mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-26 15:16:45 +01:00
Reduced bleeding ticks damage
This commit is contained in:
parent
798bd46d0a
commit
dbc57060ee
@ -21,6 +21,7 @@ Version 1.3.07
|
|||||||
= Fixed bug where the permission node for Impact didn't work
|
= Fixed bug where the permission node for Impact didn't work
|
||||||
= Fixed some bypass nodes defaulting true for Ops
|
= Fixed some bypass nodes defaulting true for Ops
|
||||||
= Fixed bug with trying to use Chimera Wing while standing on a half-block
|
= Fixed bug with trying to use Chimera Wing while standing on a half-block
|
||||||
|
! Changed bleeding ticks damage to 1 from 2
|
||||||
! Changed Mining to ignore blocks when the pick is enchanted with Silk Touch
|
! Changed Mining to ignore blocks when the pick is enchanted with Silk Touch
|
||||||
! Changed Super Breaker to be non-functional when used with a Silk Touch enchanted pick
|
! Changed Super Breaker to be non-functional when used with a Silk Touch enchanted pick
|
||||||
! Changed MySQL to save player information 50ms apart from each other to reduce the load on the MySQL server
|
! Changed MySQL to save player information 50ms apart from each other to reduce the load on the MySQL server
|
||||||
|
@ -48,13 +48,8 @@ public class BleedTimer implements Runnable {
|
|||||||
}
|
}
|
||||||
|
|
||||||
//Never kill with Bleeding
|
//Never kill with Bleeding
|
||||||
if (player.getHealth() - 2 < 0) {
|
if (player.getHealth() - 1 > 0) {
|
||||||
if (player.getHealth() - 1 > 0) {
|
Combat.dealDamage(player, 1);
|
||||||
Combat.dealDamage(player, 1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
Combat.dealDamage(player, 2);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
entry.setValue(entry.getValue() - 1);
|
entry.setValue(entry.getValue() - 1);
|
||||||
|
Loading…
Reference in New Issue
Block a user