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Prevent commands from setting players to negative levels
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@ -46,6 +46,7 @@ Version 2.1.0
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- (Locale) Removed localizations with the following codes for being almost empty: id, HR_hr, et_EE, lv, lt, no, pl_PL, pt_PT, tr_TR
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- (Config) Removed SkillShot's IncreaseLevel & IncreasePercentage (replaced by RankDamageMultiplier)
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- (Config) Removed AxeMastery's MaxBonus & MaxBonusLevel (replaced by RankDamageMultiplier)
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= (Experience) Fixed a bug where you could set a players levels into the negative and bad things would happen
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= (Plugin Compatibility) mcMMO now fires new custom events relating to changes it makes to player scoreboards, plugin authors can listen to these events to improve compatibility
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= (Items) Chimaera Wing now tracks cooldowns between sessions for players (no more disconnect abuse)
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= (Skills) Added missing mushroom blocks to experience.yml defaults
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@ -245,7 +245,7 @@ public class Config extends AutoUpdateConfigLoader {
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/* General Settings */
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//Classic mode will default the value to true if the config file doesn't contain the entry (server is from a previous mcMMO install)
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//Retro mode will default the value to true if the config file doesn't contain the entry (server is from a previous mcMMO install)
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public boolean getIsRetroMode() { return config.getBoolean("General.RetroMode", true); }
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//XP needed to level is multiplied by this when using classic mode
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@ -280,6 +280,10 @@ public class PlayerProfile {
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changed = true;
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//Don't allow levels to be negative
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if(level < 0)
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level = 0;
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skills.put(skill, level);
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skillsXp.put(skill, 0F);
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}
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