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https://github.com/mcMMO-Dev/mcMMO.git
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Command updates
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parent
03e0c02640
commit
d9b4647cf5
@ -8,32 +8,31 @@ import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import com.gmail.nossr50.Users;
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import com.gmail.nossr50.Users;
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import com.gmail.nossr50.mcPermissions;
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import com.gmail.nossr50.commands.CommandHelper;
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import com.gmail.nossr50.config.LoadProperties;
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import com.gmail.nossr50.config.LoadProperties;
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import com.gmail.nossr50.locale.mcLocale;
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import com.gmail.nossr50.runnables.SQLConversionTask;
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import com.gmail.nossr50.runnables.SQLConversionTask;
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public class MmoupdateCommand implements CommandExecutor {
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public class MmoupdateCommand implements CommandExecutor {
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@Override
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@Override
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public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
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public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
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if (!(sender instanceof Player)) {
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if (CommandHelper.noConsoleUsage(sender)) {
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sender.sendMessage("This command does not support console useage."); //TODO: Needs more locale.
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return true;
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return true;
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}
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}
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Player player = (Player) sender;
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if (CommandHelper.noCommandPermissions(sender, "mcmmo.admin")) {
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if (!mcPermissions.getInstance().admin(player)) {
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player.sendMessage(ChatColor.YELLOW + "[mcMMO] " + ChatColor.DARK_RED + mcLocale.getString("mcPlayerListener.NoPermission"));
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return true;
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return true;
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}
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}
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player.sendMessage(ChatColor.GRAY + "Starting conversion..."); //TODO: Needs more locale.
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sender.sendMessage(ChatColor.GRAY + "Starting conversion..."); //TODO: Needs more locale.
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Users.clearUsers();
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Users.clearUsers();
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convertToMySQL();
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convertToMySQL();
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for (Player x : Bukkit.getServer().getOnlinePlayers()) {
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for (Player x : Bukkit.getServer().getOnlinePlayers()) {
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Users.addUser(x);
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Users.addUser(x);
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}
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}
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player.sendMessage(ChatColor.GREEN + "Conversion finished!"); //TODO: Needs more locale.
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sender.sendMessage(ChatColor.GREEN + "Conversion finished!"); //TODO: Needs more locale.
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return true;
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return true;
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}
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}
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