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This should have the same effect.
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f767edba93
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@ -9,7 +9,6 @@ import com.gmail.nossr50.mcMMO;
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public class TrackedEntity implements Runnable {
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public class TrackedEntity implements Runnable {
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private LivingEntity livingEntity;
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private LivingEntity livingEntity;
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private int arrowCount;
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private int arrowCount;
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private int previousTicksLived;
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private int taskId;
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private int taskId;
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private BukkitScheduler scheduler;
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private BukkitScheduler scheduler;
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@ -19,19 +18,6 @@ public class TrackedEntity implements Runnable {
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this.taskId = scheduler.scheduleSyncRepeatingTask(mcMMO.p, this, 12000, 12000);
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this.taskId = scheduler.scheduleSyncRepeatingTask(mcMMO.p, this, 12000, 12000);
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}
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}
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//LivingEntity.isDead() isn't a reliable way to know if an entity is still active
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//This method must not be called more than once per server tick
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private boolean isActive() {
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int currentTicksLived = livingEntity.getTicksLived();
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if (currentTicksLived == previousTicksLived) {
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return false;
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}
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previousTicksLived = currentTicksLived;
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return true;
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}
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protected LivingEntity getLivingEntity() {
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protected LivingEntity getLivingEntity() {
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return livingEntity;
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return livingEntity;
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}
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}
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@ -46,7 +32,7 @@ public class TrackedEntity implements Runnable {
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@Override
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@Override
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public void run() {
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public void run() {
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if (!isActive()) {
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if (!livingEntity.isValid()) {
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Archery.removeFromTracker(this);
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Archery.removeFromTracker(this);
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scheduler.cancelTask(taskId);
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scheduler.cancelTask(taskId);
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}
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}
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