mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-26 15:16:45 +01:00
Fixed bug with being unable to repair Gold Hoe. Fixed bug with item durability - now uses getMaxDurability from org.bukkit.material
This commit is contained in:
parent
523db7f0a2
commit
da9a4b80e4
@ -13,7 +13,7 @@
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You should have received a copy of the GNU General Public License
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You should have received a copy of the GNU General Public License
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along with mcMMO. If not, see <http://www.gnu.org/licenses/>.
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along with mcMMO. If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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package com.gmail.nossr50.skills;
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package com.gmail.nossr50.skills;
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import org.bukkit.Material;
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import org.bukkit.Material;
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@ -34,19 +34,19 @@ import com.gmail.nossr50.locale.mcLocale;
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public class Repair {
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public class Repair {
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/*
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/*
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* Repair requirements for each material
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* Repair requirements for each material
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*/
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*/
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private static int rGold = LoadProperties.rGold;
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private static int rGold = LoadProperties.rGold;
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private static String nGold = LoadProperties.nGold;
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private static String nGold = LoadProperties.nGold;
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private static int rStone = LoadProperties.rStone;
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private static int rStone = LoadProperties.rStone;
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private static String nStone = LoadProperties.nStone;
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private static String nStone = LoadProperties.nStone;
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private static int rWood = LoadProperties.rWood;
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private static int rWood = LoadProperties.rWood;
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private static String nWood = LoadProperties.nWood;
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private static String nWood = LoadProperties.nWood;
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private static int rDiamond = LoadProperties.rDiamond;
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private static int rDiamond = LoadProperties.rDiamond;
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private static String nDiamond = LoadProperties.nDiamond;
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private static String nDiamond = LoadProperties.nDiamond;
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private static int rIron = LoadProperties.rIron;
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private static int rIron = LoadProperties.rIron;
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private static String nIron = LoadProperties.nIron;
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private static String nIron = LoadProperties.nIron;
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public static void repairCheck(Player player, ItemStack is, Block block){
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public static void repairCheck(Player player, ItemStack is, Block block){
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@ -67,209 +67,209 @@ public class Repair {
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pos++;
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pos++;
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}
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}
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if(block != null && mcPermissions.getInstance().repair(player)){
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if(block != null && mcPermissions.getInstance().repair(player)){
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if(player.getItemInHand().getDurability() > 0 && player.getItemInHand().getAmount() < 2){
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if(player.getItemInHand().getDurability() > 0 && player.getItemInHand().getAmount() < 2){
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/*
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/*
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* REPAIR ARMOR
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* REPAIR ARMOR
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*/
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*/
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if(isArmor(is)){
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if(isArmor(is)){
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//DIAMOND ARMOR
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//DIAMOND ARMOR
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if(isDiamondArmor(is) && hasItem(player, rDiamond) && PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.repairdiamondlevel){
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if(isDiamondArmor(is) && hasItem(player, rDiamond) && PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.repairdiamondlevel){
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removeItem(player, rDiamond);
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removeItem(player, rDiamond);
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repairItem(player, enchants, enchantsLevel);
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repairItem(player, enchants, enchantsLevel);
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durabilityAfter = player.getItemInHand().getDurability();
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durabilityAfter = player.getItemInHand().getDurability();
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dif = (short) (durabilityBefore - durabilityAfter);
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dif = (short) (durabilityBefore - durabilityAfter);
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dif = (short) (dif * 6); //Boost XP
