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Properly calculate diff times for old user purge. Fixes #2541
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@ -11,8 +11,8 @@ import com.gmail.nossr50.datatypes.player.PlayerProfile;
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import com.gmail.nossr50.datatypes.skills.SkillType;
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import com.gmail.nossr50.datatypes.skills.SkillType;
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public interface DatabaseManager {
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public interface DatabaseManager {
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// One month in seconds
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// One month in milliseconds
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public final long PURGE_TIME = 2630000L * Config.getInstance().getOldUsersCutoff();
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public final long PURGE_TIME = 2630000000L * Config.getInstance().getOldUsersCutoff();
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// During convertUsers, how often to output a status
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// During convertUsers, how often to output a status
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public final int progressInterval = 200;
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public final int progressInterval = 200;
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@ -157,7 +157,7 @@ public final class SQLDatabaseManager implements DatabaseManager {
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public void purgeOldUsers() {
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public void purgeOldUsers() {
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massUpdateLock.lock();
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massUpdateLock.lock();
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mcMMO.p.getLogger().info("Purging inactive users older than " + (PURGE_TIME / 2630000L) + " months...");
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mcMMO.p.getLogger().info("Purging inactive users older than " + (PURGE_TIME / 2630000000L) + " months...");
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Connection connection = null;
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Connection connection = null;
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Statement statement = null;
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Statement statement = null;
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@ -664,7 +664,7 @@ public final class SQLDatabaseManager implements DatabaseManager {
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+ "s.taming, s.mining, s.repair, s.woodcutting, s.unarmed, s.herbalism, s.excavation, s.archery, s.swords, s.axes, s.acrobatics, s.fishing, s.alchemy, "
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+ "s.taming, s.mining, s.repair, s.woodcutting, s.unarmed, s.herbalism, s.excavation, s.archery, s.swords, s.axes, s.acrobatics, s.fishing, s.alchemy, "
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+ "e.taming, e.mining, e.repair, e.woodcutting, e.unarmed, e.herbalism, e.excavation, e.archery, e.swords, e.axes, e.acrobatics, e.fishing, e.alchemy, "
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+ "e.taming, e.mining, e.repair, e.woodcutting, e.unarmed, e.herbalism, e.excavation, e.archery, e.swords, e.axes, e.acrobatics, e.fishing, e.alchemy, "
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+ "c.taming, c.mining, c.repair, c.woodcutting, c.unarmed, c.herbalism, c.excavation, c.archery, c.swords, c.axes, c.acrobatics, c.blast_mining, "
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+ "c.taming, c.mining, c.repair, c.woodcutting, c.unarmed, c.herbalism, c.excavation, c.archery, c.swords, c.axes, c.acrobatics, c.blast_mining, "
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+ "h.mobhealthbar, h.scoreboardtips, u.uuid "
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+ "h.mobhealthbar, h.scoreboardtips, u.uuid, u.user "
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+ "FROM " + tablePrefix + "users u "
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+ "FROM " + tablePrefix + "users u "
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+ "JOIN " + tablePrefix + "skills s ON (u.id = s.user_id) "
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+ "JOIN " + tablePrefix + "skills s ON (u.id = s.user_id) "
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+ "JOIN " + tablePrefix + "experience e ON (u.id = e.user_id) "
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+ "JOIN " + tablePrefix + "experience e ON (u.id = e.user_id) "
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@ -678,10 +678,11 @@ public final class SQLDatabaseManager implements DatabaseManager {
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if (resultSet.next()) {
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if (resultSet.next()) {
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try {
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try {
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PlayerProfile profile = loadFromResult(playerName, resultSet);
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PlayerProfile profile = loadFromResult(playerName, resultSet);
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String name = resultSet.getString(42); // TODO: Magic Number, make sure it stays updated
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resultSet.close();
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resultSet.close();
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statement.close();
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statement.close();
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if (!playerName.isEmpty() && !profile.getPlayerName().isEmpty()) {
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if (!playerName.isEmpty() && !playerName.equals(name)) {
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statement = connection.prepareStatement(
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statement = connection.prepareStatement(
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"UPDATE `" + tablePrefix + "users` "
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"UPDATE `" + tablePrefix + "users` "
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+ "SET user = ?, uuid = ? "
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+ "SET user = ?, uuid = ? "
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