441 \u0422\u0440\u043e\u0439\u043d\u043e\u0433\u043e \u0414\u0440\u043e\u043f\u0430, \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d\u043d\u0430\u044f \u0421\u043a\u043e\u0440\u043e\u0441\u0442\u044c
|
||||||
Mining.Effect.2=Double Drops
|
Mining.Effect.2=\u0414\u0432\u043e\u0439\u043d\u043e\u0439 \u0414\u0440\u043e\u043f
|
||||||
Mining.Effect.3=Double the normal loot
|
Mining.Effect.3=\u0423\u0434\u0432\u0430\u0438\u0432\u0430\u0435\u0442 \u043d\u043e\u0440\u043c\u0430\u043b\u044c\u043d\u044b\u0439 \u0434\u043e\u0445\u043e\u0434
|
||||||
Mining.Effect.4=Blast Mining
|
Mining.Effect.4=\u0428\u0430\u0445\u0442\u0435\u0440\u0441\u043a\u0438\u0439 \u0412\u0437\u0440\u044b\u0432
|
||||||
Mining.Effect.5=Bonuses to mining with TNT
|
Mining.Effect.5=\u0423\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u0434\u043e\u0431\u044b\u0447\u0443 \u0441 \u043f\u043e\u043c\u043e\u0449\u044c\u044e \u0414\u0438\u043d\u0430\u043c\u0438\u0442\u0430
|
||||||
Mining.Effect.6=Bigger Bombs
|
Mining.Effect.6=\u0411\u043e\u043b\u044c\u0448\u0438\u0435 \u0411\u043e\u043c\u0431\u044b
|
||||||
Mining.Effect.7=Increases TNT explosion radius
|
Mining.Effect.7=\u0423\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u0440\u0430\u0434\u0438\u0443\u0441 \u0432\u0437\u0440\u044b\u0432\u0430 \u0414\u0438\u043d\u0430\u043c\u0438\u0442\u0430
|
||||||
Mining.Effect.8=Demolitions Expertise
|
Mining.Effect.8=\u042d\u043a\u0441\u043f\u0435\u0440\u0442 \u043f\u043e \u0412\u0437\u0440\u044b\u0432\u0430\u043c
|
||||||
Mining.Effect.9=Decreases damage from TNT explosions
|
Mining.Effect.9=\u0423\u043c\u0435\u043d\u044c\u0448\u0430\u0435\u0442 \u0443\u0440\u043e\u043d \u043e\u0442 \u0432\u0437\u0440\u044b\u0432\u0430 \u0414\u0438\u043d\u0430\u043c\u0438\u0442\u0430
|
||||||
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}%
|
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
|
||||||
Mining.Effect.DropChance=[[RED]]\u0428\u0430\u043d\u0441 \u0414\u0432\u043e\u0439\u043d\u043e\u0433\u043e \u0414\u0440\u043e\u043f\u0430: [[YELLOW]]{0}%
|
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Mining.Listener=\u0428\u0430\u0445\u0442\u0451\u0440\u0441\u0442\u0432\u043e:
|
Mining.Listener=\u0428\u0430\u0445\u0442\u0451\u0440\u0441\u0442\u0432\u043e:
|
||||||
Mining.SkillName=MINING
|
Mining.SkillName=\u0428\u0410\u0425\u0422\u0415\u0420\u0421\u0422\u0412\u041e
|
||||||
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
Mining.Skills.SuperBreaker.Off=[[RED]]**\u0423\u043c\u0435\u043d\u0438\u0435 \"\u0421\u0443\u043f\u0435\u0440 \u0414\u0440\u043e\u0431\u0438\u043b\u043a\u0430\" \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435**
|
||||||
Mining.Skills.SuperBreaker.On=[[GREEN]]**SUPER BREAKER ACTIVATED**
|
Mining.Skills.SuperBreaker.On=[[GREEN]]**\u0423\u043c\u0435\u043d\u0438\u0435 \"\u0421\u0443\u043f\u0435\u0440 \u0414\u0440\u043e\u0431\u0438\u043b\u043a\u0430\" \u0410\u041a\u0422\u0418\u0412\u0418\u0420\u041e\u0412\u0410\u041d\u041e**
|
||||||
Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
Mining.Skills.SuperBreaker.Other.Off=[[RED]]\u0423\u043c\u0435\u043d\u0438\u0435 \"\u0421\u0443\u043f\u0435\u0440 \u0414\u0440\u043e\u0431\u0438\u043b\u043a\u0430\"[[GREEN]] \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 \u0443 [[YELLOW]]{0}
|
||||||
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043b \u0443\u043c\u0435\u043d\u0438\u0435 [[RED]]\"\u0421\u0443\u043f\u0435\u0440 \u0414\u0440\u043e\u0431\u0438\u043b\u043a\u0430\"!
|
||||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]\u0412\u0430\u0448\u0430 \u0441\u043f\u043e\u0441\u043e\u0431\u043d\u043e\u0441\u0442\u044c [[YELLOW]]\u0421\u0443\u043f\u0435\u0440 \u0414\u0440\u043e\u0431\u0438\u043b\u043a\u0430 [[GREEN]]\u0432\u043e\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u0430!
|
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]\u0412\u0430\u0448\u0430 \u0441\u043f\u043e\u0441\u043e\u0431\u043d\u043e\u0441\u0442\u044c [[YELLOW]]\u041a\u043e\u043f\u0430\u0442\u0435\u043b\u044c [[GREEN]]\u0432\u043e\u0441\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u0430!
|
||||||
Mining.Skillup=[[YELLOW]]\u041d\u0430\u0432\u044b\u043a \u0428\u0430\u0445\u0442\u0435\u0440\u0441\u0442\u0432\u0430 \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
|
Mining.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0428\u0430\u0445\u0442\u0451\u0440\u0441\u0442\u0432\u043e\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
|
||||||
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
Mining.Blast.Boom=[[GRAY]]**\u0411\u0423\u041c**
|
||||||
Mining.Blast.Effect.0=+35% ore yield
|
Mining.Blast.Effect.0=+35% \u0434\u043e\u0445\u043e\u0434 \u043e\u0442 \u0440\u0443\u0434
|
||||||
Mining.Blast.Effect.1=+40% ore yield
|
Mining.Blast.Effect.1=+40% \u0434\u043e\u0445\u043e\u0434 \u043e\u0442 \u0440\u0443\u0434
|
||||||
Mining.Blast.Effect.2=+45% ore yield, no debris
|
Mining.Blast.Effect.2=+45% \u0434\u043e\u0445\u043e\u0434 \u043e\u0442 \u0440\u0443\u0434, \u0431\u0435\u0437 \u043c\u0443\u0441\u043e\u0440\u0430
|
||||||
Mining.Blast.Effect.3=+50% ore yield, no debris
|
Mining.Blast.Effect.3=+50% \u0434\u043e\u0445\u043e\u0434 \u043e\u0442 \u0440\u0443\u0434, \u0431\u0435\u0437 \u043c\u0443\u0441\u043e\u0440\u0430
|
||||||
Mining.Blast.Effect.4=+55% ore yield, no debris, double drops
|
Mining.Blast.Effect.4=+55% \u0434\u043e\u0445\u043e\u0434 \u043e\u0442 \u0440\u0443\u0434, \u0431\u0435\u0437 \u043c\u0443\u0441\u043e\u0440\u0430, \u0434\u0432\u043e\u0439\u043d\u043e\u0439 \u0434\u0440\u043e\u043f
|
||||||
Mining.Blast.Effect.5=+60% ore yield, no debris, double drops
|
Mining.Blast.Effect.5=+60% \u0434\u043e\u0445\u043e\u0434 \u043e\u0442 \u0440\u0443\u0434, \u0431\u0435\u0437 \u043c\u0443\u0441\u043e\u0440\u0430, \u0434\u0432\u043e\u0439\u043d\u043e\u0439 \u0434\u0440\u043e\u043f
|
||||||
Mining.Blast.Effect.6=+65% ore yield, no debris, triple drops
|
Mining.Blast.Effect.6=+65% \u0434\u043e\u0445\u043e\u0434 \u043e\u0442 \u0440\u0443\u0434, \u0431\u0435\u0437 \u043c\u0443\u0441\u043e\u0440\u0430, \u0442\u0440\u043e\u0439\u043d\u043e\u0439 \u0434\u0440\u043e\u043f
|
||||||
Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops
|
Mining.Blast.Effect.7=+70% \u0434\u043e\u0445\u043e\u0434 \u043e\u0442 \u0440\u0443\u0434, \u0431\u0435\u0437 \u043c\u0443\u0441\u043e\u0440\u0430, \u0442\u0440\u043e\u0439\u043d\u043e\u0439 \u0434\u0440\u043e\u043f
|
||||||
Mining.Blast.Radius.Increase=[[RED]]\u0420\u0430\u0434\u0438\u0443\u0441 \u0412\u0437\u0440\u044b\u0432\u0430 \u0423\u0432\u0435\u043b\u0438\u0447\u0435\u043d: [[YELLOW]]+{0}
|
Mining.Blast.Radius.Increase=[[RED]]\u0420\u0430\u0434\u0438\u0443\u0441 \u0412\u0437\u0440\u044b\u0432\u0430 \u0423\u0432\u0435\u043b\u0438\u0447\u0435\u043d: [[YELLOW]]+{0}
|
||||||
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
Mining.Blast.Rank=[[RED]]\u0428\u0430\u0445\u0442\u0435\u0440\u0441\u043a\u0438\u0439 \u0412\u0437\u0440\u044b\u0432: [[YELLOW]] \u0420\u0430\u043d\u0433 {0}/8 [[GRAY]]({1})
|
||||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043b \u0443\u043c\u0435\u043d\u0438\u0435 [[RED]]\"\u0428\u0430\u0445\u0442\u0435\u0440\u0441\u043a\u0438\u0439 \u0412\u0437\u0440\u044b\u0432\"!
|
||||||
Mining.Blast.Refresh=[[GREEN]]\u0412\u0430\u0448\u0430 \u0441\u043f\u043e\u0441\u043e\u0431\u043d\u043e\u0441\u0442\u044c [[YELLOW]]\u0428\u0430\u0445\u0442\u0435\u0440\u0441\u043a\u0438\u0439 \u0412\u0437\u0440\u044b\u0432 [[GREEN]]\u0432\u043e\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u0430!
|
Mining.Blast.Refresh=[[GREEN]]\u0412\u0430\u0448\u0430 \u0441\u043f\u043e\u0441\u043e\u0431\u043d\u043e\u0441\u0442\u044c [[YELLOW]]\u0428\u0430\u0445\u0442\u0435\u0440\u0441\u043a\u0438\u0439 \u0412\u0437\u0440\u044b\u0432 [[GREEN]]\u0432\u043e\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u0430!
|
||||||
Repair.Effect.0=\u0420\u0435\u043c\u043e\u043d\u0442
|
Repair.Effect.0=\u0420\u0435\u043c\u043e\u043d\u0442
|
||||||
Repair.Effect.1=\u0427\u0438\u043d\u0438\u0442\u044c \u0416\u0435\u043b\u0435\u0437\u043d\u044b\u0435 \u0438\u043d\u0441\u0442\u0440\u0443\u043c\u0435\u043d\u0442\u044b \u0438 \u0431\u0440\u043e\u043d\u044e
|
Repair.Effect.1=Repair Tools & Armor
|
||||||
Repair.Effect.2=\u041c\u0430\u0441\u0442\u0435\u0440\u0441\u0442\u0432\u043e \u0420\u0435\u043c\u043e\u043d\u0442\u0430
|
Repair.Effect.10=Gold Repair ({0}+ SKILL)
|
||||||
|
Repair.Effect.11=Repair Gold Tools & Armor
|
||||||
|
Repair.Effect.12=Iron Repair ({0}+ SKILL)
|
||||||
|
Repair.Effect.13=Repair Iron Tools & Armor
|
||||||
|
Repair.Effect.14=Stone Repair ({0}+ SKILL)
|
||||||
|
Repair.Effect.15=Repair Stone Tools
|
||||||
|
Repair.Effect.2=\u041c\u0430\u0441\u0442\u0435\u0440 \u0420\u0435\u043c\u043e\u043d\u0442\u0430
|
||||||
Repair.Effect.3=\u0423\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u043a\u0430\u0447\u0435\u0441\u0442\u0432\u043e \u0440\u0435\u043c\u043e\u043d\u0442\u0430
|
Repair.Effect.3=\u0423\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u043a\u0430\u0447\u0435\u0441\u0442\u0432\u043e \u0440\u0435\u043c\u043e\u043d\u0442\u0430
|
||||||
Repair.Effect.4=\u0421\u0443\u043f\u0435\u0440 \u0420\u0435\u043c\u043e\u043d\u0442
|
Repair.Effect.4=\u0421\u0443\u043f\u0435\u0440 \u0420\u0435\u043c\u043e\u043d\u0442
|
||||||
Repair.Effect.5=\u0414\u0432\u043e\u0439\u043d\u0430\u044f \u044d\u0444\u0444\u0435\u043a\u0442\u0438\u0432\u043d\u043e\u0441\u0442\u044c
|
Repair.Effect.5=\u0414\u0432\u043e\u0439\u043d\u0430\u044f \u044d\u0444\u0444\u0435\u043a\u0442\u0438\u0432\u043d\u043e\u0441\u0442\u044c
|
||||||
Repair.Effect.6=\u0420\u0435\u043c\u043e\u043d\u0442 \u0410\u043b\u043c\u0430\u0437\u043d\u044b\u0445 \u0432\u0435\u0449\u0435\u0439 ({0}+ \u0443\u0440\u043e\u0432\u0435\u043d\u044c)
|
Repair.Effect.6=\u0420\u0435\u043c\u043e\u043d\u0442 \u0410\u043b\u043c\u0430\u0437\u043d\u044b\u0445 \u0432\u0435\u0449\u0435\u0439 ({0}+ \u0443\u0440\u043e\u0432\u0435\u043d\u044c)
|
||||||
Repair.Effect.7=\u0420\u0435\u043c\u043e\u043d\u0442 \u0410\u043b\u043c\u0430\u0437\u043d\u044b\u0445 \u0418\u043d\u0441\u0442\u0440\u0443\u043c\u0435\u043d\u0442\u043e\u0432 \u0438 \u0411\u0440\u043e\u043d\u0438
|
Repair.Effect.7=\u0420\u0435\u043c\u043e\u043d\u0442 \u0410\u043b\u043c\u0430\u0437\u043d\u044b\u0445 \u0418\u043d\u0441\u0442\u0440\u0443\u043c\u0435\u043d\u0442\u043e\u0432 \u0438 \u0411\u0440\u043e\u043d\u0438
|
||||||
Repair.Effect.8=\u0412\u043e\u043b\u0448\u0435\u0431\u043d\u0430\u044f \u041a\u043e\u0432\u043a\u0430
|
Repair.Effect.8=\u0412\u043e\u043b\u0448\u0435\u0431\u043d\u0430\u044f \u041a\u043e\u0432\u043a\u0430
|
||||||
Repair.Effect.9=\u0420\u0435\u043c\u043e\u043d\u0442 \u043c\u0430\u0433\u0438\u0447\u0435\u0441\u043a\u0438\u0445 \u0432\u0435\u0449\u0435\u0439
|
Repair.Effect.9=\u0420\u0435\u043c\u043e\u043d\u0442 \u0432\u043e\u043b\u0448\u0435\u0431\u043d\u044b\u0445 \u0432\u0435\u0449\u0435\u0439
|
||||||
Repair.Listener.Anvil=[[DARK_RED]]\u0412\u044b \u0440\u0430\u0437\u043c\u0435\u0441\u0442\u0438\u043b\u0438 \u043d\u0430\u043a\u043e\u0432\u0430\u043b\u044c\u043d\u044e \u043d\u0430 \u043a\u043e\u0442\u043e\u0440\u043e\u0439 \u043c\u043e\u0436\u0435\u0442\u0435 \u0447\u0438\u043d\u0438\u0442\u044c \u0438\u043d\u0441\u0442\u0440\u0443\u043c\u0435\u043d\u0442\u044b \u0438 \u0431\u0440\u043e\u043d\u044e.
|
Repair.Listener.Anvil=[[DARK_RED]]\u0412\u044b \u0440\u0430\u0437\u043c\u0435\u0441\u0442\u0438\u043b\u0438 \u043d\u0430\u043a\u043e\u0432\u0430\u043b\u044c\u043d\u044e \u043d\u0430 \u043a\u043e\u0442\u043e\u0440\u043e\u0439 \u043c\u043e\u0436\u0435\u0442\u0435 \u0447\u0438\u043d\u0438\u0442\u044c \u0438\u043d\u0441\u0442\u0440\u0443\u043c\u0435\u043d\u0442\u044b \u0438 \u0431\u0440\u043e\u043d\u044e.
|
||||||
Repair.Listener=\u0420\u0435\u043c\u043e\u043d\u0442:
|
Repair.Listener=\u0420\u0435\u043c\u043e\u043d\u0442:
|
||||||
Repair.SkillName=\u0420\u0415\u041c\u041e\u041d\u0422
|
Repair.SkillName=\u0420\u0415\u041c\u041e\u041d\u0422
|
||||||
Repair.Skills.AdeptDiamond=[[DARK_RED]]\u0412\u044b \u043d\u0435\u0434\u043e\u0441\u0442\u0430\u0442\u043e\u0447\u043d\u043e \u043e\u043f\u044b\u0442\u043d\u044b, \u0447\u0442\u043e\u0431\u044b \u0447\u0438\u043d\u0438\u0442\u044c \u0430\u043b\u043c\u0430\u0437\u043d\u044b\u0435 \u0432\u0435\u0449\u0438.
|
Repair.Skills.AdeptDiamond=[[DARK_RED]]\u0412\u044b \u043d\u0435\u0434\u043e\u0441\u0442\u0430\u0442\u043e\u0447\u043d\u043e \u043e\u043f\u044b\u0442\u043d\u044b, \u0447\u0442\u043e\u0431\u044b \u0447\u0438\u043d\u0438\u0442\u044c \u0430\u043b\u043c\u0430\u0437\u043d\u044b\u0435 \u0432\u0435\u0449\u0438.
|
||||||
Repair.Skills.AdeptGold=[[DARK_RED]]\u0412\u044b \u043d\u0435\u0434\u043e\u0441\u0442\u0430\u0442\u043e\u0447\u043d\u043e \u043e\u043f\u044b\u0442\u043d\u044b, \u0447\u0442\u043e\u0431\u044b \u0447\u0438\u043d\u0438\u0442\u044c \u0437\u043e\u043b\u043e\u0442\u044b\u0435 \u0432\u0435\u0449\u0438.