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dif = (short) (dif * 6); //Boost XP
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PP.addXP(SkillType.REPAIR, dif*10, player);
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PP.addXP(SkillType.REPAIR, dif*10, player);
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//CLANG CLANG
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//CLANG CLANG
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if(LoadProperties.spoutEnabled)
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if(LoadProperties.spoutEnabled)
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SpoutStuff.playRepairNoise(player);
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SpoutStuff.playRepairNoise(player);
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}
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}
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//IRON ARMOR
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//IRON ARMOR
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else if (isIronArmor(is) && hasItem(player, rIron)){
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else if (isIronArmor(is) && hasItem(player, rIron)){
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removeItem(player, rIron);
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removeItem(player, rIron);
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repairItem(player, enchants, enchantsLevel);
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repairItem(player, enchants, enchantsLevel);
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durabilityAfter = player.getItemInHand().getDurability();
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durabilityAfter = player.getItemInHand().getDurability();
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dif = (short) (durabilityBefore - durabilityAfter);
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dif = (short) (durabilityBefore - durabilityAfter);
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dif = (short) (dif * 2); //Boost XP
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dif = (short) (dif * 2); //Boost XP
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PP.addXP(SkillType.REPAIR, dif*10, player);
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PP.addXP(SkillType.REPAIR, dif*10, player);
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//CLANG CLANG
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//CLANG CLANG
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if(LoadProperties.spoutEnabled)
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if(LoadProperties.spoutEnabled)
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SpoutStuff.playRepairNoise(player);
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SpoutStuff.playRepairNoise(player);
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}
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}
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//GOLD ARMOR
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//GOLD ARMOR
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else if (isGoldArmor(is) && hasItem(player, rGold)){
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else if (isGoldArmor(is) && hasItem(player, rGold)){
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removeItem(player, rGold);
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removeItem(player, rGold);
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repairItem(player, enchants, enchantsLevel);
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repairItem(player, enchants, enchantsLevel);
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durabilityAfter = player.getItemInHand().getDurability();
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durabilityAfter = player.getItemInHand().getDurability();
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dif = (short) (durabilityBefore - durabilityAfter);
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dif = (short) (durabilityBefore - durabilityAfter);
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dif = (short) (dif * 4); //Boost XP
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dif = (short) (dif * 4); //Boost XP
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PP.addXP(SkillType.REPAIR, dif*10, player);
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PP.addXP(SkillType.REPAIR, dif*10, player);
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//CLANG CLANG
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//CLANG CLANG
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if(LoadProperties.spoutEnabled)
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if(LoadProperties.spoutEnabled)
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SpoutStuff.playRepairNoise(player);
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SpoutStuff.playRepairNoise(player);
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}
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}
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//UNABLE TO REPAIR
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//UNABLE TO REPAIR
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else {
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else {
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needMoreVespeneGas(is, player);
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needMoreVespeneGas(is, player);
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}
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}
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}
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}
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/*
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/*
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* REPAIR TOOLS
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* REPAIR TOOLS
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*/
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*/
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if(isTools(is)){
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if(isTools(is)){
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//STONE TOOLS
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//STONE TOOLS
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if(isStoneTools(is) && hasItem(player, rStone)){
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if(isStoneTools(is) && hasItem(player, rStone)){
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removeItem(player, rStone);
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removeItem(player, rStone);
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repairItem(player, enchants, enchantsLevel);
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repairItem(player, enchants, enchantsLevel);
