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Fix for dropping AIR
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@ -16,6 +16,7 @@
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*/
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*/
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package com.gmail.nossr50.skills;
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package com.gmail.nossr50.skills;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ItemStack;
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@ -42,7 +43,7 @@ public class Unarmed {
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public static void disarmProcCheck(Player attacker, Player defender)
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public static void disarmProcCheck(Player attacker, Player defender)
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{
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{
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int skillLevel = Users.getProfile(attacker).getSkillLevel(SkillType.UNARMED);
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int skillLevel = Users.getProfile(attacker).getSkillLevel(SkillType.UNARMED);
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if(defender.getItemInHand() != null)
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if(defender.getItemInHand() != null && defender.getItemInHand().getType() != Material.AIR)
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{
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{
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if(skillLevel >= 1000)
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if(skillLevel >= 1000)
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{
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{
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