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Added health display for mobs during combat.
During combat, players will now see a healthbar appear over the head of hostile mobs when they are damaged. This healthbar will have two display options - HEARTS and BAR - which can be changed via the /mobhealth command. New Permissions: mcmmo.mobhealthdisplay - Allows viewing of mob health display mcmmo.commands.mobhealth - Allows access to the /mobhealth command New Config Options (config.yml): Mob_Healthbar.Display_Type - the default health display type Mob_Healthbar.Display_Time - the amount of time to show health display
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@ -96,6 +96,7 @@ public final class DatabaseManager {
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write("CREATE TABLE IF NOT EXISTS `" + tablePrefix + "huds` ("
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+ "`user_id` int(10) unsigned NOT NULL,"
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+ "`hudtype` varchar(50) NOT NULL DEFAULT 'STANDARD',"
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+ "`mobhealthbar` varchar(50) NOT NULL DEFAULT 'HEARTS',"
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+ "PRIMARY KEY (`user_id`),"
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+ "FOREIGN KEY (`user_id`) REFERENCES `" + tablePrefix + "users` (`id`) "
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+ "ON DELETE CASCADE) ENGINE=MyISAM DEFAULT CHARSET=latin1;");
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@ -153,6 +154,7 @@ public final class DatabaseManager {
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checkDatabaseStructure(DatabaseUpdateType.BLAST_MINING);
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checkDatabaseStructure(DatabaseUpdateType.CASCADE_DELETE);
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checkDatabaseStructure(DatabaseUpdateType.INDEX);
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checkDatabaseStructure(DatabaseUpdateType.MOB_HEALTHBARS);
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}
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/**
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@ -574,6 +576,10 @@ public final class DatabaseManager {
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}
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break;
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case MOB_HEALTHBARS:
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sql = "SELECT * FROM `" + tablePrefix + "huds` ORDER BY `" + tablePrefix + "huds`.`mobhealthbar` ASC LIMIT 0 , 30";
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break;
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default:
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break;
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}
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@ -610,6 +616,11 @@ public final class DatabaseManager {
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write("ALTER TABLE `"+tablePrefix + "experience` ADD `fishing` int(10) NOT NULL DEFAULT '0' ;");
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break;
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case MOB_HEALTHBARS:
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mcMMO.p.getLogger().info("Updating mcMMO MySQL tables for mob healthbars...");
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write("ALTER TABLE `" + tablePrefix + "huds` ADD `mobhealthbar` varchar(50) NOT NULL DEFAULT 'HEARTS' ;");
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break;
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default:
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break;
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}
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