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Added basic hardcore mode functionality, needs testing.
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package com.gmail.nossr50.listeners;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.entity.PlayerDeathEvent;
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import com.gmail.nossr50.util.Hardcore;
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import com.gmail.nossr50.util.Permissions;
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public class HardcoreListener implements Listener {
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@EventHandler()
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public void PlayerDeathEvent(PlayerDeathEvent event) {
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Player player = event.getEntity(); //Note this returns a Player object for this subevent
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if(!Permissions.getInstance().hardcoremodeBypass(player)) {
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Hardcore.invokeStatPenalty(player);
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}
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}
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}
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27
src/main/java/com/gmail/nossr50/util/Hardcore.java
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27
src/main/java/com/gmail/nossr50/util/Hardcore.java
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package com.gmail.nossr50.util;
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import org.bukkit.ChatColor;
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import org.bukkit.entity.Player;
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import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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public class Hardcore {
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public static void invokeStatPenalty(Player player) {
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PlayerProfile PP = Users.getProfile(player);
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for(SkillType st : SkillType.values()) {
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if(st.equals(SkillType.ALL))
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continue;
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int newValue = (int) (PP.getSkillLevel(st) / Config.getInstance().getHardcoreDeathStatPenaltyPercentage());
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if(newValue < 0)
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newValue = 0;
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PP.modifySkill(st, newValue);
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}
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player.sendMessage(ChatColor.GOLD+"[mcMMO] "+ChatColor.DARK_RED+"You've suffered a penalty to your knowledge from death.");
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}
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}
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