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https://github.com/mcMMO-Dev/mcMMO.git
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2.1.220
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@ -1,5 +1,7 @@
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package com.gmail.nossr50.util;
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import com.gmail.nossr50.api.FakeBlockBreakEventType;
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import com.gmail.nossr50.api.TreeFellerBlockBreakEvent;
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import com.gmail.nossr50.datatypes.experience.XPGainReason;
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import com.gmail.nossr50.datatypes.experience.XPGainSource;
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import com.gmail.nossr50.datatypes.party.Party;
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@ -43,6 +45,7 @@ import org.bukkit.entity.FishHook;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Event;
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import org.bukkit.event.block.BlockBreakEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.player.PlayerFishEvent;
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import org.bukkit.inventory.ItemStack;
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@ -305,26 +308,50 @@ public final class EventUtils {
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/**
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* Simulate a block break event.
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*
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* @param block The block to break
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* @param player The player breaking the block
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* @param shouldArmSwing true if an armswing event should be fired, false otherwise
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* @param block The block to break
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* @param player The player breaking the block
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* @param shouldArmSwing ignored (here for API compatibility)
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* @return true if the event wasn't cancelled, false otherwise
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* {@code @Deprecated} use {@link #simulateBlockBreak(Block, Player, FakeBlockBreakEventType)} instead
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*/
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public static boolean simulateBlockBreak(Block block, Player player, boolean shouldArmSwing) {
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PluginManager pluginManager = mcMMO.p.getServer().getPluginManager();
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return simulateBlockBreak(block, player);
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}
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// Support for NoCheat
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//if (shouldArmSwing) {
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// callFakeArmSwingEvent(player);
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//}
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/**
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* Simulate a block break event.
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*
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* @param block The block to break
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* @param player The player breaking the block
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* @return true if the event wasn't cancelled, false otherwise
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* {@code @Deprecated} use {@link #simulateBlockBreak(Block, Player, FakeBlockBreakEventType)} instead
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*/
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public static boolean simulateBlockBreak(Block block, Player player) {
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return simulateBlockBreak(block, player, FakeBlockBreakEventType.FAKE);
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}
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/**
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* Simulate a block break event.
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*
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* @param block The block to break
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* @param player The player breaking the block
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* @param eventType The type of event to signal to other plugins
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* @return true if the event wasn't cancelled, false otherwise
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*/
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public static boolean simulateBlockBreak(Block block, Player player, FakeBlockBreakEventType eventType) {
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PluginManager pluginManager = mcMMO.p.getServer().getPluginManager();
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FakeBlockDamageEvent damageEvent = new FakeBlockDamageEvent(player, block, player.getInventory().getItemInMainHand(), true);
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pluginManager.callEvent(damageEvent);
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FakeBlockBreakEvent breakEvent = new FakeBlockBreakEvent(block, player);
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pluginManager.callEvent(breakEvent);
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BlockBreakEvent fakeBlockBreakEvent = null;
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return !damageEvent.isCancelled() && !breakEvent.isCancelled();
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switch (eventType) {
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case FAKE -> fakeBlockBreakEvent = new FakeBlockBreakEvent(block, player);
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case TREE_FELLER -> fakeBlockBreakEvent = new TreeFellerBlockBreakEvent(block, player);
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}
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pluginManager.callEvent(fakeBlockBreakEvent);
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return !damageEvent.isCancelled() && !fakeBlockBreakEvent.isCancelled();
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}
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public static void handlePartyTeleportEvent(Player teleportingPlayer, Player targetPlayer) {
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