Calculate bonus XP based on initial arrow location, rather than final

shooter location.
This commit is contained in:
GJ
2013-05-15 08:35:12 -04:00
parent 8d5696507a
commit d8ddd27d71
5 changed files with 27 additions and 14 deletions

View File

@ -4,10 +4,12 @@ import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.entity.LivingEntity;
import org.bukkit.inventory.ItemStack;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.config.AdvancedConfig;
import com.gmail.nossr50.util.Misc;
@ -65,4 +67,14 @@ public class Archery {
}
}
}
public static Location stringToLocation(String location) {
String[] values = location.split(",");
return new Location(mcMMO.p.getServer().getWorld(values[0]), Double.parseDouble(values[1]), Double.parseDouble(values[2]), Double.parseDouble(values[3]), Float.parseFloat(values[4]), Float.parseFloat(values[5]));
}
public static String locationToString(Location location) {
return location.getWorld().getName() + "," + location.getX() + "," + location.getY() + "," + location.getZ() + "," + location.getYaw() + "," + location.getPitch();
}
}

View File

@ -1,11 +1,13 @@
package com.gmail.nossr50.skills.archery;
import org.bukkit.Location;
import org.bukkit.entity.Entity;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.potion.PotionEffect;
import org.bukkit.potion.PotionEffectType;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.datatypes.skills.SkillType;
import com.gmail.nossr50.locale.LocaleLoader;
@ -37,20 +39,15 @@ public class ArcheryManager extends SkillManager {
*
* @param target The {@link LivingEntity} damaged by the arrow
*/
public void distanceXpBonus(LivingEntity target) {
Player player = getPlayer();
Location shooterLocation = player.getLocation();
public void distanceXpBonus(LivingEntity target, Entity damager) {
Location firedLocation = Archery.stringToLocation(damager.getMetadata(mcMMO.arrowDistanceKey).get(0).asString());
Location targetLocation = target.getLocation();
if (shooterLocation.getWorld() != targetLocation.getWorld()) {
if (firedLocation.getWorld() != targetLocation.getWorld()) {
return;
}
// Cap distance at 100^2 to prevent teleport exploit.
// TODO: Better way to handle this would be great...
double squaredDistance = Math.min(shooterLocation.distanceSquared(targetLocation), 10000);
applyXpGain((int) (squaredDistance * Archery.DISTANCE_XP_MULTIPLIER));
applyXpGain((int) (firedLocation.distanceSquared(targetLocation) * Archery.DISTANCE_XP_MULTIPLIER));
}
/**