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Reduced bleeding ticks damage
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@ -48,13 +48,8 @@ public class BleedTimer implements Runnable {
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}
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//Never kill with Bleeding
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if (player.getHealth() - 2 < 0) {
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if (player.getHealth() - 1 > 0) {
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Combat.dealDamage(player, 1);
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}
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}
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else {
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Combat.dealDamage(player, 2);
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if (player.getHealth() - 1 > 0) {
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Combat.dealDamage(player, 1);
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}
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entry.setValue(entry.getValue() - 1);
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