|
Repair.Skills.AdeptGold=[[DARK_RED]]\u0412\u044b \u043d\u0435\u0434\u043e\u0441\u0442\u0430\u0442\u043e\u0447\u043d\u043e \u043e\u043f\u044b\u0442\u043d\u044b, \u0447\u0442\u043e\u0431\u044b \u0447\u0438\u043d\u0438\u0442\u044c \u0437\u043e\u043b\u043e\u0442\u044b\u0435 \u0432\u0435\u0449\u0438.
|
||||||
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
Repair.Skills.AdeptIron=[[DARK_RED]]\u0412\u044b \u043d\u0435\u0434\u043e\u0441\u0442\u0430\u0442\u043e\u0447\u043d\u043e \u043e\u043f\u044b\u0442\u043d\u044b, \u0447\u0442\u043e\u0431\u044b \u0447\u0438\u043d\u0438\u0442\u044c \u0436\u0435\u043b\u0435\u0437\u043d\u044b\u0435 \u0432\u0435\u0449\u0438.
|
||||||
Repair.Skills.AdeptStone=[[DARK_RED]]\u0412\u044b \u043d\u0435\u0434\u043e\u0441\u0442\u0430\u0442\u043e\u0447\u043d\u043e \u043e\u043f\u044b\u0442\u043d\u044b, \u0447\u0442\u043e\u0431\u044b \u0447\u0438\u043d\u0438\u0442\u044c \u043a\u0430\u043c\u0435\u043d\u043d\u044b\u0435 \u0432\u0435\u0449\u0438.
|
Repair.Skills.AdeptStone=[[DARK_RED]]\u0412\u044b \u043d\u0435\u0434\u043e\u0441\u0442\u0430\u0442\u043e\u0447\u043d\u043e \u043e\u043f\u044b\u0442\u043d\u044b, \u0447\u0442\u043e\u0431\u044b \u0447\u0438\u043d\u0438\u0442\u044c \u043a\u0430\u043c\u0435\u043d\u043d\u044b\u0435 \u0432\u0435\u0449\u0438.
|
||||||
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
Repair.Skills.FeltEasy=[[GRAY]]\u042d\u0442\u043e \u0431\u044b\u043b\u043e \u043b\u0435\u0433\u043a\u043e.
|
||||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
Repair.Skills.FullDurability=[[GRAY]]\u042d\u0442\u043e \u0443\u0436\u0435 \u043c\u0430\u043a\u0441\u0438\u043c\u0430\u043b\u044c\u043d\u0430\u044f \u043f\u0440\u043e\u0447\u043d\u043e\u0441\u0442\u044c.
|
||||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
|
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
||||||
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
Repair.Skills.StackedItems=[[DARK_RED]]\u0412\u044b \u043d\u0435 \u043c\u043e\u0436\u0435\u0442\u0435 \u0440\u0435\u043c\u043e\u043d\u0442\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u0432\u0435\u0449\u0438 \u0432 \u0441\u0442\u0430\u043a\u0430\u0445.
|
||||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
|
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
||||||
Repair.Skillup=[[YELLOW]]\u041d\u0430\u0432\u044b\u043a \u0420\u0435\u043c\u043e\u043d\u0442\u0430 \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
|
Repair.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0420\u0435\u043c\u043e\u043d\u0442\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
|
||||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]\u0428\u0430\u043d\u0441 \u0443\u0445\u0443\u0434\u0448\u0435\u043d\u0438\u044f \u0412\u043e\u043b\u0448\u0435\u0431\u043d\u043e\u0439 \u041a\u043e\u0432\u043a\u0438: [[YELLOW]]{0}%
|
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
||||||
Repair.Arcane.Chance.Success=[[GRAY]]\u0428\u0430\u043d\u0441 \u0443\u0434\u0430\u0447\u043d\u043e\u0439 \u0412\u043e\u043b\u0448\u0435\u0431\u043d\u043e\u0439 \u041a\u043e\u0432\u043a\u0438: [[YELLOW]]{0}%
|
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
||||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
Repair.Arcane.Downgrade=[[RED]]\u0412\u043e\u043b\u0448\u0435\u0431\u043d\u0430\u044f \u0441\u0438\u043b\u0430 \u044d\u0442\u043e\u0433\u043e \u043f\u0440\u0435\u0434\u043c\u0435\u0442\u0430 \u0443\u043c\u0435\u043d\u044c\u0448\u0430\u0435\u0442\u0441\u044f.
|
||||||
Repair.Arcane.Fail=[[RED]]\u0412\u043e\u043b\u0448\u0435\u0431\u043d\u0430\u044f \u0441\u0438\u043b\u0430 \u043f\u043e\u0441\u0442\u043e\u044f\u043d\u043d\u043e \u043f\u043e\u043a\u0438\u0434\u0430\u0435\u0442 \u044d\u0442\u043e\u0442 \u043f\u0440\u0435\u0434\u043c\u0435\u0442.
|
Repair.Arcane.Fail=[[RED]]\u0412\u043e\u043b\u0448\u0435\u0431\u043d\u0430\u044f \u0441\u0438\u043b\u0430 \u043d\u0430\u0432\u0441\u0435\u0433\u0434\u0430 \u043f\u043e\u043a\u0438\u043d\u0443\u043b\u0430 \u043f\u0440\u0435\u0434\u043c\u0435\u0442.
|
||||||
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
Repair.Arcane.Lost=[[RED]]\u0412\u044b \u043d\u0435 \u0440\u0430\u0437\u0432\u0438\u0442\u044b \u0434\u043e\u0441\u0442\u0430\u0442\u043e\u0447\u043d\u043e, \u0447\u0442\u043e\u0431\u044b \u0441\u043e\u0445\u0440\u0430\u043d\u044f\u0442\u044c \u0437\u0430\u0447\u0430\u0440\u043e\u0432\u0430\u043d\u0438\u044f.
|
||||||
Repair.Arcane.Perfect=[[GREEN]]\u0412\u044b \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u0430\u043b\u0438 \u0432\u043e\u043b\u0448\u0435\u0431\u043d\u0443\u044e \u0441\u0438\u043b\u0443 \u044d\u0442\u043e\u0433\u043e \u043f\u0440\u0435\u0434\u043c\u0435\u0442\u0430.
|
Repair.Arcane.Perfect=[[GREEN]]\u0412\u044b \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u0430\u043b\u0438 \u0432\u043e\u043b\u0448\u0435\u0431\u043d\u0443\u044e \u0441\u0438\u043b\u0443 \u044d\u0442\u043e\u0433\u043e \u043f\u0440\u0435\u0434\u043c\u0435\u0442\u0430.
|
||||||
Repair.Arcane.Rank=[[RED]]\u0412\u043e\u043b\u0448\u0435\u0431\u043d\u0430\u044f \u041a\u043e\u0432\u043a\u0430: [[YELLOW]]\u0420\u0430\u043d\u0433 {0}/4
|
Repair.Arcane.Rank=[[RED]]\u0412\u043e\u043b\u0448\u0435\u0431\u043d\u0430\u044f \u041a\u043e\u0432\u043a\u0430: [[YELLOW]]\u0420\u0430\u043d\u0433 {0}/4
|
||||||
Swords.Ability.Lower=[[GRAY]]**\u0412\u0410\u0428 \u041c\u0415\u0427 \u0414\u0415\u0410\u041a\u0422\u0418\u0412\u0418\u0420\u041e\u0412\u0410\u041d**
|
Swords.Ability.Lower=[[GREEN]]**\u041c\u0415\u0427 \u0412 \u041e\u0411\u042b\u0427\u041d\u041e\u041c \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418**
|
||||||
Swords.Ability.Ready=[[GREEN]]**\u0412\u0410\u0428 \u041c\u0415\u0427 \u0410\u041a\u0422\u0418\u0412\u0418\u0420\u041e\u0412\u0410\u041d**
|
Swords.Ability.Ready=[[GREEN]]**\u041c\u0415\u0427 \u0412 \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418 \u0413\u041e\u0422\u041e\u0412\u041d\u041e\u0421\u0422\u0418**
|
||||||
Swords.Combat.Bleed.Chance=[[RED]]\u0428\u0430\u043d\u0441 \u041a\u0440\u043e\u0432\u043e\u0442\u043e\u0447\u0438\u0442\u044c: [[YELLOW]]{0} %
|
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||||
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
Swords.Combat.Bleed.Length=[[RED]]\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u044f: [[YELLOW]]{0} \u0442\u0438\u043a\u043e\u0432
|
||||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
Swords.Combat.Bleed.Note=[[GRAY]]\u0417\u0410\u041c\u0415\u0422\u041a\u0410: [[YELLOW]]1 \u0422\u0438\u043a \u0441\u043b\u0443\u0447\u0430\u0435\u0442\u0441\u044f \u043a\u0430\u0436\u0434\u044b\u0435 2 \u0441\u0435\u043a\u0443\u043d\u0434\u044b
|
||||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]\u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u0435 [[GREEN]]\u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e\u0441\u044c[[GRAY]]!
|
Swords.Combat.Bleeding.Stopped=[[GRAY]]\u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u0435 [[GREEN]]\u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e\u0441\u044c[[GRAY]]!
|
||||||
Swords.Combat.Bleeding=[[GREEN]]**\u0412\u0420\u0410\u0413 \u0418\u0421\u0422\u0415\u041a\u0410\u0415\u0422 \u041a\u0420\u041e\u0412\u042c\u042e**
|
Swords.Combat.Bleeding=[[GREEN]]**\u0412\u0420\u0410\u0413 \u0418\u0421\u0422\u0415\u041a\u0410\u0415\u0422 \u041a\u0420\u041e\u0412\u042c\u042e**
|
||||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
|
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
|
||||||
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
Swords.Combat.Counter.Hit=[[DARK_RED]]\u041f\u043e\u0440\u0430\u0436\u0435\u043d \u043a\u043e\u043d\u0442\u0440\u0430\u0442\u0430\u043a\u043e\u0439!
|
||||||
Swords.Combat.Countered=[[GREEN]]**\u041a\u041e\u041d\u0422\u0420\u0410\u0422\u0410\u041a\u0410**
|
Swords.Combat.Countered=[[GREEN]]**\u041a\u041e\u041d\u0422\u0420\u0410\u0422\u0410\u041a\u0410**
|
||||||
Swords.Combat.Parry.Chance=[[RED]]Parry Chance: [[YELLOW]]{0} %
|
Swords.Combat.SS.Struck=[[DARK_RED]]\u041f\u043e\u0440\u0430\u0436\u0435\u043d \u0420\u0415\u0416\u0423\u0429\u0418\u041c \u0423\u0414\u0410\u0420\u041e\u041c!
|
||||||
Swords.Combat.SS.Struck=[[DARK_RED]]\u041f\u043e\u0440\u0430\u0436\u0435\u043d \u0417\u0410\u0417\u0423\u0411\u0420\u0415\u041d\u041d\u042b\u041c \u041c\u0415\u0427\u0401\u041c!
|
Swords.Effect.0=\u041a\u043e\u043d\u0442\u0440\u0430\u0442\u0430\u043a\u0430
|
||||||
Swords.Effect.0=Counter Attack
|
Swords.Effect.1=\u041e\u0442\u0440\u0430\u0436\u0435\u043d\u0438\u0435 50% \u0423\u0440\u043e\u043d\u0430
|
||||||
Swords.Effect.1=Reflect 50% of damage taken
|
Swords.Effect.2=\u0420\u0435\u0436\u0443\u0449\u0438\u0439 \u0423\u0434\u0430\u0440 (\u0423\u041c\u0415\u041d\u0418\u0415)
|
||||||
Swords.Effect.2=Serrated Strikes (ABILITY)
|
Swords.Effect.3=25% \u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0433\u043e \u0423\u0440\u043e\u043d\u0430 \u043a \u0421\u043f\u043b\u044d\u0448 \u0423\u0434\u0430\u0440\u0443 + \u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u0435
|
||||||
Swords.Effect.3=25% DMG AoE, Bleed+ AoE
|
Swords.Effect.4=\u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0435 \u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u0435 \u043f\u0440\u0438 \u0420\u0435\u0436\u0443\u0449\u0435\u043c \u0423\u0434\u0430\u0440\u0435
|
||||||
Swords.Effect.4=Serrated Strikes Bleed+
|
Swords.Effect.5=5 \u0422\u0438\u043a\u043e\u0432 \u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u044f
|
||||||
Swords.Effect.5=5 Tick Bleed
|
Swords.Effect.6=\u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u0435
|
||||||
Swords.Effect.6=Bleed
|
Swords.Effect.7=\u0417\u0430\u0441\u0442\u0430\u0432\u043b\u044f\u0435\u0442 \u0432\u0440\u0430\u0433\u0430 \u043a\u0440\u043e\u0432\u043e\u0442\u043e\u0447\u0438\u0442\u044c
|
||||||
Swords.Effect.7=Apply a bleed DoT
|
Swords.Listener=\u0412\u043b\u0430\u0434\u0435\u043d\u0438\u0435 \u041c\u0435\u0447\u0430\u043c\u0438:
|
||||||
Swords.Listener=Swords:
|
Swords.SkillName=\u0412\u043b\u0430\u0434\u0435\u043d\u0438\u0435 \u041c\u0435\u0447\u0435\u043c
|
||||||
Swords.SkillName=SWORDS
|
Swords.Skills.SS.Off=[[RED]]**\u0423\u043c\u0435\u043d\u0438\u0435 \"\u0420\u0435\u0436\u0443\u0449\u0438\u0439 \u0443\u0434\u0430\u0440\" \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435**
|
||||||
Swords.Skills.SS.Off=[[RED]]**Serrated Strikes has worn off**
|
Swords.Skills.SS.On=[[GREEN]]**\u0423\u043c\u0435\u043d\u0438\u0435 \"\u0420\u0435\u0436\u0443\u0449\u0438\u0439 \u0443\u0434\u0430\u0440\" \u0430\u043a\u0442\u0438\u0432\u0438\u0440\u043e\u0432\u0430\u043d\u043e**
|
||||||
Swords.Skills.SS.On=[[GREEN]]**\u0417\u0410\u0417\u0423\u0411\u0420\u0415\u041d\u041d\u042b\u0419 \u041c\u0415\u0427 \u0410\u041a\u0422\u0418\u0412\u0418\u0420\u041e\u0412\u0410\u041d**
|
Swords.Skills.SS.Refresh=[[GREEN]]\u0412\u0430\u0448\u0435 \u0443\u043c\u0435\u043d\u0438\u0435 [[YELLOW]]\"\u0420\u0435\u0436\u0443\u0449\u0438\u0439 \u0423\u0434\u0430\u0440\" [[GREEN]]\u0432\u043e\u0441\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u043e!
|
||||||
Swords.Skills.SS.Refresh=[[GREEN]]\u0412\u0430\u0448\u0430 \u0441\u043f\u043e\u0441\u043e\u0431\u043d\u043e\u0441\u0442\u044c [[YELLOW]]\u0417\u0430\u0437\u0443\u0431\u0440\u0435\u043d\u043d\u044b\u0439 \u041c\u0435\u0447 [[GREEN]]\u0432\u043e\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u0430!
|
Swords.Skills.SS.Other.Off=[[RED]]\u0423\u043c\u0435\u043d\u0438\u0435 \"\u0420\u0435\u0436\u0443\u0449\u0438\u0439 \u0443\u0434\u0430\u0440\"[[GREEN]] \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 \u0443 [[YELLOW]]{0}
|
||||||
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043b \u0443\u043c\u0435\u043d\u0438\u0435 [[RED]]\"\u0420\u0435\u0436\u0443\u0449\u0438\u0439 \u0423\u0434\u0430\u0440\"!
|
||||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043b [[RED]]\u0417\u0430\u0437\u0443\u0431\u0440\u0435\u043d\u043d\u044b\u0439 \u041c\u0435\u0447!
|
Swords.SS.Length=[[RED]]\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f \"\u0420\u0435\u0436\u0443\u0449\u0438\u0439 \u0423\u0434\u0430\u0440\": [[YELLOW]]{0}\u0441.
