From dc5766035bef0262cc04613f108c82fe5cc45a13 Mon Sep 17 00:00:00 2001 From: nossr50 Date: Fri, 22 Mar 2019 18:34:49 -0700 Subject: [PATCH] one last set of tweaks to repair config... I swear --- .../config/hocon/skills/ConfigScalingSubSkillRetro.java | 4 ++-- .../config/hocon/skills/ConfigScalingSubSkillStandard.java | 4 ++-- .../hocon/skills/repair/repairmastery/RepairMasteryRetro.java | 4 ++-- .../skills/repair/repairmastery/RepairMasteryStandard.java | 4 ++-- 4 files changed, 8 insertions(+), 8 deletions(-) diff --git a/src/main/java/com/gmail/nossr50/config/hocon/skills/ConfigScalingSubSkillRetro.java b/src/main/java/com/gmail/nossr50/config/hocon/skills/ConfigScalingSubSkillRetro.java index 80e5d6107..8f40e4888 100644 --- a/src/main/java/com/gmail/nossr50/config/hocon/skills/ConfigScalingSubSkillRetro.java +++ b/src/main/java/com/gmail/nossr50/config/hocon/skills/ConfigScalingSubSkillRetro.java @@ -15,7 +15,7 @@ public class ConfigScalingSubSkillRetro { @Setting(value = "Max-Bonus-Level", comment = "Max bonus level is the level a player needs to reach in this skill to receive maximum benefits, such as better RNG odds or otherwise." + "\nSkills dynamically adjust their rewards to match the max bonus level, you can think of it as a curve that calculates what bonuses " + "\n a player should have based on how far they are from the max bonus level value, and the other parameters used for the scaling of the sub-skill." + - "\n\n-- NOTE: This setting is only valid for retro level scaling! --" + + "\n\n-- NOTE: This setting is only valid for retro level scaling. --" + "\nDefault value: "+MAX_BONUS_LEVEL_DEFAULT) private int maxBonusLevel = MAX_BONUS_LEVEL_DEFAULT; @@ -25,7 +25,7 @@ public class ConfigScalingSubSkillRetro { "\nMax skill chance is dynamically adjusted based on the players level difference from the \"Max-Bonus-Level\", you can think of it as a curve where reaching \"Max-Bonus-Level\" is the peak." + "\nAs an example, imagine \"Max-Success-Chance\" was set to " + FIFTY_PERCENT_EXAMPLE + " and the \"Max-Bonus-Level\" was " + MAX_BONUS_LEVEL_EXAMPLE + "," + "\n and the player was level " + FIFTY_PERCENT_EXAMPLE + " for this skill, that would give the player " + ODDS_PERCENTAGE_EXAMPLE + " odds to succeed with this skill." + - "\n\n-- NOTE: This setting is only valid for retro level scaling! --" + + "\n\n-- NOTE: This setting is only valid for retro level scaling. --" + "\nDefault value: "+CHANCE_AT_MAX_SKILL_DEFAULT) private double chanceAtMaxSkill = CHANCE_AT_MAX_SKILL_DEFAULT; diff --git a/src/main/java/com/gmail/nossr50/config/hocon/skills/ConfigScalingSubSkillStandard.java b/src/main/java/com/gmail/nossr50/config/hocon/skills/ConfigScalingSubSkillStandard.java index 147b20c91..9aee1edc1 100644 --- a/src/main/java/com/gmail/nossr50/config/hocon/skills/ConfigScalingSubSkillStandard.java +++ b/src/main/java/com/gmail/nossr50/config/hocon/skills/ConfigScalingSubSkillStandard.java @@ -15,7 +15,7 @@ public class ConfigScalingSubSkillStandard { @Setting(value = "Max-Bonus-Level", comment = "Max bonus level is the level a player needs to reach in this skill to receive maximum benefits, such as better RNG odds or otherwise." + "\nSkills dynamically adjust their rewards to match the max bonus level, you can think of it as a curve that calculates what bonuses " + "\n a player should have based on how far they are from the max bonus level value, and the other parameters used for the scaling of the sub-skill." + - "\n\n-- NOTE: This setting is only valid for standard level scaling! --" + + "\n\n-- NOTE: This setting is only valid for standard level scaling. --" + "\nDefault value: "+MAX_BONUS_LEVEL_DEFAULT) private int maxBonusLevel = MAX_BONUS_LEVEL_DEFAULT; @@ -25,7 +25,7 @@ public class ConfigScalingSubSkillStandard { "\nMax skill chance is dynamically adjusted based on the players level difference from the \"Max-Bonus-Level\", you can think of it as a curve where reaching \"Max-Bonus-Level\" is the peak." + "\nAs an example, imagine \"Max-Success-Chance\" was set to " + FIFTY_PERCENT_EXAMPLE + " and the \"Max-Bonus-Level\" was " + MAX_BONUS_LEVEL_EXAMPLE + "," + "\n and the player was level " + FIFTY_PERCENT_EXAMPLE + " for this skill, that would give the player " + ODDS_PERCENTAGE_EXAMPLE + " odds to succeed with this skill." + - "\n\n-- NOTE: This setting is only valid