Added health display for mobs during combat.

During combat, players will now see a healthbar appear over the head of
hostile mobs when they are damaged. This healthbar will have two display
options - HEARTS and BAR - which can be changed via the /mobhealth
command.

New Permissions:
mcmmo.mobhealthdisplay - Allows viewing of mob health display
mcmmo.commands.mobhealth - Allows access to the /mobhealth command

New Config Options (config.yml):
Mob_Healthbar.Display_Type - the default health display type
Mob_Healthbar.Display_Time - the amount of time to show health display
This commit is contained in:
GJ
2013-04-04 22:11:11 -04:00
parent 87feb8c250
commit da29185b7d
14 changed files with 247 additions and 1 deletions

View File

@ -0,0 +1,39 @@
package com.gmail.nossr50.commands;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import com.gmail.nossr50.datatypes.MobHealthbarType;
import com.gmail.nossr50.datatypes.player.PlayerProfile;
import com.gmail.nossr50.util.commands.CommandUtils;
import com.gmail.nossr50.util.player.UserManager;
public class MobhealthCommand implements CommandExecutor {
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if (CommandUtils.noConsoleUsage(sender)) {
return true;
}
switch (args.length) {
case 1:
PlayerProfile playerProfile = UserManager.getPlayer(sender.getName()).getProfile();
try {
MobHealthbarType type = MobHealthbarType.valueOf(args[0].toUpperCase().trim());
playerProfile.setMobHealthbarType(type);
sender.sendMessage("Display type changed to: " + type); //TODO: Localize
return true;
}
catch (IllegalArgumentException ex) {
sender.sendMessage("Invalid type!"); //TODO: Localize
return true;
}
default:
return false;
}
}
}