|
||||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
Taming.Ability.Bonus.0=\u042d\u043a\u043e\u043b\u043e\u0433\u0438\u0447\u0435\u0441\u043a\u043e\u0435 \u0421\u043e\u0437\u043d\u0430\u043d\u0438\u0435
|
||||||
Taming.Ability.Bonus.0=Environmentally Aware
|
Taming.Ability.Bonus.1=\u0412\u043e\u043b\u043a\u0438 \u0438\u0437\u0431\u0435\u0433\u0430\u044e\u0442 \u043e\u043f\u0430\u0441\u043d\u043e\u0441\u0442\u0438
|
||||||
Taming.Ability.Bonus.1=Wolves avoid danger
|
|
||||||
Taming.Ability.Bonus.2=\u0413\u0443\u0441\u0442\u043e\u0439 \u041c\u0435\u0445
|
Taming.Ability.Bonus.2=\u0413\u0443\u0441\u0442\u043e\u0439 \u041c\u0435\u0445
|
||||||
Taming.Ability.Bonus.3=1/2 Damage, Fire Resistance
|
Taming.Ability.Bonus.3=1/2 \u0423\u0440\u043e\u043d\u0430, \u041e\u0433\u043d\u0435\u0441\u0442\u043e\u0439\u043a\u043e\u0441\u0442\u044c
|
||||||
Taming.Ability.Bonus.4=\u041d\u0430\u0434\u0435\u0436\u043d\u0430\u044f \u0437\u0430\u0449\u0438\u0442\u0430 \u043e\u0442 \u043f\u043e\u0432\u0440\u0435\u0436\u0434\u0435\u043d\u0438\u0439
|
Taming.Ability.Bonus.4=\u0417\u0430\u0449\u0438\u0442\u0430 \u043e\u0442 \u0428\u043e\u043a\u0430
|
||||||
Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
|
Taming.Ability.Bonus.5=\u0412\u0437\u0440\u044b\u0432\u044b \u043d\u0430\u043d\u043e\u0441\u044f\u0442 1/6 \u043d\u043e\u0440\u043c\u0430\u043b\u044c\u043d\u043e\u0433\u043e \u0443\u0440\u043e\u043d\u0430
|
||||||
Taming.Ability.Bonus.6=Sharpened Claws
|
Taming.Ability.Bonus.6=\u041e\u0441\u0442\u0440\u044b\u0435 \u041a\u043e\u0433\u0442\u0438
|
||||||
Taming.Ability.Bonus.7=+2 Damage
|
Taming.Ability.Bonus.7=+2 \u043a \u0423\u0440\u043e\u043d\u0443
|
||||||
Taming.Ability.Bonus.8=Fast Food Service
|
Taming.Ability.Bonus.8=\u0411\u044b\u0441\u0442\u0440\u043e\u0435 \u041f\u0438\u0442\u0430\u043d\u0438\u0435
|
||||||
Taming.Ability.Bonus.9=50% Chance for heal on attack
|
Taming.Ability.Bonus.9=50% \u0428\u0430\u043d\u0441 \u0432\u043e\u043b\u043a\u043e\u0432 \u043b\u0435\u0447\u0438\u0442\u044c\u0441\u044f \u043f\u0440\u0438 \u0430\u0442\u0430\u043a\u0435
|
||||||
Taming.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (ENVIRONMENTALLY AWARE)
|
Taming.Ability.Locked.0=\u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e 100+ \u0423\u0420\u041e\u0412\u041d\u042f \u041d\u0410\u0412\u042b\u041a\u0410 (\u042d\u041a\u041e\u041b\u041e\u0413\u0418\u0427\u0415\u0421\u041a\u041e\u0415 \u0421\u041e\u0417\u041d\u0410\u041d\u0418\u0415)
|
||||||
Taming.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (THICK FUR)
|
Taming.Ability.Locked.1=\u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e 250+ \u0423\u0420\u041e\u0412\u041d\u042f \u041d\u0410\u0412\u042b\u041a\u0410 (\u0413\u0423\u0421\u0422\u041e\u0419 \u041c\u0415\u0425)
|
||||||
Taming.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (SHOCK PROOF)
|
Taming.Ability.Locked.2=\u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e 500+ \u0423\u0420\u041e\u0412\u041d\u042f \u041d\u0410\u0412\u042b\u041a\u0410 (\u0417\u0410\u0429\u0418\u0422\u0410 \u041e\u0422 \u0428\u041e\u041a\u0410)
|
||||||
Taming.Ability.Locked.3=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS)
|
Taming.Ability.Locked.3=\u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e 750+ \u0423\u0420\u041e\u0412\u041d\u042f \u041d\u0410\u0412\u042b\u041a\u0410 (\u041e\u0421\u0422\u0420\u042b\u0415 \u041a\u041e\u0413\u0422\u0418)
|
||||||
Taming.Ability.Locked.4=LOCKED UNTIL 50+ SKILL (FAST FOOD SERVICE)
|
Taming.Ability.Locked.4=\u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e 50+ \u0423\u0420\u041e\u0412\u041d\u042f \u041d\u0410\u0412\u042b\u041a\u0410 (\u0411\u042b\u0421\u0422\u0420\u041e\u0415 \u041f\u0418\u0422\u0410\u041d\u0418\u0415)
|
||||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}%
|
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}
|
||||||
Taming.Effect.0=Beast Lore
|
Taming.Effect.0=\u0423\u0434\u0430\u0440 \u0412\u043e\u043b\u043a\u0430
|
||||||
Taming.Effect.1=Bone-whacking inspects wolves/ocelots
|
Taming.Effect.1=Bone-whacking inspects wolves & ocelots
|
||||||
Taming.Effect.10=\u041d\u0430\u0434\u0435\u0436\u043d\u0430\u044f \u0437\u0430\u0449\u0438\u0442\u0430 \u043e\u0442 \u043f\u043e\u0432\u0440\u0435\u0436\u0434\u0435\u043d\u0438\u0439
|
Taming.Effect.10=\u0417\u0430\u0449\u0438\u0442\u0430 \u043e\u0442 \u0428\u043e\u043a\u0430
|
||||||
Taming.Effect.11=\u0421\u043d\u0438\u0436\u0435\u043d\u0438\u0435 \u0443\u0440\u043e\u043d\u0430 \u043e\u0442 \u0432\u0437\u0440\u044b\u0432\u043e\u0432
|
Taming.Effect.11=\u0421\u043d\u0438\u0436\u0435\u043d\u0438\u0435 \u0443\u0440\u043e\u043d\u0430 \u043e\u0442 \u0432\u0437\u0440\u044b\u0432\u043e\u0432
|
||||||
Taming.Effect.12=\u0417\u043e\u0432 \u041f\u0440\u0435\u0434\u043a\u043e\u0432
|
Taming.Effect.12=\u0417\u043e\u0432 \u041f\u0440\u0435\u0434\u043a\u043e\u0432
|
||||||
Taming.Effect.13=\u041f\u0440\u0438\u0437\u044b\u0432 \u0436\u0438\u0432\u043e\u0442\u043d\u044b\u0445 \u043d\u0430 \u0441\u0432\u043e\u044e \u0441\u0442\u043e\u0440\u043e\u043d\u0443
|
Taming.Effect.13=\u041f\u0440\u0438\u0437\u044b\u0432 \u0436\u0438\u0432\u043e\u0442\u043d\u044b\u0445 \u043d\u0430 \u0441\u0432\u043e\u044e \u0441\u0442\u043e\u0440\u043e\u043d\u0443
|
||||||
Taming.Effect.14=[[GRAY]]COTW (\u041e\u0446\u0435\u043b\u043e\u0442): \u041f\u0440\u0438\u0441\u044f\u0434\u044c\u0442\u0435 \u0438 \u043a\u043b\u0438\u043a\u043d\u0438\u0442\u0435 \u043b\u0435\u0432\u043e\u0439 \u043a\u043d\u043e\u043f\u043a\u043e\u0439 \u043c\u044b\u0448\u0438 \u0441 {0} \u0420\u044b\u0431\u0430\u043c\u0438 \u0432 \u0440\u0443\u043a\u0435
|
Taming.Effect.14=[[GRAY]]COTW (\u041e\u0446\u0435\u043b\u043e\u0442): \u041f\u0440\u0438\u0441\u044f\u0434\u044c\u0442\u0435 \u0438 \u043a\u043b\u0438\u043a\u043d\u0438\u0442\u0435 \u043b\u0435\u0432\u043e\u0439 \u043a\u043d\u043e\u043f\u043a\u043e\u0439 \u043c\u044b\u0448\u0438 \u0441 {0} \u0420\u044b\u0431\u043e\u0439 \u0432 \u0440\u0443\u043a\u0435
|
||||||
Taming.Effect.15=[[GRAY]]COTW (\u0412\u043e\u043b\u043a): \u041f\u0440\u0438\u0441\u044f\u0434\u044c\u0442\u0435 \u0438 \u043a\u043b\u0438\u043a\u043d\u0438\u0442\u0435 \u043b\u0435\u0432\u043e\u0439 \u043a\u043d\u043e\u043f\u043a\u043e\u0439 \u043c\u044b\u0448\u0438 \u0441 {0} \u041a\u043e\u0441\u0442\u044c\u043c\u0438 \u0432 \u0440\u0443\u043a\u0435
|
Taming.Effect.15=[[GRAY]]COTW (\u0412\u043e\u043b\u043a): \u041f\u0440\u0438\u0441\u044f\u0434\u044c\u0442\u0435 \u0438 \u043a\u043b\u0438\u043a\u043d\u0438\u0442\u0435 \u043b\u0435\u0432\u043e\u0439 \u043a\u043d\u043e\u043f\u043a\u043e\u0439 \u043c\u044b\u0448\u0438 \u0441 {0} \u041a\u043e\u0441\u0442\u044c\u044e \u0432 \u0440\u0443\u043a\u0435
|
||||||
Taming.Effect.16=Fast Food Service
|
Taming.Effect.16=\u0411\u044b\u0441\u0442\u0440\u043e\u0435 \u041f\u0438\u0442\u0430\u043d\u0438\u0435
|
||||||
Taming.Effect.17=\u0428\u0430\u043d\u0441 \u0432\u043e\u043b\u043a\u043e\u0432 \u043b\u0435\u0447\u0438\u0442\u044c\u0441\u044f \u0432 \u0430\u0442\u0430\u043a\u0435
|
Taming.Effect.17=\u0428\u0430\u043d\u0441 \u0432\u043e\u043b\u043a\u043e\u0432 \u043b\u0435\u0447\u0438\u0442\u044c\u0441\u044f \u043f\u0440\u0438 \u0430\u0442\u0430\u043a\u0435
|
||||||
Taming.Effect.2=Gore
|
Taming.Effect.2=\u041f\u0440\u043e\u043d\u0437\u0430\u043d\u0438\u0435 \u041a\u043b\u044b\u043a\u0430\u043c\u0438
|
||||||
Taming.Effect.3=Critical Strike that applies Bleed
|
Taming.Effect.3=\u041a\u0440\u0438\u0442\u0438\u0447\u0435\u0441\u043a\u0438 \u0423\u0434\u0430\u0440, \u0438\u0437-\u0437\u0430 \u043a\u043e\u0442\u043e\u0440\u043e\u0433\u043e \u043d\u0430\u0447\u0438\u043d\u0430\u0435\u0442\u0441\u044f \u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u0435
|
||||||
Taming.Effect.4=Sharpened Claws
|
Taming.Effect.4=\u041e\u0441\u0442\u0440\u044b\u0435 \u041a\u043e\u0433\u0442\u0438
|
||||||
Taming.Effect.5=Damage Bonus
|
Taming.Effect.5=\u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0439 \u0423\u0440\u043e\u043d
|
||||||
Taming.Effect.6=Environmentally Aware
|
Taming.Effect.6=\u042d\u043a\u043e\u043b\u043e\u0433\u0438\u0447\u0435\u0441\u043a\u043e\u0435 \u0421\u043e\u0437\u043d\u0430\u043d\u0438\u0435
|
||||||
Taming.Effect.7=Cactus/Lava Phobia, Fall DMG Immune
|
Taming.Effect.7=\u0411\u043e\u044f\u0437\u043d\u044c \u041a\u0430\u043a\u0442\u0443\u0441\u043e\u0432 \u0438 \u041b\u0430\u0432\u044b, \u0418\u043c\u0443\u043d\u0438\u0442\u0435\u0442 \u043a \u0423\u0440\u043e\u043d\u0443 \u043e\u0442 \u041f\u0430\u0434\u0435\u043d\u0438\u044f
|
||||||
Taming.Effect.8=\u0413\u0443\u0441\u0442\u043e\u0439 \u041c\u0435\u0445
|
Taming.Effect.8=\u0413\u0443\u0441\u0442\u043e\u0439 \u041c\u0435\u0445
|
||||||
Taming.Effect.9=DMG Reduction, Fire Resistance
|
Taming.Effect.9=\u0421\u043d\u0438\u0436\u0435\u043d\u0438\u0435 \u0423\u0440\u043e\u043d\u0430, \u041e\u0433\u043d\u0435\u0441\u0442\u043e\u0439\u043a\u043e\u0441\u0442\u044c
|
||||||
Taming.Listener.Wolf=[[DARK_GRAY]]\u0412\u0430\u0448 \u0432\u043e\u043b\u043a \u0445\u043e\u0447\u0435\u0442 \u0432\u0435\u0440\u043d\u0443\u0442\u0441\u044f \u043a \u0412\u0430\u043c...
|
Taming.Listener.Wolf=[[DARK_GRAY]]\u0412\u0430\u0448 \u0432\u043e\u043b\u043a \u0445\u043e\u0447\u0435\u0442 \u0432\u0435\u0440\u043d\u0443\u0442\u0441\u044f \u043a \u0412\u0430\u043c...
|
||||||
Taming.Listener=\u0423\u043a\u0440\u043e\u0449\u0435\u043d\u0438\u0435:
|
Taming.Listener=\u0423\u043a\u0440\u043e\u0449\u0435\u043d\u0438\u0435:
|
||||||
Taming.SkillName=TAMING
|
Taming.SkillName=\u0423\u041a\u0420\u041e\u0429\u0415\u041d\u0418\u0415
|
||||||
Taming.Skillup=[[YELLOW]]\u041d\u0430\u0432\u044b\u043a \u0423\u043a\u0440\u043e\u0449\u0435\u043d\u0438\u044f \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
|
Taming.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0423\u043a\u0440\u043e\u0449\u0435\u043d\u0438\u0435\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
|
||||||
Taming.Summon.Complete=[[GREEN]]Summoning complete
|
Taming.Summon.Complete=[[GREEN]]\u0412\u044b\u0437\u043e\u0432 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043d
|
||||||
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
|
Taming.Summon.Fail.Ocelot=[[RED]]\u0412\u043e\u043a\u0440\u0443\u0433 \u0412\u0430\u0441 \u0441\u043b\u0438\u0448\u043a\u043e\u043c \u043c\u043d\u043e\u0433\u043e \u043e\u0446\u0435\u043b\u043e\u0442\u043e\u0432, \u0447\u0442\u043e\u0431\u044b \u043f\u0440\u0438\u0437\u0432\u0430\u0442\u044c \u0435\u0449\u0435.
|
||||||
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
|
Taming.Summon.Fail.Wolf=[[RED]]\u0412\u043e\u043a\u0440\u0443\u0433 \u0412\u0430\u0441 \u0441\u043b\u0438\u0448\u043a\u043e\u043c \u043c\u043d\u043e\u0433\u043e \u0432\u043e\u043b\u043a\u043e\u0432, \u0447\u0442\u043e\u0431\u044b \u043f\u0440\u0438\u0437\u0432\u0430\u0442\u044c \u0435\u0449\u0435.
|
||||||
Unarmed.Ability.Berserk.Length=[[RED]]\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u0411\u0435\u0440\u0441\u0435\u0440\u043a\u0430: [[YELLOW]]{0}\u0441.
|
Unarmed.Ability.Berserk.Length=[[RED]]\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f \"\u0411\u0435\u0440\u0441\u0435\u0440\u043a\": [[YELLOW]]{0}\u0441.
|
||||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
Unarmed.Ability.Bonus.0=\u0421\u0442\u0438\u043b\u044c \"\u0416\u0435\u043b\u0435\u0437\u043d\u044b\u0439 \u041a\u0443\u043b\u0430\u043a\"
|
||||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
Unarmed.Ability.Bonus.1=\u0423\u0432\u0435\u043b\u0438\u0447\u0435\u043d\u0438\u0435 \u0423\u0440\u043e\u043d\u0430 \u043d\u0430 {0}
|
||||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]\u0428\u0430\u043d\u0441 \u0423\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u044f \u043e\u0442 \u0421\u0442\u0440\u0435\u043b\u044b: [[YELLOW]]{0}%
|
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
||||||
Unarmed.Ability.Chance.Disarm=[[RED]]\u0428\u0430\u043d\u0441 \u0420\u0430\u0437\u043e\u0440\u0443\u0436\u0438\u0442\u044c: [[YELLOW]]{0} %
|
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
||||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
Unarmed.Ability.Lower=[[GREEN]]**\u041a\u0423\u041b\u0410\u041a\u0418 \u0412 \u041e\u0411\u042b\u0427\u041d\u041e\u041c \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418**
|
||||||
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
Unarmed.Ability.Ready=[[GREEN]]**\u041a\u0423\u041b\u0410\u041a\u0418 \u0412 \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418 \u0413\u041e\u0422\u041e\u0412\u041d\u041e\u0421\u0422\u0418**
|
||||||
Unarmed.Effect.0=\u0411\u0435\u0440\u0441\u0435\u0440\u043a (\u0421\u041f\u041e\u0421\u041e\u0411\u041d\u041e\u0421\u0422\u042c)
|
Unarmed.Effect.0=\u0411\u0435\u0440\u0441\u0435\u0440\u043a (\u0423\u041c\u0415\u041d\u0418\u0415)
|
||||||
Unarmed.Effect.1=+50% DMG, Breaks weak materials
|
Unarmed.Effect.1=+50% \u043a \u0423\u0440\u043e\u043d\u0443, \u0420\u0430\u0437\u0440\u0443\u0448\u0435\u043d\u0438\u0435 \u043c\u044f\u0433\u043a\u0438\u0445 \u043c\u0430\u0442\u0435\u0440\u0438\u0430\u043b\u043e\u0432
|
||||||
Unarmed.Effect.2=Disarm (Players)
|
Unarmed.Effect.2=\u0420\u0430\u0437\u043e\u0440\u0443\u0436\u0435\u043d\u0438\u0435 (\u0418\u0433\u0440\u043e\u043a\u043e\u0432)
|
||||||
Unarmed.Effect.3=Drops the foes item held in hand
|
Unarmed.Effect.3=\u0412\u044b\u0431\u0438\u0432\u0430\u0435\u0442 \u043f\u0440\u0435\u0434\u043c\u0435\u0442 \u0438\u0437 \u0440\u0443\u043a \u0432\u0440\u0430\u0433\u0430
|
||||||
Unarmed.Effect.4=Iron Arm Style
|
Unarmed.Effect.4=\u0421\u0442\u0438\u043b\u044c \"\u0416\u0435\u043b\u0435\u0437\u043d\u044b\u0439 \u041a\u0443\u043b\u0430\u043a\"
|
||||||
Unarmed.Effect.5=Hardens your arm over time
|
Unarmed.Effect.5=\u0421\u043e \u0432\u0440\u0435\u043c\u0435\u043d\u0435\u043c \u0443\u043a\u0440\u0435\u043f\u043b\u044f\u0435\u0442 \u0412\u0430\u0448\u0438 \u0440\u0443\u043a\u0438
|
||||||
Unarmed.Effect.6=Arrow Deflect
|
Unarmed.Effect.6=\u0421\u0442\u0440\u0435\u043b\u044b \u043e\u0442\u0440\u0430\u0436\u0430\u044e\u0442\u0441\u044f
|
||||||
Unarmed.Effect.7=Deflect arrows
|
Unarmed.Effect.7=\u041e\u0442\u0440\u0430\u0436\u0435\u043d\u0438\u0435 \u0441\u0442\u0440\u0435\u043b
|
||||||
Unarmed.Listener=\u0411\u0435\u0437\u043e\u0440\u0443\u0436\u043d\u044b\u0439:
|
Unarmed.Listener=\u0411\u0435\u0437\u043e\u0440\u0443\u0436\u043d\u044b\u0439:
|
||||||
Unarmed.SkillName=UNARMED
|
Unarmed.SkillName=\u0411\u0415\u0417\u041e\u0420\u0423\u0416\u041d\u042b\u0419
|
||||||
Unarmed.Skills.Berserk.Off=[[RED]]**\u0421\u043f\u043e\u0441\u043e\u0431\u043d\u043e\u0441\u0442\u044c \u0411\u0435\u0440\u0441\u0435\u0440\u043a \u0434\u0435\u0430\u043a\u0442\u0438\u0432\u0438\u0440\u043e\u0432\u0430\u043d\u0430**
|
Unarmed.Skills.Berserk.Off=[[RED]]**\u0423\u043c\u0435\u043d\u0438\u0435 \"\u0411\u0435\u0440\u0441\u0435\u0440\u043a\" \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435**
|
||||||
Unarmed.Skills.Berserk.On=[[GREEN]]**BERSERK ACTIVATED**
|
Unarmed.Skills.Berserk.On=[[GREEN]]**\u0423\u043c\u0435\u043d\u0438\u0435 \"\u0411\u0435\u0440\u0441\u0435\u0440\u043a\" \u0410\u041a\u0422\u0418\u0412\u0418\u0420\u041e\u0412\u0410\u041d\u041e**
|
||||||
Unarmed.Skills.Berserk.Other.Off=[[RED]]Berserk[[GREEN]] has worn off for [[YELLOW]]{0}
|
Unarmed.Skills.Berserk.Other.Off=[[RED]]\u0423\u043c\u0435\u043d\u0438\u0435 \"\u0411\u0435\u0440\u0441\u0435\u0440\u043a\"[[GREEN]] \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 \u0443 [[YELLOW]]{0}
|
||||||
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043b [[RED]]\u0411\u0435\u0440\u0441\u0435\u0440\u043a!
