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Added herbalism food bonuses.
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@ -284,6 +284,35 @@ public class EntityListener implements Listener {
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rankChange = 200;
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break;
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case CARROT_ITEM:
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/* CARROT RESTORES 2 HUNGER - RESTORES 4 1/2 HUNGER @ 1000 */
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rankChange = 200;
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break;
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case POTATO_ITEM:
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/* POTATO RESTORES 1/2 HUNGER - RESTORES 2 HUNGER @ 1000 */
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rankChange = 400;
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break;
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case BAKED_POTATO:
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/* BAKED POTATO RESTORES 3 HUNGER - RESTORES 5 1/2 HUNGER @ 1000 */
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rankChange = 200;
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break;
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case POISONOUS_POTATO:
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/* POISONOUS POTATO RESTORES 1 HUNGER - RESTORES 2 1/2 HUNGER @ 1000 */
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rankChange = 400;
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break;
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case GOLDEN_CARROT:
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/* GOLDEN CARROT RESTORES 3 HUNGER - RESTORES 5 1/2 HUNGER @ 1000 */
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rankChange = 200;
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break;
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case PUMPKIN_PIE:
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/* PUMPKIN PIE RESTORES 4 HUNGER - RESTORES 6 1/2 HUNGER @ 1000 */
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rankChange = 200;
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break;
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default:
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return;
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}
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