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durabilityAfter = player.getItemInHand().getDurability();
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durabilityAfter = player.getItemInHand().getDurability();
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dif = (short) (durabilityBefore - durabilityAfter);
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dif = (short) (durabilityBefore - durabilityAfter);
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if(m.isShovel(is))
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if(m.isShovel(is))
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dif = (short) (dif / 3);
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dif = (short) (dif / 3);
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if(m.isSwords(is))
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if(m.isSwords(is))
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dif = (short) (dif / 2);
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dif = (short) (dif / 2);
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if(m.isHoe(is))
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if(m.isHoe(is))
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dif = (short) (dif / 2);
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dif = (short) (dif / 2);
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//STONE NERF
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//STONE NERF
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dif = (short) (dif / 2);
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dif = (short) (dif / 2);
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PP.addXP(SkillType.REPAIR, dif*10, player);
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PP.addXP(SkillType.REPAIR, dif*10, player);
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}
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}
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//WOOD TOOLS
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//WOOD TOOLS
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else if(isWoodTools(is) && hasItem(player,rWood)){
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else if(isWoodTools(is) && hasItem(player,rWood)){
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removeItem(player,rWood);
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removeItem(player,rWood);
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repairItem(player, enchants, enchantsLevel);
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repairItem(player, enchants, enchantsLevel);
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durabilityAfter = player.getItemInHand().getDurability();
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durabilityAfter = player.getItemInHand().getDurability();
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dif = (short) (durabilityBefore - durabilityAfter);
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dif = (short) (durabilityBefore - durabilityAfter);
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if(m.isShovel(is))
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if(m.isShovel(is))
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dif = (short) (dif / 3);
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dif = (short) (dif / 3);
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if(m.isSwords(is))
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if(m.isSwords(is))
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dif = (short) (dif / 2);
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dif = (short) (dif / 2);
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if(m.isHoe(is))
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if(m.isHoe(is))
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dif = (short) (dif / 2);
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dif = (short) (dif / 2);
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//WOOD NERF
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//WOOD NERF
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dif = (short) (dif / 2);
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dif = (short) (dif / 2);
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PP.addXP(SkillType.REPAIR, dif*10, player);
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PP.addXP(SkillType.REPAIR, dif*10, player);
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}
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}
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//IRON TOOLS
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//IRON TOOLS
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else if(isIronTools(is) && hasItem(player, rIron)){
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else if(isIronTools(is) && hasItem(player, rIron)){
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removeItem(player, rIron);
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removeItem(player, rIron);
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repairItem(player, enchants, enchantsLevel);
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repairItem(player, enchants, enchantsLevel);
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durabilityAfter = (short) (player.getItemInHand().getDurability()-getRepairAmount(is, player));
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durabilityAfter = (short) (player.getItemInHand().getDurability()-getRepairAmount(is, player));
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dif = (short) (durabilityBefore - durabilityAfter);
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dif = (short) (durabilityBefore - durabilityAfter);
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if(m.isShovel(is))
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if(m.isShovel(is))
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dif = (short) (dif / 3);
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dif = (short) (dif / 3);
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if(m.isSwords(is))
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if(m.isSwords(is))
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dif = (short) (dif / 2);
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dif = (short) (dif / 2);
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if(m.isHoe(is))
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if(m.isHoe(is))
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dif = (short) (dif / 2);
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dif = (short) (dif / 2);
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PP.addXP(SkillType.REPAIR, dif*10, player);
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PP.addXP(SkillType.REPAIR, dif*10, player);
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//CLANG CLANG