|
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0432\u043a\u043b\u044e\u0447\u0438\u043b [[RED]]\u0443\u043c\u0435\u043d\u0438\u0435 \"\u0411\u0435\u0440\u0441\u0435\u0440\u043a\"!
|
||||||
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
Unarmed.Skills.Berserk.Refresh=[[GREEN]]\u0412\u0430\u0448\u0435 \u0443\u043c\u0435\u043d\u0438\u0435 [[YELLOW]]\"\u0411\u0435\u0440\u0441\u0435\u0440\u043a\" [[GREEN]]\u0432\u043e\u0441\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u043e!
|
||||||
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
Unarmed.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0411\u0435\u0437\u043e\u0440\u0443\u0436\u043d\u044b\u0439\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
|
||||||
Woodcutting.Ability.0=\u0421\u0434\u0443\u0432\u0430\u0442\u0435\u043b\u044c \u041b\u0438\u0441\u0442\u044c\u0435\u0432
|
Woodcutting.Ability.0=\u0421\u0434\u0443\u0432\u0430\u0442\u0435\u043b\u044c \u041b\u0438\u0441\u0442\u044c\u0435\u0432
|
||||||
Woodcutting.Ability.1=\u0421\u0434\u0443\u0432\u0430\u0442\u044c \u043b\u0438\u0441\u0442\u044c\u044f
|
Woodcutting.Ability.1=\u0421\u0434\u0443\u0432\u0430\u0442\u044c \u043b\u0438\u0441\u0442\u044c\u044f
|
||||||
Woodcutting.Ability.Chance.DDrop=[[RED]]\u0428\u0430\u043d\u0441 \u0414\u0432\u043e\u0439\u043d\u043e\u0433\u043e \u0414\u0440\u043e\u043f\u0430: [[YELLOW]]{0}%
|
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
Woodcutting.Ability.Length=[[RED]]\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f \"\u041b\u0435\u0441\u043e\u0440\u0443\u0431\": [[YELLOW]]{0}\u0441.
|
||||||
Woodcutting.Ability.Locked.0=\u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e 100+ \u0423\u0420\u041e\u0412\u041d\u042f (\u0421\u0414\u0423\u0412\u0410\u0422\u0415\u041b\u042c \u041b\u0418\u0421\u0422\u042c\u0415\u0412)
|
Woodcutting.Ability.Locked.0=\u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e 100+ \u0423\u0420\u041e\u0412\u041d\u042f \u041d\u0410\u0412\u042b\u041a\u0410 (\u0421\u0414\u0423\u0412\u0410\u0422\u0415\u041b\u042c \u041b\u0418\u0421\u0422\u042c\u0415\u0412)
|
||||||
Woodcutting.Effect.0=Tree Feller (ABILITY)
|
Woodcutting.Effect.0=\u041b\u0435\u0441\u043e\u0440\u0443\u0431 (\u0423\u041c\u0415\u041d\u0418\u0415)
|
||||||
Woodcutting.Effect.1=Make trees explode
|
Woodcutting.Effect.1=\u0412\u0437\u0440\u044b\u0432\u0430\u0435\u0442 \u0434\u0435\u0440\u0435\u0432\u044c\u044f
|
||||||
Woodcutting.Effect.2=\u0421\u0434\u0443\u0432\u0430\u0442\u0435\u043b\u044c \u041b\u0438\u0441\u0442\u044c\u0435\u0432
|
Woodcutting.Effect.2=\u0421\u0434\u0443\u0432\u0430\u0442\u0435\u043b\u044c \u041b\u0438\u0441\u0442\u044c\u0435\u0432
|
||||||
Woodcutting.Effect.3=Blow Away Leaves
|
Woodcutting.Effect.3=\u0421\u0434\u0443\u0432\u0430\u0442\u044c \u043b\u0438\u0441\u0442\u044c\u044f
|
||||||
Woodcutting.Effect.4=Double Drops
|
Woodcutting.Effect.4=\u0414\u0432\u043e\u0439\u043d\u043e\u0439 \u0414\u0440\u043e\u043f
|
||||||
Woodcutting.Effect.5=Double the normal loot
|
Woodcutting.Effect.5=\u0423\u0434\u0432\u0430\u0438\u0432\u0430\u0435\u0442 \u043d\u043e\u0440\u043c\u0430\u043b\u044c\u043d\u044b\u0439 \u0434\u043e\u0445\u043e\u0434
|
||||||
Woodcutting.Listener=Woodcutting:
|
Woodcutting.Listener=\u041b\u0435\u0441\u043e\u0440\u0443\u0431\u0441\u0442\u0432\u043e:
|
||||||
Woodcutting.SkillName=\u0414\u0415\u0420\u0415\u0412\u041e\u041e\u0411\u0420\u0410\u0411\u041e\u0422\u041a\u0410
|
Woodcutting.SkillName=\u041b\u0415\u0421\u041e\u0420\u0423\u0411\u0421\u0422\u0412\u041e
|
||||||
Woodcutting.Skills.TreeFeller.Off=[[RED]]**Tree Feller has worn off**
|
Woodcutting.Skills.TreeFeller.Off=[RED]]**\u0423\u043c\u0435\u043d\u0438\u0435 \"\u041b\u0435\u0441\u043e\u0440\u0443\u0431\" \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435**
|
||||||
Woodcutting.Skills.TreeFeller.On=[[GREEN]]**TREE FELLER ACTIVATED**
|
Woodcutting.Skills.TreeFeller.On=[[GREEN]]**\u0423\u043c\u0435\u043d\u0438\u0435 \"\u041b\u0435\u0441\u043e\u0440\u0443\u0431\" \u0410\u041a\u0422\u0418\u0412\u0418\u0420\u041e\u0412\u0410\u041d\u041e**
|
||||||
Woodcutting.Skills.TreeFeller.Refresh=[[GREEN]]\u0412\u0430\u0448\u0430 \u0441\u043f\u043e\u0441\u043e\u0431\u043d\u043e\u0441\u0442\u044c [[YELLOW]]\u041b\u044e\u0431\u0438\u0442\u0435\u043b\u044c \u0414\u0435\u0440\u0435\u0432\u044c\u0435\u0432 [[GREEN]]\u0432\u043e\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u0430!
|
Woodcutting.Skills.TreeFeller.Refresh=[[GREEN]]\u0412\u0430\u0448\u0435 \u0443\u043c\u0435\u043d\u0438\u0435 [[YELLOW]]\"\u041b\u0435\u0441\u043e\u0440\u0443\u0431\" [[GREEN]]\u0432\u043e\u0441\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u043e!
|
||||||
Woodcutting.Skills.TreeFeller.Other.Off=[[RED]]Tree Feller[[GREEN]] has worn off for [[YELLOW]]{0}
|
Woodcutting.Skills.TreeFeller.Other.Off=[[RED]]\u0423\u043c\u0435\u043d\u0438\u0435 \"\u041b\u0435\u0441\u043e\u0440\u0443\u0431\"[[GREEN]] \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 \u0443 [[YELLOW]]{0}
|
||||||
Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller!
|
Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043b \u0443\u043c\u0435\u043d\u0438\u0435 [[RED]]\"\u041b\u0435\u0441\u043e\u0440\u0443\u0431\"!
|
||||||
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]\u0412\u0410\u0428 \u0422\u041e\u041f\u041e\u0420 \u0420\u0410\u0421\u041a\u041e\u041b\u041e\u041b\u0421\u042f \u041d\u0410 \u0414\u0415\u0421\u042f\u0422\u041a\u0418 \u041a\u0423\u0421\u041a\u041e\u0412!
|
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]\u0412\u0410\u0428 \u0422\u041e\u041f\u041e\u0420 \u0420\u0410\u0421\u041a\u041e\u041b\u041e\u041b\u0421\u042f \u041d\u0410 \u0414\u0415\u0421\u042f\u0422\u041a\u0418 \u041a\u0423\u0421\u041a\u041e\u0412!
|
||||||
Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large!
|
Woodcutting.Skills.TreeFellerThreshold=[[RED]]\u042d\u0442\u043e \u0434\u0435\u0440\u0435\u0432\u043e \u0441\u043b\u0438\u0448\u043a\u043e\u043c \u0434\u043b\u0438\u043d\u043d\u043e\u0435!
|
||||||
Woodcutting.Skillup=[[YELLOW]]\u041d\u0430\u0432\u044b\u043a \u0414\u0435\u0440\u0435\u0432\u043e\u043e\u0431\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
|
Woodcutting.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u041b\u0435\u0441\u043e\u0440\u0443\u0431\u0441\u0442\u0432\u043e\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
|
||||||
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
|
Ability.Generic.Refresh=[[GREEN]]**\u0423\u041c\u0415\u041d\u0418\u042f \u0412\u041e\u0421\u0421\u0422\u0410\u041d\u041e\u0412\u041b\u0415\u041d\u042b!**
|
||||||
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||||
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
||||||
Combat.ArrowDeflect=[[WHITE]]**\u00d1\u00f2\u00f0\u00e5\u00eb\u00e0 \u00ee\u00f2\u00f1\u00ea\u00ee\u00f7\u00e8\u00eb\u00e0**
|
Combat.ArrowDeflect=[[WHITE]]**\u00d1\u00f2\u00f0\u00e5\u00eb\u00e0 \u00ee\u00f2\u00f1\u00ea\u00ee\u00f7\u00e8\u00eb\u00e0**
|
||||||
Combat.BeastLore=[[GREEN]]**\u00d3\u00ec\u00e5\u00ed\u00e8\u00e5 \"\u00d3\u00e4\u00e0\u00f0 \u00e2\u00ee\u00eb\u00ea\u00e0\" \u00e0\u00ea\u00f2\u00e8\u00e2\u00e8\u00f0\u00ee\u00e2\u00e0\u00ed\u00ee**
|
Combat.BeastLore=[[GREEN]]**\u0423\u043c\u0435\u043d\u0438\u0435 \"\u0423\u0434\u0430\u0440 \u0432\u043e\u043b\u043a\u0430\" \u0410\u041a\u0422\u0418\u0412\u0418\u0420\u041e\u0412\u0410\u041d\u041e**
|
||||||
Combat.BeastLoreHealth=[[DARK_AQUA]]\u00c7\u00e4\u00ee\u00f0\u00ee\u00e2\u00fc\u00ff ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
Combat.BeastLoreHealth=[[DARK_AQUA]]\u00c7\u00e4\u00ee\u00f0\u00ee\u00e2\u00fc\u00ff ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
||||||
Combat.BeastLoreOwner=[[DARK_AQUA]]\u00c2\u00eb\u00e0\u00e4\u00e5\u00eb\u00e5\u00f6 ([[RED]]{0}[[DARK_AQUA]])
|
Combat.BeastLoreOwner=[[DARK_AQUA]]\u0412\u043b\u0430\u0434\u0435\u043b\u0435\u0446 ([[RED]]{0}[[DARK_AQUA]])
|
||||||
Combat.BurningArrowHit=[[DARK_RED]]\u00c2\u00fb \u00e1\u00fb\u00eb\u00e8 \u00ef\u00ee\u00f0\u00e0\u00e6\u00e5\u00ed\u00fb \u00e3\u00ee\u00f0\u00ff\u00f9\u00e5\u00e9 \u00f1\u00f2\u00f0\u00e5\u00eb\u00ee\u00e9\\!
|
Combat.BurningArrowHit=[[DARK_RED]]\u00c2\u00fb \u00e1\u00fb\u00eb\u00e8 \u00ef\u00ee\u00f0\u00e0\u00e6\u00e5\u00ed\u00fb \u00e3\u00ee\u00f0\u00ff\u00f9\u00e5\u00e9 \u00f1\u00f2\u00f0\u00e5\u00eb\u00ee\u00e9\\!
|
||||||
Combat.Gore=[[GREEN]]**\u00ce\u00ea\u00f0\u00e0\u00e2\u00eb\u00e5\u00ed\u00e8\u00e5**
|
Combat.Gore=[[GREEN]]**\u00ce\u00ea\u00f0\u00e0\u00e2\u00eb\u00e5\u00ed\u00e8\u00e5**
|
||||||
Combat.Ignition=[[RED]]**\u00c2\u00fb \u00ef\u00ee\u00e4\u00ee\u00e6\u00e3\u00eb\u00e8 \u00ef\u00f0\u00ee\u00f2\u00e8\u00e2\u00ed\u00e8\u00ea\u00e0 \u00f1\u00f2\u00f0\u00e5\u00eb\u00ee\u00e9!!**
|
Combat.Ignition=[[RED]]**\u0412\u041e\u0421\u041f\u041b\u0410\u041c\u0415\u041d\u0415\u041d\u0418\u0415**
|
||||||
Combat.StruckByGore=[[RED]]**\u00ce\u00ea\u00f0\u00e0\u00e2\u00eb\u00e5\u00ed\u00e8\u00e5 \u00ed\u00e5\u00f3\u00e4\u00e0\u00f7\u00ed\u00ee**
|
Combat.StruckByGore=[[RED]]**\u00ce\u00ea\u00f0\u00e0\u00e2\u00eb\u00e5\u00ed\u00e8\u00e5 \u00ed\u00e5\u00f3\u00e4\u00e0\u00f7\u00ed\u00ee**
|
||||||
Combat.TargetDazed=\u00c2\u00e0\u00f8\u00e0 \u00f6\u00e5\u00eb\u00fc [[DARK_RED]]\u00d8\u00ee\u00ea\u00e8\u00f0\u00ee\u00e2\u00e0\u00ed\u00e0
|
Combat.TargetDazed=\u0412\u0430\u0448\u0430 \u0446\u0435\u043b\u044c [[DARK_RED]]\u0428\u043e\u043a\u0438\u0440\u043e\u0432\u0430\u043d\u0430
|
||||||
Combat.TouchedFuzzy=[[DARK_RED]]\u00c2\u00fb \u00e8\u00f1\u00f2\u00e5\u00ea\u00e0\u00e5\u00f2\u00e5 \u00ea\u00f0\u00ee\u00e2\u00fc\u00fe. \u00ca\u00f0\u00f3\u00e6\u00e8\u00f2\u00f1\u00ff \u00e3\u00ee\u00eb\u00ee\u00e2\u00e0.
|
Combat.TouchedFuzzy=[[DARK_RED]]\u00c2\u00fb \u00e8\u00f1\u00f2\u00e5\u00ea\u00e0\u00e5\u00f2\u00e5 \u00ea\u00f0\u00ee\u00e2\u00fc\u00fe. \u00ca\u00f0\u00f3\u00e6\u00e8\u00f2\u00f1\u00ff \u00e3\u00ee\u00eb\u00ee\u00e2\u00e0.
|
||||||
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
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mcMMO.Description=[[DARK_AQUA]]\u041e \u041f\u0440\u043e\u044d\u043a\u0442\u0435 [[YELLOW]]mcMMO[[DARK_AQUA]]:,[[GOLD]]mcMMO - \u044d\u0442\u043e RPG \u043c\u043e\u0434 \u0441 [[RED]]\u043e\u0442\u043a\u0440\u044b\u0442\u044b\u043c \u0438\u0441\u0445\u043e\u0434\u043d\u0438\u043a\u043e\u043c[[GOLD]], \u0441\u043e\u0437\u0434\u0430\u043d \u0432 \u0444\u0435\u0432\u0440\u0430\u043b\u0435 2011, [[BLUE]]nossr50[[GOLD]]. \u0426\u0435\u043b\u044c - \u0432\u0432\u0435\u0441\u0442\u0438 \u0432 \u0438\u0433\u0440\u0443 \u043a\u0430\u0447\u0435\u0441\u0442\u0432\u0435\u043d\u043d\u044b\u0435 RPG \u044d\u043b\u0435\u043c\u0435\u043d\u0442\u044b,[[DARK_AQUA]]\u0417\u0430\u043c\u0435\u0442\u043a\u0438:,[[GOLD]] - [[GREEN]]\u0418\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0439\u0442\u0435 [[RED]]/mcc[[GREEN]], \u0447\u0442\u043e\u0431\u044b \u0443\u0432\u0438\u0434\u0435\u0442\u044c \u043a\u043e\u043c\u0430\u043d\u0434\u044b,[[GOLD]] - [[GREEN]]\u041d\u0430\u043f\u0438\u0448\u0438\u0442\u0435 [[RED]]/SKILLNAME[[GREEN]], \u0447\u0442\u043e\u0431\u044b \u0443\u0432\u0438\u0434\u0435\u0442\u044c \u0438\u043d\u0444\u043e\u0440\u043c\u0430\u0446\u0438\u044e \u043e \u043d\u0430\u0432\u044b\u043a\u0435,[[DARK_AQUA]]\u0420\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a\u0438:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](\u041b\u0438\u0434\u0435\u0440 \u041f\u0440\u043e\u044d\u043a\u0442\u0430),[[GOLD]] - [[GREEN]]GJ [[BLUE]](\u0420\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](\u0420\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](\u0420\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a),[[DARK_AQUA]]\u041f\u043e\u043b\u0435\u0437\u043d\u044b\u0435 \u0441\u0441\u044b\u043b\u043a\u0438:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] \u041e\u0442\u0447\u0435\u0442\u044b \u043e\u0431 \u043e\u0448\u0438\u0431\u043a\u0430\u0445,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC \u0427\u0430\u0442,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit \u0424\u043e\u0440\u0443\u043c
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Commands.Ability.Off=Ability use toggled [[RED]]off
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Commands.Ability.Off=\u0412\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u044c \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f [[RED]]\u043e\u0442\u043a\u043b\u044e\u0447\u0435\u043d\u0430
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Commands.Ability.On=Ability use toggled [[GREEN]]on
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Commands.Ability.On=\u0412\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u044c \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f [[GREEN]]\u0432\u043a\u043b\u044e\u0447\u0435\u043d\u0430
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Commands.AdminChat.Off=\u0410\u0434\u043c\u0438\u043d \u0427\u0430\u0442 [[RED]]\u043e\u0442\u043a\u043b\u044e\u0447\u0435\u043d
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Commands.AdminChat.Off=\u0420\u0435\u0436\u0438\u043c \u0447\u0430\u0442\u0430 \u0442\u043e\u043b\u044c\u043a\u043e \u043c\u0435\u0436\u0434\u0443 \u0430\u0434\u043c\u0438\u043d\u0430\u043c\u0438 [[RED]]\u043e\u0442\u043a\u043b\u044e\u0447\u0435\u043d
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Commands.AdminChat.On=Admin Chat only [[GREEN]]On
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Commands.AdminChat.On=\u0420\u0435\u0436\u0438\u043c \u0447\u0430\u0442\u0430 \u0442\u043e\u043b\u044c\u043a\u043e \u043c\u0435\u0436\u0434\u0443 \u0430\u0434\u043c\u0438\u043d\u0430\u043c\u0438 [[RED]]\u0432\u043a\u043b\u044e\u0447\u0435\u043d
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Commands.AdminToggle=[[RED]]- \u0412\u043a\u043b./\u043e\u0442\u043a\u043b. \u0410\u0434\u043c\u0438\u043d \u0427\u0430\u0442
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Commands.AdminToggle=[[RED]]- \u0412\u043a\u043b./\u043e\u0442\u043a\u043b. \u0440\u0435\u0436\u0438\u043c \u0447\u0430\u0442\u0430 \u0442\u043e\u043b\u044c\u043a\u043e \u043c\u0435\u0436\u0434\u0443 \u0430\u0434\u043c\u0438\u043d\u0430\u043c\u0438
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Commands.Disabled=[[RED]]\u042d\u0442\u0430 \u043a\u043e\u043c\u0430\u043d\u0434\u0430 \u043e\u0442\u043a\u043b\u044e\u0447\u0435\u043d\u0430.