for standard level scaling! --" + + "\n\n-- NOTE: This setting is only valid for standard level scaling. --" + "\nDefault value: "+CHANCE_AT_MAX_SKILL_DEFAULT) private double chanceAtMaxSkill = CHANCE_AT_MAX_SKILL_DEFAULT; diff --git a/src/main/java/com/gmail/nossr50/config/hocon/skills/repair/repairmastery/RepairMasteryRetro.java b/src/main/java/com/gmail/nossr50/config/hocon/skills/repair/repairmastery/RepairMasteryRetro.java index b324cd26c..9b6302d33 100644 --- a/src/main/java/com/gmail/nossr50/config/hocon/skills/repair/repairmastery/RepairMasteryRetro.java +++ b/src/main/java/com/gmail/nossr50/config/hocon/skills/repair/repairmastery/RepairMasteryRetro.java @@ -15,7 +15,7 @@ public class RepairMasteryRetro { @Setting(value = "Max-Bonus-Level", comment = "At the max bonus level a player will have full benefits from this scaling skill." + "\nSkills dynamically adjust their rewards to match the max bonus level, you can think of it as a curve that calculates what bonuses " + "\n a player should have based on how far they are from the max bonus level value, and the other parameters used for the scaling of the sub-skill." + - "\n-- NOTE: This setting is only valid for retro level scaling! --" + + "\n-- NOTE: This setting is only valid for retro level scaling. --" + "\nDefault value: "+MAX_BONUS_LEVEL_DEFAULT) private int maxBonusLevel = MAX_BONUS_LEVEL_DEFAULT; @@ -23,7 +23,7 @@ public class RepairMasteryRetro { "\nRepair Mastery's bonus to repair is dynamically adjusted based on the players level difference from the \"Max-Bonus-Level\", you can think of it as a curve where reaching \"Max-Bonus-Level\" is the peak." + "\nAs an example, imagine \"Standard-Mode-Max-Bonus-Percentage\" was set to " + MAX_BONUS_PERCENTAGE + " and the \"Max-Bonus-Level\" was " + MAX_BONUS_LEVEL_EXAMPLE + "," + "\n and the player was level " + PLAYER_LEVEL_FIFTY_PERCENT_EXAMPLE + " for this skill, that would give the player " + BONUS_PERCENTAGE_EXAMPLE + "% added to the repair amount on the item before other bonuses." + - "\n-- NOTE: This setting is only valid for retro level scaling! --" + + "\n-- NOTE: This setting is only valid for retro level scaling. --" + "\nDefault value: "+MAX_BONUS_PERCENTAGE) private double maxBonusPercentage = MAX_BONUS_PERCENTAGE; diff --git a/src/main/java/com/gmail/nossr50/config/hocon/skills/repair/repairmastery/RepairMasteryStandard.java b/src/main/java/com/gmail/nossr50/config/hocon/skills/repair/repairmastery/RepairMasteryStandard.java index da0df43de..9beb49af7 100644 --- a/src/main/java/com/gmail/nossr50/config/hocon/skills/repair/repairmastery/RepairMasteryStandard.java +++ b/src/main/java/com/gmail/nossr50/config/hocon/skills/repair/repairmastery/RepairMasteryStandard.java @@ -15,7 +15,7 @@ public class RepairMasteryStandard { @Setting(value = "Max-Bonus-Level", comment = "At the max bonus level a player will have full benefits from this scaling skill." + "\nSkills dynamically adjust their rewards to match the max bonus level, you can think of it as a curve that calculates what bonuses " + "\n a player should have based on how far they are from the max bonus level value, and the other parameters used for the scaling of the sub-skill." + - "\n-- NOTE: This setting is only valid for standard level scaling! --" + + "\n-- NOTE: This setting is only valid for standard level scaling. --" + "\nDefault value: "+MAX_BONUS_LEVEL_DEFAULT) private int maxBonusLevel = MAX_BONUS_LEVEL_DEFAULT; @@ -23,7 +23,7 @@ public class RepairMasteryStandard { "\nRepair Mastery's bonus to repair is dynamically adjusted based on the players level difference from the \"Max-Bonus-Level\", you can think of it as a curve where reaching \"Max-Bonus-Level\" is the peak." + "\nAs an example, imagine \"Standard-Mode-Max-Bonus-Percentage\" was set to " + MAX_BONUS_PERCENTAGE + " and the \"Max-Bonus-Level\" was " + MAX_BONUS_LEVEL_EXAMPLE + "," + "\n and the player was level " + PLAYER_LEVEL_FIFTY_PERCENT_EXAMPLE + " for this skill, that would give the player " + BONUS_PERCENTAGE_EXAMPLE + "% added to the repair amount on the item before other bonuses." + - "\n-- NOTE: This setting is only valid for standard level scaling! --" + + "\n-- NOTE: This setting is only valid for standard level scaling. --" + "\nDefault value: "+MAX_BONUS_PERCENTAGE) private double maxBonusPercentage = MAX_BONUS_PERCENTAGE;