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//CLANG CLANG
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if(LoadProperties.spoutEnabled)
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if(LoadProperties.spoutEnabled)
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SpoutStuff.playRepairNoise(player);
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SpoutStuff.playRepairNoise(player);
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}
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}
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//DIAMOND TOOLS
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//DIAMOND TOOLS
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else if (isDiamondTools(is) && hasItem(player, rDiamond) && PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.repairdiamondlevel){
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else if (isDiamondTools(is) && hasItem(player, rDiamond) && PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.repairdiamondlevel){
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removeItem(player, rDiamond);
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removeItem(player, rDiamond);
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repairItem(player, enchants, enchantsLevel);
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repairItem(player, enchants, enchantsLevel);
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durabilityAfter = player.getItemInHand().getDurability();
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durabilityAfter = player.getItemInHand().getDurability();
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dif = (short) (durabilityBefore - durabilityAfter);
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dif = (short) (durabilityBefore - durabilityAfter);
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if(m.isShovel(is))
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if(m.isShovel(is))
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dif = (short) (dif / 3);
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dif = (short) (dif / 3);
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if(m.isSwords(is))
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if(m.isSwords(is))
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dif = (short) (dif / 2);
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dif = (short) (dif / 2);
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if(m.isHoe(is))
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if(m.isHoe(is))
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dif = (short) (dif / 2);
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dif = (short) (dif / 2);
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PP.addXP(SkillType.REPAIR, dif*10, player);
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PP.addXP(SkillType.REPAIR, dif*10, player);
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//CLANG CLANG
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//CLANG CLANG
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if(LoadProperties.spoutEnabled)
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if(LoadProperties.spoutEnabled)
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SpoutStuff.playRepairNoise(player);
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SpoutStuff.playRepairNoise(player);
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}
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}
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//GOLD TOOLS
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else if(isGoldTools(is) && hasItem(player, rGold)){
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removeItem(player, rGold);
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repairItem(player, enchants, enchantsLevel);
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durabilityAfter = player.getItemInHand().getDurability();
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//GOLD TOOLS
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dif = (short) (durabilityBefore - durabilityAfter);
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else if(isGoldTools(is) && hasItem(player, rGold)){
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dif = (short) (dif * 7.6); //Boost XP for Gold to that of around Iron
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removeItem(player, rGold);
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if(m.isShovel(is))
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repairItem(player, enchants, enchantsLevel);
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dif = (short) (dif / 3);
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if(m.isSwords(is))
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dif = (short) (dif / 2);
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if(m.isHoe(is))
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dif = (short) (dif / 2);
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PP.addXP(SkillType.REPAIR, dif*10, player);
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//CLANG CLANG
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durabilityAfter = player.getItemInHand().getDurability();
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if(LoadProperties.spoutEnabled)
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dif = (short) (durabilityBefore - durabilityAfter);
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SpoutStuff.playRepairNoise(player);
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dif = (short) (dif * 7.6); //Boost XP for Gold to that of around Iron
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}
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if(m.isShovel(is))
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dif = (short) (dif / 3);
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if(m.isSwords(is))
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dif = (short) (dif / 2);
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if(m.isHoe(is))
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dif = (short) (dif / 2);
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PP.addXP(SkillType.REPAIR, dif*10, player);
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//UNABLE TO REPAIR
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//CLANG CLANG
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else {
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if(LoadProperties.spoutEnabled)
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needMoreVespeneGas(is, player);
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SpoutStuff.playRepairNoise(player);
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}
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}
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}