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Commands.Disabled=[[RED]]\u042d\u0442\u0430 \u043a\u043e\u043c\u0430\u043d\u0434\u0430 \u043e\u0442\u043a\u043b\u044e\u0447\u0435\u043d\u0430.
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Commands.DoesNotExist=[[RED]]Player does not exist in the database!
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Commands.DoesNotExist=[[RED]]Player does not exist in the database!
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Commands.GodMode.Disabled=[[YELLOW]]mcMMO Godmode Disabled
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Commands.GodMode.Disabled=[[YELLOW]]mcMMO \u0420\u0435\u0436\u0438\u043c \u0431\u043e\u0433\u0430 \u0434\u0435\u0430\u043a\u0442\u0438\u0432\u0438\u0440\u043e\u0432\u0430\u043d
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Commands.GodMode.Enabled=[[YELLOW]]mcMMO Godmode Enabled
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Commands.GodMode.Enabled=[[YELLOW]]\u0420\u0435\u0436\u0438\u043c \u0411\u043e\u0433\u0430 mcMMO \u0412\u043a\u043b\u044e\u0447\u0435\u043d
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Commands.GodMode.Forbidden=[mcMMO] God Mode not permitted on this world (See Permissions)
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Commands.GodMode.Forbidden=[mcMMO] \u0420\u0435\u0436\u0438\u043c \u0411\u043e\u0433\u0430 \u043d\u0435 \u0440\u0430\u0437\u0440\u0435\u0448\u0435\u043d \u0432 \u044d\u0442\u043e\u043c \u043c\u0438\u0440\u0435 (\u0421\u043c\u043e\u0442\u0440\u0438 Permissions)
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Commands.Inspect=<player> [[RED]]- View detailed player info
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Commands.Inspect=<player> [[RED]]- \u041f\u043e\u0441\u043c\u043e\u0442\u0440\u0435\u0442\u044c \u0434\u0435\u0442\u0430\u043b\u044c\u043d\u0443\u044e \u0438\u043d\u0444\u043e\u0440\u043c\u0430\u0446\u0438\u044e \u043e \u0438\u0433\u0440\u043e\u043a\u0435
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Commands.Invite.Accepted=[[GREEN]]\u041f\u0440\u0438\u0433\u043b\u0430\u0448\u0435\u043d\u0438\u0435 \u043f\u0440\u0438\u043d\u044f\u0442\u043e. \u0412\u044b \u043f\u0440\u0438\u0441\u043e\u0435\u0434\u0435\u043d\u0438\u043b\u0438\u0441\u044c \u043a \u0433\u0440\u0443\u043f\u0435 {0}
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Commands.Invite.Accepted=[[GREEN]]\u041f\u0440\u0438\u0433\u043b\u0430\u0448\u0435\u043d\u0438\u0435 \u043f\u0440\u0438\u043d\u044f\u0442\u043e. \u0412\u044b \u043f\u0440\u0438\u0441\u043e\u0435\u0434\u0435\u043d\u0438\u043b\u0438\u0441\u044c \u043a \u0433\u0440\u0443\u043f\u0435 {0}
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Commands.Invite.Success=[[GREEN]]\u041f\u0440\u0438\u0433\u043b\u0430\u0448\u0435\u043d\u0438\u0435 \u0443\u0441\u043f\u0435\u0448\u043d\u043e \u043e\u0442\u043f\u0440\u0430\u0432\u043b\u0435\u043d\u043e.
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Commands.Invite.Success=[[GREEN]]\u041f\u0440\u0438\u0433\u043b\u0430\u0448\u0435\u043d\u0438\u0435 \u0443\u0441\u043f\u0435\u0448\u043d\u043e \u043e\u0442\u043f\u0440\u0430\u0432\u043b\u0435\u043d\u043e.
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Commands.Leaderboards=<skill> <page> [[RED]]- Leaderboards
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Commands.Leaderboards=<skill> <page> [[RED]]- \u0421\u043f\u0438\u0441\u043a\u0438 \u041b\u0438\u0434\u0435\u0440\u043e\u0432
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Commands.mcgod=[[RED]]- \u0412\u043a\u043b./\u043e\u0442\u043a\u043b. \u0420\u0435\u0436\u0438\u043c \u0411\u043e\u0433\u0430
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Commands.mcgod=[[RED]]- \u0412\u043a\u043b./\u043e\u0442\u043a\u043b. \u0420\u0435\u0436\u0438\u043c \u0411\u043e\u0433\u0430
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Commands.mmoedit=[player] <skill> <newvalue> [[RED]] - \u041c\u043e\u0434\u0438\u0444\u0438\u0446\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u0445\u0430\u0440\u0430\u043a\u0442\u0435\u0440\u0438\u0441\u0442\u0438\u043a\u0438 \u0446\u0435\u043b\u0438
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Commands.mmoedit=[player] <skill> <newvalue> [[RED]] - \u041c\u043e\u0434\u0438\u0444\u0438\u0446\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u0445\u0430\u0440\u0430\u043a\u0442\u0435\u0440\u0438\u0441\u0442\u0438\u043a\u0438 \u0446\u0435\u043b\u0438
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Commands.ModDescription=[[RED]]- \u041f\u0440\u043e\u0447\u0438\u0442\u0430\u0442\u044c \u043a\u0440\u0430\u0442\u043a\u043e\u0435 \u043e\u043f\u0438\u0441\u0430\u043d\u0438\u0435 \u043c\u043e\u0434\u0430
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Commands.ModDescription=[[RED]]- \u041f\u0440\u043e\u0447\u0438\u0442\u0430\u0442\u044c \u043a\u0440\u0430\u0442\u043a\u043e\u0435 \u043e\u043f\u0438\u0441\u0430\u043d\u0438\u0435 \u043c\u043e\u0434\u0430
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@ -332,98 +338,98 @@ Commands.NoConsole=This command does not support console usage.
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Commands.Other=[[GREEN]]--\u0414\u0420\u0423\u0413\u0418\u0415 \u041a\u041e\u041c\u0410\u041d\u0414\u042b--
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Commands.Other=[[GREEN]]--\u0414\u0420\u0423\u0413\u0418\u0415 \u041a\u041e\u041c\u0410\u041d\u0414\u042b--
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Commands.Party.Accept=[[RED]]- \u041f\u0440\u0438\u043d\u044f\u0442\u044c \u043f\u0440\u0438\u0433\u043b\u0430\u0448\u0435\u043d\u0438\u0435 \u0432 \u0433\u0440\u0443\u043f\u043f\u0443
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Commands.Party.Accept=[[RED]]- \u041f\u0440\u0438\u043d\u044f\u0442\u044c \u043f\u0440\u0438\u0433\u043b\u0430\u0448\u0435\u043d\u0438\u0435 \u0432 \u0433\u0440\u0443\u043f\u043f\u0443
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Commands.Party.Chat.Off=\u0413\u0440\u0443\u043f\u043f\u043e\u0432\u043e\u0439 \u0427\u0430\u0442 [[RED]]\u043e\u0442\u043a\u043b\u044e\u0447\u0435\u043d
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Commands.Party.Chat.Off=\u0413\u0440\u0443\u043f\u043f\u043e\u0432\u043e\u0439 \u0427\u0430\u0442 [[RED]]\u043e\u0442\u043a\u043b\u044e\u0447\u0435\u043d
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Commands.Party.Chat.On=Party Chat only [[GREEN]]On
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Commands.Party.Chat.On=\u0413\u0440\u0443\u043f\u043f\u043e\u0432\u043e\u0439 \u0427\u0430\u0442 [[RED]]\u0432\u043a\u043b\u044e\u0447\u0435\u043d
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Commands.Party.Commands=[[GREEN]]--\u0413\u0420\u0423\u041f\u041f\u041e\u0412\u042b\u0415 \u041a\u041e\u041c\u0410\u041d\u0414\u042b--
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Commands.Party.Commands=[[GREEN]]--\u0413\u0420\u0423\u041f\u041f\u041e\u0412\u042b\u0415 \u041a\u041e\u041c\u0410\u041d\u0414\u042b--
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Commands.Party.Invite.0=[[RED]]\u0412\u041d\u0418\u041c\u0410\u041d\u0418\u0415: [[GREEN]]\u0412\u044b \u043f\u043e\u043b\u0443\u0447\u0438\u043b\u0438 \u043f\u0440\u0438\u0433\u043b\u0430\u0448\u0435\u043d\u0438\u0435 \u0432 \u0433\u0440\u0443\u043f\u043f\u0443 {0} \u043e\u0442 {1}
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Commands.Party.Invite.0=[[RED]]\u0412\u041d\u0418\u041c\u0410\u041d\u0418\u0415: [[GREEN]]\u0412\u044b \u043f\u043e\u043b\u0443\u0447\u0438\u043b\u0438 \u043f\u0440\u0438\u0433\u043b\u0430\u0448\u0435\u043d\u0438\u0435 \u0432 \u0433\u0440\u0443\u043f\u043f\u0443 {0} \u043e\u0442 {1}
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Commands.Party.Invite.1=[[YELLOW]]\u041d\u0430\u043f\u0438\u0448\u0438\u0442\u0435 [[GREEN]]/accept[[YELLOW]] \u0447\u0442\u043e\u0431\u044b \u043f\u0440\u0438\u043d\u044f\u0442\u044c \u043f\u0440\u0438\u0433\u043b\u0430\u0448\u0435\u043d\u0438\u0435
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Commands.Party.Invite.1=[[YELLOW]]\u041d\u0430\u043f\u0438\u0448\u0438\u0442\u0435 [[GREEN]]/accept[[YELLOW]] \u0447\u0442\u043e\u0431\u044b \u043f\u0440\u0438\u043d\u044f\u0442\u044c \u043f\u0440\u0438\u0433\u043b\u0430\u0448\u0435\u043d\u0438\u0435
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Commands.Party.Invite=<player> [[RED]]- Send party invite
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Commands.Party.Invite=<player> [[RED]]- \u041f\u043e\u0441\u043b\u0430\u0442\u044c \u043f\u0440\u0438\u0433\u043b\u0430\u0448\u0435\u043d\u0438\u0435 \u0432 \u0433\u0440\u0443\u043f\u043f\u0443
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Commands.Party.Join=Joined Party: {0}
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Commands.Party.Join=\u0412\u044b \u043f\u0440\u0438\u0441\u043e\u0435\u0434\u0435\u043d\u0438\u043b\u0438\u0441\u044c \u043a \u0413\u0440\u0443\u043f\u043f\u0435: {0}
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Commands.Party.Kick=[[RED]]\u0412\u044b \u0431\u044b\u043b\u0438 \u043a\u0438\u043a\u043d\u0443\u0442\u044b \u0438\u0437 \u0433\u0440\u0443\u043f\u043f\u044b {0}!
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Commands.Party.Kick=[[RED]]\u0412\u044b \u043a\u0438\u043a\u043d\u0443\u0442\u044b \u0438\u0437 \u0433\u0440\u0443\u043f\u043f\u044b {0}!
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Commands.Party.Leave=[[RED]]\u0412\u044b \u043f\u043e\u043a\u0438\u043d\u0443\u043b\u0438 \u0433\u0440\u0443\u043f\u043f\u0443
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Commands.Party.Leave=[[RED]]\u0412\u044b \u043f\u043e\u043a\u0438\u043d\u0443\u043b\u0438 \u0433\u0440\u0443\u043f\u043f\u0443
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Commands.Party.Members=[[GREEN]]\u0427\u043b\u0435\u043d\u044b \u0433\u0440\u0443\u043f\u043f\u044b: {0}
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Commands.Party.Members=[[GREEN]]\u0427\u043b\u0435\u043d\u044b \u0433\u0440\u0443\u043f\u043f\u044b: {0}
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Commands.Party.None=[[RED]]You are not in a party.
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Commands.Party.None=[[RED]]\u0412\u044b \u043d\u0435 \u0432 \u0433\u0440\u0443\u043f\u043f\u0435.
|
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Commands.Party.Quit=[[RED]]- Leave your current party
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Commands.Party.Quit=[[RED]]- \u041f\u043e\u043a\u0438\u043d\u0443\u0442\u044c \u0442\u0435\u043a\u0443\u0449\u0443\u044e \u0433\u0440\u0443\u043f\u043f\u0443
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Commands.Party.Teleport=<player> [[RED]]- Teleport to party member
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Commands.Party.Teleport=<player> [[RED]]- \u0422\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u0442\u044c\u0441\u044f \u043a \u0447\u043b\u0435\u043d\u0443 \u0433\u0440\u0443\u043f\u043f\u044b
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Commands.Party.Toggle=[[RED]]- Toggle Party Chat
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Commands.Party.Toggle=[[RED]]- \u0412\u043a\u043b./\u043e\u0442\u043a\u043b. \u0433\u0440\u0443\u043f\u043f\u043e\u0432\u043e\u0439 \u0447\u0430\u0442
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Commands.Party=<party-name> [[RED]]- Create/Join designated party
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Commands.Party=<party-name> [[RED]]- \u0421\u043e\u0437\u0434\u0430\u0442\u044c \u0443\u043a\u0430\u0437\u0430\u043d\u0443\u044e \u0433\u0440\u0443\u043f\u043f\u0443 \u0438\u043b\u0438 \u043f\u0440\u0438\u0441\u043e\u0435\u0434\u0435\u043d\u0438\u0442\u044c\u0441\u044f \u043a \u043d\u0435\u0439
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Commands.PowerLevel.Leaderboard=[[YELLOW]]--\u0422\u043e\u043f mcMMO \u043f\u043e[[BLUE]] \u0423\u0440\u043e\u0432\u043d\u044e \u0421\u0438\u043b\u044b [[YELLOW]]--
|
Commands.PowerLevel.Leaderboard=[[YELLOW]]--\u0421\u043f\u0438\u0441\u043e\u043a \u041b\u0438\u0434\u0435\u0440\u043e\u0432 mcMMO \u043f\u043e[[BLUE]] \u041e\u0431\u0449\u0435\u043c\u0443 \u0423\u0440\u043e\u0432\u043d\u044e [[YELLOW]]--
|
||||||
Commands.PowerLevel=[[DARK_RED]]\u0423\u0420\u041e\u0412\u0415\u041d\u042c \u0421\u0418\u041b\u042b: [[GREEN]]{0}
|
Commands.PowerLevel=[[DARK_RED]]\u041e\u0411\u0429\u0418\u0419 \u0423\u0420\u041e\u0412\u0415\u041d\u042c: [[GREEN]]{0}
|
||||||
Commands.Skill.Invalid=[[RED]]That is not a valid skillname!
|
Commands.Skill.Invalid=[[RED]]\u042d\u0442\u043e \u043d\u0435\u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0435 \u043d\u0430\u0437\u0432\u0430\u043d\u0438\u0435 \u043d\u0430\u0432\u044b\u043a\u0430!
|
||||||
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] \u0421\u043f\u0438\u0441\u043e\u043a \u041b\u0438\u0434\u0435\u0440\u043e\u0432--
|
||||||
Commands.SkillInfo=/<skill> [[RED]]- View detailed information about a skill
|
Commands.SkillInfo=/<skill> [[RED]]- \u041f\u043e\u0441\u043c\u043e\u0442\u0440\u0435\u0442\u044c \u0434\u0435\u0442\u0430\u043b\u044c\u043d\u0443\u044e \u0438\u043d\u0444\u043e\u0440\u043c\u0430\u0446\u0438\u044e \u043e \u043d\u0430\u0432\u044b\u043a\u0435
|
||||||
Commands.Stats.Self=YOUR STATS
|
Commands.Stats.Self=\u0412\u0410\u0428\u0410 \u0421\u0422\u0410\u0422\u0418\u0421\u0422\u0418\u041a\u0410
|
||||||
Commands.Stats=[[RED]]- View your mcMMO stats
|
Commands.Stats=[[RED]]- \u041f\u043e\u0441\u043c\u043e\u0442\u0440\u0435\u0442\u044c \u0412\u0430\u0448\u0443 mcMMO \u0441\u0442\u0430\u0442\u0438\u0441\u0442\u0438\u043a\u0443
|
||||||
Commands.ToggleAbility=[[RED]]- Toggle ability activation with right click
|
Commands.ToggleAbility=[[RED]]- \u0412\u043a\u043b./\u043e\u0442\u043a\u043b. \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u044c \u0430\u043a\u0442\u0438\u0432\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u0435 \u0441 \u043f\u043e\u043c\u043e\u0449\u044c\u044e \u043f\u0440\u0430\u0432\u043e\u0439 \u043a\u043d\u043e\u043f\u043a\u0438 \u043c\u044b\u0448\u0438
|
||||||
mcMMO.MOTD=[[BLUE]]This server is running mcMMO {0}! \n Type [[YELLOW]]/mcmmo[[BLUE]] for help.
