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Added health display for mobs during combat.
During combat, players will now see a healthbar appear over the head of hostile mobs when they are damaged. This healthbar will have two display options - HEARTS and BAR - which can be changed via the /mobhealth command. New Permissions: mcmmo.mobhealthdisplay - Allows viewing of mob health display mcmmo.commands.mobhealth - Allows access to the /mobhealth command New Config Options (config.yml): Mob_Healthbar.Display_Type - the default health display type Mob_Healthbar.Display_Time - the amount of time to show health display
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@ -1,5 +1,6 @@
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package com.gmail.nossr50.util.skills;
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import org.bukkit.ChatColor;
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import org.bukkit.Material;
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import org.bukkit.entity.AnimalTamer;
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import org.bukkit.entity.Animals;
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@ -17,15 +18,19 @@ import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
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import org.bukkit.event.player.PlayerAnimationEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.metadata.FixedMetadataValue;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.datatypes.MobHealthbarType;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.player.PlayerProfile;
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import com.gmail.nossr50.datatypes.skills.SkillType;
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import com.gmail.nossr50.events.fake.FakeEntityDamageByEntityEvent;
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import com.gmail.nossr50.events.fake.FakeEntityDamageEvent;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.party.PartyManager;
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import com.gmail.nossr50.runnables.MobHealthDisplayUpdaterTask;
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import com.gmail.nossr50.runnables.skills.AwardCombatXpTask;
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import com.gmail.nossr50.runnables.skills.BleedTimerTask;
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import com.gmail.nossr50.skills.acrobatics.AcrobaticsManager;
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@ -284,6 +289,34 @@ public final class CombatUtils {
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}
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}
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}
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else if (attacker instanceof Player) {
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Player player = (Player) attacker;
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PlayerProfile profile = UserManager.getPlayer(player).getProfile();
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if (Permissions.mobHealthDisplay(player) && profile.getMobHealthbarType() != MobHealthbarType.DISABLED) {
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String oldName = target.getCustomName();
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boolean oldNameVisible = target.isCustomNameVisible();
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String newName = createHealthDisplay(profile, target, event.getDamage());
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target.setCustomName(newName);
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target.setCustomNameVisible(true);
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int displayTime = Config.getInstance().getMobHealthbarTime();
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if (displayTime != -1) {
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if (oldName == null) {
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oldName = "";
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}
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if (!ChatColor.stripColor(oldName).equalsIgnoreCase(ChatColor.stripColor(newName))) {
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target.setMetadata(mcMMO.customNameKey, new FixedMetadataValue(mcMMO.p, oldName));
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target.setMetadata(mcMMO.customVisibleKey, new FixedMetadataValue(mcMMO.p, oldNameVisible));
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}
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new MobHealthDisplayUpdaterTask(target).runTaskLater(mcMMO.p, displayTime * 20); // Clear health display after 3 seconds
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}
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}
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}
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}
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/**
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@ -583,4 +616,67 @@ public final class CombatUtils {
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return process;
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}
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private static String createHealthDisplay(PlayerProfile profile, LivingEntity entity, int damage) {
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int maxHealth = entity.getMaxHealth();
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int currentHealth = Math.max(entity.getHealth() - damage, 0);
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double healthPercentage = (currentHealth / (double) maxHealth) * 100.0D;
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int fullDisplay = 0;
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ChatColor color = ChatColor.BLACK;
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String symbol = "";
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switch (profile.getMobHealthbarType()) {
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case HEARTS:
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fullDisplay = Math.min(maxHealth / 2, 10);
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color = ChatColor.DARK_RED;
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symbol = "❤";
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break;
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case BAR:
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fullDisplay = 10;
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if (healthPercentage >= 85) {
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color = ChatColor.DARK_GREEN;
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}
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else if (healthPercentage >= 70) {
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color = ChatColor.GREEN;
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}
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else if (healthPercentage >= 55) {
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color = ChatColor.GOLD;
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}
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else if (healthPercentage >= 40) {
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color = ChatColor.YELLOW;
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}
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else if (healthPercentage >= 25) {
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color = ChatColor.RED;
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}
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else if (healthPercentage >= 0) {
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color = ChatColor.DARK_RED;
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}
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symbol = "■";
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break;
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default:
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return null;
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}
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int coloredDisplay = (int) (fullDisplay * (healthPercentage / 100.0D));
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int grayDisplay = fullDisplay - coloredDisplay;
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String healthbar = color + "";
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for (int i = 0; i < coloredDisplay; i++) {
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healthbar += symbol;
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}
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healthbar += ChatColor.GRAY;
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for (int i = 0; i < grayDisplay; i++) {
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healthbar += symbol;
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}
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return healthbar;
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}
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}
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