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//UNABLE TO REPAIR
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else {
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needMoreVespeneGas(is, player);
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}
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}
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}
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else {
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player.sendMessage(mcLocale.getString("Skills.FullDurability"));
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}
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/*
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* GIVE SKILL IF THERE IS ENOUGH XP
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*/
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Skills.XpCheckSkill(SkillType.REPAIR, player);
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}
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}
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}
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else {
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public static int getArcaneForgingRank(PlayerProfile PP){
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player.sendMessage(mcLocale.getString("Skills.FullDurability"));
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}
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//player.updateInventory();
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/*
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* GIVE SKILL IF THERE IS ENOUGH XP
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*/
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Skills.XpCheckSkill(SkillType.REPAIR, player);
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}
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}
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public static int getArcaneForgingRank(PlayerProfile PP)
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{
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int rank = 0;
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int rank = 0;
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if(PP.getSkillLevel(SkillType.REPAIR) >= 750)
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if(PP.getSkillLevel(SkillType.REPAIR) >= 750)
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{
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rank = 4;
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rank = 4;
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} else if (PP.getSkillLevel(SkillType.REPAIR) >= 500)
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{
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else if (PP.getSkillLevel(SkillType.REPAIR) >= 500)
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rank = 3;
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rank = 3;
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} else if(PP.getSkillLevel(SkillType.REPAIR) >= 250)
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{
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else if(PP.getSkillLevel(SkillType.REPAIR) >= 250)
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rank = 2;
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rank = 2;
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} else if (PP.getSkillLevel(SkillType.REPAIR) >= 100)
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{
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else if (PP.getSkillLevel(SkillType.REPAIR) >= 100)
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rank = 1;
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rank = 1;
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}
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return rank;
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return rank;
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}
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}
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public static void addEnchants(ItemStack is, Enchantment[] enchants, int[] enchantsLvl, PlayerProfile PP, Player player)
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{
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public static void addEnchants(ItemStack is, Enchantment[] enchants, int[] enchantsLvl, PlayerProfile PP, Player player){
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if(is.getEnchantments().keySet().size() == 0)
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if(is.getEnchantments().keySet().size() == 0)
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return;
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return;
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@ -328,8 +328,7 @@ public class Repair {
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player.sendMessage(mcLocale.getString("Repair.Downgraded"));
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player.sendMessage(mcLocale.getString("Repair.Downgraded"));
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}
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}
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}
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}
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public static int getEnchantChance(int rank)
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public static int getEnchantChance(int rank){
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{
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switch(rank)
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switch(rank)
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{
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{
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case 4:
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case 4:
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@ -361,260 +360,280 @@ public class Repair {
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}
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}
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}
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}
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public static boolean isArmor(ItemStack is){
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public static boolean isArmor(ItemStack is){
|
||||||
return is.getTypeId() == 306 || is.getTypeId() == 307 ||is.getTypeId() == 308 ||is.getTypeId() == 309 ||
|
return is.getTypeId() == 306 || is.getTypeId() == 307 ||is.getTypeId() == 308 ||is.getTypeId() == 309 || //IRON
|
||||||
is.getTypeId() == 310 ||is.getTypeId() == 311 ||is.getTypeId() == 312 ||is.getTypeId() == 313 ||
|
is.getTypeId() == 310 ||is.getTypeId() == 311 ||is.getTypeId() == 312 ||is.getTypeId() == 313 || //DIAMOND
|
||||||