|
mcMMO.MOTD=[[BLUE]]\u042d\u0442\u043e\u0442 \u0441\u0435\u0440\u0432\u0435\u0440 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0435\u0442 mcMMO {0}! \n \u041d\u0430\u043f\u0438\u0448\u0438\u0442\u0435 [[YELLOW]]/mcmmo[[BLUE]] \u0434\u043b\u044f \u043f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u044f \u043f\u043e\u043c\u043e\u0449\u0438.
|
||||||
mcMMO.NoInvites=[[RED]]You have no invites at this time
|
mcMMO.NoInvites=[[RED]]\u0421\u0435\u0439\u0447\u0430\u0441 \u0443 \u0412\u0430\u0441 \u043d\u0435\u0442 \u043f\u0440\u0438\u0433\u043b\u0430\u0448\u0435\u043d\u0438\u0439
|
||||||
mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions.
|
mcMMO.NoPermission=[[DARK_RED]]\u041d\u0435\u0434\u043e\u0441\u0442\u0430\u0442\u043e\u0447\u043d\u043e \u043f\u0440\u0430\u0432.
|
||||||
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
|
mcMMO.NoSkillNote=[[DARK_GRAY]]\u0415\u0441\u043b\u0438 \u0443 \u0412\u0430\u0441 \u043d\u0435\u0442 \u0434\u043e\u0441\u0442\u0443\u043f\u0430 \u043a \u043d\u0430\u0432\u044b\u043a\u0443, \u0442\u043e \u043e\u043d \u043d\u0435 \u0431\u0443\u0434\u0435\u0442 \u0441\u0434\u0435\u0441\u044c \u043e\u0442\u043e\u0431\u0440\u0430\u0436\u0430\u0442\u044c\u0441\u044f.
|
||||||
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
|
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
|
||||||
Commands.Party.InParty=[[GREEN]]\u0413\u0440\u0443\u043f\u043f\u0430: {0}
|
Commands.Party.InParty=[[GREEN]]\u0413\u0440\u0443\u043f\u043f\u0430: {0}
|
||||||
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
Party.Forbidden=[mcMMO] \u0413\u0440\u0443\u043f\u043f\u044b \u043d\u0435 \u0440\u0430\u0437\u0440\u0435\u0448\u0435\u043d\u044b \u0432 \u044d\u0442\u043e\u043c \u043c\u0438\u0440\u0435 (\u0421\u043c\u043e\u0442\u0440\u0438 Permissions)
|
||||||
Party.Help.0=[[RED]]\u0427\u0442\u043e\u0431\u044b \u043f\u0440\u0438\u0441\u043e\u0435\u0434\u0435\u043d\u0438\u0442\u044c\u0441\u044f \u043a \u0433\u0440\u0443\u043f\u043f\u0435 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0439\u0442\u0435 /party <party-name> \u0438\u043b\u0438 /party q, \u0447\u0442\u043e\u0431\u044b \u0432\u044b\u0439\u0442\u0438 \u0438\u0437 \u043d\u0435\u0435
|
Party.Help.0=[[RED]]\u0427\u0442\u043e\u0431\u044b \u043f\u0440\u0438\u0441\u043e\u0435\u0434\u0435\u043d\u0438\u0442\u044c\u0441\u044f \u043a \u0433\u0440\u0443\u043f\u043f\u0435 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0439\u0442\u0435 /party <party-name> \u0438\u043b\u0438 /party q, \u0447\u0442\u043e\u0431\u044b \u0432\u044b\u0439\u0442\u0438 \u0438\u0437 \u043d\u0435\u0435
|
||||||
Party.Help.1=[[RED]]To join a passworded party, use /party <party-name> <password>
|
Party.Help.1=[[RED]]\u0427\u0442\u043e\u0431\u044b \u043f\u0440\u0438\u0441\u043e\u0435\u0434\u0435\u043d\u0438\u0442\u044c\u0441\u044f \u043a \u0437\u0430\u043f\u0430\u0440\u043e\u043b\u0435\u043d\u043e\u0439 \u0433\u0440\u0443\u043f\u043f\u0435 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0439\u0442\u0435 /party <party-name> <password>
|
||||||
Party.Help.2=[[RED]]Consult /party ? for more information
|
Party.Help.2=[[RED]]\u0427\u0442\u043e\u0431\u044b \u0443\u0437\u043d\u0430\u0442\u044c \u0431\u043e\u043b\u044c\u0448\u0435 \u0438\u043d\u0444\u043e\u0440\u043c\u0430\u0446\u0438\u0438 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0439\u0442\u0435 /party ?
|
||||||
Party.Help.3=[[RED]]Use /party <party-name> to join or /party q to quit
|
Party.Help.3=[[RED]]\u0418\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0439\u0442\u0435 /party <party-name> \u0447\u0442\u043e\u0431\u044b \u043f\u0440\u0438\u0441\u043e\u0435\u0434\u0435\u043d\u0438\u0442\u044c\u0441\u044f \u043a \u0433\u0440\u0443\u043f\u043f\u0435, \u0438\u043b\u0438 /party q \u0447\u0442\u043e\u0431\u044b \u0432\u044b\u0439\u0442\u0438 \u0438\u0437 \u043d\u0435\u0451
|
||||||
Party.Help.4=[[RED]]To lock or unlock your party, use /party <lock/unlock>
|
Party.Help.4=[[RED]]\u0427\u0442\u043e\u0431\u044b \u0437\u0430\u043a\u0440\u044b\u0442\u044c \u0438\u043b\u0438 \u043e\u0442\u043a\u0440\u044b\u0442\u044c \u0433\u0440\u0443\u043f\u043f\u0443 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0439\u0442\u0435 /party <lock/unlock>
|
||||||
Party.Help.5=[[RED]]To password protect your party, use /party password <password>
|
Party.Help.5=[[RED]]\u0427\u0442\u043e\u0431\u044b \u0437\u0430\u043f\u0430\u0440\u043e\u043b\u0438\u0442\u044c \u0433\u0440\u0443\u043f\u043f\u0443 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0439\u0442\u0435 /party password <password>
|
||||||
Party.Help.6=[[RED]]\u0427\u0442\u043e\u0431\u044b \u043a\u0438\u043a\u043d\u0443\u0442\u044c \u0438\u0433\u0440\u043e\u043a\u0430 \u0438\u0437 \u0412\u0430\u0448\u0435\u0439 \u0433\u0440\u0443\u043f\u043f\u044b \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0439\u0442\u0435 /party kick <player>
|
Party.Help.6=[[RED]]\u0427\u0442\u043e\u0431\u044b \u043a\u0438\u043a\u043d\u0443\u0442\u044c \u0438\u0433\u0440\u043e\u043a\u0430 \u0438\u0437 \u0433\u0440\u0443\u043f\u043f\u044b, \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0439\u0442\u0435 /party kick <\u0438\u0433\u0440\u043e\u043a>
|
||||||
Party.Help.7=[[RED]]To transfer ownership of your party, use /party owner <player>
|
Party.Help.7=[[RED]]\u0414\u043b\u044f \u043f\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u043b\u0438\u0434\u0435\u0440\u0441\u0442\u0432\u0430 \u0432 \u0433\u0440\u0443\u043f\u043f\u0435 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0439\u0442\u0435 /party owner <player>
|
||||||
Party.InformedOnJoin={0} [[GREEN]] \u00ef\u00f0\u00e8\u00f1\u00ee\u00e5\u00e4\u00e8\u00ed\u00e8\u00eb\u00f1\u00ff \u00ea \u00e3\u00f0\u00f3\u00ef\u00ef\u00e5
|
Party.InformedOnJoin={0} [[GREEN]] \u043f\u0440\u0438\u0441\u043e\u0435\u0434\u0435\u043d\u0438\u043b\u0441\u044f \u043a \u0412\u0430\u0448\u0435\u0439 \u0433\u0440\u0443\u043f\u043f\u0435
|
||||||
Party.InformedOnQuit={0} [[GREEN]] \u00f3\u00f8\u00b8\u00eb \u00e8\u00e7 \u00e3\u00f0\u00f3\u00ef\u00ef\u00fb
|
Party.InformedOnQuit={0} [[GREEN]] \u00f3\u00f8\u00b8\u00eb \u00e8\u00e7 \u00e3\u00f0\u00f3\u00ef\u00ef\u00fb
|
||||||
Party.InvalidName=[[DARK_RED]]That is not a valid party name.
|
Party.InvalidName=[[DARK_RED]]\u041d\u0435\u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0435 \u043d\u0430\u0437\u0432\u0430\u043d\u0438\u0435 \u0433\u0440\u0443\u043f\u043f\u044b.
|
||||||
Party.IsLocked=[[RED]]\u042d\u0442\u0430 \u0433\u0440\u0443\u043f\u043f\u0430 \u0443\u0436\u0435 \u0437\u0430\u043a\u0440\u044b\u0442\u0430!
|
Party.IsLocked=[[RED]]\u042d\u0442\u0430 \u0433\u0440\u0443\u043f\u043f\u0430 \u0443\u0436\u0435 \u0437\u0430\u043a\u0440\u044b\u0442\u0430!
|
||||||
Party.IsntLocked=[[RED]]This party is not locked!
|
Party.IsntLocked=[[RED]]\u042d\u0442\u0430 \u0433\u0440\u0443\u043f\u043f\u0430 \u043d\u0435 \u0437\u0430\u043a\u0440\u044b\u0442\u0430!
|
||||||
Party.Locked=[[RED]]\u00c3\u00f0\u00f3\u00ef\u00ef\u00e0 \u00e7\u00e0\u00ef\u00e0\u00f0\u00ee\u00eb\u00e5\u00ed\u00e0, \u00f2\u00ee\u00eb\u00fc\u00ea\u00ee \u00eb\u00e8\u00e4\u00e5\u00f0 \u00e3\u00f0\u00f3\u00ef\u00ef\u00fb \u00ec\u00ee\u00e6\u00e5\u00f2 \u00ef\u00f0\u00e8\u00e3\u00eb\u00e0\u00f8\u00e0\u00f2\u00fc.
|
Party.Locked=[[RED]]\u00c3\u00f0\u00f3\u00ef\u00ef\u00e0 \u00e7\u00e0\u00ef\u00e0\u00f0\u00ee\u00eb\u00e5\u00ed\u00e0, \u00f2\u00ee\u00eb\u00fc\u00ea\u00ee \u00eb\u00e8\u00e4\u00e5\u00f0 \u00e3\u00f0\u00f3\u00ef\u00ef\u00fb \u00ec\u00ee\u00e6\u00e5\u00f2 \u00ef\u00f0\u00e8\u00e3\u00eb\u00e0\u00f8\u00e0\u00f2\u00fc.
|
||||||
Party.NotInYourParty=[[DARK_RED]]{0} \u00ed\u00e5 \u00e2 \u00e3\u00f0\u00f3\u00ef\u00ef\u00e5
|
Party.NotInYourParty=[[DARK_RED]]{0} \u00ed\u00e5 \u00e2 \u00e3\u00f0\u00f3\u00ef\u00ef\u00e5
|
||||||
Party.NotOwner=[[DARK_RED]]\u00c2\u00fb \u00f2\u00e5\u00ef\u00e5\u00f0\u00fc \u00ed\u00e5 \u00eb\u00e8\u00e4\u00e5\u00f0 \u00e3\u00f0\u00f3\u00ef\u00ef\u00fb
|
Party.NotOwner=[[DARK_RED]]\u00c2\u00fb \u00f2\u00e5\u00ef\u00e5\u00f0\u00fc \u00ed\u00e5 \u00eb\u00e8\u00e4\u00e5\u00f0 \u00e3\u00f0\u00f3\u00ef\u00ef\u00fb
|
||||||
Party.PasswordSet=[[GREEN]]\u00cf\u00e0\u00f0\u00ee\u00eb\u00fc \u00e3\u00f0\u00f3\u00ef\u00ef\u00fb \u00ed\u00e0\u00e7\u00ed\u00e0\u00f7\u00e5\u00ed {0}
|
Party.PasswordSet=[[GREEN]]\u00cf\u00e0\u00f0\u00ee\u00eb\u00fc \u00e3\u00f0\u00f3\u00ef\u00ef\u00fb \u00ed\u00e0\u00e7\u00ed\u00e0\u00f7\u00e5\u00ed {0}
|
||||||
Party.Player.Invalid=[[RED]]\u042d\u0442\u043e \u043d\u0435\u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0439 \u0438\u0433\u0440\u043e\u043a.
|
Party.Player.Invalid=[[RED]]\u042d\u0442\u043e \u043d\u0435\u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0439 \u0438\u0433\u0440\u043e\u043a.
|
||||||
Party.Teleport.Dead=[[RED]]\u0412\u044b \u043d\u0435 \u043c\u043e\u0436\u0435\u0442\u0435 \u0442\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u0442\u0441\u044f \u043a \u043c\u0435\u0440\u0442\u0432\u043e\u043c\u0443 \u0438\u0433\u0440\u043e\u043a\u0443.
|
Party.Teleport.Dead=[[RED]]\u0412\u044b \u043d\u0435 \u043c\u043e\u0436\u0435\u0442\u0435 \u0442\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u0442\u0441\u044f \u043a \u043c\u0435\u0440\u0442\u0432\u043e\u043c\u0443 \u0438\u0433\u0440\u043e\u043a\u0443.
|
||||||
Party.Teleport.Hurt=[[RED]]You\'ve been hurt in the last {0} seconds and cannnot teleport.
|
Party.Teleport.Hurt=[[RED]]\u0417\u0430 \u043f\u043e\u0441\u043b\u0435\u0434\u043d\u0438\u0435 {0} \u0441\u0435\u043a\u0443\u043d\u0434 \u0412\u044b \u0431\u044b\u043b\u0438 \u0440\u0430\u043d\u0435\u043d\u044b \u0438 \u043d\u0435 \u043c\u043e\u0436\u0435\u0442\u0435 \u0442\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u0442\u044c\u0441\u044f.
|
||||||
Party.Teleport.Player=[[GREEN]]\u0412\u044b \u0442\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u043b\u0438\u0441\u044c \u043a {0}.
|
Party.Teleport.Player=[[GREEN]]\u0412\u044b \u0442\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u043b\u0438\u0441\u044c \u043a {0}.
|
||||||
Party.Teleport.Target=[[GREEN]]{0} \u0442\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u043b\u0441\u044f \u043a \u0412\u0430\u043c.
|
Party.Teleport.Target=[[GREEN]]{0} \u0442\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u043b\u0441\u044f \u043a \u0412\u0430\u043c.
|
||||||
Party.Unlocked=[[GRAY]]\u00c3\u00f0\u00f3\u00ef\u00ef\u00e0 \u00f0\u00e0\u00e7\u00e1\u00eb\u00ee\u00ea\u00e8\u00f0\u00ee\u00e2\u00e0\u00ed\u00e0
|
Party.Unlocked=[[GRAY]]\u00c3\u00f0\u00f3\u00ef\u00ef\u00e0 \u00f0\u00e0\u00e7\u00e1\u00eb\u00ee\u00ea\u00e8\u00f0\u00ee\u00e2\u00e0\u00ed\u00e0
|
||||||
Commands.XPGain.Acrobatics=Falling
|
Commands.XPGain.Acrobatics=\u041f\u0440\u044b\u0433\u0430\u0439\u0442\u0435 \u0441 \u0432\u044b\u0441\u043e\u0442\u044b
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Commands.XPGain.Archery=\u0410\u0442\u0430\u043a\u0443\u0439\u0442\u0435 \u041c\u043e\u043d\u0441\u0442\u0440\u043e\u0432
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Commands.XPGain.Archery=\u0410\u0442\u0430\u043a\u0443\u0439\u0442\u0435 \u041c\u043e\u043d\u0441\u0442\u0440\u043e\u0432
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Commands.XPGain.Axes=\u0410\u0442\u0430\u043a\u0443\u0439\u0442\u0435 \u041c\u043e\u043d\u0441\u0442\u0440\u043e\u0432
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Commands.XPGain.Axes=\u0410\u0442\u0430\u043a\u0443\u0439\u0442\u0435 \u041c\u043e\u043d\u0441\u0442\u0440\u043e\u0432
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Commands.XPGain.Excavation=\u041a\u043e\u043f\u0430\u0439\u0442\u0435 \u0438 \u0438\u0449\u0438\u0442\u0435 \u0441\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430
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Commands.XPGain.Excavation=\u041a\u043e\u043f\u0430\u0439\u0442\u0435 \u0438 \u0438\u0449\u0438\u0442\u0435 \u0441\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430
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Commands.XPGain.Fishing=\u041d\u0443\u0436\u043d\u043e \u043f\u043e\u0440\u044b\u0431\u0430\u0447\u0438\u0442\u044c
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Commands.XPGain.Fishing=\u041d\u0443\u0436\u043d\u043e \u043f\u043e\u0440\u044b\u0431\u0430\u0447\u0438\u0442\u044c
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Commands.XPGain.Herbalism=\u0421\u0431\u043e\u0440 \u0422\u0440\u0430\u0432
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Commands.XPGain.Herbalism=\u0421\u043e\u0431\u0438\u0440\u0430\u0439\u0442\u0435 \u0440\u0430\u0441\u0442\u0435\u043d\u0438\u044f
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Commands.XPGain.Mining=\u0414\u043e\u0431\u044b\u0432\u0430\u0439\u0442\u0435 \u041a\u0430\u043c\u0435\u043d\u044c \u0438 \u0420\u0443\u0434\u0443
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Commands.XPGain.Mining=\u0414\u043e\u0431\u044b\u0432\u0430\u0439\u0442\u0435 \u043a\u0430\u043c\u0435\u043d\u044c \u0438 \u0440\u0443\u0434\u044b
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Commands.XPGain.Repair=Repairing
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Commands.XPGain.Repair=\u0420\u0435\u043c\u043e\u043d\u0442\u0438\u0440\u0443\u0439\u0442\u0435 \u0432\u0435\u0449\u0438
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Commands.XPGain.Swords=\u0410\u0442\u0430\u043a\u0443\u0439\u0442\u0435 \u041c\u043e\u043d\u0441\u0442\u0440\u043e\u0432
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Commands.XPGain.Swords=\u0410\u0442\u0430\u043a\u0443\u0439\u0442\u0435 \u041c\u043e\u043d\u0441\u0442\u0440\u043e\u0432
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Commands.XPGain.Taming=\u0423\u043a\u0440\u043e\u0449\u0430\u0439\u0442\u0435 \u0436\u0438\u0432\u043e\u0442\u043d\u044b\u0445 \u0438\u043b\u0438 \u0434\u0435\u0440\u0438\u0442\u0435\u0441\u044c \u0441 \u0412\u0430\u0448\u0438\u043c\u0438 \u0432\u043e\u043b\u043a\u0430\u043c\u0438
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Commands.XPGain.Taming=\u0423\u043a\u0440\u043e\u0449\u0430\u0439\u0442\u0435 \u0436\u0438\u0432\u043e\u0442\u043d\u044b\u0445 \u0438\u043b\u0438 \u0441\u0440\u0430\u0436\u0430\u0439\u0442\u0435\u0441\u044c \u043f\u0440\u0438 \u043f\u043e\u043c\u043e\u0449\u0438 \u0441\u0432\u043e\u0438\u0445 \u0432\u043e\u043b\u043a\u043e\u0432
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Commands.XPGain.Unarmed=\u0410\u0442\u0430\u043a\u0443\u0439\u0442\u0435 \u041c\u043e\u043d\u0441\u0442\u0440\u043e\u0432
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Commands.XPGain.Unarmed=\u0410\u0442\u0430\u043a\u0443\u0439\u0442\u0435 \u041c\u043e\u043d\u0441\u0442\u0440\u043e\u0432
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Commands.XPGain.WoodCutting=\u0420\u0443\u0431\u0438\u0442\u0435 \u0434\u0435\u0440\u0435\u0432\u044c\u044f
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Commands.XPGain.WoodCutting=\u0420\u0443\u0431\u0438\u0442\u0435 \u0434\u0435\u0440\u0435\u0432\u044c\u044f
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Commands.XPGain=[[DARK_GRAY]]\u041f\u041e\u041b\u0423\u0427\u0415\u041d\u041e \u041e\u041f\u042b\u0422\u0410: [[WHITE]]{0}
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Commands.XPGain=[[DARK_GRAY]]\u041f\u041e\u041b\u0423\u0427\u0415\u041d\u041e \u041e\u041f\u042b\u0422\u0410: [[WHITE]]{0}
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Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
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Commands.xplock.locked=[[GOLD]]\u0412\u0430\u0448\u0430 \u041f\u0430\u043d\u0435\u043b\u044c \u041e\u043f\u044b\u0442\u0430 \u0442\u0435\u043f\u0435\u0440\u044c \u0437\u0430\u0431\u043b\u043e\u043a\u0438\u0440\u043e\u0432\u0430\u043d\u0430 \u043d\u0430 {0}!
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Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
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Commands.xplock.unlocked=[[GOLD]]\u0412\u0430\u0448\u0430 \u041f\u0430\u043d\u0435\u043b\u044c \u041e\u043f\u044b\u0442\u0430 \u0442\u0435\u043f\u0435\u0440\u044c [[GREEN]]\u0420\u0410\u0417\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u0410[[GOLD]]!
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Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
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Commands.xprate.over=[[RED]]\u041f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u0435 \u043e\u043f\u044b\u0442\u0430 \u0441\u043d\u043e\u0432\u0430 \u043f\u0440\u043e\u0438\u0441\u0445\u043e\u0434\u0438\u0442 \u0432 \u043e\u0431\u044b\u0447\u043d\u043e\u043c \u0440\u0435\u0436\u0438\u043c\u0435!
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Commands.xprate.proper.0=[[RED]]\u0427\u0442\u043e\u0431\u044b \u0438\u0437\u043c\u0435\u043d\u0438\u0442\u044c \u0441\u043a\u043e\u0440\u043e\u0441\u0442\u044c \u043f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u044f \u043e\u043f\u044b\u0442\u0430 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0439\u0442\u0435 /xprate <integer> <true/false>
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Commands.xprate.proper.0=[[RED]]\u0427\u0442\u043e\u0431\u044b \u0438\u0437\u043c\u0435\u043d\u0438\u0442\u044c \u0441\u043a\u043e\u0440\u043e\u0441\u0442\u044c \u043f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u044f \u043e\u043f\u044b\u0442\u0430 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0439\u0442\u0435 /xprate <integer> <true/false>
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Commands.xprate.proper.1=[[RED]]Proper usage to restore the XP rate to default is /xprate reset
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Commands.xprate.proper.1=[[RED]]\u0427\u0442\u043e\u0431\u044b \u0432\u043e\u0441\u0441\u0442\u0430\u043d\u043e\u0432\u0438\u0442\u044c \u0441\u0442\u0430\u043d\u0434\u0430\u0440\u0442\u043d\u0443\u044e \u0441\u043a\u043e\u0440\u043e\u0441\u0442\u044c \u043f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u044f \u043e\u043f\u044b\u0442\u0430 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0439\u0442\u0435 /xprate reset
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Commands.xprate.proper.2=[[RED]]Please specify true or false to indicate if this is an xp event or not
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Commands.xprate.proper.2=[[RED]]\u041f\u043e\u0436\u0430\u043b\u0443\u0439\u0441\u0442\u0430, \u0432\u044b\u0431\u0435\u0440\u0438\u0442\u0435 true \u0438\u043b\u0438 false \u0447\u0442\u043e\u0431\u044b \u0443\u043a\u0430\u0437\u0430\u0442\u044c \u044f\u0432\u043b\u044f\u0435\u0442\u0441\u044f \u043b\u0438 \u044d\u0442\u043e \u0440\u0435\u0436\u0438\u043c\u043e\u043c \u0441\u043a\u043e\u0440\u043e\u0441\u0442\u043d\u043e\u0433\u043e \u043f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u044f \u043e\u043f\u044b\u0442\u0430
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Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
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Commands.xprate.started.0=[[GOLD]]\u0421\u041a\u041e\u0420\u041e\u0421\u0422\u042c \u041f\u041e\u041b\u0423\u0427\u0415\u041d\u0418\u042f \u041e\u041f\u042b\u0422\u0410 \u0423\u0412\u0415\u041b\u0418\u0427\u0415\u041d\u0410!
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Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
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Commands.xprate.started.1=[[GOLD]]\u0421\u043a\u043e\u0440\u043e\u0441\u0442\u044c \u043f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u044f \u043e\u043f\u044b\u0442\u0430 \u0441\u0435\u0439\u0447\u0430\u0441 {0}x!
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XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
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XPRate.Event=[[GOLD]]\u041f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u0435 \u043e\u043f\u044b\u0442\u0430 \u0432\u0440\u0435\u043c\u0435\u043d\u043d\u043e \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d\u043e! \u041c\u043d\u043e\u0436\u0438\u0442\u0435\u043b\u044c \u043e\u043f\u044b\u0442\u0430 - {0}x!
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Effects.Effects=\u042d\u0424\u0424\u0415\u041a\u0422\u042b
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Effects.Effects=\u042d\u0424\u0424\u0415\u041a\u0422\u042b
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Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
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Effects.Level=[[DARK_GRAY]]\u0423\u0420\u041e\u0412\u0415\u041d\u042c: [[GREEN]]{0} [[DARK_AQUA]]\u041e\u041f\u042b\u0422[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
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Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
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Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
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Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
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Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
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Guides.Archery=Guide coming soon...
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Guides.Archery=\u0413\u0430\u0439\u0434 \u0441\u043a\u043e\u0440\u043e \u043f\u043e\u044f\u0432\u0438\u0442\u0441\u044f...
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Guides.Axes=Guide coming soon...
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Guides.Axes=Guide coming soon...
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Guides.Excavation=[[DARK_AQUA]]About Excavation:\n[[YELLOW]]Excavation is the act of digging up dirt to find treasures.\n[[YELLOW]]By excavating the land you will find treasures.\n[[YELLOW]]The more you do this the more treasures you can find.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you must dig with a shovel in hand.\n[[YELLOW]]Only certain materials can be dug up for treasures and XP.\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Grass, Dirt, Sand, Clay, Gravel, Mycelium, Soul Sand\n\n[[DARK_AQUA]]How to use Giga Drill Breaker:\n[[YELLOW]]With a shovel in hand right click to ready your tool.\n[[YELLOW]]Once in this state you have about 4 seconds to make\n[[YELLOW]]contact with Excavation compatible materials this will\n[[YELLOW]]activate Giga Drill Breaker.\n[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]]on Excavation materials.\n\n[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result it\'s\n[[YELLOW]]difficult to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your Excavation skill\n[[YELLOW]]is, the more treasures that can be found.\n[[YELLOW]]And also keep in mind that each type of Excavation\n[[YELLOW]]compatible material has its own unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than you would in Gravel.\n[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server.
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Guides.Excavation=[[DARK_AQUA]]About Excavation:\n[[YELLOW]]Excavation is the act of digging up dirt to find treasures.\n[[YELLOW]]By excavating the land you will find treasures.\n[[YELLOW]]The more you do this the more treasures you can find.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you must dig with a shovel in hand.\n[[YELLOW]]Only certain materials can be dug up for treasures and XP.\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Grass, Dirt, Sand, Clay, Gravel, Mycelium, Soul Sand\n\n[[DARK_AQUA]]How to use Giga Drill Breaker:\n[[YELLOW]]With a shovel in hand right click to ready your tool.\n[[YELLOW]]Once in this state you have about 4 seconds to make\n[[YELLOW]]contact with Excavation compatible materials this will\n[[YELLOW]]activate Giga Drill Breaker.\n[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]]on Excavation materials.\n\n[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result it\'s\n[[YELLOW]]difficult to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your Excavation skill\n[[YELLOW]]is, the more treasures that can be found.\n[[YELLOW]]And also keep in mind that each type of Excavation\n[[YELLOW]]compatible material has its own unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than you would in Gravel.\n[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server.
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Guides.Fishing=Guide coming soon...
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Guides.Fishing=\u0413\u0430\u0439\u0434 \u0441\u043a\u043e\u0440\u043e \u043f\u043e\u044f\u0432\u0438\u0442\u0441\u044f...
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Guides.Herbalism=Guide coming soon...
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Guides.Herbalism=\u0413\u0430\u0439\u0434 \u0441\u043a\u043e\u0440\u043e \u043f\u043e\u044f\u0432\u0438\u0442\u0441\u044f...
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Guides.Mining=[[DARK_AQUA]]About Mining:\n[[YELLOW]]Mining consists of mining stone and ores. It provides bonuses\n[[YELLOW]]to the amount of materials dropped while mining.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you must mine with a pickaxe in hand.\n[[YELLOW]]Only certain blocks award XP.\n\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Stone, Coal Ore, Iron Ore, Gold Ore, Diamond Ore, Redstone Ore,\n[[YELLOW]]Lapis Ore, Obsidian, Mossy Cobblestone, Ender Stone,\n[[YELLOW]]Glowstone, and Netherrack.\n\n[[DARK_AQUA]]How to use Super Breaker:\n[[YELLOW]]With a pickaxe in your hand, right click to ready your tool.\n[[YELLOW]]Once in this state, you have about 4 seconds to make contact\n[[YELLOW]]with Mining compatible materials, which will activate Super\n[[YELLOW]]Breaker.\n\n[[DARK_AQUA]]What is Super Breaker?\n[[YELLOW]]Super Breaker is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It triples your chance of extra items dropping and\n[[YELLOW]]enables instant break on Mining materials.\n\n[[DARK_AQUA]]How to use Blast Mining:\n[[YELLOW]]With a detonator in hand, which is a flint & steel by default,\n[[YELLOW]]right-click on TNT from a distance. This will cause the TNT\n[[YELLOW]]to instantly explode.\n\n[[DARK_AQUA]]How does Blast Mining work?\n[[YELLOW]]Blast Mining is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It gives bonuses when mining with TNT and allows you\n[[YELLOW]]to remote detonate TNT. There are three parts to Blast Mining.\n[[YELLOW]]The first part is Bigger Bombs, which increases blast radius.\n[[YELLOW]]The second is Demolitions Expert, which decreases damage\n[[YELLOW]]from TNT explosions. The third part simply increases the\n[[YELLOW]]amount of ores dropped from TNT and decreases the\n[[YELLOW]]debris dropped.
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Guides.Mining=[[DARK_AQUA]]\u041e \u0428\u0430\u0445\u0442\u0435\u0440\u0441\u0442\u0432\u0435:\n[[YELLOW]]\u0428\u0430\u0445\u0442\u0435\u0440\u0441\u0442\u0432\u043e \u0432\u043a\u043b\u044e\u0447\u0430\u0435\u0442 \u0432 \u0441\u0435\u0431\u044f \u0434\u043e\u0431\u044b\u0447\u0443 \u043a\u0430\u043c\u043d\u044f \u0438 \u0440\u0443\u0434. \u041e\u043d\u043e \u0434\u0430\u0435\u0442 \u0448\u0430\u043d\u0441,\n[[YELLOW]]\u0447\u0442\u043e \u043d\u0435\u043a\u043e\u0442\u043e\u0440\u044b\u0435 \u0440\u0435\u0434\u043a\u0438\u0435 \u043c\u0430\u0442\u0435\u0440\u0438\u0430\u043b\u044b \u0431\u0443\u0434\u0443\u0442 \u043d\u0430\u0439\u0434\u0435\u043d\u044b \u0432\u043e \u0432\u0440\u0435\u043c\u044f \u0434\u043e\u0431\u044b\u0447\u0438.\n\n[[DARK_AQUA]]\u041f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u0435 \u041e\u043f\u044b\u0442\u0430:\n[[YELLOW]]\u0427\u0442\u043e\u0431\u044b \u043f\u043e\u043b\u0443\u0447\u0430\u0442\u044c \u041e\u043f\u044b\u0442 \u043f\u043e \u0434\u0430\u043d\u043d\u043e\u043c\u0443 \u043d\u0430\u0432\u044b\u043a\u0443, \u0432\u044b \u0434\u043e\u043b\u0436\u043d\u044b \u0432\u0435\u0441\u0442\u0438 \u0434\u043e\u0431\u044b\u0447\u0443 \u0441 \u043a\u0438\u0440\u043a\u043e\u0439 \u0432 \u0440\u0443\u043a\u0435.\n[[YELLOW]]\u041e\u043f\u044b\u0442 \u0434\u0430\u0435\u0442\u0441\u044f \u0437\u0430 \u0434\u043e\u0431\u044b\u0447\u0443 \u043e\u043f\u0440\u0435\u0434\u0435\u043b\u0435\u043d\u043d\u044b\u0445 \u0431\u043b\u043e\u043a\u043e\u0432.\n\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Stone, Coal Ore, Iron Ore, Gold Ore, Diamond Ore, Redstone Ore,\n[[YELLOW]]Lapis Ore, Obsidian, Mossy Cobblestone, Ender Stone,\n[[YELLOW]]Glowstone, and Netherrack.\n\n[[DARK_AQUA]]How to use Super Breaker:\n[[YELLOW]]With a pickaxe in your hand, right click to ready your tool.\n[[YELLOW]]Once in this state, you have about 4 seconds to make contact\n[[YELLOW]]with Mining compatible materials, which will activate Super\n[[YELLOW]]Breaker.\n\n[[DARK_AQUA]]What is Super Breaker?\n[[YELLOW]]Super Breaker is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It triples your chance of extra items dropping and\n[[YELLOW]]enables instant break on Mining materials.\n\n[[DARK_AQUA]]How to use Blast Mining:\n[[YELLOW]]With a detonator in hand, which is a flint & steel by default,\n[[YELLOW]]right-click on TNT from a distance. This will cause the TNT\n[[YELLOW]]to instantly explode.\n\n[[DARK_AQUA]]How does Blast Mining work?\n[[YELLOW]]Blast Mining is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It gives bonuses when mining with TNT and allows you\n[[YELLOW]]to remote detonate TNT. There are three parts to Blast Mining.\n[[YELLOW]]The first part is Bigger Bombs, which increases blast radius.\n[[YELLOW]]The second is Demolitions Expert, which decreases damage\n[[YELLOW]]from TNT explosions. The third part simply increases the\n[[YELLOW]]amount of ores dropped from TNT and decreases the\n[[YELLOW]]debris dropped.
|
||||||
Guides.Repair=Guide coming soon...
|
Guides.Repair=\u0413\u0430\u0439\u0434 \u0441\u043a\u043e\u0440\u043e \u043f\u043e\u044f\u0432\u0438\u0442\u0441\u044f...
|
||||||
Guides.Swords=Guide coming soon...
|
Guides.Swords=\u0413\u0430\u0439\u0434 \u0441\u043a\u043e\u0440\u043e \u043f\u043e\u044f\u0432\u0438\u0442\u0441\u044f...
|
||||||
Guides.Taming=Guide coming soon...
|
Guides.Taming=\u0413\u0430\u0439\u0434 \u0441\u043a\u043e\u0440\u043e \u043f\u043e\u044f\u0432\u0438\u0442\u0441\u044f...
|
||||||
Guides.Unarmed=Guide coming soon...
|
Guides.Unarmed=Guide coming soon...
|
||||||
Guides.Woodcutting=Guide coming soon...
|
Guides.Woodcutting=\u0413\u0430\u0439\u0434 \u0441\u043a\u043e\u0440\u043e \u043f\u043e\u044f\u0432\u0438\u0442\u0441\u044f...
|
||||||
Inspect.Offline=[[RED]]That player is offline, inspecting offline players is limited to Ops!
|
Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
|
||||||
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||||
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
Inspect.Stats=[[GREEN]]mcMMO \u0421\u0442\u0430\u0442\u0438\u0441\u0442\u0438\u043a\u0430 \u0434\u043b\u044f [[YELLOW]]{0}
|
||||||
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
||||||
Item.ChimaeraWing.Fail=**\u041a\u0420\u042b\u041b\u042c\u042f \u0425\u0418\u041c\u0415\u0420\u042b \u041d\u0415 \u0421\u041c\u041e\u0413\u041b\u0418 \u0423\u041d\u0415\u0421\u0422\u0418 \u0412\u0410\u0421!**
|
Item.ChimaeraWing.Fail=**\u041a\u0420\u042b\u041b\u042c\u042f \u0425\u0418\u041c\u0415\u0420\u042b \u041d\u0415 \u0421\u041c\u041e\u0413\u041b\u0418 \u0423\u041d\u0415\u0421\u0422\u0418 \u0412\u0410\u0421!**
|
||||||
Item.ChimaeraWing.Pass=**\u041a\u0420\u042b\u041b\u042c\u042f \u0425\u0418\u041c\u0415\u0420\u042b \u0423\u041d\u0415\u0421\u041b\u0418 \u0412\u0410\u0421!**
|
Item.ChimaeraWing.Pass=**\u041a\u0420\u042b\u041b\u042c\u042f \u0425\u0418\u041c\u0415\u0420\u042b \u0423\u041d\u0415\u0421\u041b\u0418 \u0412\u0410\u0421!**
|
||||||
@ -431,7 +437,7 @@ Item.Injured.Wait=\u0412\u044b \u0431\u044b\u043b\u0438 \u0440\u0430\u043d\u0435
|
|||||||
Skills.Disarmed=[[DARK_RED]]\u00c2\u00fb \u00ee\u00e1\u00e5\u00e7\u00ee\u00f0\u00f3\u00e6\u00e5\u00ed\u00fb!