is.getTypeId() == 314 || is.getTypeId() == 315 || is.getTypeId() == 316 || is.getTypeId() == 317;
|
is.getTypeId() == 314 || is.getTypeId() == 315 || is.getTypeId() == 316 || is.getTypeId() == 317; //GOLD
|
||||||
}
|
}
|
||||||
public static boolean isGoldArmor(ItemStack is){
|
public static boolean isGoldArmor(ItemStack is){
|
||||||
return is.getTypeId() == 314 || is.getTypeId() == 315 || is.getTypeId() == 316 || is.getTypeId() == 317;
|
return is.getTypeId() == 314 || is.getTypeId() == 315 || is.getTypeId() == 316 || is.getTypeId() == 317;
|
||||||
}
|
}
|
||||||
public static boolean isIronArmor(ItemStack is){
|
public static boolean isIronArmor(ItemStack is){
|
||||||
return is.getTypeId() == 306 || is.getTypeId() == 307 || is.getTypeId() == 308 || is.getTypeId() == 309;
|
return is.getTypeId() == 306 || is.getTypeId() == 307 || is.getTypeId() == 308 || is.getTypeId() == 309;
|
||||||
}
|
}
|
||||||
public static boolean isDiamondArmor(ItemStack is){
|
public static boolean isDiamondArmor(ItemStack is){
|
||||||
return is.getTypeId() == 310 || is.getTypeId() == 311 || is.getTypeId() == 312 || is.getTypeId() == 313;
|
return is.getTypeId() == 310 || is.getTypeId() == 311 || is.getTypeId() == 312 || is.getTypeId() == 313;
|
||||||
}
|
}
|
||||||
public static boolean isTools(ItemStack is)
|
public static boolean isTools(ItemStack is)
|
||||||
{
|
{
|
||||||
return is.getTypeId() == 359 || is.getTypeId() == 256 || is.getTypeId() == 257 || is.getTypeId() == 258 || is.getTypeId() == 267 || is.getTypeId() == 292 || //IRON
|
return is.getTypeId() == 359 || is.getTypeId() == 256 || is.getTypeId() == 257 || is.getTypeId() == 258 || is.getTypeId() == 267 || is.getTypeId() == 292 || //IRON
|
||||||
is.getTypeId() == 276 || is.getTypeId() == 277 || is.getTypeId() == 278 || is.getTypeId() == 279 || is.getTypeId() == 293 || //DIAMOND
|
is.getTypeId() == 276 || is.getTypeId() == 277 || is.getTypeId() == 278 || is.getTypeId() == 279 || is.getTypeId() == 293 || //DIAMOND
|
||||||
is.getTypeId() == 283 || is.getTypeId() == 285 || is.getTypeId() == 286 || is.getTypeId() == 284 || //GOLD
|
is.getTypeId() == 283 || is.getTypeId() == 285 || is.getTypeId() == 286 || is.getTypeId() == 284 || is.getTypeId() == 294 || //GOLD
|
||||||
is.getTypeId() == 268 || is.getTypeId() == 269 || is.getTypeId() == 270 || is.getTypeId() == 271 || is.getTypeId() == 290 ||//WOOD
|
is.getTypeId() == 268 || is.getTypeId() == 269 || is.getTypeId() == 270 || is.getTypeId() == 271 || is.getTypeId() == 290 ||//WOOD
|
||||||
is.getTypeId() == 272 || is.getTypeId() == 273 || is.getTypeId() == 274 || is.getTypeId() == 275|| is.getTypeId() == 291; //STONE
|
is.getTypeId() == 272 || is.getTypeId() == 273 || is.getTypeId() == 274 || is.getTypeId() == 275|| is.getTypeId() == 291; //STONE
|
||||||
}
|
}
|
||||||
public static boolean isStoneTools(ItemStack is){
|
public static boolean isStoneTools(ItemStack is){
|
||||||
return is.getTypeId() == 272 || is.getTypeId() == 273 || is.getTypeId() == 274 || is.getTypeId() == 275 || is.getTypeId() == 291;
|
return is.getTypeId() == 272 || is.getTypeId() == 273 || is.getTypeId() == 274 || is.getTypeId() == 275 || is.getTypeId() == 291;
|
||||||
}
|
}
|
||||||
public static boolean isWoodTools(ItemStack is){
|
public static boolean isWoodTools(ItemStack is){
|
||||||
return is.getTypeId() == 268 || is.getTypeId() == 269 || is.getTypeId() == 270 || is.getTypeId() == 271 || is.getTypeId() == 290;
|
return is.getTypeId() == 268 || is.getTypeId() == 269 || is.getTypeId() == 270 || is.getTypeId() == 271 || is.getTypeId() == 290;
|
||||||
}
|
}
|
||||||
public static boolean isGoldTools(ItemStack is){
|
public static boolean isGoldTools(ItemStack is){
|
||||||
return is.getTypeId() == 283 || is.getTypeId() == 285 || is.getTypeId() == 286 || is.getTypeId() == 284 || is.getTypeId() == 294;
|
return is.getTypeId() == 283 || is.getTypeId() == 285 || is.getTypeId() == 286 || is.getTypeId() == 284 || is.getTypeId() == 294;
|
||||||
}
|
}
|
||||||
public static boolean isIronTools(ItemStack is){
|
public static boolean isIronTools(ItemStack is){
|
||||||
return is.getTypeId() == 359 || is.getTypeId() == 256 || is.getTypeId() == 257 || is.getTypeId() == 258 || is.getTypeId() == 267 || is.getTypeId() == 292;
|
return is.getTypeId() == 359 || is.getTypeId() == 256 || is.getTypeId() == 257 || is.getTypeId() == 258 || is.getTypeId() == 267 || is.getTypeId() == 292;
|
||||||
}
|
}
|
||||||
|
public static boolean isDiamondTools(ItemStack is){
|
||||||
public static boolean isDiamondTools(ItemStack is){
|
return is.getTypeId() == 276 || is.getTypeId() == 277 || is.getTypeId() == 278 || is.getTypeId() == 279 || is.getTypeId() == 293;
|
||||||
if(is.getTypeId() == 276 || is.getTypeId() == 277 || is.getTypeId() == 278 || is.getTypeId() == 279 || is.getTypeId() == 293)
|
}
|
||||||
{
|
public static void removeItem(Player player, int typeid)
|
||||||
return true;
|
{
|
||||||
} else {
|
ItemStack[] inventory = player.getInventory().getContents();
|
||||||
return false;
|
for(ItemStack x : inventory){
|
||||||
}
|
if(x != null && x.getTypeId() == typeid){
|
||||||
}
|
if(x.getAmount() == 1){
|
||||||
public static void removeItem(Player player, int typeid)
|
x.setTypeId(0);
|
||||||
{
|
x.setAmount(0);
|
||||||
ItemStack[] inventory = player.getInventory().getContents();
|
player.getInventory().setContents(inventory);
|
||||||
for(ItemStack x : inventory){
|
} else{
|
||||||
if(x != null && x.getTypeId() == typeid){
|
x.setAmount(x.getAmount() - 1);
|
||||||
if(x.getAmount() == 1){
|
player.getInventory().setContents(inventory);
|
||||||
x.setTypeId(0);
|
}
|
||||||
x.setAmount(0);
|
return;
|
||||||
player.getInventory().setContents(inventory);
|
}
|
||||||
} else{
|
|
||||||
x.setAmount(x.getAmount() - 1);
|
|
||||||
player.getInventory().setContents(inventory);
|
|
||||||
}
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
public static boolean hasItem(Player player, int typeid){
|
|
||||||
ItemStack[] inventory = player.getInventory().getContents();
|
|
||||||
for(ItemStack x : inventory){
|
|
||||||
if(x != null && x.getTypeId() == typeid){
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
public static short repairCalculate(Player player, short durability, short ramt){
|
|
||||||
PlayerProfile PP = Users.getProfile(player);
|
|
||||||
float bonus = (PP.getSkillLevel(SkillType.REPAIR) / 500);
|
|
||||||
bonus = (ramt * bonus);
|
|
||||||
ramt = ramt+=bonus;
|
|
||||||
if(checkPlayerProcRepair(player)){
|
|
||||||
ramt = (short) (ramt * 2);
|
|
||||||
}
|
|
||||||
//player.sendMessage(ChatColor.DARK_RED + "test " +ChatColor.BLUE+ );
|
|
||||||
durability-=ramt;
|
|
||||||
// player.sendMessage(ChatColor.DARK_RED + "durability " +ChatColor.BLUE+ durability);
|
|
||||||
if(durability < 0){
|
|
||||||
durability = 0;
|
|
||||||
}
|
|
||||||
return durability;
|
|
||||||
}
|
|
||||||