|
Skills.Disarmed=[[DARK_RED]]\u00c2\u00fb \u00ee\u00e1\u00e5\u00e7\u00ee\u00f0\u00f3\u00e6\u00e5\u00ed\u00fb!
|
||||||
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||||
Skills.NeedMore=[[DARK_RED]]\u00cd\u00f3\u00e6\u00ed\u00ee \u00e1\u00ee\u00eb\u00fc\u00f8\u00e5 \u00ec\u00e0\u00f2\u00e5\u00f0\u00e8\u00e0\u00eb\u00e0
|
Skills.NeedMore=[[DARK_RED]]\u00cd\u00f3\u00e6\u00ed\u00ee \u00e1\u00ee\u00eb\u00fc\u00f8\u00e5 \u00ec\u00e0\u00f2\u00e5\u00f0\u00e8\u00e0\u00eb\u00e0
|
||||||
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] \u041e\u041f\u042b\u0422([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||||
Skills.TooTired=[[RED]]\u00c2\u00fb \u00f1\u00eb\u00e8\u00f8\u00ea\u00ee\u00ec \u00f3\u00f1\u00f2\u00e0\u00eb\u00e8, \u00f7\u00f2\u00ee\u00e1\u00fb \u00e8\u00f1\u00ef\u00ee\u00eb\u00fc\u00e7\u00ee\u00e2\u00e0\u00f2\u00fc \u00f1\u00ef\u00ee\u00f1\u00ee\u00e1\u00ed\u00ee\u00f1\u00f2\u00fc \u00e5\u00f9\u00b8 \u00f0\u00e0\u00e7.
|
Skills.TooTired=[[RED]]\u00c2\u00fb \u00f1\u00eb\u00e8\u00f8\u00ea\u00ee\u00ec \u00f3\u00f1\u00f2\u00e0\u00eb\u00e8, \u00f7\u00f2\u00ee\u00e1\u00fb \u00e8\u00f1\u00ef\u00ee\u00eb\u00fc\u00e7\u00ee\u00e2\u00e0\u00f2\u00fc \u00f1\u00ef\u00ee\u00f1\u00ee\u00e1\u00ed\u00ee\u00f1\u00f2\u00fc \u00e5\u00f9\u00b8 \u00f0\u00e0\u00e7.
|
||||||
Stats.Header.Combat=[[GOLD]]-=\u0411\u041e\u0415\u0412\u042b\u0415 \u041d\u0410\u0412\u042b\u041a\u0418=-
|
Stats.Header.Combat=[[GOLD]]-=\u0411\u041e\u0415\u0412\u042b\u0415 \u041d\u0410\u0412\u042b\u041a\u0418=-
|
||||||
Stats.Header.Gathering=[[GOLD]]-=\u041d\u0410\u0412\u042b\u041a\u0418 \u0421\u0411\u041e\u0420\u0410=-
|
Stats.Header.Gathering=[[GOLD]]-=\u041d\u0410\u0412\u042b\u041a\u0418 \u0421\u0411\u041e\u0420\u0410=-
|
||||||
|
@ -83,15 +83,16 @@ Fishing.Effect.2=Magic Hunter
|
|||||||
Fishing.Effect.3=Find Enchanted Items
|
Fishing.Effect.3=Find Enchanted Items
|
||||||
Fishing.Effect.4=Shake (vs. Entities)
|
Fishing.Effect.4=Shake (vs. Entities)
|
||||||
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
||||||
|
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
|
||||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||||
Fishing.Listener=Fishing:
|
Fishing.Listener=Fishing:
|
||||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||||
Fishing.SkillName=FISHING
|
Fishing.SkillName=FISHING
|
||||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
|
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
|
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
|
||||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
|
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
|
||||||
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
|
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
|
||||||
@ -101,8 +102,8 @@ Herbalism.Effect.0=Green Terra (ABILITY)
|
|||||||
Herbalism.Effect.1=Spread the Terra, 3x Drops
|
Herbalism.Effect.1=Spread the Terra, 3x Drops
|
||||||
Herbalism.Effect.2=Green Thumb (Wheat)
|
Herbalism.Effect.2=Green Thumb (Wheat)
|
||||||
Herbalism.Effect.3=Auto-Plants wheat when harvesting
|
Herbalism.Effect.3=Auto-Plants wheat when harvesting
|
||||||
Herbalism.Effect.4=Green Thumb (Cobble/Stone Brick)
|
Herbalism.Effect.4=Green Thumb (Cobble/Stone Brick/Dirt)
|
||||||
Herbalism.Effect.5=Cobblestone/Stone Brick -> Mossy w/ Seeds
|
Herbalism.Effect.5=Make bricks mossy, or make grass grow
|
||||||
Herbalism.Effect.6=Farmer\'s Diet
|
Herbalism.Effect.6=Farmer\'s Diet
|
||||||
Herbalism.Effect.7=Improves hunger restored from farmed foods
|
Herbalism.Effect.7=Improves hunger restored from farmed foods
|
||||||
Herbalism.Effect.8=Double Drops (All Herbs)
|
Herbalism.Effect.8=Double Drops (All Herbs)
|
||||||
@ -131,8 +132,8 @@ Mining.Effect.6=Bigger Bombs
|
|||||||
Mining.Effect.7=Increases TNT explosion radius
|
Mining.Effect.7=Increases TNT explosion radius
|
||||||
Mining.Effect.8=Demolitions Expertise
|
Mining.Effect.8=Demolitions Expertise
|
||||||
Mining.Effect.9=Decreases damage from TNT explosions
|
Mining.Effect.9=Decreases damage from TNT explosions
|
||||||
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}%
|
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
|
||||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Mining.Listener=Mining:
|
Mining.Listener=Mining:
|
||||||
Mining.SkillName=MINING
|
Mining.SkillName=MINING
|
||||||
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
||||||
@ -155,7 +156,13 @@ Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
|||||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||||
Mining.Blast.Refresh=[[GREEN]]Din [[YELLOW]]Explosionshacknings [[GREEN]]f\u00f6rm\u00e5ga \u00e4r fulladdad!
|
Mining.Blast.Refresh=[[GREEN]]Din [[YELLOW]]Explosionshacknings [[GREEN]]f\u00f6rm\u00e5ga \u00e4r fulladdad!
|
||||||
Repair.Effect.0=Repair
|
Repair.Effect.0=Repair
|
||||||
Repair.Effect.1=Repair Iron Tools & Armor
|
Repair.Effect.1=Repair Tools & Armor
|
||||||
|
Repair.Effect.10=Gold Repair ({0}+ SKILL)
|
||||||
|
Repair.Effect.11=Repair Gold Tools & Armor
|
||||||
|
Repair.Effect.12=Iron Repair ({0}+ SKILL)
|
||||||
|
Repair.Effect.13=Repair Iron Tools & Armor
|
||||||
|
Repair.Effect.14=Stone Repair ({0}+ SKILL)
|
||||||
|
Repair.Effect.15=Repair Stone Tools
|
||||||
Repair.Effect.2=Repair Mastery
|
Repair.Effect.2=Repair Mastery
|
||||||
Repair.Effect.3=Increased repair amount
|
Repair.Effect.3=Increased repair amount
|
||||||
Repair.Effect.4=Super Repair
|
Repair.Effect.4=Super Repair
|
||||||
@ -173,12 +180,12 @@ Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
|||||||
Repair.Skills.AdeptStone=[[DARK_RED]]You\'re not skilled enough to repair Stone.
|
Repair.Skills.AdeptStone=[[DARK_RED]]You\'re not skilled enough to repair Stone.
|
||||||
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
|
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
||||||
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
||||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
|
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
||||||
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
||||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
||||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
||||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||||
Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item.
|
Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item.
|
||||||
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
||||||
@ -186,15 +193,14 @@ Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this it
|
|||||||
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||||
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||||
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
||||||
Swords.Combat.Bleed.Chance=[[RED]]Bl\u00f6dningschans: [[YELLOW]]{0} %
|
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||||
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]F\u00f6rbl\u00f6dningen har [[GREEN]]stoppats[[GRAY]]!
|
Swords.Combat.Bleeding.Stopped=[[GRAY]]F\u00f6rbl\u00f6dningen har [[GREEN]]stoppats[[GRAY]]!
|
||||||
Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
|
Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
|
||||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
|
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
|
||||||
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
||||||
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
|
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
|
||||||
Swords.Combat.Parry.Chance=[[RED]]Parry Chance: [[YELLOW]]{0} %
|
|
||||||
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
||||||
Swords.Effect.0=Counter Attack
|
Swords.Effect.0=Counter Attack
|
||||||
Swords.Effect.1=Reflect 50% of damage taken
|
Swords.Effect.1=Reflect 50% of damage taken
|
||||||
@ -227,9 +233,9 @@ Taming.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (THICK FUR)
|
|||||||
Taming.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (SHOCK PROOF)
|
Taming.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (SHOCK PROOF)
|
||||||
Taming.Ability.Locked.3=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS)
|
Taming.Ability.Locked.3=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS)
|
||||||
Taming.Ability.Locked.4=LOCKED UNTIL 50+ SKILL (FAST FOOD SERVICE)
|
Taming.Ability.Locked.4=LOCKED UNTIL 50+ SKILL (FAST FOOD SERVICE)
|
||||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}%
|
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}
|
||||||
Taming.Effect.0=Beast Lore
|
Taming.Effect.0=Beast Lore
|
||||||
Taming.Effect.1=Bone-whacking inspects wolves/ocelots
|
Taming.Effect.1=Bone-whacking inspects wolves & ocelots
|
||||||
Taming.Effect.10=Shock Proof
|
Taming.Effect.10=Shock Proof
|
||||||
Taming.Effect.11=Explosive Damage Reduction
|
Taming.Effect.11=Explosive Damage Reduction
|
||||||
Taming.Effect.12=Call of the Wild
|
Taming.Effect.12=Call of the Wild
|
||||||
@ -256,8 +262,8 @@ Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any mor
|
|||||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}%
|
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
||||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}%
|
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
||||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||||
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
||||||
Unarmed.Effect.0=Berserk (ABILITY)
|
Unarmed.Effect.0=Berserk (ABILITY)
|
||||||
@ -278,7 +284,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability
|
|||||||
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||||
Woodcutting.Ability.0=Leaf Blower
|
Woodcutting.Ability.0=Leaf Blower
|
||||||
Woodcutting.Ability.1=Blow away leaves
|
Woodcutting.Ability.1=Blow away leaves
|
||||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
||||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (LEAF BLOWER)
|
Woodcutting.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (LEAF BLOWER)
|
||||||
Woodcutting.Effect.0=Tree Feller (ABILITY)
|
Woodcutting.Effect.0=Tree Feller (ABILITY)
|
||||||
@ -409,7 +415,7 @@ XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
|||||||
Effects.Effects=EFFECTS
|
Effects.Effects=EFFECTS
|
||||||
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||||
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||||
Guides.Archery=Guide coming soon...
|
Guides.Archery=Guide coming soon...
|
||||||
Guides.Axes=Guide coming soon...
|
Guides.Axes=Guide coming soon...
|
||||||
Guides.Excavation=[DARK_AQUA]]Om Gr\u00e4vning:\n[[YELLOW]]Gr\u00e4vning \u00e4r n\u00e4r man gr\u00e4ver f\u00f6r att leta efter skatter.\n[[YELLOW]]Du hittar skatter genom att gr\u00e4va i marken.\n[[YELLOW]]Ju mer du g\u00f6r detta, desto fler skatter kommer du hitta.\n\n[[DARK_AQUA]]:XP \u00d6KNING\n[[YELLOW]]F\u00f6r att f\u00e5 XP m\u00e5ste du gr\u00e4va med en spade i din hand.\n[[YELLOW]]Man f\u00e5r bara XP av vissa material.\n[[DARK_AQUA]]Kompatibla Material:\n[[YELLOW]]Gr\u00e4s, Jord, Sand, Lera, Grus, Mycelium, Sj\u00e4lssand\n\n[[DARK_AQUA]]Hur du anv\u00e4nder Mega Gr\u00e4varen:\n[[YELLOW]]H\u00f6gerklicka med en spade i din hand.\n[[YELLOW]]N\u00e4r du har gjort det har du 4 sekunder p\u00e5 dig att\n[[YELLOW]]b\u00f6rja gr\u00e4va snabbt och aktivera\n[[YELLOW]] Mega Gr\u00e4varen.\n[[DARK_AQUA]]Vad \u00e4r Mega Gr\u00e4varen?\n[[YELLOW]]Mega Gr\u00e4varen \u00e4r en f\u00f6rm\u00e5ga med pauser\n[[YELLOW]]som \u00e4r till f\u00f6r Gr\u00e4vningsf\u00e4rdigheten\n[[YELLOW]]att hitta skatter och f\u00f6r att gr\u00e4va snabbare\n[[YELLOW]]p\u00e5 Gr\u00e4vningsmaterial\n\n[[DARK_AQUA]]Hur funkar Skatt Letare?\n[[YELLOW]]Varenda m\u00f6jliga skatt f\u00f6r Gr\u00e4vning kr\u00e4ver en viss\n[[YELLOW]]f\u00f6rm\u00e5gelevel f\u00f6r att droppas, och som ett resultat \u00e4r det\n[[YELLOW]]sv\u00e5rt att s\u00e4ga hur mycket det hj\u00e4lper dig.\n[[YELLOW]]T\u00e4nk bara p\u00e5 att ju h\u00f6gre din Gr\u00e4vningsf\u00f6rm\u00e5ga\n[[YELLOW]]\u00e4r, desto fler skatter kan du hitta.\n[[YELLOW]]Kom ocks\u00e5 ih\u00e5g att varje gr\u00e4vnings-\n[[YELLOW]]kompatibelt material har en unik lista med olika skatter.\n[[YELLOW]]Det betyder att du kommer hitta andra saker i jord\n[[YELLOW]]\u00e4n vad du hittar i grus.\n[[DARK_AQUA]]Noteringar om Gr\u00e4vning:\n[[YELLOW]]Gr\u00e4vnings droppar \u00e4r helt anpassningsbara\n[[YELLOW]]S\u00e5 resultatet varierar fr\u00e5n server till server.
|
Guides.Excavation=[DARK_AQUA]]Om Gr\u00e4vning:\n[[YELLOW]]Gr\u00e4vning \u00e4r n\u00e4r man gr\u00e4ver f\u00f6r att leta efter skatter.\n[[YELLOW]]Du hittar skatter genom att gr\u00e4va i marken.\n[[YELLOW]]Ju mer du g\u00f6r detta, desto fler skatter kommer du hitta.\n\n[[DARK_AQUA]]:XP \u00d6KNING\n[[YELLOW]]F\u00f6r att f\u00e5 XP m\u00e5ste du gr\u00e4va med en spade i din hand.\n[[YELLOW]]Man f\u00e5r bara XP av vissa material.\n[[DARK_AQUA]]Kompatibla Material:\n[[YELLOW]]Gr\u00e4s, Jord, Sand, Lera, Grus, Mycelium, Sj\u00e4lssand\n\n[[DARK_AQUA]]Hur du anv\u00e4nder Mega Gr\u00e4varen:\n[[YELLOW]]H\u00f6gerklicka med en spade i din hand.\n[[YELLOW]]N\u00e4r du har gjort det har du 4 sekunder p\u00e5 dig att\n[[YELLOW]]b\u00f6rja gr\u00e4va snabbt och aktivera\n[[YELLOW]] Mega Gr\u00e4varen.\n[[DARK_AQUA]]Vad \u00e4r Mega Gr\u00e4varen?\n[[YELLOW]]Mega Gr\u00e4varen \u00e4r en f\u00f6rm\u00e5ga med pauser\n[[YELLOW]]som \u00e4r till f\u00f6r Gr\u00e4vningsf\u00e4rdigheten\n[[YELLOW]]att hitta skatter och f\u00f6r att gr\u00e4va snabbare\n[[YELLOW]]p\u00e5 Gr\u00e4vningsmaterial\n\n[[DARK_AQUA]]Hur funkar Skatt Letare?\n[[YELLOW]]Varenda m\u00f6jliga skatt f\u00f6r Gr\u00e4vning kr\u00e4ver en viss\n[[YELLOW]]f\u00f6rm\u00e5gelevel f\u00f6r att droppas, och som ett resultat \u00e4r det\n[[YELLOW]]sv\u00e5rt att s\u00e4ga hur mycket det hj\u00e4lper dig.\n[[YELLOW]]T\u00e4nk bara p\u00e5 att ju h\u00f6gre din Gr\u00e4vningsf\u00f6rm\u00e5ga\n[[YELLOW]]\u00e4r, desto fler skatter kan du hitta.\n[[YELLOW]]Kom ocks\u00e5 ih\u00e5g att varje gr\u00e4vnings-\n[[YELLOW]]kompatibelt material har en unik lista med olika skatter.\n[[YELLOW]]Det betyder att du kommer hitta andra saker i jord\n[[YELLOW]]\u00e4n vad du hittar i grus.\n[[DARK_AQUA]]Noteringar om Gr\u00e4vning:\n[[YELLOW]]Gr\u00e4vnings droppar \u00e4r helt anpassningsbara\n[[YELLOW]]S\u00e5 resultatet varierar fr\u00e5n server till server.
|
||||||
@ -421,7 +427,7 @@ Guides.Swords=Guide coming soon...
|
|||||||
Guides.Taming=Guide coming soon...
|
Guides.Taming=Guide coming soon...
|
||||||
Guides.Unarmed=Guide coming soon...
|
Guides.Unarmed=Guide coming soon...
|
||||||
Guides.Woodcutting=Guide coming soon...
|
Guides.Woodcutting=Guide coming soon...
|
||||||
Inspect.Offline=[[RED]]That player is offline, inspecting offline players is limited to Ops!
|
Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
|
||||||
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||||
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
||||||
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
||||||
|
Loading…
Reference in New Issue
Block a user