public static short getRepairAmount(ItemStack is, Player player){
|
|
||||||
short durability = is.getDurability();
|
|
||||||
short ramt = 0;
|
|
||||||
switch(is.getTypeId())
|
|
||||||
{
|
|
||||||
/*
|
|
||||||
* TOOLS
|
|
||||||
*/
|
|
||||||
//SHEARS
|
|
||||||
case 359:
|
|
||||||
ramt = Material.SHEARS.getMaxDurability();
|
|
||||||
break;
|
|
||||||
//WOOD SWORD
|
|
||||||
case 268:
|
|
||||||
ramt = Material.WOOD_SWORD.getMaxDurability();
|
|
||||||
break;
|
|
||||||
//WOOD SHOVEL
|
|
||||||
case 269:
|
|
||||||
ramt = Material.WOOD_SPADE.getMaxDurability();
|
|
||||||
break;
|
|
||||||
//WOOD PICKAXE
|
|
||||||
case 270:
|
|
||||||
ramt = Material.WOOD_PICKAXE.getMaxDurability();
|
|
||||||
break;
|
|
||||||
//WOOD AXE
|
|
||||||
case 271:
|
|
||||||
ramt = Material.WOOD_AXE.getMaxDurability();
|
|
||||||
break;
|
|
||||||
//WOOD HOE
|
|
||||||
case 290:
|
|
||||||
ramt = Material.WOOD_HOE.getMaxDurability();
|
|
||||||
break;
|
|
||||||
//STONE SWORD
|
|
||||||
case 272:
|
|
||||||
ramt = Material.STONE_SWORD.getMaxDurability();
|
|
||||||
break;
|
|
||||||
//STONE SHOVEL
|
|
||||||
case 273:
|
|
||||||
ramt = Material.STONE_SPADE.getMaxDurability();
|
|
||||||
break;
|
|
||||||
//STONE PICKAXE
|
|
||||||
case 274:
|
|
||||||
ramt = Material.STONE_PICKAXE.getMaxDurability();
|
|
||||||
break;
|
|
||||||
//STONE AXE
|
|
||||||
case 275:
|
|
||||||
ramt = Material.STONE_AXE.getMaxDurability();
|
|
||||||
break;
|
|
||||||
//STONE HOE
|
|
||||||
case 291:
|
|
||||||
ramt = Material.STONE_HOE.getMaxDurability();
|
|
||||||
break;
|
|
||||||
//GOLD SHOVEL
|
|
||||||
case 284:
|
|
||||||
ramt = Material.GOLD_SPADE.getMaxDurability();
|
|
||||||
break;
|
|
||||||
//IRON SHOVEL
|
|
||||||
case 256:
|
|
||||||
ramt = Material.IRON_SPADE.getMaxDurability();
|
|
||||||
break;
|
|
||||||
//DIAMOND SHOVEL
|
|
||||||
case 277:
|
|
||||||
ramt = Material.DIAMOND_SPADE.getMaxDurability();
|
|
||||||
break;
|
|
||||||
//IRON PICK
|
|
||||||
case 257:
|
|
||||||
ramt = Material.IRON_PICKAXE.getMaxDurability();
|
|
||||||
break;
|
|
||||||
//IRON AXE
|
|
||||||
case 258:
|
|
||||||
ramt = Material.IRON_AXE.getMaxDurability();
|
|
||||||
break;
|
|
||||||
//IRON SWORD
|
|
||||||
case 267:
|
|
||||||
ramt = Material.IRON_SWORD.getMaxDurability();
|
|
||||||
break;
|
|
||||||
//IRON HOE
|
|
||||||
case 292:
|
|
||||||
ramt = Material.IRON_HOE.getMaxDurability();
|
|
||||||
break;
|
|
||||||
//DIAMOND SWORD
|
|
||||||
case 276:
|
|
||||||
ramt = Material.DIAMOND_SWORD.getMaxDurability();
|
|
||||||
break;
|
|
||||||
//DIAMOND PICK
|
|
||||||
case 278:
|
|
||||||
ramt = Material.DIAMOND_PICKAXE.getMaxDurability();
|
|
||||||
break;
|
|
||||||
//DIAMOND AXE
|
|
||||||
case 279:
|
|
||||||
ramt = Material.DIAMOND_AXE.getMaxDurability();
|
|
||||||
break;
|
|
||||||
//DIAMOND HOE
|
|
||||||
case 293:
|
|
||||||
ramt = Material.DIAMOND_HOE.getMaxDurability();
|
|
||||||
break;
|
|
||||||
//GOLD SWORD
|
|
||||||
case 283:
|
|
||||||
ramt = Material.GOLD_SWORD.getMaxDurability();
|
|
||||||
break;
|
|
||||||
//GOLD PICK
|
|
||||||
case 285:
|
|
||||||
ramt = Material.GOLD_PICKAXE.getMaxDurability();
|
|
||||||
break;
|
|
||||||
//GOLD AXE
|
|
||||||
case 286:
|
|
||||||
ramt = Material.GOLD_AXE.getMaxDurability();
|
|
||||||
break;
|
|
||||||
//GOLD HOE
|
|
||||||
case 294:
|
|
||||||
ramt = Material.GOLD_HOE.getMaxDurability();
|
|
||||||
break;
|
|
||||||
/*
|
|
||||||
* ARMOR
|
|
||||||
*/
|
|
||||||
case 306:
|
|
||||||
ramt = 27;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 310:
|
|
||||||
ramt = 55;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 307:
|
|
||||||
ramt = 24;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 311:
|
|
||||||
ramt = 48;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 308:
|
|
||||||
ramt = 27;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 312:
|
|
||||||
ramt = 53;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 309:
|
|
||||||
ramt = 40;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 313:
|
|
||||||
ramt = 80;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 314:
|
|
||||||
ramt = 13;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 315:
|
|
||||||
ramt = 12;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 316:
|
|
||||||
ramt = 14;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 317:
|
|
||||||
ramt = 20;
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
public static boolean hasItem(Player player, int typeid){
|
||||||
|
ItemStack[] inventory = player.getInventory().getContents();
|
||||||
|
for(ItemStack x : inventory){
|
||||||
|
if(x != null && x.getTypeId() == typeid){
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
public static short repairCalculate(Player player, short durability, short ramt){
|
||||||
|
PlayerProfile PP = Users.getProfile(player);
|
||||||
|
float bonus = (PP.getSkillLevel(SkillType.REPAIR) / 500);
|
||||||
|
bonus = (ramt * bonus);
|
||||||
|
ramt = ramt+=bonus;
|
||||||
|
if(checkPlayerProcRepair(player)){
|
||||||
|
ramt = (short) (ramt * 2);
|
||||||
|
}
|
||||||
|
durability-=ramt;
|
||||||
|
if(durability < 0){
|
||||||
|
durability = 0;
|
||||||
|
}
|
||||||
|
return durability;
|
||||||
|
}
|
||||||
|
public static short getRepairAmount(ItemStack is, Player player){
|
||||||
|
short durability = is.getDurability();
|
||||||
|
short ramt = 0;
|
||||||
|
switch(is.getTypeId())
|
||||||
|
{
|
||||||
|
/*
|
||||||
|
* TOOLS
|
||||||
|
*/
|
||||||
|
|
||||||
|
//SHEARS
|
||||||
|
case 359:
|
||||||
|
ramt = Material.SHEARS.getMaxDurability() / 2;
|
||||||
|
break;
|
||||||
|
|
||||||
|
/* WOOD TOOLS */
|
||||||
|
|
||||||
|
//WOOD SWORD
|
||||||
|
case 268:
|
||||||
|
ramt = Material.WOOD_SWORD.getMaxDurability() / 2;
|
||||||
|
break;
|
||||||
|
//WOOD SHOVEL
|
||||||
|
case 269:
|
||||||
|
ramt = Material.WOOD_SPADE.getMaxDurability();
|
||||||
|
break;
|
||||||
|
//WOOD PICKAXE
|
||||||
|
case 270:
|
||||||
|
ramt = Material.WOOD_PICKAXE.getMaxDurability() / 3;
|
||||||
|
break;
|
||||||
|
//WOOD AXE
|
||||||
|
case 271:
|
||||||
|
ramt = Material.WOOD_AXE.getMaxDurability() / 3;
|
||||||
|
break;
|
||||||
|
//WOOD HOE
|
||||||
|
case 290:
|
||||||
|
ramt = Material.WOOD_HOE.getMaxDurability() / 2;
|
||||||
|
break;
|
||||||
|
|
||||||
|
/* STONE TOOLS */
|
||||||
|
|
||||||
|
//STONE SWORD
|
||||||
|
case 272:
|
||||||
|
ramt = Material.STONE_SWORD.getMaxDurability() / 2;
|
||||||
|
break;
|
||||||
|
//STONE SHOVEL
|
||||||
|
case 273:
|
||||||
|
ramt = Material.STONE_SPADE.getMaxDurability();
|
||||||
|
break;
|
||||||
|
//STONE PICKAXE
|
||||||
|
case 274:
|
||||||
|
ramt = Material.STONE_PICKAXE.getMaxDurability() / 3;
|
||||||
|
break;
|
||||||
|
//STONE AXE
|
||||||
|
case 275:
|
||||||
|
ramt = Material.STONE_AXE.getMaxDurability() / 3;
|
||||||
|
break;
|
||||||
|
//STONE HOE
|
||||||
|
case 291:
|
||||||
|
ramt = Material.STONE_HOE.getMaxDurability() / 2;
|
||||||
|
break;
|
||||||
|
|
||||||
|
/* IRON TOOLS */
|
||||||
|
|
||||||
|
//IRON SWORD
|
||||||
|
case 267:
|
||||||
|
ramt = Material.IRON_SWORD.getMaxDurability() / 2;
|
||||||
|
break;
|
||||||
|
//IRON SHOVEL
|
||||||
|
case 256:
|
||||||
|
ramt = Material.IRON_SPADE.getMaxDurability();
|
||||||
|
break;
|
||||||
|
//IRON PICK
|
||||||
|
case 257:
|
||||||
|
ramt = Material.IRON_PICKAXE.getMaxDurability() / 3;
|
||||||
|
break;
|
||||||
|
//IRON AXE
|
||||||
|
case 258:
|
||||||
|
ramt = Material.IRON_AXE.getMaxDurability() / 3;
|
||||||
|
break;
|
||||||
|
//IRON HOE
|
||||||
|
case 292:
|
||||||
|
ramt = Material.IRON_HOE.getMaxDurability() / 2;
|
||||||
|
break;
|
||||||
|
|
||||||
|
/* DIAMOND TOOLS */
|
||||||
|
|
||||||
|
//DIAMOND SWORD
|
||||||
|
case 276:
|
||||||
|
ramt = Material.DIAMOND_SWORD.getMaxDurability() / 2;
|
||||||
|
break;
|
||||||
|
//DIAMOND SHOVEL
|
||||||
|
case 277:
|
||||||
|
ramt = Material.DIAMOND_SPADE.getMaxDurability();
|
||||||
|
break;
|
||||||
|
//DIAMOND PICK
|
||||||
|
case 278:
|
||||||
|
ramt = Material.DIAMOND_PICKAXE.getMaxDurability() / 3;
|
||||||
|
break;
|
||||||
|
//DIAMOND AXE
|
||||||
|
case 279:
|
||||||
|
ramt = Material.DIAMOND_AXE.getMaxDurability() / 3;
|
||||||
|
break;
|
||||||
|
//DIAMOND HOE
|
||||||
|
case 293:
|
||||||
|
ramt = Material.DIAMOND_HOE.getMaxDurability() / 2;
|
||||||
|
break;
|
||||||
|
|
||||||
|
/* GOLD TOOLS */
|
||||||
|
|
||||||
|
//GOLD SWORD
|
||||||
|
case 283:
|
||||||
|
ramt = Material.GOLD_SWORD.getMaxDurability() / 2;
|
||||||
|
break;
|
||||||
|
//GOLD SHOVEL
|
||||||
|
case 284:
|
||||||
|
ramt = Material.GOLD_SPADE.getMaxDurability();
|
||||||
|
break;
|
||||||
|
//GOLD PICK
|
||||||
|
case 285:
|
||||||
|
ramt = Material.GOLD_PICKAXE.getMaxDurability() / 3;
|
||||||
|
break;
|
||||||
|
//GOLD AXE
|
||||||
|
case 286:
|
||||||
|
ramt = Material.GOLD_AXE.getMaxDurability() / 3;
|
||||||
|
break;
|
||||||
|
//GOLD HOE
|
||||||
|
case 294:
|
||||||
|
ramt = Material.GOLD_HOE.getMaxDurability() / 2;
|
||||||
|
break;
|
||||||
|
/*
|
||||||
|
* ARMOR
|
||||||
|
*/
|
||||||
|
|
||||||
|
/* IRON ARMOR */
|
||||||
|
|
||||||
|
//IRON HELMET
|
||||||
|
case 306:
|
||||||
|
ramt = Material.IRON_HELMET.getMaxDurability() / 5;
|
||||||
|
break;
|
||||||
|
//IRON CHESTPLATE
|
||||||
|
case 307:
|
||||||
|
ramt = Material.IRON_CHESTPLATE.getMaxDurability() / 8;
|
||||||
|
break;
|
||||||
|
//IRON LEGGINGS
|
||||||
|
case 308:
|
||||||
|
ramt = Material.IRON_LEGGINGS.getMaxDurability() / 7;
|
||||||
|
break;
|
||||||
|
//IRON BOOTS
|
||||||
|
case 309:
|
||||||
|
ramt = Material.IRON_BOOTS.getMaxDurability() / 4;
|
||||||
|
break;
|
||||||
|
|
||||||
|
/* DIAMOND ARMOR */
|
||||||
|
|
||||||
|
//DIAMOND HELMET
|
||||||
|
case 310:
|
||||||
|
ramt = Material.DIAMOND_HELMET.getMaxDurability() / 5;
|
||||||
|
break;
|
||||||
|
//DIAMOND CHESTPLATE
|
||||||
|
case 311:
|
||||||
|
ramt = Material.DIAMOND_CHESTPLATE.getMaxDurability() / 8;
|
||||||
|
break;
|
||||||
|
//DIAMOND LEGGINGS
|
||||||
|
case 312:
|
||||||
|
ramt = Material.DIAMOND_LEGGINGS.getMaxDurability() / 7;
|
||||||
|
break;
|
||||||
|
//DIAMOND BOOTS
|
||||||
|
case 313:
|
||||||
|
ramt = Material.DIAMOND_BOOTS.getMaxDurability() / 4;
|
||||||
|
break;
|
||||||
|
|
||||||
|
/* GOLD ARMOR */
|
||||||
|
|
||||||
|
//GOLD HELMET
|
||||||
|
case 314:
|
||||||
|
ramt = Material.GOLD_HELMET.getMaxDurability() / 5;
|
||||||
|
break;
|
||||||
|
//GOLD CHESTPLATE
|
||||||
|
case 315:
|
||||||
|
ramt = Material.GOLD_CHESTPLATE.getMaxDurability() / 8;
|
||||||
|
break;
|
||||||
|
//GOLD LEGGINGS
|
||||||
|
case 316:
|
||||||
|
ramt = Material.GOLD_LEGGINGS.getMaxDurability() / 7;
|
||||||
|
break;
|
||||||
|
//GOLD BOOTS
|
||||||
|
case 317:
|
||||||
|
ramt = Material.GOLD_BOOTS.getMaxDurability() / 4;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
return repairCalculate(player, durability, ramt);
|
return repairCalculate(player, durability, ramt);
|
||||||
}
|
}
|
||||||
public static void needMoreVespeneGas(ItemStack is, Player player)
|
|
||||||
{
|
public static void needMoreVespeneGas(ItemStack is, Player player)
|
||||||
PlayerProfile PP = Users.getProfile(player);
|
{
|
||||||
if ((isDiamondTools(is) || isDiamondArmor(is)) && PP.getSkillLevel(SkillType.REPAIR) < LoadProperties.repairdiamondlevel)
|
PlayerProfile PP = Users.getProfile(player);
|
||||||
{
|
if ((isDiamondTools(is) || isDiamondArmor(is)) && PP.getSkillLevel(SkillType.REPAIR) < LoadProperties.repairdiamondlevel)
|
||||||
|
{
|
||||||
player.sendMessage(mcLocale.getString("Skills.AdeptDiamond"));
|
player.sendMessage(mcLocale.getString("Skills.AdeptDiamond"));
|
||||||
} else if (isDiamondTools(is) && !hasItem(player, rDiamond) || isIronTools(is) && !hasItem(player, rIron) || isGoldTools(is) && !hasItem(player, rGold)){
|
} else if (isDiamondTools(is) && !hasItem(player, rDiamond) || isIronTools(is) && !hasItem(player, rIron) || isGoldTools(is) && !hasItem(player, rGold)){
|
||||||
if(isDiamondTools(is) && !hasItem(player, rDiamond))
|
if(isDiamondTools(is) && !hasItem(player, rDiamond))
|
||||||
@ -635,10 +654,10 @@ public class Repair {
|
|||||||
player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GOLD+ nGold);
|
player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GOLD+ nGold);
|
||||||
} else if (is.getAmount() > 1)
|
} else if (is.getAmount() > 1)
|
||||||
player.sendMessage(mcLocale.getString("Skills.StackedItems"));
|
player.sendMessage(mcLocale.getString("Skills.StackedItems"));
|
||||||
}
|
}
|
||||||
public static boolean checkPlayerProcRepair(Player player)
|
public static boolean checkPlayerProcRepair(Player player)
|
||||||
{
|
{
|
||||||
PlayerProfile PP = Users.getProfile(player);
|
PlayerProfile PP = Users.getProfile(player);
|
||||||
if(player != null)
|
if(player != null)
|
||||||
{
|
{
|
||||||
if(Math.random() * 1000 <= PP.getSkillLevel(SkillType.REPAIR))
|
if(Math.random() * 1000 <= PP.getSkillLevel(SkillType.REPAIR))
|
||||||
@ -648,13 +667,13 @@ public class Repair {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
public static void repairItem(Player player, Enchantment[] enchants, int[] enchantsLevel)
|
public static void repairItem(Player player, Enchantment[] enchants, int[] enchantsLevel)
|
||||||
{
|
{
|
||||||
PlayerProfile PP = Users.getProfile(player);
|
PlayerProfile PP = Users.getProfile(player);
|
||||||
ItemStack is = player.getItemInHand();
|
ItemStack is = player.getItemInHand();
|
||||||
//Handle the enchantments
|
//Handle the enchantments
|
||||||
addEnchants(player.getItemInHand(), enchants, enchantsLevel, PP, player);
|
addEnchants(player.getItemInHand(), enchants, enchantsLevel, PP, player);
|
||||||
player.getItemInHand().setDurability(getRepairAmount(is, player));
|
player.getItemInHand().setDurability(getRepairAmount(is, player));
|
||||||
}
|
}
|
||||||
}
|
}
|
Loading…
Reference in New Issue
Block a user